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Old 12/21/08, 6:16 PM   #1561
The Not So Evil
Piston Honda
 
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Night Elf Priest
 
Trollbane (EU)
Right now Rawr does not know the difference between crit from debuffs or buffs (Scorch vs Moonkin Aura). This should be fixed sometime in the future. For now, do as you said, don't check them off.

Rawr - Coder of HolyPriest (Healer) and ShadowPriest (DPS) Modules.
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Old 12/22/08, 5:59 AM   #1562
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
Librams for paladins still do not seem to work. It will show up if loaded from armory, but the ranged list is empty if you try to change the libram, and I'm not sure their effects are counted in any way.

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Old 12/22/08, 9:06 AM   #1563
Staudamm
Glass Joe
 
Night Elf Rogue
 
Kargath (EU)
Hello everyone,

I haven't found any information so far.
I'm trying to let Rawr show me only Prot-Paladin relevant items. I could do the filtering/removal myself, however I can't find any quick way to purge certain items (items with resillience, crit rating, haste or spellpower for example).

Maybe someone has a way to help?

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Old 12/24/08, 2:05 PM   #1564
Endoscient
King Hippo
 
Goblin Shaman
 
Illidan
Originally Posted by Valerys View Post
Librams for paladins still do not seem to work. It will show up if loaded from armory, but the ranged list is empty if you try to change the libram, and I'm not sure their effects are counted in any way.
You need to specify which Paladin module is causing this, each one handles the relevant ones themselves. Healadin should work for all current Librams, but I have not implemented them yet for Tankadin.


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Old 12/24/08, 4:10 PM   #1565
SeanDamnit
Piston Honda
 
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Draenei Paladin
 
Ner'zhul
Originally Posted by Staudamm View Post
Hello everyone,

I haven't found any information so far.
I'm trying to let Rawr show me only Prot-Paladin relevant items. I could do the filtering/removal myself, however I can't find any quick way to purge certain items (items with resillience, crit rating, haste or spellpower for example).

Maybe someone has a way to help?
For resilliance, you can use the Filter to remove items obtained via PVP, but as far as I'm aware there's no way to filter out items with Crit, etc. For the most part, those items won't be appearing at the top of the list so it shouldn't be too much of a concern. If you are seeing them up there, it's probably because they have a shit ton of stamina or something, in which case maybe they are better than what you have based on stam alone...

Card carrying member of the Inapropriately in Love with Hilary Duff Society.

"Yeah, well, if we could all get what we want I would be eating dinner out of Hilary Duff's skull right now" - Salabesh

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Old 12/25/08, 4:43 AM   #1566
Safo
Glass Joe
 
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Blood Elf Paladin
 
Cenarius
Originally Posted by Endoscient View Post
You need to specify which Paladin module is causing this, each one handles the relevant ones themselves. Healadin should work for all current Librams, but I have not implemented them yet for Tankadin.
It's the Retribution Module that has the problem with no Librams being choosable. Infact it has been like this for a bit now and has been reported before, would be awesome to see it fixed.

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Old 12/26/08, 3:09 PM   #1567
lokanu
Glass Joe
 
Tauren Druid
 
Dragonmaw
First time poster, and I'm trying to test different gear setups for my Resto Druid and compare the outcome of my heals. I'm boggled at the results I'm seeing regarding Nourish vs Regrowth. I'm a die-hard fan of utilizing Nourish in raids despite the math given by Direct Healing in Wrath from Resto4Life. This data is leading players to believe that a glyphed Regrowth is always better then Nourish when achieving the 20% bonus on successive casts. Looking at the graphs in the listed link, they all show that both spells parallel each other with Regrowth sitting well above Nourish. The problem I find lies when putting my gear into Rawr and compare the two, I still see Nourish coming out on top.

I'm avoiding linking posts from the WoW forum discussions I've been in, and I'm trying to move over here for some actual results. However I feel I'm missing something looking at the numbers from both sides. I've tested with the glyph of Regrowth and it still registers below Nourish under Rawr's model. I use both spells, but I'd like to know where they both stand so that I can modify my healing to reflect it.

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Old 12/26/08, 3:22 PM   #1568
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Our Tree model is unsupported at the moment, I wouldn't be surprised if it's calculating something wrong; if other reputable theorycraft disagrees with Rawr.Tree, I'd trust the other theorycraft right now.

That said, a very strong Tree theorycrafter may be taking over Rawr.Tree sometime soon, when a project he's currently finishing up is done, so hang in there.

Rawr!

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Old 12/27/08, 8:25 AM   #1569
zariell
Glass Joe
 
Tauren Shaman
 
Dunemaul
Obviously the notes say the protwar hasn't been fully updated but after getting all excited by the new release (it mentions that it fixed the base stat problem) I was horribly disappointed to find out that its still spitting out incorrect data for nearly every field.

I began to make a list of the inconsistencies before shortly giving up as nearly all ( if not all of it) of the protwar stats are wrong, some by huge margins (namely health).

Considering the program is completely useless if its not 100% accurate its another big let down for warriors.

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Old 12/27/08, 6:40 PM   #1570
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Stats will commonly be *slightly* off due to rounding, making basic stats like sta/str/ag/etc off by ~0-3, health off by maybe 50 or so. Beyond that, we want to know about it. As far as I know, the base stats for ProtWarr were fixed in 2.1.4. I know that ProtWarr's Threat calculations are pretty poor (it uses just a static rotation that isn't reasonable anymore) but Mitigation/Survival should be right. If you don't report any problems, we can't fix them.

Rawr!

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Old 12/27/08, 8:02 PM   #1571
zariell
Glass Joe
 
Tauren Shaman
 
Dunemaul
Originally Posted by Astrylian View Post
If you don't report any problems, we can't fix them.
After going through it again its not as bad as I previously had feared. The biggest thing is I reference my life and see a big difference. After doing that skepticism kicks in and I just assume everything else is screwed too.

------------------------------
Block dodge parry are probably right assuming rawr is taking DR into account. If not they're all reading slightly low by about .6%

"Miss" says 10.1% Is that chance to be missed? If so that should be 6.16% not 10%. If its chance for me to miss, why is in the defense stat listings? (I have 6.5% chance to hit)
-------------------------
Rawr life: 26988.6
Actual: 27546

STA: 1877
Actual: 1883

Obviously the stamina difference shouldn't be giving me a difference in that amount of life....

As typing this I just realized something, its not taking in the 500 life from toughness in mining into account.
----------------------
Block value: 1144
Actual: 906

No idea on this one. The option tab lists shield block being up 100% of the time, I forget what it *used* to do but that could be causing an issue.
----------------------

Offensive stats are all reading correctly (other than the threat generation obviously)

-----------------------

Option tab lists shield block at 100%, that's not messing with the survival or mitigation stats is it? Shield block usage is way different than how it was previously. Lasts for 10 seconds on a 40 second cooldown (assuming you talent it) and increases block chance and block value by 100%.

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Old 12/27/08, 10:29 PM   #1572
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Not sure about the Shield Block. Miss, I'm not sure of either, Ermad? Yeah, Toughness from Mining isn't counted in the current version, will be in the next. Sta is off by 6, a little more than I'd hope, but still within the potential margin of rounding. Block value... Do you have any glyphs or enchants or procs or something that increase block value? They are probably being averaged out.

Rawr!

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Old 12/28/08, 12:17 AM   #1573
zariell
Glass Joe
 
Tauren Shaman
 
Dunemaul
Originally Posted by Astrylian View Post
Not sure about the Shield Block. Miss, I'm not sure of either, Ermad? Yeah, Toughness from Mining isn't counted in the current version, will be in the next. Sta is off by 6, a little more than I'd hope, but still within the potential margin of rounding. Block value... Do you have any glyphs or enchants or procs or something that increase block value? They are probably being averaged out.
No procs for shield block, one for damage reduction (essence of gossamer). I do have glyph of blocking but that should only add 10% if its being factored in. 10% of 906 = 996.6

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Old 12/28/08, 4:53 AM   #1574
path411
Von Kaiser
 
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Undead Death Knight
 
Bonechewer
A slight bug for tanks,

[Eternal Earthsiege Diamond]

Does not have it's Block Value.

To change under the Item Editor:

Scroll down to Misc under the stat window. Find the box labeled: "% Block Value" and type in "0.05".

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Old 12/28/08, 1:57 PM   #1575
Ugljesa
Von Kaiser
 
Night Elf Druid
 
Nordrassil (EU)
Apologies if it's been mentioned already, but I've noticed that a lot of trinkets that have proc or use effects are not "averaged" out and are only displaying as their base, static value. I understand this for the Bear module (though it would be cool to have a way of seeing the averaged value included for items like the Greatness card), but in Cat module, it shows some trinkets at way less value than they're due.

Am I missing a clickable option that turns showing averaging out these values on/off? Or will these items be updated later cause the uptime isn't certain and what not (though I've noticed the lack of averaging it out for some Use: trinkets that can easily be calculated)

Last edited by Ugljesa : 01/05/09 at 10:33 AM.

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