Nice work. Rawr was great even before the new models got added to it. You guys made it a great tool.
I'm not sure from the things I have read, so I'd rather ask: is there currently a Tree model being developped?
To whoever is developping the hunter model (if it actually is being developped as I thought I read): are all three specs given different models?
I'm thinking specifically about Surv of course, but I guess some sort of rating for the effect on pet damage for BM could be nice.
Tree and Hunter are both 'in progress' in that people have signed up to develop them, but there's no model checked in for them yet. So if anyone wants to help the current developers on those out, that'd be most welcome. JohnnyXEl is doing the hunter model.
Frodobolson is working on the Tree one, with some help from Bop, but Frodo could use some help on the coding side, if anyone wants to help out.
Although, I just tried the beta12 version, and I get an unhandeled exception error when trying to use either immolate in the rotation, or looking at the talent choices in the warlock model.
Yeah, I noticed that as soon as I downloaded the build - completely my fault, I had a dumb bug in there - (re: the spell rotation), I'll check out the talent issues in a bit though - not sure what's happening there. Fix for the spell rotation issue is checked in, so next release should fix that.
- Fixed a bug that would cause "Input string not in correct format" errors when Rawr was run on copies of Windows for a region where a period is not the decimal separator (ie european countries where it would be "1,23" instead of "1.23").
- For proxies that filter by user-agent, the user-agent used by Rawr is now customizable in the proxy options.
- Config settings (like recent files) are now user specific.
- Fix for occasionally not loading icons immediately even though a network connection is available. Also fixed an error when there was no network connection.
- Rawr.Mage: Added new AB-AM cycle and new AB cycles with Frostbolt/Scorch filler, added a fix for the item budget comparison, added scrolling on the options screen, added Drums of Battle stacking,
- Rawr.Warlock: Fixed issue when altering spell cycle
Did anyone manage to run Rawr under Mono on Mac OSX?
When I try to run it I get this exception:
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Rawr.ComparisonGraph.get_PrerenderedGraph () [0x00000]
at Rawr.ComparisonGraph.ComparisonGraph_Resize (System.Object sender, System.EventArgs e) [0x00000]
at System.Windows.Forms.Control.OnResize (System.EventArgs e) [0x00000]
at System.Windows.Forms.UserControl.OnResize (System.EventArgs e) [0x00000]
at System.Windows.Forms.Control.OnSizeChanged (System.EventArgs e) [0x00000]
at System.Windows.Forms.Control.UpdateBounds (Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight) [0x00000]
at System.Windows.Forms.Control.UpdateBounds (Int32 x, Int32 y, Int32 width, Int32 height) [0x00000]
at System.Windows.Forms.Control.SetBoundsCore (Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified) [0x00000]
at System.Windows.Forms.Control.SetBounds (Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified) [0x00000]
at System.Windows.Forms.Control.ScaleControl (SizeF factor, BoundsSpecified specified) [0x00000]
at System.Windows.Forms.ScrollableControl.ScaleControl (SizeF factor, BoundsSpecified specified) [0x00000]
at System.Windows.Forms.Control.Scale (SizeF factor) [0x00000]
at System.Windows.Forms.ContainerControl.PerformAutoScale () [0x00000]
at System.Windows.Forms.ContainerControl.PerformDelayedAutoScale () [0x00000]
at (wrapper remoting-invoke-with-check) System.Windows.Forms.ContainerControl:PerformDelayedAutoScale ()
at System.Windows.Forms.Control.ResumeLayout (Boolean performLayout) [0x00000]
at Rawr.ComparisonGraph.InitializeComponent () [0x00000]
at Rawr.ComparisonGraph..ctor () [0x00000]
at (wrapper remoting-invoke-with-check) Rawr.ComparisonGraph:.ctor ()
at Rawr.ItemComparison.InitializeComponent () [0x00000]
at Rawr.ItemComparison..ctor () [0x00000]
at (wrapper remoting-invoke-with-check) Rawr.ItemComparison:.ctor ()
at Rawr.FormMain.InitializeComponent () [0x00000]
at Rawr.FormMain..ctor () [0x00000]
at (wrapper remoting-invoke-with-check) Rawr.FormMain:.ctor ()
at Rawr.Program.Main () [0x00000]
I installed the latest version from Main Page - Mono and MonoDevelop runs fine, but afaik it uses GTK# and not WindowsForms.
I don't have the format message anymore but can't get to load my character from the armory now.
Apparently eu.wowarmory.com is either incredibly slow or has a problem, so it's unlikely to be linked to Rawr. Pasting anyway for information, just in case.
Rawr encountered an error getting Character from Armory: Zamir@EU-Emerald Dream. Please check to make sure you've spelled the character name and realm exactly right, and chosen the correct Region. Rawr received no response to its query for character data, so if the character name/region/realm are correct, please check to make sure that no firewall or proxy software is blocking Rawr. If you still encounter this error...
Object reference not set to an instance of an object.
at Rawr.Armory.GetCharacter(CharacterRegion region, String realm, String name)
Loading from a previously (b11) saved profile works but then the item cache can not be updated. I assume that's for the same reasons: armory isn't found.
Edit: the Armory is functionnal again (mostly) and I'm getting a different error. Character still isn't loading though. I didn't have the time to report the exact error message but will do when I'm back home tonight.
Add methods to Rawr for coders to convert to and from combat ratings and percentages. Currently, im seeing people do a lot of messy math that may be more error prone. This is something that I think most models will need to do, so why not help them do it? The benefit is potentially increased accuracy, potentially decreased bugs, faster development, cleaner, more future proof code.
I've never coded in a compiled language before, but I've been toying with the idea of working on a warrior dps model for Rawr. Is there somewhere I could get some guidance? I've made some mild progress with VS2008, but I get occasional compile errors that take me very long to solve due to my unfamiliarity. These would be questions specific to building withing Rawr.
That 'Response: null' error means that yeah, the armory just didn't respond. But let me know what error you ended up getting after that.
Bagel, ratings may need to be combined in unexpected ways for different models. If a model can't accurately convert between combat rating and %, there's probably alot more accuracy problems anyway.
And sure, feel free to ask me any Rawr development questions. But if you're developing a model, we should get you in the project on codeplex, so that you can check in/out code, and build off of the latest codebase. Make an account on codeplex and let me know what your username is.