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Old 03/27/09, 5:11 AM   #1966
Kris
Von Kaiser
 
Human Paladin
 
Shadowsong (EU)
Should I post bugs related to the Tankadin module or should I wait for a new beta with the new ProtPaladin one? The 5% BV meta is giving me around 3.9% BV increase instead, but I'm not sure if that's a common issue or module specific.

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Old 03/27/09, 11:08 AM   #1967
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Can't hurt to post them. We'll look into that.

Rawr!

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Old 03/28/09, 7:56 AM   #1968
Ugljesa
Von Kaiser
 
Night Elf Druid
 
Nordrassil (EU)
One suggestion for a small feature I find myself missing, for hit and expertise ratings, could you make the tooltip show how much hit or expertise rating you're over the cap? It's easy enough to calculate, but comes in handy when experimenting with some raid buffs like the draenai aura, SP's spell hit etc

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Old 03/28/09, 10:59 AM   #1969
Jheusse
Von Kaiser
 
Night Elf Druid
 
Silver Hand
hit and expertise caps are shown in the beta, just hover over the rating where the * is.

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Old 03/29/09, 8:37 AM   #1970
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Help menu needs an "about rawr" option to show the version, build, etc.
It's a standard thing all application have, I'm kind of missing it.


Rawr version: v2.2.0b5


Bugs found

Stats model: cat
Sort: Overall
Chart: rotation DPS
Is showing bear moves : lacerate + maul
If i switch the stats "model" from cat to bear, all the bars will show green and with values.
Switching the stats "model" back to cat will hide the green bars, but keep all the values and rotation dps exactly the same.


In game vs Rawr displayed stats.
The World of Warcraft Armory
Looking at the Displayed stats in rawr, vs the ones in game there seems to be a huge difference to some values.
I've double checked the gear, and they should be set up correctly.
The Crit% in game is about 4.55% higher, while the crit rating does show as equal.
Attack power in rawr is displaying about 300 higher in rawr.
Agility in rawr is showing about 21 higher.
Strength is rawr is 2 higher than ingame.
I'm assuming this is because rawr is already using the 3.1 values?


Another note, I see the views you are using are causing a lot of mirroring effects.
Make sure you enable offscreen (gworld) drawing to counteract that. It'll make scrolling much smoother than it is now.
As it seems you're drawing the table on the fly currently.


Load from armory.
Would be nice if this dialog remembered the last used Realm / Region / Character.


Missing icons:
* Calamity's grasp weapon, has no icon.
* Webbed death, has no icon.
* Spinning fate, has no icon.
* Choker of Forceful redemption, has no icon.
Talent: Nature's majesty, has no icon.
Talent: Murder spree, has no icon.
Talent: Dirty tricks, has no icon.


The World of Warcraft Armory
Rogue model. Talents.
Text: "Assassination" is too wide or improperly centered.

Rogue model, missing item: "Fury of the five flights" in the comparisons list.
Rogue model does not recognize "combat spec" and will suggest daggers as an upgrade over fists or swords...
Rogue model does not recognize the weapon expertise talent, and will report expertise rating to be X under the cap.

Last edited by Zurgat : 03/29/09 at 9:15 AM.

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Old 03/29/09, 2:03 PM   #1971
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Thanks for the feedback.

About screen is on my list of things to do, but very low priority due to the version info being in the menu bar already.

Yes, 3.1 stat values are used. Stats will be off by ~2 or so, due to rounding inconsistencies. Also, they include some stats which don't show up on your character screen (some procs are averaged out, some buffs such as crit chance debuffs, etc). Are any of those significant discrepancies that you see not explained by that?

Can you clarify your comment about 'offscreen (gworld) drawing'? That doesn't sound like a Rawr issue.

Load from Armory saving previous values is on our list of things to do... I think we may get to that one soonish.

I'll look into the icons, but that sounds odd; Rawr isn't "missing" any item icons, it just uses the Armory's icons. It's odd that the Armory wouldn't have icons for those, but I'll look into it.

All the rogue issues can be explained easily: There is no Rogue model.

Rawr!

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Old 03/30/09, 5:45 AM   #1972
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Odd, that still wouldn't explain why I'm seeing 4+% more crit and 400+ attack power though.
Guess we'll see when 3.1 actually hits whether it's more accurate.



Offscreen drawing is an engineering term, Rawr doesn't seem to use it.

Basically it's like this.
The entire table is kept in memory from top to bottom, and would be 700 pixels high.
The user has a limited "view" of this table, which could be 500 pixels high.
Rather than only draw those 500 pixels whenever they're visible, the table would have the entire 700 pixels available in memory to draw and scroll trough. Thus making scrolling much smoother than it is now.

You could compare it to scrolling up and down in Firefox / IE here on the EJ forums. You'll notice there's no text ghosting or white being drawn while the scrolling takes place. I can't really give much of a better example, as I'm not sure what language Rawr is written in. It's not so much a rawr issue as it is an issue in the way rawr uses whatever windows or .net implementation you're using to draw the tables / scrollviews.


How far along is the documentation? In case I wanted to have a look at the rogue module?

Last edited by Zurgat : 03/30/09 at 7:26 AM.

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Old 03/30/09, 9:56 AM   #1973
Kris
Von Kaiser
 
Human Paladin
 
Shadowsong (EU)
If you have some items which proc crit or AP (badge trinket comes to mind), it won't affect your stats in-game, but the proc would be averaged out in your stats in rawr.

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Old 03/30/09, 1:58 PM   #1974
Fasc
Von Kaiser
 
Night Elf Druid
 
Ysondre
I'm having an odd problem with the Beta Rawr all of a sudden. It seems that when I load up the program, I get the load screen and then normally after the program itself would be displayed and I could play with it as usual. Now after the load screen it appears as if minimized (the program is on my bottom bar) but I cannot get the program to display at all.

I have done some things on my computer recently in updating a few drivers, downloading a program or two, etc, but are there any known issues of something perhaps keeping Rawr from showing up? The old Rawr 2.1.9 still works perfectly but the Beta one refuses to display at all.

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Old 03/30/09, 4:27 PM   #1975
Drashian
Von Kaiser
 
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Night Elf Druid
 
Argent Dawn
Have you checked to see if Rawr just wandered off your screen somehow? Hit Alt+Space, M, an arrow key, then move the mouse around a bit. It might come back attached to your pointer.

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Old 03/31/09, 2:24 AM   #1976
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Originally Posted by Zurgat View Post
Odd, that still wouldn't explain why I'm seeing 4+% more crit and 400+ attack power though.
Guess we'll see when 3.1 actually hits whether it's more accurate.



Offscreen drawing is an engineering term, Rawr doesn't seem to use it.

Basically it's like this.
The entire table is kept in memory from top to bottom, and would be 700 pixels high.
The user has a limited "view" of this table, which could be 500 pixels high.
Rather than only draw those 500 pixels whenever they're visible, the table would have the entire 700 pixels available in memory to draw and scroll trough. Thus making scrolling much smoother than it is now.

You could compare it to scrolling up and down in Firefox / IE here on the EJ forums. You'll notice there's no text ghosting or white being drawn while the scrolling takes place. I can't really give much of a better example, as I'm not sure what language Rawr is written in. It's not so much a rawr issue as it is an issue in the way rawr uses whatever windows or .net implementation you're using to draw the tables / scrollviews.


How far along is the documentation? In case I wanted to have a look at the rogue module?
What you describe is exactly how the chart already is handled in Rawr. The entire table is rendered to a bitmap in memory, and as you scroll, the appropriately cropped view of that bitmap is rendered to the screen. Are you running it through Mono or something? Due to it being designed this way, scrolling is extremely smooth for me, as well as every other machine I've seen Rawr running on. If you resize the window horizontally, that whole image has to be rerendered, but just scrolling should be completely smooth, and have no ghosting or white bars. I expect that this sort of thing would be screwy on Mono, but is it happening natively for anyone?

Also, the base classes, everything that models have to implement, are almost entirely documented. There's currently some sort of half-done Rogue model, though I doubt it has much commenting or documentation.


Originally Posted by Fasc View Post
I'm having an odd problem with the Beta Rawr all of a sudden. It seems that when I load up the program, I get the load screen and then normally after the program itself would be displayed and I could play with it as usual. Now after the load screen it appears as if minimized (the program is on my bottom bar) but I cannot get the program to display at all.

I have done some things on my computer recently in updating a few drivers, downloading a program or two, etc, but are there any known issues of something perhaps keeping Rawr from showing up? The old Rawr 2.1.9 still works perfectly but the Beta one refuses to display at all.
The new beta remembers its location on your screen between launches. As Drashian said, it sounds like that saved location is somewhere off your screen. Let me know if what he suggested doesn't help, and I can point you to the config file containing the saved data, which you can delete. If there's a bug here, where it's saving bad positions or something, I'd really like to know about it, so if you end up reproducing it, please let me know. Same for anyone else, too; let me know if this happens to anyone else.

Rawr!

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Old 03/31/09, 8:16 AM   #1977
kbranch
Von Kaiser
 
Night Elf Druid
 
Shadowsong
Originally Posted by Astrylian View Post
The new beta remembers its location on your screen between launches. As Drashian said, it sounds like that saved location is somewhere off your screen. Let me know if what he suggested doesn't help, and I can point you to the config file containing the saved data, which you can delete. If there's a bug here, where it's saving bad positions or something, I'd really like to know about it, so if you end up reproducing it, please let me know. Same for anyone else, too; let me know if this happens to anyone else.
This happened to me with b4. I don't have a clue what caused it, but I'm seeing the same symptoms Fasc is. I haven't had any luck with Drashian's suggestion. I found settings for WindowSize and WindowLocation in Rawr.exe.config, both of which were set to "0, 0", but tinkering with those didn't seem to help. I've uploaded my copy that's giving me trouble to here, if that helps you track down the problem at all.

Edit: I went to go try moving it again, and it worked this time. Not sure what I did the first time, but I was able to retrieve the window. I don't have a dual monitor setup or anything that seems like it could cause that kind of problem, though, so it still seems like it probably disappeared off the screen due to a bug.

Last edited by kbranch : 03/31/09 at 8:35 AM.

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Old 03/31/09, 10:56 AM   #1978
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Ah hah. Found the bug. It happens if you close Rawr while it's minimized, it saves the window size as 0x0. Thanks guys!

Rawr!

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Old 04/01/09, 3:58 AM   #1979
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Originally Posted by Astrylian View Post
What you describe is exactly how the chart already is handled in Rawr. The entire table is rendered to a bitmap in memory, and as you scroll, the appropriately cropped view of that bitmap is rendered to the screen. Are you running it through Mono or something? Due to it being designed this way, scrolling is extremely smooth for me, as well as every other machine I've seen Rawr running on. If you resize the window horizontally, that whole image has to be rerendered, but just scrolling should be completely smooth, and have no ghosting or white bars. I expect that this sort of thing would be screwy on Mono, but is it happening natively for anyone?
I'm running plain ole Vista 64 bit, with an Ati card, nothing weird installed.
And it's ghosting all over the place and scrolling quite choppy.

Not sure what could be causing it, but I'd be interested in hearing how other users experience this.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.

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Old 04/01/09, 10:21 AM   #1980
cremor
Piston Honda
 
Human Paladin
 
Blackmoore (EU)
I have no problems with scrolling the graphical bars at the right, but scrolling through one of the tabs on the left side is very slow for me (so the labels and checkboxes are ghosting and won't get redrawn until I go below a specific scrolling speed).

Maybe this is what Zurgat means?

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