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Old 04/15/09, 12:02 AM   #2011
Drashian
Von Kaiser
 
Drashian's Avatar
 
Night Elf Druid
 
Argent Dawn
Originally Posted by foxglove View Post
Is it at all possible that 2.2.0.7 is using the old cat model? I am getting radically different results than I was with beta 6 (e.g., strength as the best stat, 4pT6 as being competitive even with a shred rotation, etc.--all stuff that is the same as 2.1.9). (And yes, I checked Primal Gore in the talent tree and added all appropriate buffs and glyphs.)
I noticed that Cat in 2.2.0.7 is one of the models that hasn't implemented item procs yet. I did get agility coming out above strength once I selected Primal Gore, though.

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Old 04/15/09, 1:05 AM   #2012
loos
Von Kaiser
 
Night Elf Druid
 
Shadowsong
I'm also noticing that the trinkets in the cat model have changed drastically from the 2.2.0.b6 build. Grim toll used to be near the top and is now at the bottom, same with Mirror of Truth. Is there something that changed in theorycrafting that I missed?

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Old 04/15/09, 1:42 AM   #2013
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
Originally Posted by loos View Post
I'm also noticing that the trinkets in the cat model have changed drastically from the 2.2.0.b6 build. Grim toll used to be near the top and is now at the bottom, same with Mirror of Truth. Is there something that changed in theorycrafting that I missed?
The bit about procs not being implemented in the model would definitely explain that (it would be treating them as having the value of their stats only).

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Old 04/15/09, 1:52 AM   #2014
catch22atplay
Piston Honda
 
Tauren Warrior
 
Proudmoore
Can we at least change fury warrior +10% AP to +20% str and not +20% AP. Slight oversight i'm sure. But a huge difference.

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Old 04/15/09, 5:37 AM   #2015
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
New version is available: Rawr - Release: Rawr 2.2.0.8

Recent Changes:
v2.2.0.8
- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all the 3.1 modeling changes.
- Fix for armory parsing, glyph parsing
- Fix for optimizer enchant filtering
- Talent tree updates in some models
- Rawr.DPSWarr: Update Improved Berserker Stance to Str instead of AP.
- Rawr.Moonkin: More support for special effects.
- Rawr.EnhSham: Display enhancements.
- Rawr.RestoSham: Updates for new glyph system.
- Rawr.Bear: Fix for lacerate always being able to crit.
- Rawr.Cat: Added special effects handling.

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Old 04/15/09, 6:01 AM   #2016
morge
Glass Joe
 
Human Mage
 
Proudmoore
new version seems to be failing to find characters on armory.
Both my self and another guild member are having this problem.
Can see the characters on armory via the web interface.

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Old 04/15/09, 6:56 AM   #2017
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by morge View Post
new version seems to be failing to find characters on armory.
Both my self and another guild member are having this problem.
Can see the characters on armory via the web interface.
I just loaded amilith@US-Proudmoore and there were no problems. Are you sure you used v2.2.0.8?

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Old 04/15/09, 3:47 PM   #2018
janaka
Von Kaiser
 
Troll Warrior
 
Die Silberne Hand (EU)
I think you forgot to put Flask of Stoneblood back in after it's update.

Edit: Nevermind, Rawr just chose the DPSWarr model after loading from Armory, which never happened before, so i didn't notice at first.

Last edited by janaka : 04/15/09 at 4:02 PM.

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Old 04/15/09, 3:52 PM   #2019
Fydor
Glass Joe
 
Tauren Druid
 
Kel'Thuzad
Are the talent trees in Rawr up to date? The Restoration Tree in the Druid Model is not displaying the new barkskin talent nor the updated Imp: Regrowth (or whatever the new name is). It still has the talent at +50% regrowth crit, as opposed to +25% crit to regrowth and nourish. And the modeling is still using the 50% crit so its not just a tooltip error.

Just wanted to let you know.

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Old 04/17/09, 8:56 AM   #2020
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Rawr - Release: Rawr v2.2.0.9

Recent Changes:
v2.2.0.9
- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all the 3.1 modeling changes.
- All talent trees and tooltips updated to 3.1
- Option to display gem names in tooltips
- Fix for tooltip rendering
- Rawr.ProtPaladin: calculation fixes
- Rawr.TankDK: updated for 3.1
- Rawr.HolyPriest, Rawr.ShadowPriest: glyph updates
- Rawr.Tree: Nature's Bounty, Revitalize

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Old 04/17/09, 9:36 AM   #2021
Kris
Von Kaiser
 
Human Paladin
 
Shadowsong (EU)
Update from Armory/Wowhead is not working again.

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Old 04/17/09, 11:32 AM   #2022
Jheusse
Von Kaiser
 
Night Elf Druid
 
Silver Hand
Comparing output from multiple Rawr models

Currently we are starting to work our way into Ulduar, and starting to look at our tank roster for who and what roles.

I would assume that the Overall points, survival points, mitigation points and threat points are intended to be apples and apples across the various models, so you can somewhat directly compare a bear, a pally, a warrior and a DK in tanking roles.

If they are directly comparable I'll have some uphill sledding, since even upgrading the half dozen items I have that are top 3 to best in slot entering ulduar do not make up the greater than 100k point difference in overall points, which is primarily mitigation.

edit: To clarify, are the values I mentioned above usable as an apples to apples comparison of tank strength across several classes, notwithstanding different skillsets and abilities?

Last edited by Jheusse : 04/17/09 at 2:52 PM.

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Old 04/17/09, 2:49 PM   #2023
untrainedmonkey
Glass Joe
 
Blood Elf Paladin
 
Gilneas
Strange rawr video limitation

I just recently started using rawr extensively with the 3.1 patch approaching and since I started, I recommend it to everyone. The issue I've encountered has to do with resizing the window. Since I find more time to do character modeling when I'm away from my desktop, during travel, downtime, etc, I have loaded rawr on my netbook which runs on odd resolution of 1024x576. When rawr loads, it moves the weapon slots up for the shrunken window size but cuts off the lower slots on the right and left so i can't access my trinkets or wrist slot. Resizing only seems to allow me to make the window bigger, not smaller. Is there any chance of making the objects in the window scale with the window size and allow resizing the window to fit my screen? Maybe there is a way that I've missed in my searches, if so, please point me in the right direction.

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Old 04/17/09, 7:46 PM   #2024
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Kris View Post
Update from Armory/Wowhead is not working again.
What exactly are you referring to? Was armory/wowhead operational when you were trying this?

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Old 04/17/09, 8:58 PM   #2025
BWarner
Piston Honda
 
BWarner's Avatar
 
Human Warrior
 
Uldum
ArP has been nailed down by Ghostcrawler. Please refer to MMO-Champion BlueTracker - 116% Armor Pen only giving 66%!?!?!?!.

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