Thanks for the bug reports, grayrest, working on that one now...
...Fixed. Probably not worth releasing a b13.2 just for that though. It's checked in, if anyone builds Rawr themselves. Otherwise, when we've got more fixes, it'll be in b13.2.
I selected all the items I had and ran it using all gemming. After it was done I told it to equip the items. The equiped items just had a solid socket colored square and as far as I could tell were actually ungemmed.
I selected all the items I had and ran it using all gemming. After it was done I told it to equip the items. The equiped items just had a solid socket colored square and as far as I could tell were actually ungemmed.
rawr.mage optimizer seems buggy..After optimization it gives 40(!) more dps for leggings of the channeled elements if gemmed
with 2*6dmg/5crit + 6dmg/7sta than gemmed with 3*12dmg...
If I don't use the optimizer and just klick on the leg slot to select a configuration it apparently works fine...
rawr.mage optimizer seems buggy..After optimization it gives 40(!) more dps for leggings of the channeled elements if gemmed
with 2*6dmg/5crit + 6dmg/7sta than gemmed with 3*12dmg...
If I don't use the optimizer and just klick on the leg slot to select a configuration it apparently works fine...
Sounds like you're running into a situation where using the orange/purple gems helps satisfy a metagem requirement. If that's not the case, Kavan, can you take a look?
I had the same problem as Delrain, using the all gemming option, I got filled squares, editing those items show no gems inserted. I didn't add any new loot/gem combinations before running the optimizer, just using the ones already given.
I really appreciate the work that you and Kavan have done on this by the way, I was rooting for the b13 version to come out this week, having both Rawr b13 and Vontre's v3 spreadsheet released on the same day really made my day.
I had the same problem as Delrain, using the all gemming option, I got filled squares, editing those items show no gems inserted. I didn't add any new loot/gem combinations before running the optimizer, just using the ones already given.
I really appreciate the work that you and Kavan have done on this by the way, I was rooting for the b13 version to come out this week, having both Rawr b13 and Vontre's v3 spreadsheet released on the same day really made my day.
You have no gems marked as available (nor any enchants). Fill those out, and you should get more desirable results.
It's not really clear that you need to fill out items, gems, and enchants, not just items, so I'll be adding something for the next version, when you open the Optimizer, that says something like "Warning, you have no choices marked available for these slots: Head Enchant, Gems, Metagems, etc. To get accurate results, please fill those out before using the Optimizer." or something similar.
Sounds like you're running into a situation where using the orange/purple gems helps satisfy a metagem requirement. If that's not the case, Kavan, can you take a look?
No, metagem requirements are met by gems in belt/shoulder slots.. anyway installed a fresh version and it works
now. Maybe some conflict with the b13.0 version? I just overwrote that with the 13.1...
Astrylian I sent you and email regarding a problem I had in the cat model optimizer. Just posting here in case you are like me and rarely check certain email address
Responded... And for everyone else reading, the notes above about Rawr's Optimizer producing good results when using a complete set of available items/enchants/gems goes both ways. If you just select *everything*, it's going to be very slow. You try sorting through 158 thousand possible chest pieces.
So be kind to Rawr, just select what's realistically available, that you want to compare between. Gems especially make the total complexity skyrocket. No need to select both [Delicate Crimson Spinel] and [Delicate Living Ruby] for example, it just makes Rawr's job harder.
EDIT: I'll be filtering the available gems to weed out those cases where one gem is entirely better than another, for the next release.
first off, been waiting for this release for a while now^_^ im VERY happy it came out before the anvil was finished on our server, so thanks:-). i just have small question about the new shattered sun exaulted neck piece and how you ended up modeling it in rawr. more specifically i noticed that there was only 1 version yet there are 2 different procs available for the different factions, aldor/scyrer. And anecdotally i would be inclined to say that the scyrer proc would be more valuable to cats than the aldor one due to our insane crit rates and AP inflation, as well as us having fast attack speeds which would lead to proc times as close to the 45 sec cd as possible.
first off, been waiting for this release for a while now^_^ im VERY happy it came out before the anvil was finished on our server, so thanks:-). i just have small question about the new shattered sun exaulted neck piece and how you ended up modeling it in rawr. more specifically i noticed that there was only 1 version yet there are 2 different procs available for the different factions, aldor/scyrer. And anecdotally i would be inclined to say that the scyrer proc would be more valuable to cats than the aldor one due to our insane crit rates and AP inflation, as well as us having fast attack speeds which would lead to proc times as close to the 45 sec cd as possible.
There are radio buttons on the options tab to choose whether you're Aldor or Scryer. As for how they're calculated...
For Aldor, it's 200ap for 10sec, 15% proc, 45sec cooldown. This is averaged out for Rawr. I don't recall the exact # offhand for sure, but it's counted as proccing every (I think) 51.1 sec, which is about 39ap (I think).
For Scryer, it's a ~350 arcane damage proc, same proc chance/cooldown, using melee crit chance/multipliers, and is affected by Misery/CoS. To be perfectly honest, the way Rawr calculates this is a hack, at the moment. It's converted to an equivalent amount of weapon damage, that produces close to the right amount of dps. It's not totally accurate, but it's close. (And yes, Scryer's proc is more dps than Aldor's)
There's 2 things I'd like to request for Rawr.Retribution, no idea whether it should be posted here or PM-ed to a developer.
1. Cursed Vision of Sargeras is missing a combo with relentless earthstorm diamond + inscribed pyrestone. I'd like to keep the socket bonus and get the 6 sta at the expense of 0.5 dps loss.
2. Give some way to enforce specific gems into slots or a way to tell the optimiser to always put matching gems in sockets. I like getting all my socket bonuses regardless of whether simply sticking +10 str gems everywhere is better.
There's 2 things I'd like to request for Rawr.Retribution, no idea whether it should be posted here or PM-ed to a developer.
1. Cursed Vision of Sargeras is missing a combo with relentless earthstorm diamond + inscribed pyrestone. I'd like to keep the socket bonus and get the 6 sta at the expense of 0.5 dps loss.
2. Give some way to enforce specific gems into slots or a way to tell the optimiser to always put matching gems in sockets. I like getting all my socket bonuses regardless of whether simply sticking +10 str gems everywhere is better.
1. You're always free to add your own gemmings. Right-click, Edit.
2. Create gemmings that you want for each item (ie, using gems that match the socket colors), then choose "Known Gemmings Only" in the optimizer.
Looking at the Ret Model of the SSO necklace (aldor vs scyrer), and the Aldor one seemed to be missing the average ~40 attack power added (from the 200 ap proc), and the Scryrer neck seemed a little high.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
Looking at the Ret Model of the SSO necklace (aldor vs scyrer), and the Aldor one seemed to be missing the average ~40 attack power added (from the 200 ap proc), and the Scryrer neck seemed a little high.
Scryer version : These were my assumptions. Feel free to correct me if I'm wrong -
1) Based on melee crit
2) Affected by Improved Sanctity Aura
3) Affected By Misery
4) Affected By Avenging Wrath
5) Didn't know about Curse of Shadows, so assumed its not affected, but in all likelihood it might be.
For the Aldor version, the 40odd AP should be added. It won't show up on the tooltip, but I had considered it internally - I'll check it again later today
Scryer version : These were my assumptions. Feel free to correct me if I'm wrong -
1) Based on melee crit
2) Affected by Improved Sanctity Aura
3) Affected By Misery
4) Affected By Avenging Wrath
5) Didn't know about Curse of Shadows, so assumed its not affected, but in all likelihood it might be.
For the Aldor version, the 40odd AP should be added. It won't show up on the tooltip, but I had considered it internally - I'll check it again later today
1-4 is correct (also uses melee hit), the strike would be affected by CoS.
Assume an internal cooldown of 50 seconds for both versions of the neck 5 seconds of fudge factor .
Last edited by frmorrison : 04/08/08 at 2:07 AM.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
I just wanted to say thank you to Astrylian and Kavan for the excellent Rawr.Mage. Up until now the program had been something of a fun toy and I hadn't really got to grips with finding all the best combinations of gear for my attempt at entry level raiding (time, sadly, permitting) but the new gear optimiser is very helpful for the slightly green raider.
Admittedly when I play with the gemming options it can take a bit of time to finish but I can just browse EJ or wander off and come back 10-15mins later and it'll be done.
I particularly love the talent spec comparisons as it shows me that I may still be better using the older 10/48/3 fire spec over the newer 2/48/11 when only self buffs. I just wish that the guys I raid with would stop telling me to spec 50/0/11...
k, so I've spent a fair bit of effort in the past manually trimming and filtering the ItemCache.xml file for my personal needs, mainly to reduce clutter. Finding myself with a spare couple hours this afternoon, I hacked up a small app to remove items I didn't want to see. I hope Astrylian doesn't mind me sharing it in this thread.
ItemCacheMain.exe is compiled and ready to run (uses .NET Framework 2.0).
Source code included (quick and dirty coding). A few notes:
* It has nothing to do with rawr itself, it's a completely standalone application.
* It operates on the ItemCache.xml file directly and alters the original file, so make a backup of it if you're worried the app might fuck up (I can't guarantee that it won't, though it runs fine for me). Feel free to study the code and recompile it if you don't trust the precompiled executable.
* Once you've selected the .xml file you want to clean, tick the appropriate options:
"Remove all Cloth": removes all "Cloth" type items.
"Remove all Mail": removes all "Mail" type items.
"Remove all Plate": removes all "Plate" type items.
"Keep Feral items only": removes Cloth, Mail, Plate, Rogue tier Leather, weapons (e.g. axes and swords) and all gear with spellcasting stats (minus stuff with Dragonhide in the name).
All Tabards and Shirts are removed indiscriminately.
"Keep only 2 copies": removes all socketed item duplications except the first two instances it finds.
Hit the Clean button and it'll do its stuff and overwrite the existing file with its changes. It was instantaneous before I added "Keep only 2 copies", this option needs to traverse the entire list of items twice per item (it still executes in under 5 seconds on the b13 ItemCache.xml file). The code itself is quite trivial, just uses XmlDocument & XmlNode classes using hardcoded XPath to navigate the structure. Quick and dirty, like I said. It would be quite easy to extend, if one was so inclined.
Anyway, I hope someone finds it useful. End derail.