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Old 03/10/08, 12:52 PM   #196
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Originally Posted by thedopefishlives View Post
I'm afraid the mechanics of Rawr are such that I can't eliminate cloth at run time.
You can remove cloth entirely from showing up in the Moonkin model (Remove Item.ItemType.Cloth from RelevantItemTypes in your model). But that said, cloth is a very good option for Moonkin in many cases, so probably shouldn't be removed entirely. What you probably mean is that you can't change the RelevantItemTypes dynamically while the model is loaded, which is true... I can look into supporting that, but really, I'd say that cloth should stay anyway. We could certainly add what type of armor it is to the item tooltip, so that users can compare easily, and personally weigh whether the dps upgrade of a cloth item is worth the reduced armor.


EDIT: And yeah, everybody seeing class-specific gear that your class can't use, sorry, just didn't have time to implement filtering on that in time for b12. Just ignore it for now (or bitch to Blizz about how retarded it is that [other class]'s tier gear is better for [your class] than [your class]'s tier gear. And while you're at it, bitch at them for making the best dps trinket in the game for me refuse to drop, and only drop off a T4 boss... *grumble*)

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Old 03/10/08, 1:57 PM   #197
Cryic
DPS
 
Human Mage
 
Llane
Astrylian or Kavan:

Quick question, is 12.1 Rawr using the 2.4 haste changes in regards to GCD? Read both this thread and the info on codeplex and druid.wikispaces.com/Rawr to no avail. I might be a blind idiot though.

Thanks for all your work.

Edit: I would assume so, just by comparing rings and scorch dps. Going from a heavy +crit ring to a +haste ring leads to an increase in scorch dps, which should only occur if the 2.4 GCD changes are implemented?

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Old 03/10/08, 2:14 PM   #198
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Yes, Rawr.Mage 12.1 uses 2.4 mechanics. In the next release, there'll be a checkbox for '2.3 mode'.

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Old 03/10/08, 2:38 PM   #199
Fireye
Piston Honda
 
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Undead Warlock
 
Cenarion Circle
Originally Posted by Astrylian View Post
Rawr Beta 12.1 posted!

DOWNLOAD: https://www.codeplex.com/Release/Pro...eleaseId=11483


Beta 12.1:
- Fixed a bug that would cause "Input string not in correct format" errors when Rawr was run on copies of Windows for a region where a period is not the decimal separator (ie european countries where it would be "1,23" instead of "1.23").
- For proxies that filter by user-agent, the user-agent used by Rawr is now customizable in the proxy options.
- Config settings (like recent files) are now user specific.
- Fix for occasionally not loading icons immediately even though a network connection is available. Also fixed an error when there was no network connection.
- Rawr.Mage: Added new AB-AM cycle and new AB cycles with Frostbolt/Scorch filler, added a fix for the item budget comparison, added scrolling on the options screen, added Drums of Battle stacking,
- Rawr.Warlock: Fixed issue when altering spell cycle

Playing around with it now...

Missing the new Malefic Items. Also, I'd appreciate Rawr not showing me mage only pieces

Spell crit seems to be way overvalued. 10crit gem is valued at 13, while a 12dmg gem is valued at 11, way off, at least in my opinion. That would probably be why Ritssyn's lost out to the PVP conquest neckpiece...

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Old 03/10/08, 2:51 PM   #200
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Warlock version basically doesn't work at all.

Latency Field does nothing.
New T6 missing
ISB Uptime calculated very poorly
T6 Set bonus missing
No fields for heroism/drums
Trinkets are clearly calculated wrong if Mag's Eye is ranked #2 on a hit capped player
Gem calculations are clearly wrong (reckless pyrestone is ranked 18.. quick lionseye ranked 11.. cuz apparently 5haste is worth 5.5 and 6dmg is worth 12.5?)

Stick to the spreadsheet for now its about 8 thousand times better,

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Old 03/10/08, 3:17 PM   #201
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Originally Posted by Flamingcloud View Post
Warlock version basically doesn't work at all.

Latency Field does nothing.
New T6 missing
ISB Uptime calculated very poorly
T6 Set bonus missing
No fields for heroism/drums
Trinkets are clearly calculated wrong if Mag's Eye is ranked #2 on a hit capped player
Gem calculations are clearly wrong (reckless pyrestone is ranked 18.. quick lionseye ranked 11.. cuz apparently 5haste is worth 5.5 and 6dmg is worth 12.5?)

Stick to the spreadsheet for now its about 8 thousand times better,
Hey. Alot of people have put alot of effort into this. Having some bugs and incomplete features is a far cry from "doesn't work at all." It's our first version, we're working hard to catch up to the spreadsheets. It would be about 8 thousand times better if you kept your rudeness and negativity to yourself.

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Old 03/10/08, 3:43 PM   #202
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
There is no point to theorycrafting ideal gear sets and future upgrade paths, if it literally tells people to do the wrong thing. Some of those things are non-issues or minor inconviences, others are bad enough that it basically shouldn't have been released yet. I wasn't trying to come off as rude, I really do hope this gets working well, as it is alot easier/faster to use than the spreadsheet.

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Old 03/10/08, 5:06 PM   #203
dyree
Von Kaiser
 
Undead Warlock
 
Eredar
Originally Posted by Flamingcloud View Post
Some of those things are non-issues or minor inconviences, others are bad enough that it basically shouldn't have been released yet.
Can I point you to the part of the post that says "Rawr Beta 12.1 posted!" - specificly the BETA part. Rawr is not considered release quality software and does have bugs. It is not yet ready to completely replace the spreadsheets. Now, if you wanted to offer helpful suggestions or bug reports, I am sure that the person coding the warlock module will take your feedback into account.

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Old 03/10/08, 5:57 PM   #204
Vangarr
Glass Joe
 
Orc Shaman
 
Skywall
This program sounds very good, I hope some techinically incline shaman can figure it out for enh and elem. I hope to see future releases for them. Keep up the good work op I will be using this for my druid :P

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Old 03/10/08, 7:13 PM   #205
staticzero
Glass Joe
 
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Night Elf Druid
 
Kel'Thuzad
I too am attempting to run Rawr using Crossover with Mono. I am able to run Rawr b10 and B11 but starting with b12 I run into issues.

• Configuration
Mac OS X 10.5.2/CrossOver 6.2.1 (default win2000 Bottle)/Mono 1.2.6 for Windows/Rawr B12.1

• Steps to Reproduce
1. Launch CrossOver.
2. Choose "Install Software..." from the "Configure" menu. Install Mono 1.2.6 for Windows..
3. Once installation completes, launch Rawr b12.1 by double-clicking it in the Finder.

• Results
Issue #1
The Rawr splash screen shows up and an error dialogue is presented which reads, " The current BuffCache.xml file was made with a previous version of Rawr, which is incompatible with the current version. It will be replaced with buff data included in the current version."

Click OK. Then...

Issue #2
The app never seems to fully launch. I see "Rawr: Loading, Please Wait" in the task manager. Further, the following is output to the console:

3/10/08 3:14:50 PM CrossOver[15603] Task error output: 
Unhandled Exception: System.ArgumentException: parameters

  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] 

  at System.Reflection.MonoProperty.SetValue (System.Object obj, System.Object value, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] 

  at System.Reflection.PropertyInfo.SetValue (System.Object obj, System.Object value, System.Object[] index) [0x00000] 

  at System.Xml.Serialization.XmlTypeMapMember.SetValue (System.Object ob, System.Object value) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.SetMemberValue (System.Xml.Serialization.XmlTypeMapMember member, System.Object ob, System.Object value, Boolean isValueList) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.SetMemberValueFromAttr (System.Xml.Serialization.XmlTypeMapMember member, System.Object ob, System.Object value, Boolean isValueList) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList, Boolean readByOrder) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstanceMembers (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstance (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObjectElement (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadMembers (System.Xml.Serialization.ClassMap map, System.Object ob, Boolean isValueList, Boolean readByOrder) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstanceMembers (System.Xml.Serialization.XmlTypeMapping typeMap, System.Object ob) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadClassInstance (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObjectElement (System.Xml.Serialization.XmlTypeMapElementInfo elem) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadListElement (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, System.Object list, Boolean canCreateInstance) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadObject (System.Xml.Serialization.XmlTypeMapping typeMap, Boolean isNullable, Boolean checkType) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot (System.Xml.Serialization.XmlTypeMapping rootMap) [0x00000] 

  at System.Xml.Serialization.XmlSerializationReaderInterpreter.ReadRoot () [0x00000] 

  at System.Xml.Serialization.XmlSerializer.Deserialize (System.Xml.Serialization.XmlSerializationReader reader) [0x00000]
• Notes
1. This is a clean install of CrossOver using the default windows 2000 bottle set up when installing an app for the first time.
2. Issue #1 occurs on b12 and b12.1. With b12, Rawr never launches as with b12.1 but I didn't see anything in the console.
3. I tried using a Windows XP bottle but Rawr failed to launch completely. I found the following in the console even though mono was in fact installed:
3/10/08 2:35:32 PM CrossOver[15603] Task error output: install the Windows version of Mono to run .NET executables
4. I tried deleting BuffCache.xml manually before launching Rawr b12.1 but it still fails to launch.

I sure hope I can get it working on OS X somehow since I am primarily a Mac user and don't have access to windows except when I am at home. Has anyone been able to use b12.1 on OS X in any way (aside from in Windows via Fusion or Parallels)?

Also if I may, let me just say thank you so much for making Rawr. It is really awesome. I've got it on my windows machine and have been using it for a few months now. It has been really helpful! I've recommended it to all the druids I know and a few of them are using it often now. When the cat model was added it helped one of the druids in my guild up his DPS by quite a bit. And I know several people that will be very excited to see that other classes and specs are on the way. A big thank you to everyone who's working on it, and keep up the good work!

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Old 03/10/08, 7:45 PM   #206
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Thanks very much for the report, Staticzero. At first glance, this appears to be some sort of incomplete or broken part of Mono. Given that it worked with b10/b11, based on what changed as far as deserialization, I'd guess that it has something to do with the default values we added to each property in the xml...

I'm going to talk to the Mono team about this, see if we can track this down. While I would like to develop a native OSX port at some point (I'm typing this on a Mac, and am a die-hard Mac addict), I would like to keep Mono support in the mean time.

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Old 03/10/08, 8:55 PM   #207
Hrank
Glass Joe
 
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Orc Hunter
 
Emerald Dream (EU)
Originally Posted by thedopefishlives View Post
I'm afraid the mechanics of Rawr are such that I can't eliminate cloth at run time. Astrylian has stated that in a future version of Rawr, class-specific items will be filtered. Also, I can remove cloth entirely if it should be discounted as an option for top-end moonkin; I just don't know enough about top-end moonkin to be able to make that call. As for Moonglade pants vs. Tempest leggings, there are a lot of variables in play in the moonkin model. I'd have to check the spreadsheet with the specific gear/buff setup to see if my math is right, but so far, it's proven reliable.

[e] I just tested out your character in the spreadsheet and in Rawr. It doesn't show the Moonglade Pants as superior to the Tempest Leggings. In fact, the difference between the two is almost exactly what the moonkin spreadsheet shows. Can you tell me if you did anything different in the options panel?
Not that I can think of. Can be me being a TOL druid with talents that will affect the choice differently than Moonkin talents would?

Death to Omni! Long live the Clans!

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Old 03/10/08, 11:16 PM   #208
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Hrank View Post
Not that I can think of. Can be me being a TOL druid with talents that will affect the choice differently than Moonkin talents would?
It does have an effect, but talents are calculated in with the build. I ran it with the default options, loaded your character from the Armory, and loaded upgrades from Armory. It showed the Moonglade Pants as a 4 dps downgrade and a 3 sec time to OOM upgrade, which is almost exactly what the moonkin DPS spreadsheet showed.

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Old 03/11/08, 12:03 AM   #209
Saraya
Piston Honda
 
Night Elf Druid
 
Proudmoore
Originally Posted by thedopefishlives View Post
[e] To clarify how the red and blue bars work: The red bar is raw DPS. The blue bar is time to OOM, in seconds. The formulas are roughly based on the Moonkin DPS spreadsheet by Efejel. The reason you're seeing an upgrade in DPS from adding more regen is because the DPS calculation includes the fact that you're in a mana-limited situation. If you are able to increase your time to OOM, the model takes that into account and increases the amount of damage you are able to do accordingly. That's probably why you're seeing regen give you a DPS upgrade over raw +damage.
I know that in general if you're running OOM in a fight, int, spirit, and mp5 are basically more valuable than any actual damage stat. I wasn't questoning this part. My question was because the items have an efficiency rating on top of the damage rating. So given an OOM before fight ends situation, the damage provided by a regen item will be higher, and on top of that, it will have an efficiency rating.

This means the "overall" rating will kind of get influenced by the mana regen twice: once by being able to cast longer and thus raising the damage gain from the item, and again by adding efficiency, or time to oom. This is why I said double dipping. This is my concern, since currently it makes regen items rank far higher than I'd expect. Hopefully you can clarify this for me. Thanks!

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Old 03/11/08, 1:12 AM   #210
seminarca
Don Flamenco
 
Retired
Tauren Druid
 
No WoW Account
Quick question on the bear model: have the calculations changed recently? Because I'm getting a pretty high valuation of Stamina, even though my recent gearing trends have shied away from avoidance towards higher armor/stamina .. which should theoretically lead to lower valuation of Stamina and higher valuation of Agility. Re: the following screenshot of my gem comparison:

http://img301.imageshack.us/img301/861/gemsgi5.jpg

It just seems quite off from what I've seen before.

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