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04/08/08, 10:31 PM
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#376
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Von Kaiser
Draenei Paladin
Khaz'goroth
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Originally Posted by taleden
because Windows.Forms apparently isn't in Mono
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Should be... What version of Mono are you using?
Admittedly support is still sparse judging by this page but you should at least see something.
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04/08/08, 10:42 PM
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#377
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Rawr
Night Elf Druid
Stormrage
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Yeah, Windows.Forms is the most important part of Mono, it's there. There are a couple minor missing pieces, but it's 99% there.
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04/09/08, 11:36 AM
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#378
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Von Kaiser
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I seem to be a professional at making your Rawr crash! I got another error message today when trying to use the "fill sockets" option in the Item Editor:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Rawr.ItemButton.ItemButton_MouseClick(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
My problem is that my beloved beartank is my alt and not my main; she's not a hardcore raider (Kara only atm) and I mostly use her to relax and smack things around when my friends need tanks for heroics. Hence, my gemmings for her are all involving blue gems instead of these new purples (I barely have time to farm all the stuff I want for my main, so my druid gets blue gems for now), so I wanted to eliminate purple gem options from my sets. It's a pain in the butt sifting through all the duplicate items with purple gemmings. I spent an hour and a half and manually went through belts and deleted all instances of belts with purple gems in them and replaced them with some combinations of blue gems I was looking at, and that worked just dandy until I closed Rawr and reopened it. It didn't save any of my work! The thought of having to do that all the time for every slot makes me want to cry. I thought the "fill all sockets" tool in the Item Editor would solve my problems, but it keeps erroring out. Maybe I'm just using it wrong, but it would be so much easier if there was a way I could just zap all the purple gems out of the gear listings.
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04/09/08, 11:51 AM
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#379
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Von Kaiser
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This application is great.
Just to share my experiences, when I fired up Rawr for the first time I was confronted with almost the expected UI, but instead of having that list of upgrades in the main frame, I had a big red X. I'm not sure what the issue was; I think I had the latest version of .NET, running in Vista, but from my Documents folder. I ran a round of Windows Updates, installing the optional ones this time, and after a full reboot it's worked just fine.
Can I make a suggestion that you update the original post or the wiki with a list of modules completed, actively under development, and abandoned? Right now it's hard to tell from the thread if people are actually working on the modules they've "claimed".
Sorry if it's already there somewhere, but I couldn't find it.
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04/09/08, 1:44 PM
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#380
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Rawr
Night Elf Druid
Stormrage
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Regarding the error with the Fill Sockets function... Yeah, sorry, we'll have that fixed for the next version (but yes, it will do what you want). What you mentioned about losing your changes is troubling though. Did you properly quit Rawr when it didn't save changes? Or did it crash somehow?
The Big Red X bug we've found and fixed, and will be solved in the next version. Until then, just relaunching Rawr will usually solve it.
I plan to have a page listing the models and their current status, Soon(tm).
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04/09/08, 2:28 PM
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#381
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Glass Joe
Undead Warlock
Runetotem (EU)
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First off i just want to say how pleased i am with Rawr , keep up the good work.
I am a warlock with the specc 0/21/40 and the stats 200 hit rating, 24.94%crit 1369dmg with the shield, unbuffed.
Tho i encountered something i found to be strange when looking for upgrades and comparing them and i can shorten that into 3 questions witch is as follows :
How is +hit valued for a warlock like myself that has 200 rating?
How is it valued for a warlock that has 202 hit rating?
How is Crit valued compared to Damage?
The example i am looking at is : Scarlet Sin`dorei Robe with +12dmg+12dmg+10hit VS Tormented Demonsoul Robes +10hit.
Rawr claim that Tormented Demonsoul robe with its 62dmg 2.76%crit(int included) and 10hit(gem) will out dps the
Scarlet Sin`dorei robe with 75dmg(2x12dmg) 1.93%crit(int included) and 10hit(gem)
The difference is 13dmg vs 0.83% crit , were as far as my understanding of the warlock class goes the +dmg would value higher since i am at the 25% line.
Aswell , Comparing Tormented Demonsoul robes using +10hit and +12dmg , Rawr claims the +10hit is 3.15 better in pure dps.
I am no math genious , nether am i any good with spreadsheets , but to me looking at this it seems +hit is overvalued , something like an option to enter your own hitrating = setting it to 202 for myself, will make a difference in how Rawr values items ?
Would love to get any reply to clarify if there is anything im doing wrong here and its not about the item choise , its about how the different stats is valued for warlocks atm.
Tanks alot in beforehand.
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04/09/08, 3:20 PM
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#382
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Rawr
Night Elf Druid
Stormrage
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I know very little about the Warlock model's math... CBennight is the developer for it, but I haven't seen him in a while. CBennight, ya still around?
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04/09/08, 3:36 PM
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#383
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Von Kaiser
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Originally Posted by Mehrfru
First off i just want to say how pleased i am with Rawr , keep up the good work.
I am a warlock with the specc 0/21/40 and the stats 200 hit rating, 24.94%crit 1369dmg with the shield, unbuffed.
Tho i encountered something i found to be strange when looking for upgrades and comparing them and i can shorten that into 3 questions witch is as follows :
How is +hit valued for a warlock like myself that has 200 rating?
How is it valued for a warlock that has 202 hit rating?
How is Crit valued compared to Damage?
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I can't speak to the warlock model specifically, but I can talk a bit about how the program works overall. The answer to all your questions its basically 'it depends'. Rawr is not a static hit=x points and crit = y points type of gear calculator. For example, on the question of damage vs crit. The value of each depends on the other. What I mean is, each time you add a point of spell damage, it makes a point of crit rating (ever so slightly) more valuable and vice versa.
The scores of the items in the list are relative to what you are wearing now. It is the value if you were to take off the item you have now and put on that item. As I understand it your hit cap is 202. Internally with rawr, this means that any +hit over that is essentially 0. At 200 only 2 more hit will count. Remember however, that if the item you are wearing has hit on it, then you have to take that into account. Also, if you add or remove items in other slots that have hit on them, then you may change the relative values of items.
Rawr is a holistic gear planner, and as such each item has a dependency on each other item.
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04/09/08, 3:51 PM
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#384
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Glass Joe
Undead Warlock
Runetotem (EU)
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Tanks for the reply
But the thing is , rawr still rates +hit higher then +dmg even tho i am hit capped , or so it seems to me.
Would be great if anyone els could take a look 
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04/09/08, 4:35 PM
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#385
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Von Kaiser
Night Elf Druid
Silver Hand
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Hey, what's up?
If you could just remember to put that cover sheet on the TPS report, that'd be great. yeah.
(stealth check on threat model status)
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04/09/08, 4:40 PM
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#386
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Rawr
Night Elf Druid
Stormrage
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Originally Posted by Jheusse
Hey, what's up?
If you could just remember to put that cover sheet on the TPS report, that'd be great. yeah.
(stealth check on threat model status)
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b14 or b13.2, not sure which yet.
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04/09/08, 4:41 PM
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#387
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Don Flamenco
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Originally Posted by Jheusse
Hey, what's up?
If you could just remember to put that cover sheet on the TPS report, that'd be great. yeah.
(stealth check on threat model status)
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As mentioned, Rawr.Tankadin is still in the "I'm getting there" phase. I'd like to get Rawr.Moonkin to the point where someone will actually use it before moving on.
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04/09/08, 5:40 PM
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#388
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Rawr
Night Elf Druid
Stormrage
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Figured out another bug, regarding enchants and the Optimizer. It *appears* to you that the Optimizer isn't changing your enchants, but it actually is, under the hood, so to speak. It's just not switching the values on the dropdowns on the Enchants tab. I'll get this fixed for the next version, but until then, to see what enchants it picked for you, save and re-open your character. Sorry about that, guys.
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04/09/08, 6:02 PM
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#389
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Astrylian
Figured out another bug, regarding enchants and the Optimizer. It *appears* to you that the Optimizer isn't changing your enchants, but it actually is, under the hood, so to speak. It's just not switching the values on the dropdowns on the Enchants tab. I'll get this fixed for the next version, but until then, to see what enchants it picked for you, save and re-open your character. Sorry about that, guys.
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Astrylian, I realize this is probably way out there in the field of things that just aren't possible, but would it be possible to enforce set bonuses for the optimizer without enforcing certain pieces? I.E. I know I want 4T5, but I don't care which piece of T5 gets dropped.
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04/09/08, 6:43 PM
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#390
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Rawr
Night Elf Druid
Stormrage
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Not really. If the set bonus is valuable enough, it'll come up with it. Is there something beyond the actual value of the set bonus that you're looking for? ie, your example, 4T5, is terrible for bears, and not nearly worth using over offset pieces for cat.
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04/09/08, 6:46 PM
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#391
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Save Greendale!
Night Elf Druid
Dragonblight
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Originally Posted by Astrylian
Not really. If the set bonus is valuable enough, it'll come up with it. Is there something beyond the actual value of the set bonus that you're looking for? ie, your example, 4T5, is terrible for bears, and not nearly worth using over offset pieces for cat.
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For Moonkins it's pretty damn good, and I just want to make sure that when the optimizer runs and tells me not to use it, that that's really the best option. Though a lot of the gear that it picks is from the badge vendor that's about to open, so I suppose it's not all that off-base.
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04/09/08, 7:03 PM
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#392
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Rawr
Night Elf Druid
Stormrage
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Originally Posted by Adoriele
For Moonkins it's pretty damn good, and I just want to make sure that when the optimizer runs and tells me not to use it, that that's really the best option. Though a lot of the gear that it picks is from the badge vendor that's about to open, so I suppose it's not all that off-base.
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Ohhhhh, sorry, I incorrectly assumed you were talking Feral. Yes, if the Moonkin model was calculating things correctly, it would pretty much always tell you to keep 4T6, for a long time. Sadly, this version of the Moonkin model has some calculation problems. We'll get them fixed for the next version, sorry.
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04/09/08, 7:36 PM
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#393
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Don Flamenco
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On a related note, it would be nice to give the optimizer additional restrictions like minimum hit rating, armor, crit reduction, etc.
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04/09/08, 8:00 PM
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#394
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Rawr
Night Elf Druid
Stormrage
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Originally Posted by Mijae
On a related note, it would be nice to give the optimizer additional restrictions like minimum hit rating, armor, crit reduction, etc.
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Armor (Mitigation from Armor) is already there, and so it Crit Reduction (Chance to be Crit). Target Avoidance, as well as other threat-related stats will be there in the next(?) version.
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04/09/08, 10:27 PM
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#395
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old and slow
Human Mage
Nordrassil (EU)
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Originally Posted by Mijae
On a related note, it would be nice to give the optimizer additional restrictions like minimum hit rating, armor, crit reduction, etc.
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Rawr.mage seems to have only a 'dps' restriction. Would be really nice if it could have minimum health and minimum shadow resist so that we could optimise alternate gear sets. I remember spending quite some hours figuring out my best gear for Mother Shahraz but since then I've picked up new stuff and would be great to see if I should craft the SR leggings after all... On the other hand SR is really outside the scope of a dps optimiser, perhaps an simpler idea would be if you could force the optimiser to ignore certain slots. E.g. force SR pieces to slots, set minimum spellhit, and generate ideal Mother gear.
Another idea I had was about gemming. We've got a guild rule at the moment that you are stuck with the epic gems you first take unless you have a very good reason to change (like long-term respeccing). So it'd be handy to be able to set certain items to keep gems, while other items could be regemmed with only gems selected from the list.
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04/10/08, 2:55 AM
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#396
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Don Flamenco
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Originally Posted by Astrylian
Armor (Mitigation from Armor) is already there, and so it Crit Reduction (Chance to be Crit). Target Avoidance, as well as other threat-related stats will be there in the next(?) version.
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Sorry, guess I only looked at the Cat optimizer which has very little in terms of options.
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04/10/08, 9:27 AM
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#397
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Piston Honda
Human Paladin
Azjol-Nerub (EU)
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Has the rawr elemental shaman been finished yet? (or developed). Searched the thread and saw the post saying you had started it but couldn't find any more details.
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04/10/08, 10:23 AM
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#398
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Glass Joe
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Re: Rawr.Warlock
It should have a ceiling on the hit cap (where depends on spell type & supression), but there of course could be an issue. In that specific case I would expect that the crit may be being over-valued - currently for ISB procs it uses a very basic model, assuming you will get all procs, and that uptime is the (1-crit)^4 value. There are definitely much more accurate models out there (raid TNS in the spreadsheet, etc.). The effect of this (assuming you have ISB) is going to be a strong weight towards crit. Whether this is accurate or not depends on your raid setup, though this model basically calcualtes the maximum theoretical average benefit of crit (that's a mouthfull, basically it's the most optimistic view) - so it doesn't suprise me it would come out higher.
Hit is just modelded as a damage reduction factor on spells where applicable, so if you are hit capped your spells on average do 0.99 of their theoretical damage, and as you drop from the hit cap they go down.
There is still a good amount of work/features to be added to the warlock model, I've just been swamped with work - haven't been able to play wow much, much less work on the software. If anyone else wanted to step up I certainly wouldn't be offended  otherwise I will try and update it as best I can, no promises thought.
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04/10/08, 12:46 PM
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#399
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Piston Honda
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A few minor things for Rawr.mage:
-Buffs: BM hunters. It'd be cool to select how many BM hunters are in your group and assume some typical pet crit rate for Ferocious Inspiration uptime. We've been playing around with a BM hunter in the mage group since our hunters don't have many places to go.
-Debuffs: Imp Faerie Fire. If you have a Moonkin in the raid, there's a fair chance they're keeping up Imp FF to get those slackers to the hit cap. But if you have such a setup, you could drop some hit gear to do more dps.
-Are the procs from the SSO necks in yet?
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04/10/08, 12:55 PM
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#400
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Von Kaiser
Night Elf Druid
Silver Hand
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Is there any way to simply download and use Rawr without a specific install?
Reason being, on a work computer, I don't see me installing things, but I can download gearing spreadsheets and such for perusal while I eat lunch.
Can I do some sort of install on home computer, zip those files back up, and send to work, or do I just have to only gearcraft at home with rawr and spreadsheet it at work?
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