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03/11/08, 5:41 PM
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#226
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Glass Joe
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Originally Posted by Roaminggnome
The warlock module does not seem to be properly modeling Immolate. It lists the min/max hit and crit as 0, and the average hit as 13.4118. This of course leads the simulator to believe that not casting Immolate nets you a very large DPS increase, and quite probably is giving too much weight to +shadow dmg only items, at the expense of generic +dmg.
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Thanks for the feedback, and I will check that out.
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Originally Posted by Flamingcloud
Warlock version basically doesn't work at all.
Latency Field does nothing.
New T6 missing
ISB Uptime calculated very poorly
T6 Set bonus missing
No fields for heroism/drums
Trinkets are clearly calculated wrong if Mag's Eye is ranked #2 on a hit capped player
Gem calculations are clearly wrong (reckless pyrestone is ranked 18.. quick lionseye ranked 11.. cuz apparently 5haste is worth 5.5 and 6dmg is worth 12.5?)
Stick to the spreadsheet for now its about 8 thousand times better,
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On the items - yep, latency field does nothing now, forgot to add that to the notes - started to add it, but then realized I wasn't totally sure how the last change (admittedly awhile ago) to spell casting queueing ("not a spell queue") would actually be modeled. I am sure there are some posts on it buried in the spreadsheet thread, just haven't had a time to look.
T6 - May not be in the distribution, if you search for upgrades they should populate. Will see about getting them included in next release if Astralyn hasn't already done so.
ISB Uptime - I explicitly said that it was modeled only for a single user, assuming they got all charges. Yes, there are better models, no, I haven't implemented them yet.
T6 set bonus - well, if no T6 gear is in there probably not going to be a set bonus either?  But regardless, no set bonuses are modeled at all now.
Heroism, trinkets, meta's, etc. Currently no on use or chance to proc effects are modeled. Not all meta gems are correctly modeled as well. (Only effects on the "understood" stats are taken into effect -e.g. spell damage, combat ratings, etc.)
Re: Other gems - if there is an issue there then that is a problem with the model, and I will definitely check that out - thanks!
Also didn't see it mentioned, but any source of mana return other than lifetap isn't currently accounted for.
Honestly I think there is a misconception on your part (which may have resulted from me not being more explicit about the current beta). No, this is not nearly as fully featured (with respect to modelling) as the spreadsheet is. No, it does not do everything I would like it to, but I think that's true of most things here. Basically I would like to get feedback (good, bad whatever), and I do appreciate your list. If there are specific issues with the models, the more detailed the information is the faster it will get fixed, as I have limited time so tend to go for the low hanging fruit. So certainly keep the comments coming, just wanted to be clear that I am in no way advocating that this currently superceeds the spreadsheet - this is a *beta* piece of software (at least the warlock module is def. a beta piece).
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Originally Posted by Roywyn
The mage module lists the value of damage items as damage for the fight.
The warlock and moonkin module list them as DPS.
[...]
If 1 or 2 more digits could be displayed there in the warlock/moonkin spreadsheet, it would be great.
[...]
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Yep, no reason at all that can't be done - I'll probably follow the Rawr.cat model that was mentioned later and simply have the values display as DPS * 100.
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Originally Posted by Yoruiichi
When selecting Warlock mode, then going to the Options tab, the word Sacrificed is misspelled as "Sacraficed"
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Thanks, I'll get that changed asap (and say thanks that that seems to be the only misspelling  ).
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03/11/08, 6:33 PM
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#227
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Glass Joe
Tauren Druid
Vek'nilash (EU)
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Originally Posted by Astrylian
I'm not familiar enough with Linux or Mono to be able to tell whether this is a user-specific problem with your system setup, or if this is a problem with Mono on Linux, or some compatibility issue with Rawr and Mono for Linux...
Mono has a tool that's supposed to help diagnose and solve problems like this, that I'm going to try to use on Rawr sometime soon. I'll let you all know how that goes.
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Seems to be Wine problem: Bug 11033 – unimplemented function gdiplus.dll.GdipGetGenericFontFamilySansSerif
edit: different link.
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03/11/08, 6:54 PM
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#228
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Rawr
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Originally Posted by Ice
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Interesting... Does that mean that no .NET apps at all work on Wine? I can't imagine so, since Mono for Wine works, but I don't see how any .NET app could avoid all generic font use, without explicitly declaring a font for every single control in the app (and thereby pissing off their users who change their system font).
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03/11/08, 7:10 PM
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#229
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Glass Joe
Tauren Druid
Vek'nilash (EU)
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Originally Posted by Astrylian
Interesting... Does that mean that no .NET apps at all work on Wine? I can't imagine so, since Mono for Wine works, but I don't see how any .NET app could avoid all generic font use, without explicitly declaring a font for every single control in the app (and thereby pissing off their users who change their system font).
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tried to copy gdiplus.dll from windows xp and set wine to use it, but either I'm doing something wrong(probably) or it doesnt help, as I get same error.
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03/11/08, 7:12 PM
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#230
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Rawr
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Aye, in that bug report you linked, there's a linked bug report for what happens when you do exactly that, which is also bugged.
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03/11/08, 9:11 PM
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#231
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mumbo-jumbo-theorycrafter
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Originally Posted by ChrisBenn
On the items - yep, latency field does nothing now, forgot to add that to the notes - started to add it, but then realized I wasn't totally sure how the last change (admittedly awhile ago) to spell casting queueing ("not a spell queue") would actually be modeled. I am sure there are some posts on it buried in the spreadsheet thread, just haven't had a time to look.
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From what I can tell, there is a minor delay on the next cast. When I was spam testing I'd get something that looked roughly like my latency at the time. I haven't had much of a chance to test the "spell queue" yet in a non-button mash situation, but I have noticed one thing.
The spell queue does not work with instant spells. I've noticed that if I cast a totem after lightning bolt, the totem will cast as the next queued spell. But the reverse does not work as the totem is an instant cast, so there's no "on end of cast" behaviour.
I think there is a minimal lag anyway, probably somewhere sub 100ms, but next time I'm not farming/raiding I'll try another Dr Boom test with a decent cast rotation.
Last edited by Binkenstein : 03/11/08 at 9:18 PM.
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03/12/08, 3:58 AM
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#232
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Glass Joe
Night Elf Druid
Das Syndikat (EU)
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I am missing the influence of four parts Moonkin T5.
The Set-bonus is a great improvement and it increases our DPS significant. Though it would be great to have the option to activate it, like four Parts Tirisfal.
Of course four Parts T5 would change the optimal Rotation to IS,3xSF or MF,3xSF instead of Starfire spam (which Rawr is showing me at the moment).
Thanks in advance.
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03/12/08, 5:44 AM
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#233
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Piston Honda
Night Elf Druid
Proudmoore
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Originally Posted by thedopefishlives
How would you go about it, then? I'm honestly asking, since I'm still sort of new to this whole thing. I just wanted to provide an accurate measure of DPS while also allowing players to sort by mana efficiency. I realize that mana efficiency is going to influence DPS, as well, but what should be done about it?
Hrank, this might explain what you're seeing too, I think. The lost damage from the Tempest Leggings is obviously overwhelmed by the increase in mana efficiency from the Moonglade Pants. At least you're seeing a DPS drop, which is correct.
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I'm terrible at this sort of relational math, and was secretly hoping you had already intended to something else but just had a bug in the formulas :B
In the meantime with the current release, to compare gear, sorting by damage(red bar) will give us the appropriate ranking for the gear. This is because the red bar already factors in the extra casting time(denoted by the blue bar) when calculating the approximate DPS, so the blue bar is just kind of there in reference. I guess you already noticed this and removed it though.
So I spent a little time brainstorming ways to display an accurate damage ranking list. I currently haven't the slightest idea of how to implement this but here are the basics:
1) First calculate the best cast cycle like you currently do. Save the values of all the items.
2) Lock this cast cycle and temporarily change the regen to something huge like 1000mp/s. Redo item calcs.
2a) Items with high spirit/mp5/int on them will see a reduced number. Take this difference, and turn that part of the bar blue. This is benefit the player is getting with the regen stats on this item.
2b) Items with low spirit/mp5/int on them will see an increased number. Take this difference, and tack this portion onto the end of the bar(color it green maybe?). This portion signifies the damage potential you can gain on the item if you eliminate the mana problem with gear or consumables/buffs etc.
So you will have something like(numbers are totally made up):
Belt of Ooming: 100 damage
[-----Red(50)-----][-----Green(50)-----]
Belt of Booming: 50 damage 50 spirit
[--Red(25)--][------Blue(60)-------]
We can see currently the belt of booming is giving us better overall damage, but we can also see that if I get enough regen upgrades in other areas, I'll get more overall damage from the belt of ooming.
Sorting by red+blue gives you a current damage ranking
Sorting by red+green gives you a potential damage ranking.
I really hope that made sense.
One small bug:
Improved Divine Spirit currently gives 0 benefit in Rawr. Should be 10% of spirit in damage.
And one request:
Curse of shadows under the "buffs" list.
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03/12/08, 8:36 AM
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#234
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Don Flamenco
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Originally Posted by Greyve
I am missing the influence of four parts Moonkin T5.
The Set-bonus is a great improvement and it increases our DPS significant. Though it would be great to have the option to activate it, like four Parts Tirisfal.
Of course four Parts T5 would change the optimal Rotation to IS,3xSF or MF,3xSF instead of Starfire spam (which Rawr is showing me at the moment).
Thanks in advance.
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Set bonuses are currently not included. Neither are trinket procs or meta gem procs, both of which would change the DPS and/or mana regen figures. I'm trying to think of ways to fit trinkets and meta gems into my current implementation, but set bonuses are going to need quite a bit of work between everybody on the project, I feel.
[e] To answer the above poster, I decided to just stick with a purely damage-only figure for now. What you're suggesting is a novel approach and technically feasible, but I want to get the model refined first. I may come back to it later. As for Improved DS, I hadn't noticed; that would explain some things.
Last edited by thedopefishlives : 03/12/08 at 8:37 AM.
Reason: It's better than chain-posting
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03/12/08, 9:53 AM
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#235
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Von Kaiser
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Request:
I find I'm doing alot of character loads from the armory, but all of them from the same server, can you set the values in the armory lookup box to default to the server of the character I currently have open?
Please Add Imp Divine Spirit, its not much, but its enough!
EDIT: Also, it doesn't seem to be pulling up any of the brand spankin new T6 (belt, boots, bracers), or new-new-new stuff like [Amulet of Unfettered Magics] when I enter an item ID from wowhead. However it seems to be able to retrieve item data for older stuff if I manually delete it and then re-add it with just the Item ID.
Last edited by Fizwidget : 03/12/08 at 10:15 AM.
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Dauntless: "Incapable of being intimidated or discouraged; fearless"
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03/12/08, 10:03 AM
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#236
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Von Kaiser
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Noticed on Rawr.mage:
It seems to be modeling Arcane Blast in the spell rotation for Deep Frost (which is honestly news to me for a deep frost spec), and setting Tirisfal pieces (notably the hat and shoulders) as my best gearing options over items like [Cowl of the Illidari High Lord] and [Hatefury Mantle]. Does this mod just have a jones for Arcane gearing and spell rotations?
Also the trinket gearing seems to be wonky. Modeling the same 10/0/51 spec at 132 hit, if I select Trinket Slot 1 it gives me Skull of Guldan, Hex Shrunken Head, Darkmoon Card: Crusade, Quagmirran's Eye, and Icon of the Silver Crescent as my best options in descending rank. Quag's Eye does not TC out to be the better trinket than Icon in my other TC modules, such as Vontre's spreadsheet.
Selecting Darkmoon Card for Slot 1 and then going to Trinket Slot 2 should theoretically give me Quagmirran's Eye as my next best option to DMC if I'm to understand this right, but instead it ranks Icon of the Silver Crescent above Quag's Eye, which is how it should be. Selecting Icon/DMC combo gives more overall DPS in the Stats column than the Quag/DMC combo, so that appears to be working properly, just if you select Trinket Slot 1 does it seem to be giving unusual choices for optimization.
Fire spec (2/48/11) is strange as well. It models Serpent-Coil Braid as my best option even over Icon when I'm over hitcap at 166 hit, but ONLY in Trinket Slot 1. Selecting Slot 2 tells me to use Icon over Serpent Braid. How does the trinket modeling work, 'cause it's confusing the heck out of me. 
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03/12/08, 10:15 AM
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#237
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Glass Joe
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Rustyshrapnel, can't the difference in which trinkets are suggested for you depend on which trinkets you already have in those slots and thereby are replacing. For example, when you talk of the fire spec 2/48/11 and being over the hitcap, which trinkets do you already have in your trinket slots when you look at suggestions for slot 1 & 2?
If you look at the [Serpent-Coil Braid] in particular, in my own tests with Rawr it will move around quite a lot from high up on the list to quite low depending on minor changes of the options that affect my mana pool/mana regen, which is the way it should be in my opinion. Both [Serpent-Coil Braid] and [Quagmirran's Eye] should be pretty significantly affected by how much mana you have (first giving you more mana back, second spending it faster).
Last edited by Domner : 03/12/08 at 10:22 AM.
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03/12/08, 10:44 AM
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#238
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back in my day, we tanked uphill in the snow
Blood Elf Death Knight
Malfurion
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Originally Posted by Fizwidget
EDIT: Also, it doesn't seem to be pulling up any of the brand spankin new T6 (belt, boots, bracers), or new-new-new stuff like [Amulet of Unfettered Magics] when I enter an item ID from wowhead. However it seems to be able to retrieve item data for older stuff if I manually delete it and then re-add it with just the Item ID.
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this is because it looks items up on the armory (as far as i know...) when you enter an item ID. Items can be manually entered, if theres just one or two you're keen on though...
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03/12/08, 10:55 AM
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#239
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Von Kaiser
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Domner:
I already have DMC and Icon in my slots. Keeping those 2 trinkets in my slots and moving from slot 1 to slot 2 gives me different ratings on Serpent Braid, which I don't think should happen given my stats aren't changing at all.
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03/12/08, 11:20 AM
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#240
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Rawr
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Originally Posted by Rustyshrapnel
Domner:
I already have DMC and Icon in my slots. Keeping those 2 trinkets in my slots and moving from slot 1 to slot 2 gives me different ratings on Serpent Braid, which I don't think should happen given my stats aren't changing at all.
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Your stats certainly are changing. When you're looking at trinkets for Slot 1, it's not counting DMC toward your stats. When you're looking at Slot 2, it's not counting Icon toward your stats.
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Also, it doesn't seem to be pulling up any of the brand spankin new T6 (belt, boots, bracers), or new-new-new stuff like [Amulet of Unfettered Magics] when I enter an item ID from wowhead. However it seems to be able to retrieve item data for older stuff if I manually delete it and then re-add it with just the Item ID.
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As Bloody Sorcerer said, that's because Rawr looks up items from the Armory, not Wowhead. If you can convince Wowhead or Wowdb to have their item data available via xml (and by item data, I don't mean tooltip), I'd happy add an option to look up via them instead of the Armory.
Regarding Arcane Blast in a deep frost spec, it's still going to be useful to spam blast near the end of a fight to dump your remaining mana, no matter the spec. 2T5 helps with that significantly, which is why T5 pieces that would give you 2T5 are rated highly. Or perhaps you've got 3 on, and it's rating the last 2 highly due to the benefit of 4T5 that it would give you. In general, if you see items of a certain set ranked especially high, it's probably because one more piece of that set would give you a very powerful set bonus.
I'll see about defaulting the armory lookup to your current character's server, good idea.
dopefish, let me know if you have any questions about adding the set bonuses; should be quite easy to do so.
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