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Old 04/14/08, 9:42 PM   #451
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by MyrddinE View Post
I found a bug in the Rawr.Mage model. I was fiddling with the model to simulate a TK-Solarian fight (lots of AoE), and all of a sudden it told me that the only stat that mattered was mp5, and that didn't matter much. Turns out the spell cycle it was choosing was 600 seconds of idle time, and 5 water elementals. Odd. The stat I'd been fiddling with was mp5 from our shadow priest... with a little prodding, I determined that at 128mp5, it was fine... at 129mp5, It had me wanding the whole fight.

Obviously some edge condition was triggered. Could you pass this on to the Rawr.Mage TCer to check on?

Here's my Katikk.xml Rawr file. This is with the 128mp5 from shadow priest. Bump that up one point, and you'll see the bug appear.
I found the bug. It is fixed now for next release.

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Old 04/14/08, 11:14 PM   #452
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Originally Posted by seminarca View Post
Nah, I've seen optimizer give me a set ~40 dps lower than the currently selected one at full thoroughness.

I marked everything I was wearing plus a few extras I had in my bags as available. I had just assumed it was due to T4 piece selection to maintain the 2 piece bonus (I'm using Shoulders and Gloves, it might have come up with 2 alternate albeit lower dps options).

edit: I just tried it again. I currently use S3 helm, T4 shoulders, Nether Shadow Tunic, T4 gloves and Skulker's Greaves for DPS. S3 helm has a Glinting Noble Topaz, but aside from this it's all Delicate Living Ruby (meta requirements are fulfilled in other slots). The set that optimizer came up with is: S3 helm (same gemming), T6 shoulders, T4 chest, T6 gloves and T4 pants (all gemmed with Delicates). It's a 63 dps deficit this time. So it's pretty much due to choosing suboptimal pieces for maintaining the 2T4 set bonus (T4 legs are horrible).

In those 5 slots, items enabled for optimizer to use:
Helms: S3, T4, T6, Grimgrin Faceguard
Shoulders: T4, T5, T6, Razorfury Mantle
Chest: T4, Nether Shadow Tunic
Gloves: T4, T5, T6, Gloves of Dextruous Manipulation
Legs: T4, T5, T6, Skulker's Greaves

edit2: I used the known gemmings only option. I have 2-3 copies of all items, 1 gemmed with Delicate Crimson Spinels in all slots, the other with Solid Empyrean Sapphire in all slots, as well as any different gemmings used by my actual gear.
Please send me your character file, something's not adding up.

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Old 04/15/08, 12:44 AM   #453
 Caniki
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by seminarca View Post
Nah, I've seen optimizer give me a set ~40 dps lower than the currently selected one at full thoroughness.
I've seen it do some strange things too, most notably putting yellow gems in blue sockets and blue gems in yellow sockets, breaking two socket bonuses instead of getting both. The socket bonus wasn't amazing, but still, seems silly to ignore two when you can get them for free.

Optimizer is cool, but certainly not foolproof.

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Old 04/15/08, 2:05 AM   #454
Maax
Piston Honda
 
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Tauren Druid
 
Nathrezim
Originally Posted by Papajan View Post
A few minor things for Rawr.mage:
...
-Debuffs: Imp Faerie Fire. If you have a Moonkin in the raid, there's a fair chance they're keeping up Imp FF to get those slackers to the hit cap. But if you have such a setup, you could drop some hit gear to do more dps.
Sadly, Imp Faerie Fire only adds melee and ranged +hit, not spell hit (yes it is dumb).

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Old 04/15/08, 4:12 AM   #455
Dustwhisper
Don Flamenco
 
Undead Mage
 
Doomhammer (EU)
Yea optimiser really didn't work for me either, marked all my gear and it came up with a set with a value 300 lower at max optimisation. Seems rather weird.

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Old 04/15/08, 4:33 AM   #456
Baruk
Von Kaiser
 
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Gnome Mage
 
Ysera (EU)
You're sure that you not only marked your gear but also the relevant gems/enchants? That what happened to me on my first shot with the optimizer...

Per Aspera ad Astra

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Old 04/15/08, 4:33 AM   #457
Domner
Glass Joe
 
Gnome Mage
 
Hellfire (EU)
First of all, as everyone else have said, excellent job on Rawr and I just love playing around with Rawr.mage.

I noticed that in the latest version of Rawr.mage you have included TPS and TPS constraints. However, I do not see Enchant Cloak - Subtlety included as a possible cloak enchant even though it should have an impact on the TPS simulation. So would Enchant Gloves - Threat as well but obviously that is an unlikely choice for any mage.

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Old 04/15/08, 4:44 AM   #458
Dustwhisper
Don Flamenco
 
Undead Mage
 
Doomhammer (EU)
Originally Posted by Baruk View Post
You're sure that you not only marked your gear but also the relevant gems/enchants? That what happened to me on my first shot with the optimizer...
I marked all versions of each gear and also set optimizer at max to regem everything.

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Old 04/15/08, 4:46 AM   #459
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Dustwhisper View Post
I marked all versions of each gear and also set optimizer at max to regem everything.
You have to separately mark the gems and enchants as available, not just gear.

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Old 04/15/08, 10:24 AM   #460
Ivorthemage
Piston Honda
 
Human Mage
 
Uldum
Hmm, in the gear simulations I have run for arcane/frost, with a wide variety of gear (T5 level, T6 level, and optimized), I have yet to see Int gems do better dps than +12 spell damage gems.

I have seen them be the best gems to get a yellow slot bonus, but not better dps than a runed crimson spinel if slot color doesn't matter.

Anyone have a toon have seen where Int gems actually give better dps than a spinel?

Or is it a fight length constraint? I will admit that I haven't played with Rawr much modelling 10 minute fights.

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Old 04/15/08, 11:51 AM   #461
Cluey
King Hippo
 
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Night Elf Druid
 
Dragonblight
Thanks again for all the time you have put into this Astrylian.
I have been using the new b13.1 version and noticed that one of the Bear buffs we can select is Mage Armor, While I would like those bonus resists our mages claim they can't cast it on me.
I have a request for the Cat model, in the list of items for the slot we are looking at instead of the, mostly meaningless, kitty points could you list +/-DPS instead or as well as?

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Old 04/15/08, 11:59 AM   #462
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Originally Posted by Cluey View Post
Thanks again for all the time you have put into this Astrylian.
I have been using the new b13.1 version and noticed that one of the Bear buffs we can select is Mage Armor, While I would like those bonus resists our mages claim they can't cast it on me.
I have a request for the Cat model, in the list of items for the slot we are looking at instead of the, mostly meaningless, kitty points could you list +/-DPS instead or as well as?
Yeah, Mage Armor... Kavan, can you switch that to MageResistAll or something, so other classes don't see that buff?

The Cat Model is already in terms of DPS, not kitty points. It has been since b13.

EDIT: Ivor, look at Kavan. Also, remember that int will never be as good for you as it is for the Gnomes, since they get an extra 5.5% int.

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Old 04/15/08, 12:14 PM   #463
Cluey
King Hippo
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Astrylian View Post
Yeah, Mage Armor... Kavan, can you switch that to MageResistAll or something, so other classes don't see that buff?

The Cat Model is already in terms of DPS, not kitty points. It has been since b13.

EDIT: Ivor, look at Kavan. Also, remember that int will never be as good for you as it is for the Gnomes, since they get an extra 5.5% int.
I see now that it is but not a +/- so I will have to do the maths in my head.
I meant to ask for this a while ago and have been using the bear model more recently.

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Old 04/15/08, 12:37 PM   #464
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
Originally Posted by Maax View Post
Sadly, Imp Faerie Fire only adds melee and ranged +hit, not spell hit (yes it is dumb).
My mistake, a moonkin told me and I didn't think to validate it for myself.

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Old 04/15/08, 5:07 PM   #465
MyrddinE
Von Kaiser
 
Human Mage
 
Silver Hand
Is there a way to eliminate all the T6 gems from the item database? I deleted the gems themselves from the database, but the database repopulates because there's hundreds of individual items socketed with them... removing hundreds of items manually sounds pretty damn tedious.

Alternately, could I remove all gems from all equipment, and then have the game make several 'likely gemmings' for the equipment based on my needs? A set of gems that ignore socket color and a set that gets the socket bonus, using the highest-rated gems that fit (and are available)? It's just tedious re-gemming equipment over and over using only gems that I am likely to get.

Edit: Also, removal of identical items (same item, same gems) would also be nice.

Last edited by MyrddinE : 04/15/08 at 5:22 PM. Reason: Forgot requirement

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Old 04/15/08, 5:09 PM   #466
hypetech
Don Flamenco
 
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Draenei Mage
 
Elune
Originally Posted by MyrddinE View Post
Is there a way to eliminate all the T6 gems from the item database? I deleted the gems themselves from the database, but the database repopulates because there's hundreds of individual items socketed with them... removing hundreds of items manually sounds pretty damn tedious.

Alternately, could I remove all gems from all equipment, and then have the game make several 'likely gemmings' for the equipment based on my needs? A set of gems that ignore socket color and a set that gets the socket bonus, using the highest-rated gems that fit (and are available)? It's just tedious re-gemming equipment over and over using only gems that I am likely to get.
Don't select T6 gems in the optimizer?

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Old 04/15/08, 5:25 PM   #467
MyrddinE
Von Kaiser
 
Human Mage
 
Silver Hand
Originally Posted by hypetech View Post
Don't select T6 gems in the optimizer?
That's fine for when I'm using the optimizer... but trying to compare individual items in the equipment list is rather annoying when some items are gemmed, some not, some poorly, some well, some with T6 gems, some with blues... it's difficult and annoying to see how much better a particular piece of equipment would be for me without going in and deleting the versions of the equipment gemmed with T6 epics, making a new set gemmed with similar quality gems to what the other piece is, etc...

It's very time consuming.

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Old 04/15/08, 5:50 PM   #468
grayrest
Piston Honda
 
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Troll Shaman
 
Chromaggus
Originally Posted by MyrddinE View Post
Is there a way to eliminate all the T6 gems from the item database?
There is a socket gems button that isn't working in 13.1--I reported the bug, it's been fixed but no new release--which will fill all gems according to color. Fill with rares and delete the epics from the db and they'll be gone.

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Old 04/15/08, 5:50 PM   #469
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
MyrddinE, the Fill Sockets feature is designed to exactly solve your problem, but was broken in b13.1. It'll be fixed in b14. (Or if you're more technically inclined, everyone's always welcome to build their own copy from our latest development source code)

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Old 04/15/08, 5:53 PM   #470
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
For purposes of evaluating upgrade value of items there will be a new tool in the next release. It is a combination of optimizer with gear ratings. While the usual comparison charts give you the direct comparison of swapping the item, this will tell you how much you can gain by allowing it to swap some other gear with items that you have available. This way for example if you're at hit cap an item with hit will be properly evaluated as it will consider swapping some other pieces with non-hit gear that you have available. Why I mention this is because for socketed items it will show you just the best gemming.

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Old 04/15/08, 10:53 PM   #471
Larisroth
Piston Honda
 
Orc Death Knight
 
Thaurissan
Thanks for the latest beta Astrylian. I should play around with the source one day, but in the meantime here are a few comments and ideas.

The optimiser is a lot of fun, and pretty useful, but pretty dumb when it comes down to micro effects such as which gems to pick. Fortunately it's pretty easy for a human to do that by hand.

One of the things I was playing around with, was including some constraints in bear form. Following the descriptions of the mitigation and survival ratings, a somewhat sensible system to set up would be to maximise my mitigation rating with the constaints of at least a certain (I picked 100K) survival rating, and no chance to be crit. It certainly worked this out, but there were some obvious issues (like using a darkmoon trinket over the commendation because it had enough stamina on it), and doing some rather stupid gemming to get to the crit cap.

Anyway it motivated me to think about some ways that would improve the speed I could optimise by hand, and also help setup systems for the optimiser.

The first would be to allow tweaking of the total rating coefficients. As the survival and mitigation ratings measure different things, the scaling for the mitigation rating is arbitrary. Selecting sunwell radiance drops more-or-less halves the mitigation rating for the range I'm interested in. This would also allow users to tweak the ratio they like the two components in, and I could then optimise for mitigation plus a small bit of survival to resolve the stamina issue.

The crit cap is a bit more of an issue. I think we're always going to have to work to get to it, and with that in mind I'm wondering if some sort of crit chance reduction rating based on that sort of idea would be useful. If you've got no chance to be crit, then equiping crit reduction items are pointless so all stats would have a weighting of zero, below that a negative weighting might be quite useful. Obviously it only applies to resilience and defense rating, with resilience being basically 1.5 times as good. I think the rating at 2% should be quite a bit higher than at 1% because you're going to have to do a lot more work (regem, swap items/enchants etc) to get to the cap. You could then incorporate that rating into the total rating used by the optimiser and see how it goes, finishing it off by hand of course.

A related issue I have when trying to work out which upgrades to target in a scarce loot environment, is the limitation that each piece can only have one enchant (and gemming), but competing pieces may have different enchants. Is it possibly to incorporate the enchants into the item as well? (Are my t6 pants with the set bonus and a tanking enchant better than this offset rogue piece with the dps enchant.

The one major thing the feral community doesn't really model is threat (maybe dps) in bear form. That could be another possible component of the total rating if someone could come up with a suitable calculation.

The feral druid is a different beast altogether.

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Old 04/16/08, 12:29 PM   #472
Maax
Piston Honda
 
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Tauren Druid
 
Nathrezim
Regarding Rawr.Moonkin:

1) Is spell haste even being valued? It seems to have 0 effect on a gear/gem rating.
2) Why is INT rated so high? It tells me +10 INT gems are better than +12 damage gems, and I don't even have Dreamstate!

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Old 04/16/08, 12:46 PM   #473
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Larisroth, thanks for the excellent feedback!

Optimizer being dumb... Yeah, we're working on improving it, just takes time.

Tweaking the Rating Coefficients... This won't be customizable for Survival and Mitigation, because they're a standard. Survival has no coefficient, it's a distinct, defined value. Mitigation's coefficient is just a multiplier to get it to the same scale as Survival. Threat will be included in b14 though, which will have a customizable coefficient.

AntiCrit... I've often thought about this, but it's such a specific and relatively small amount needed, that fine tweaking of it is necessary, so a rating isn't really useful as far as I can see. I'm certainly open to suggestions on this.

Specific item+gem+enchant combinations in the optimizer: I'd like to do this, but it's not an easy thing to implement, both technically and usability-wise. I'm thinking about some sort of 'Advanced Optimizer' that would let you more specifically define possible item+gem+enchant combinations for each slot, but that's a couple versions out, at least.

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Old 04/16/08, 1:10 PM   #474
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Maax View Post
Regarding Rawr.Moonkin:

1) Is spell haste even being valued? It seems to have 0 effect on a gear/gem rating.
2) Why is INT rated so high? It tells me +10 INT gems are better than +12 damage gems, and I don't even have Dreamstate!
1) In both the old and new Rawr.Moonkin calculators, spell haste can only apply in integral amounts. That is to say, if adding a certain amount of spell haste doesn't give you enough haste to fit another Starfire cast into the DoT duration, then haste has no effective value for you. Note that this does include the reduction in cast time of Moonfire and Insect Swarm in the new calculator (not so sure about the old).
2) If your Time To OOM is anything other than "Not during fight", then the math will most likely show mana regen gear as having heavier weight than spell damage gear. This is especially true if the predicted time to OOM is much less than the fight duration. For most accurate results, please make sure you configure your buffs, debuffs, and options to match the fight as closely as possible. Also, I can't vouch for 100% accuracy of the old (beta 13) spell calculation engine, because a variety of mistakes were pointed out to me by some people after the release. Beta 14 will integrate the new calculation engine, which uses Adoriele's mathematical equations. I consider this to be significantly more reliable than the old one, although that will be seen after release when it gets into the hands of the other theorycrafters.

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Old 04/16/08, 6:12 PM   #475
JettJaguar
Von Kaiser
 
Draenei Paladin
 
Frostmane
Hola. I just started using this tool for my ret pally and am very impressed. I did notice a couple of issues:

Cloak of Darkness is missing its crit rating
As a Draenei, rawr adds 1% hit for Heroic Presence. When I select the buff, it adds another 1% hit. I am pretty sure that they do not stack.


A handy feature might also be a check-box to automatically hit-cap the character so you don't need to worry about the values for items changing and it is a little easier to browse upgrades.

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