So is that threshold I'm hitting in my current gear skewing other optimizations in favor of haste items? I noticed it also seems to be favoring Quag's Eye for me again (where previously it did not do that). Should I just ignore that, since pretty much every other TC wonkage I've done on trinkets tells me that DMC/Icon is the best combo over DMC/Quag's Eye.
If I shifted it to the other item budget by putting in that Forceful Emerald instead of the Shadowsong Amethyst, I think that's the "true" item budget for my gear, or at least close to it. Would that be safe to use as a workaround while I wait for the newer version of Rawr.mage to come out?
It's probably the same thing yes, with the fixed version I get DMC/Icon slightly above DMC/Quag for you (although the difference is very small).
Yes the item budget with haste gem in are the true (non bugged) values. Another alternative to get around the problem is you can make the fight duration a few seconds longer than 6 min.
I have a small error; when downloading my character (Felhoof/Quel'Dorei) from the armory, Rawr does not pick up that I have a +15 def enchant on the chest. Looking at my character in the armory this appears fine. It's not a big deal, but I figure something in the stream changed and it wasn't getting parsed correctly.
It might be a ways off, but in the long term, it'd be really nifty to see a fake WWS portion of Rawr so that I can take someone's gear, plug in the buffs, and easily compare the expected hit/crit/mitigation/number of casts to a WWS report. I think all of that info is in Rawr somewhere, just not always easy to see (like spell-specific crit rates, for instance).
I won't be adding a Select All / Deselect All, because you really shouldn't do that. It makes the optimizer take a *really* (I mean really) long time, way more than is reasonable or necessary. Additionally, having preset selections by tier isn't feasible or valuable, because the different tiers vary greatly, and overlap quite alot. Just select what are actually decent available items for each slot, it takes like 2 min.
Could you instead add some kind of saving functionality for the optimizer's selections? It does only take two minutes the first time, but if you want to use the optimizer over several sessions (ie...if Rawr crashes a few times), then the process becomes frustrating. Another possibility is just adding automatic selection for gear/gems/enchants that the character is already wearing.
The optimizer saves your available gear selections with the character save. So if you save after making your selections, you should be able to retrieve that list of gear with your character.
I wrote a Lua script for Fury Warrior DPS, but I know pretty much nothing about C#. Would it be possible for someone else to write a front end to call the lua code, or would the whole thing need to be ported?
The script is available at Filefront if anyone wants to poke around at it.
Last edited by Rezarel : 05/01/08 at 9:53 PM.
Reason: new version
Well, I suppose it'd be possible, but performance is already of dire importance in Rawr models, and I expect the performance of that would be absolutely horrid. We have a DPSWarr model in development, I'll point your script out to the guy doing it.
Currently, no. It was originally thought that it wouldn't be possible due to unmodelable enh mechanics, but some testing (look at the first 2-3 pages of this thread) showed that it did actually follow a modelable pattern, so should theoretically be possible to build deterministic calculations for. Nobody has actually started an Enh model to do that though. If anyone would like to, they'd be quite welcome to.
So, why is it that some items can't be loaded into Rawr even if they have a full entry on wowhead.com? I assume it has to do with the stuff not being on the armory, right?
Okay, that makes sense. I guess I had assumed Rawr pulled items from wowhead since viewing items on wowhead is an option.
I was manually adding in a few items and came across a little problem: is there a way to add set bonuses? I wanted to input the S4 feral gear, but I can't seem to find a way to make the resilience set bonus work. I looked at some of the previous arena gear sets but didn't see an option for them in the edit item window.
Also, is there a faster way to delete duplicate items that are simply gemmed differently? There are about 5-6 pages of various Thunderheart Chestguard selections with various gems slapped in them, some of which simply make no sense (such as having all the gems to match a socket bonus, but in the wrong sockets). There's a few seconds delay anytime I manually delete an item from the list and, well, doing it this way would take a long time.
I was manually adding in a few items and came across a little problem: is there a way to add set bonuses? I wanted to input the S4 feral gear, but I can't seem to find a way to make the resilience set bonus work. I looked at some of the previous arena gear sets but didn't see an option for them in the edit item window.
Sorry, nope, I just haven't had a chance to make that editable in the item editor, though if you duplicate an S3 item to create the S4, you'll get the result you want. That said, I've posted the xml to add to your itemcache.xml file, so you don't need to add the S4 stuff yourself, here: WoW Forums -> >>> Rawr b13.1 (NEW 4/7) w/ OPTIMIZER!
Also, is there a faster way to delete duplicate items that are simply gemmed differently? There are about 5-6 pages of various Thunderheart Chestguard selections with various gems slapped in them, some of which simply make no sense (such as having all the gems to match a socket bonus, but in the wrong sockets). There's a few seconds delay anytime I manually delete an item from the list and, well, doing it this way would take a long time.
Not in b13.1, but there will be in b14. I've cleaned up the default itemcache for b14, so it doesn't have those dozens of stupid Thunderheart (sorry about that clutter, again), and there's also now a Delete Duplicates feature, which you can use either from right-clicking on an item, or a button on the Item Editor, which will delete all gemmings of an item *except* the one you click on. I'm also planning a feature that probably won't make it in time for b14, but will let you add typical gemmings (defined by the model) in one click. ie, if you're in the Bear model, right click an item, and choose "Create Typical Gemmings", it'll create four different gemmings of the item: all 10agi, all15sta, agi-centric-but-following-socket-bonuses, and sta-centric-but-following-socket-bonuses. Again, that probably won't be ready for b14.
Also, as a status update on b14, we're working feverishly on it, and currently expect to release b14 on Mother's Day. As usual, no promises, but that's our goal at the moment.
Thanks Astrylian! I guess I was wrong about there not being anything useful on the official WoW forums.
I'm eagerly awaiting b14 and even the post b14 release with the Typical Gemmings setting. That sounds incredibly handy. Again, thanks for all the work on this.
[edit] So far anytime I try to add the S4 items I get an error on starting Rawr informing me that I'm using the wrong version of the ItemCache.
I found some small gaps between the Optimizer results and tha maximum possible with my Druid and my alt Mage. All relating to the Optimization of Gems. At the mage the optimizer used +8 Spell hit and one +9 Spelldamage in the whole set so that I easily found that the replacement with 2 veiled noble topaz was possible.
On my main the Druid the Optimizer found that I used the blue gems at the wrong place in one case to get 3 additional hit rating in the [Nyn'jah's Tabi Boots] but not in the [Trousers of the Scryers' Retainer].
I am not sure but for the mage with Rare Gems only you might want to make a check for this case at the End of the routine.
I'm eagerly awaiting b14 and even the post b14 release with the Typical Gemmings setting. That sounds incredibly handy. Again, thanks for all the work on this.
Another relevant thing... b13.1 had a bug that made it throw an error when you tried to use Fill Sockets. That's fixed in b14, so you can use that to simulate that Typical Gemmings feature, with a few more clicks. Duplicate a bunch of items without putting any gems in the dupes' sockets, then hit Fill Sockets, tell it what gem for what socket color, and tell it to fill all empty sockets. Not quite as fast as the new feature, but still faster than manually making all the gemmings for every item.
EDIT:
Originally Posted by Carlos
I found some small gaps between the Optimizer results and tha maximum possible with my Druid and my alt Mage. All relating to the Optimization of Gems. At the mage the optimizer used +8 Spell hit and one +9 Spelldamage in the whole set so that I easily found that the replacement with 2 veiled noble topaz was possible.
On my main the Druid the Optimizer found that I used the blue gems at the wrong place in one case to get 3 additional hit rating in the [Nyn'jah's Tabi Boots] but not in the [Trousers of the Scryers' Retainer].
I am not sure but for the mage with Rare Gems only you might want to make a check for this case at the End of the routine.
Thanks for the xml. I found what the problem was. There's a part of code that estimates how many pots and gems you will be able to use maximum based on your mana burn rate and it appears the bound it was using was to strict. It just so happens that in your case it was estimating that if you got just a bit more haste you'll burn enough mana that you'll get the pot/gem cooldowns started fast enough for another pot before the fight ends. I'll make a fix for next release.
OMG Kavan... So what you're saying is that the mana consumption in the model is too strict, and its screwing up haste budgeting?
Isn't this what I was trying to tell you two weeks ago on the Code forums?
OMG Kavan... So what you're saying is that the mana consumption in the model is too strict, and its screwing up haste budgeting?
Isn't this what I was trying to tell you two weeks ago on the Code forums?
No this is not the case. What was happening here was that higher haste allowed for more pots to be used. So the bug made haste better than it actually is. If you're not sure whether this applies to you just check how many pots and gems are used. If it's less than 3 pots on a 6 minute fight then this might apply to your case.
Sorry if it's already been posted, but I wanted to report a small bug...
I entered my tanking gear into Rawr (bear model) to have it handy for some comparisons and stuff and noticed that the "complex stats" are a bit off. While the armor is the same (31283) in both WoW and Rawr, WoW shows a mitigation of 74.77%, while Rawr shows 72.80%. Dodge is similar, 139 rating on both, but complex stats show a dodge of 45.80% while WoW shows 46.39%.