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05/12/08, 6:08 AM
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#551
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Piston Honda
Night Elf Druid
Proudmoore
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The SSO exalted tank neck is not showing any avoidance value, even though I'm Aldor exalted and should be getting a dodge proc. I assume it's too far below your gear level to worry you, but do you think editing in 20 dodge rating would give me a useful estimate of its value?
(10 second proc, 45 second internal cooldown, so at a guess 20% uptime is a bit on the high side, but not crazy.)
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05/12/08, 6:10 AM
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#552
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Glass Joe
Undead Mage
Das Syndikat (EU)
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Bug in Rawr.Mage 14
I took a look at the new version of Rawr and found a bug in the Mage model.
If you activate the Drums of Battle, the calculations for some trinkets are going mad. "Dark Moon Card: Crusade" for example will provide 20k dps. This seems to occur only if you activate Drums of Battle.
Sorry for my bad English.
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05/12/08, 6:41 AM
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#553
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Bald Bull
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Originally Posted by Orona
I took a look at the new version of Rawr and found a bug in the Mage model.
If you activate the Drums of Battle, the calculations for some trinkets are going mad. "Dark Moon Card: Crusade" for example will provide 20k dps. This seems to occur only if you activate Drums of Battle.
Sorry for my bad English.
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Can you give a bit more details about the setup, I can't reproduce it. I have a feeling it's the same bug that I already fixed but I just want to be sure.
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05/12/08, 8:26 AM
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#554
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Glass Joe
Undead Mage
Das Syndikat (EU)
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Gear, Enchants and Talents are from the armory. (Link)
Buffs:
Power Word: Fortitude (improved)
Divine Spirit (improved)
Mark of the Wild (imp)
Blessing of Kings
Arcane Intellect
Wrath of Air
Manaspring
Blessing of Wisdom (imp)
Blessing of Salvation
Flask of Supreme Power
Brilliant Wizard Oil
23 dmg food
imp. scorch
COE
COS
Misery
Options:
Everything has the standard value except the following options:
Duration: 360s
SH. Priest: 350 mp5
With this Setup everything works fine (2236,61 dps), but when I activate Drums of Battle, Rawr shows a DPS-Output of 22445,89. If I equip other Trinkets (e.g. Goblin Rocket Launcher and Violet badge), values go back to normal. Funny thing I just noticed: TPS is always ~1400.
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05/12/08, 10:07 AM
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#555
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Piston Honda
Troll Mage
Scarshield Legion (EU)
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I'm noticing the same behavior, simply ticking Drums of Battle on and off changes my dps from 2011 to 20185.
Uploaded the xml, although it seems like something easily reproducable: RapidShare: 1-Click Webhosting
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05/12/08, 10:35 AM
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#556
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Piston Honda
Tauren Paladin
Mal'Ganis (EU)
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I'm not sure if you got my PM, but this is how it looks for me:
http://img357.imageshack.us/img357/9744/rawrbugde0.jpg
Notice that there are other trinkets that are producing too much dps than in orona's case, DMC:C seems to work normal but others like Skull or Pendant of the Violet Eye (  ) go up to 20k, options are the same.
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05/12/08, 11:37 AM
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#557
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Protector
Ashstorm
Human Paladin
No WoW Account
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I may have missed the option, but how do you specify quality gems? For example, I only want to see blue quality gems.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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05/12/08, 12:27 PM
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#558
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Rawr
Night Elf Druid
Stormrage
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Originally Posted by Jone
The SSO exalted tank neck is not showing any avoidance value, even though I'm Aldor exalted and should be getting a dodge proc. I assume it's too far below your gear level to worry you, but do you think editing in 20 dodge rating would give me a useful estimate of its value?
(10 second proc, 45 second internal cooldown, so at a guess 20% uptime is a bit on the high side, but not crazy.)
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We try to not 'average out' procs that affect avoidance scaling, and instead use temporary buffs (I'll make one for this for b14), but about 18 dodge rating would be its average value if you want to just add it yourself.
Originally Posted by frmorrison
I may have missed the option, but how do you specify quality gems? For example, I only want to see blue quality gems.
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You don't choose what gems you want to 'see', you can edit what gems are in any item using the item editor (right click on the item, edit). You can also use the Fill Sockets feature on the item editor to just fill all the sockets with gems of your choice, by color.
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05/12/08, 1:10 PM
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#559
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Von Kaiser
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14 is looking good, the mage spell sequencer is very sexy. That said I've 2 bugs to report:
1. The sequencer seems to be running on every keypress, instead of when i'm done entering a value. Ie, I was changing my spriest mana regen from 175 to 225, and it recalculated when I pressed '2', again after I pressed '2', and then a third time when I pressed '5'. Needless to say this took some time. It probably shouldn't recalc until I change focus.
2. The sequencer appears to consider Serpent Coil Braid and managems as separate cooldowns. It has me popping the SCB at the start of the fight and then using a managem a little over a minute later.
Thanks for your hard work, Kavan.
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05/12/08, 4:12 PM
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#560
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Von Kaiser
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In the Cat model the tooltip for mouseover of Survivability Points says that it's "One thousandth of your health". I believe that the actual value is 1/500th though.
BTW, as always... thanks for all the hard work!
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05/12/08, 4:12 PM
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#561
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Piston Honda
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Originally Posted by Kavan
Can you give a bit more details about the setup, I can't reproduce it. I have a feeling it's the same bug that I already fixed but I just want to be sure.
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I'm seeing it as well, but only when I check bloodlust/heroism. It looks to me (not knowing the code) that the overall calculated damage is bugged, which is in turn throwing off the dps calculations, the upgrade optimizer, etc. All calculations not involving overall damage done seem to be working no matter what.
Steps to reproduce:
1. Load greyrest/chromaggus off the armory
2. Check all the algorithm options at the bottom of the options tab
3. Check to see 34k dps shown in the main tab
4. Uncheck the bloodlust/heroism option, main tab dps number goes to a reasonable value
Thanks for your work, the mage module is awesome.
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05/12/08, 6:02 PM
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#562
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Piston Honda
Night Elf Druid
Proudmoore
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Originally Posted by Astrylian
We try to not 'average out' procs that affect avoidance scaling, and instead use temporary buffs (I'll make one for this for b14), but about 18 dodge rating would be its average value if you want to just add it yourself.
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Thanks, that's useful. How do you evaluate your own gear when it has a temporary buff effect? Do you look at your stats without, then check it again with and intuit whether the proc is worth it? I feel like I undervalue click and proc effects when I'm using Rawr, so I'd appreciate even a rough guide to how you get a feel for the value of short-term effects.
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05/12/08, 7:03 PM
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#563
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Rawr
Night Elf Druid
Stormrage
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Personally, I turn Idol of Terror on full time, then edited the dodge rating proc neck to add 20 dodge rating, found that it still wasn't as good as my normal one (badge neck), so edited it back, and I just use it for when I want higher threat (from the expertise).
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05/12/08, 7:13 PM
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#565
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Von Kaiser
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I also have the problem that Wueste has. 2/48/3 is showing ~18000 DPS when Flame Cap is active, but as I deactivate it it will change back to ~1800. I also had a similar problem before, where 40/21 Fire/Cold Snap was showing a ~18000 DPS value vs. 1800 to the rest.
Edit: I turned off Flame Cap, and then activated Drums of Battle to test the effect. All builds went to a reasonable DPS value, but 40/21 Fire / Cold Snap changed to a 18000 value. I've also discovered that Destruction Potions make the values for trinkets whacky. When comparing a few trinkets, whenever Destruction Potions was selected, any on-use trinkets (Pendant of the Violet Eye, Icon of the Silver Crescent, and others) were boosted to an 18000 value.
Last edited by Spazzball : 05/12/08 at 7:22 PM.
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05/12/08, 8:20 PM
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#566
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Bald Bull
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Ok I just tested out with the problematic setups and it is the same bug that was causing large display values for spell cycle durations. Anywhere you see dps 10x or 20x what it should be it is the same bug, it is fixed for 14.1.
Also I'll try to change the recalculations to happen on focus change only.
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05/12/08, 8:29 PM
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#567
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Rawr
Night Elf Druid
Stormrage
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FYI for everyone affected by any of these bugs we say we'll have fixed in b14.1... You won't have to wait too long, we're planning on releasing b14.1 this Wednesday (aka, 2 days from now).
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05/12/08, 10:23 PM
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#568
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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I'm looking at starting an Elemental module in the near future (once I learn enough about C#), and there's a few thoughts I have from my initial play around with it.
Can it (or will it) handle talent imports from the armoury?
Will there be options to filter comparison items by source? (zone/badge/etc)
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05/12/08, 10:56 PM
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#569
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Rawr
Night Elf Druid
Stormrage
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"Can it (or will it) handle talent imports from the armoury?"
Yes, but there's a bit more than I'd like that you have to do in the model for this, currently. I'm expecting to improve this significantly for the next major version, b15. Currently, there's an automatically generated talent form, with images and everything, but it's kinda buggy. I'll take care of fixing it up for b15.
"Will there be options to filter comparison items by source? (zone/badge/etc)"
No, but I'd love it if there were. Currently the ability to implement something like that is limited by the lack of data on the subject. The armory's data on source is incomplete or vague in alot of cases, which would make this sort of feature a nightmare for users.
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05/12/08, 11:01 PM
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#570
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Don Flamenco
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I'm getting many unhandled exception errors trying to edit gems in items with this version.
************** Exception Text **************
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'ItemButton'.
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.Control.GetSafeHandle(IWin32Window window)
at System.Windows.Forms.ToolTip.Hide(IWin32Window win)
at System.Windows.Forms.ToolTip.HideAllToolTips()
at System.Windows.Forms.ToolTip.BaseFormDeactivate(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnDeactivate(EventArgs e)
at System.Windows.Forms.Form.set_Active(Boolean value)
at System.Windows.Forms.Form.WmActivate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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05/12/08, 11:10 PM
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#571
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Rawr
Night Elf Druid
Stormrage
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Originally Posted by Mijae
I'm getting many unhandled exception errors trying to edit gems in items with this version.
************** Exception Text **************
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'ItemButton'.
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.Control.GetSafeHandle(IWin32Window window)
at System.Windows.Forms.ToolTip.Hide(IWin32Window win)
at System.Windows.Forms.ToolTip.HideAllToolTips()
at System.Windows.Forms.ToolTip.BaseFormDeactivate(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnDeactivate(EventArgs e)
at System.Windows.Forms.Form.set_Active(Boolean value)
at System.Windows.Forms.Form.WmActivate(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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4 people have mentioned this now, but none of us are able to reproduce it. Can you get reliable repro steps, and if so, please zip up your whole Rawr folder and send it to me (cnervig@hotmail.com)?
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05/13/08, 2:00 AM
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#572
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mumbo-jumbo-theorycrafter
Draenei Shaman
Khaz'goroth
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Originally Posted by Astrylian
"Can it (or will it) handle talent imports from the armoury?"
Yes, but there's a bit more than I'd like that you have to do in the model for this, currently. I'm expecting to improve this significantly for the next major version, b15. Currently, there's an automatically generated talent form, with images and everything, but it's kinda buggy. I'll take care of fixing it up for b15.
"Will there be options to filter comparison items by source? (zone/badge/etc)"
No, but I'd love it if there were. Currently the ability to implement something like that is limited by the lack of data on the subject. The armory's data on source is incomplete or vague in alot of cases, which would make this sort of feature a nightmare for users.
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Cool. I shall keep that in mind.
It might be possible to filter things by the source that shows on the item when you hover over it, assuming that that information is in a field that can be searched on easily.
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05/13/08, 4:44 AM
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#573
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Von Kaiser
Night Elf Death Knight
Thrall (EU)
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Is the proc of the Shattered Sun Pendant of Acumen not modelled? In addition to not showing anything related to the proc in the item description, Rawr values it roughly around what I would value it if it had no proc.
@Kavan
I noticed the dps value of most items go down if I activate Automatic Armor. (I have for default activated Molten Armor, set fight duration of 8 minutes and no shadow priest or JoW) Does this mean the dps value of the items is calculated on the assumption of having enough mana and not averadged out considering input things like fight duration and mana regeneration methods availability?
Another Question: In the Warlock model, if Rawr shows an avg. SB noncrit of ~3400, an avg. SB crit of ~6800 and a crit rate of 26.4, how can it also show the avg. SB hit to be ~5900, much closer to the avg. crit than noncrit despite having a crit:noncrit rate of 1:3?
I ask that because Rawr shows a warlock in my guild to be able to do 2200 dps with a mix of Kara/ZA gear. She does in reality around 1500-1600 dps if all goes well and I am quite sure she plays really well and there wouldn't be too much room for optimizing the playstyle.
Yet another question about the optimizer: What does optimizing for overall rating really mean, if I may ask? When optimizing for my mage I usually set the optimizer to opimize for dps rating but I'm always curious if I should rather use overall rating.
Last edited by Spuddelkopf : 05/13/08 at 5:14 AM.
Reason: Clarified question at Kalvan, added Warlock model question and yet another question about the optimizer
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05/13/08, 5:20 AM
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#574
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Bald Bull
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Originally Posted by Spuddelkopf
Is the proc of the Shattered Sun Pendant of Acumen not modelled? In addition to not showing anything related to the proc in the item description, Rawr values it roughly around what I would value it if it had no proc.
@Kavan
I noticed the dps value of most items go down if I activate Automatic Armor. (I have for default activated Molten Armor, set fight duration of 8 minutes and no shadow priest or JoW) Does this mean the dps value of the items is calculated on the assumption of having enough mana and not averadged out considering input things like fight duration and mana regeneration methods availability?
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Shattered Sun Pendant of Acumen is not modeled in Rawr.Mage yet.
Does the dps of the solution also go down when you activate automatic armor? If so then I'd be interested in getting an xml of that or some repro steps as that shouldn't happen.
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05/13/08, 5:31 AM
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#575
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Von Kaiser
Night Elf Death Knight
Thrall (EU)
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Originally Posted by Kavan
Does the dps of the solution also go down when you activate automatic armor? If so then I'd be interested in getting an xml of that or some repro steps as that shouldn't happen.
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I should have thought of that myself... Activating automatic armor increases dps, as it should. So I am right in my assumption about the calculation of item dps values not depending on mana constraints?
Edit: Now it gets interesting. I just ran the optimizer and [Tormented Demonsoul Robes] received a [Forceful Seaspray Emerald]. So I was wondering if I shouldn't rather put a [Reckless Pyrestone] in there but this droped my dps from 1522.13 to 1496.81. Now if I had added more haste this way I could have run oom (but even then should have put out the same damage in the same timeframe, or am I wrong with that?) but how can changing from 7 stamina to 6 spelldmg lower my dps as this does not increase mana consumption but increases mana efficiency?
Last edited by Spuddelkopf : 05/13/08 at 6:09 AM.
Reason: typo
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