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Old 05/14/08, 3:37 AM   #601
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
I'd love a tree model. Just need a tree that knows C# and is commited to building the model.

Rawr!

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Old 05/14/08, 4:01 AM   #602
charriu
Piston Honda
 
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Tauren Druid
 
Gorgonnash (EU)
Originally Posted by Astrylian View Post
I'd love a tree model. Just need a tree that knows C# and is commited to building the model.
I'd love to do it. Actually, I already messed around a bit with the code already, but didn't get very far.

I'll send you a message when I come home.

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Old 05/14/08, 9:40 AM   #603
spartakos
Piston Honda
 
Tauren Druid
 
Genjuros (EU)
I don't know if it was requested before, but since there is an option for imp GoA and SoE totems can you add unleashed rage to the bear buffs so it can be counted at the threat meter.

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Old 05/14/08, 11:24 AM   #604
Jheusse
Von Kaiser
 
Night Elf Druid
 
Silver Hand
Optimizer question

I've edited in a lot of additional gear for my resist sets, like the JC rings and necklaces.

How do I add more enchants to the pulldown list of what is available? Or buffs for that matter?
I don't know how to accomodate nature kits or aspect of the wild, I've been trying but it's not coming out right so far.

When I start setting my optimizer parameters, right after overall rating and uncrittable (for L71) I am adding frost survival and nature survival. Didn't know what values to input, so i used 125 for each, the target resist level. No matter where in the order or parameters I set the resists I get gobbledygook.

Apologies for the endless questions, but Rawr has shown me so many options on traditional DPS I want to get it to pull this off too.

(as an aside Rawr really pushes hit rating from what I can tell, it recommended breaking 4t4 and dropping ~150 AP to chase hit rating).

Astrylian you've been really helpful (and really patient) but I'm having a hell of a time getting there from here.

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Old 05/14/08, 11:39 AM   #605
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Thylos View Post
Is there any chance to get a feature for Resto druids?
Someone familiar with C# and Resto Druids would need to code the feature, although that would be some challenging code (due to how lifebloom and swiftmend works).

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 05/14/08, 12:42 PM   #606
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Originally Posted by Jheusse View Post
I've edited in a lot of additional gear for my resist sets, like the JC rings and necklaces.

How do I add more enchants to the pulldown list of what is available? Or buffs for that matter?
I don't know how to accomodate nature kits or aspect of the wild, I've been trying but it's not coming out right so far.

When I start setting my optimizer parameters, right after overall rating and uncrittable (for L71) I am adding frost survival and nature survival. Didn't know what values to input, so i used 125 for each, the target resist level. No matter where in the order or parameters I set the resists I get gobbledygook.

Apologies for the endless questions, but Rawr has shown me so many options on traditional DPS I want to get it to pull this off too.

(as an aside Rawr really pushes hit rating from what I can tell, it recommended breaking 4t4 and dropping ~150 AP to chase hit rating).

Astrylian you've been really helpful (and really patient) but I'm having a hell of a time getting there from here.
Nature Kits and Aspect of the Wild would need to be manually added to EnchantCache.xml and BuffCache.xml. Not exactly intended for normal users to do that yet, but you can if you know how to edit xml.

Frost/Nature Survival are equivalent to normal Survival rating, so 125 is way too low. I thought we added plain resists as optimizable, but it looks like not. I'll get those in for b14.1 (to be released tonight). In the mean time, Frost Survival = effective HP against frost, counting resists. 125 resist against a 71 translate to a 26.4% average resistance, which means you take 73.6% of normal damage, which means you have 35.9% more health, effectively. So Frost Survival at 125 resist would be HP * 1.359.

Rawr!

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Old 05/14/08, 7:14 PM   #607
Arcanisx
Glass Joe
 
Blood Elf Mage
 
Ner'zhul
I might have something set up wrong, but whenever I select drums of battle, it messes up the DPS for my trinket selections

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Old 05/14/08, 8:09 PM   #608
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Known bug, will be fixed in 14.1, which I'll be releasing tonight.

Rawr!

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Old 05/14/08, 9:07 PM   #609
ainav
Von Kaiser
 
Night Elf Hunter
 
Burning Legion (EU)
Hello there, its not yet proven but can you add an buff option for include or exclude ghostly 3%hit from elemental precision?
Since patch 2.4.2 it seems that the ghostly +3% hit has been removed.

Thank you in advance!

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Old 05/14/08, 9:18 PM   #610
kasik047
Don Flamenco
 
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Troll Shaman
 
Mal'Ganis
Originally Posted by ainav View Post
Hello there, its not yet proven but can you add an buff option for include or exclude ghostly 3%hit from elemental precision?
Since patch 2.4.2 it seems that the ghostly +3% hit has been removed.

Thank you in advance!
Do you have evidence of this? Because as of yet I have seen none and should not be changed until hard evidance is gathered.

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Old 05/14/08, 9:42 PM   #611
ainav
Von Kaiser
 
Night Elf Hunter
 
Burning Legion (EU)
Working on it as we speak.

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Old 05/14/08, 10:47 PM   #612
Anedielyon
Glass Joe
 
Human Warrior
 
Velen
Thanks a bunch for the Prot Warrior change!

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Old 05/14/08, 10:57 PM   #613
Docjowles
Soda Popinski
 
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Docjowles
Gnome Mage
 
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Originally Posted by kasik047 View Post
Do you have evidence of this? Because as of yet I have seen none and should not be changed until hard evidance is gathered.
Someone explicitly said in one of the mage threads that the ghost hit is still there. But he likewise posted no supporting data. So some conclusive parses in either direction would be hugely appreciated.

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Old 05/15/08, 7:17 AM   #614
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Rawr Beta 14.1 posted!

DOWNLOAD: Rawr b14.1

Beta 14.1:
- Possible fix for the 'Unable to access a disposed object' error. I still haven't been able to reproduce this, so am not sure if this will solve it; please let me know asap if you still encounter this issue.
- Fix for the optimizer swapping gems around inappropriately when using Known Gemmings Only.
- Fixed the tab order on the Load Character From Armory dialog.
- Added temporary buffs for the SSO Tanking neck
- Fixed the lack of spellcrit on Improved Judgement of the Crusader
- Added Trueshot Aura, and setbonuses for Primalstrike, Clefthoof, and Fel Leather sets.
- Made the item selection dropdown perform much better.
- Rawr.Bear:
- Fix for crossbows showing up
- Fix for Unleashed Rage not showing up
- Added Resists as optimizable values
- Rawr.Cat:
- Fix for crossbows showing up
- Non-caster items/gems/enchants with stamina will now show up as well (ie, stam gems, stam enchants, etc)
- Added Resists as optimizable values
- Rawr.Mage:
- Fix for display issue in spell cycle solution
- Fix for a bug that would make your dps skyrocket under certain specific circumstances
- Fix for SMP overrestricting cooldowns
- Added parsing for Shifting Naaru Sliver and Shattered Sun Pendant of Acumen
- Options should now only cause refreshes when you leave the field, not on every keypress
- Improved calculations for partial water elementals
- Rawr.ProtWarr:
- Added Unleashed Rage as a buff.
- Fixed Eternal Earthstorm Diamond gem requirements.
- Added weapon damage to white attacks and devastates and fixed a bug where white attacks were normalized and fixed so white damage can crit and glance.
- Added Windfury as a buff and calculate the TPS from windfury (only from the damage, since Rage Per Second isn't being used yet).
- Renamed Relative Stat Value chart to Item Budget, since thats what it really was doing, and added strength, haste rating, expertise rating, and hit rating to it.
- Removed the limitation on level 73 targets only, probably still some issues with hit/expertise caps on trash mobs/bosses.
- Fixed Improved Def Stance for the resist survival points.
- Changed the default Mitigation Scale to 3750.
- Changed the order of stats on the character tab, and removed a lot of the useless ones or moved them to tooltips (Ex. Added hit % and moved hit rating to the tooltip for hit %). Now they are: Base Stats, Defensive Stats, Offensive Stats, Resistance, Complex Stats (for the Survival Points, Mitigation Points, Threat Points, and all the Resistance Points)
- Added a breakdown on threat values for: white tps, shield slam tps, revenge tps, devastate tps, and heroic strike tps to the threat tooltips.
- Changed the default threat points to be an average of the unlimited and limited threat values.
- Fixed crit reduction not taking talents into account.
- Fixed bug where Vitality was being counted twice for the strength bonus in the threat section.
- Fixed devastate as a normalized attack.
- Fixed base crit chance, this should match the in game values (except the 0.6% crit you lose because it's a boss).
- Corrected chance to be parried and dodged to match the values discussed on the EJ forum. Still need testing to confirm boss parry values and to add support for trash mobs.
- Rawr.Warlock:
- Added 4T6 set bonus
- Added Shadow Weaving buff
- Rawr.Retribution:
- Updated with new WF+SoC interaction logic
- Uptime fields on the Options tab have been replaced with fields for # of uses

Rawr!

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Old 05/15/08, 7:53 AM   #615
Caryna
I'm Awesome
 
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Draenei Death Knight
 
Turalyon (EU)
Originally Posted by ainav View Post
Hello there, its not yet proven but can you add an buff option for include or exclude ghostly 3%hit from elemental precision?
Since patch 2.4.2 it seems that the ghostly +3% hit has been removed.

Thank you in advance!
I just spec'ed frost last night to try out some new stuff and have 143 +hit rating (11.34%)

1.3% miss rate at Gruul: Caryna - WWS

0.7% miss rate at Magtheridon: Caryna - WWS

I know I am above the hit cap for frost and it's only two fights, but the numbers are what I would expect with the +3% ghost hit still in place.

[10:05:49] <Nat> how do u know if a unicorn is a virgin?

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Old 05/15/08, 12:28 PM   #616
Deninkle
Glass Joe
 
Gnome Mage
 
Burning Blade (EU)
I'm getting two repeatable errors with Rawr.Mage.

The first doesn't really seem to matter at all:

If I select any two handed weapon, then try to click on the off hand slot I get an error. I can continue on without further problems if I press "continue".


************** Exception Text **************
System.OverflowException: Overflow error.
at System.Drawing.Graphics.CheckErrorStatus(Int32 status)
at System.Drawing.Graphics.FillRectangle(Brush brush, Int32 x, Int32 y, Int32 width, Int32 height)
at System.Drawing.Graphics.FillRectangle(Brush brush, Rectangle rect)
at Rawr.ItemSelectorItem.get_PrerenderedImage()
at Rawr.ItemSelectorItem.OnPaint(PaintEventArgs e)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)



The second is a bit more irritating. If I select an item and decide I don't like the gem in it, I press edit and change the gem. If I then left click on the same item as if I were to select a new one, I get another error. If I press continue, the selection menu for items goes behind Rawr. I also get the same error thrown up each time I click on it.


************** Exception Text **************
System.ObjectDisposedException: Cannot access a disposed object.
Object name: 'ItemButton'.
at System.Windows.Forms.Control.CreateHandle()
at System.Windows.Forms.Control.get_Handle()
at System.Windows.Forms.Control.GetSafeHandle(IWin32Window window)
at System.Windows.Forms.ToolTip.Hide(IWin32Window win)
at System.Windows.Forms.ToolTip.HideAllToolTips()
at System.Windows.Forms.Form.OnDeactivate(EventArgs e)
at System.Windows.Forms.Form.WmActivate(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)





Thanks for continuing to develop this excellent program!

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Old 05/15/08, 12:35 PM   #617
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Ah, found the bug on your first issue. Thanks

The second one, I was hoping b14.1 would fix. Still perplexed with what's causing it, but I'll keep working on it.

Rawr!

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Old 05/15/08, 5:35 PM   #618
Eyegore
Von Kaiser
 
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Tauren Warrior
 
Korgath
Does the ProtWarr model give any avoidance/mitigation value to expertise, in that it reduces parry hasted attacks from bosses? If not, and I get the feeling this is more likely the case (SoC apparently has 0 mitigation value), can we expect that soon? An option to enable/disable that would be nice as well, for bosses that are or are not subject to parry feedback.

Edit* Oh and thank you for this cool new tool of course. Also I am glad to see that faster weapons are scoring better on threat this version, that was bothering me and making me question what assumptions this thing was running under.

Last edited by Eyegore : 05/15/08 at 6:24 PM.

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Old 05/15/08, 6:23 PM   #619
Althir
Von Kaiser
 
Human Death Knight
 
Malygos
Anybody started looking at Shadow Priests for Rawr?

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Old 05/15/08, 6:27 PM   #620
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Nope. Would love it if someone did. If there are any C# devs that love spriest theorycraft around, ping me.

Rawr!

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Old 05/15/08, 6:39 PM   #621
ezweb
Glass Joe
 
Orc Warrior
 
Kel'Thuzad
Boss parry haste is not modeled yet. I honestly haven't found enough information to make a good model in Rawr.

Information found for modeling so far:
http://elitistjerks.com/717512-post1371.html
http://elitistjerks.com/f31/t15257-m...cs/#post459820

If you have other links I may have missed on my first pass please let me know.

The value of expertise in reducing boss parry haste is affected by: hasted attack speed, threat cycle, windfury procs per cycle, player parry rate, boss attack value, boss attack speed and probably some others I haven't thought of. I could make a simple model without taking all those into account, but I was hoping to get some other features in first (custom HS's per cycle, better boss modeling: like attack speed) so that I could make a better expertise as mitigation model.

In b14, threat points were based solely on the limited threat cycle, and thus heroic strike threat didn't matter, in b14.1 I changed it to average limited threat and unlimited threat to get a better average. I hope to change that again for the next version to make the number of heroic strikes per cycle a user configurable setting and use that to determine threat points.

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Old 05/15/08, 7:37 PM   #622
Binkenstein
mumbo-jumbo-theorycrafter
 
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Draenei Shaman
 
Khaz'goroth
Originally Posted by Astrylian View Post
Nope. Would love it if someone did. If there are any C# devs that love spriest theorycraft around, ping me.
Or are there any C# devs that want to do the coding part of modules, with help from theorycrafting non-dev types?


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Old 05/15/08, 9:02 PM   #623
Spazzball
Von Kaiser
 
Gnome Mage
 
Proudmoore
In the Mage model for Rawr, after using the Optimizer it'll use two weapon enchants, and so I'll have a Sunfire enchant on my main hand weapon, but then another Sunfire on my off-hand. Is there any way to have Rawr fix it automatically, or are there any plans for it to be fixed? I suppose it's from the Warrior function, so I'm not sure if that's possible.

Edit: Ah, I'm sorry. Disregard my message. After using Rawr some more I've found that the second enchant to off-hand doesn't actually do something, but it's still checked.

Last edited by Spazzball : 05/15/08 at 9:40 PM.

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Old 05/16/08, 11:17 AM   #624
Delrain
Glass Joe
 
Human Mage
 
Moonrunner
Just noticed this this morning with both 14.0 and 14.1, the improved scorch debuff in Rawr Mage isn't modifying the fire damage as far as I can tell. When clicked, there is no change at all on the dps numbers from any gear. In comparison, if I check CoE+improved (+12.73% fire dmg) there is a noticeable jump in all numbers. This is under both 2/48/11 and 10/48/3 models. Bugged? or am I missing something obvious?

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Old 05/16/08, 11:21 AM   #625
Suesse
Don Flamenco
 
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Human Death Knight
 
Llane
Trying specing out of imp scorch then toggling the debuff again. It could be that it's assuming you are applying it if you're speced into it.

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