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06/09/08, 2:44 PM
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#751
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Glass Joe
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Rawr is awesome, thanks for creating and maintaining this great tool. Any estimates on when the next release will become available?
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06/09/08, 2:50 PM
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#752
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Rawr
Night Elf Druid
Stormrage
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No estimate at the moment, but it's going to be a while still. Personally, I've been rather busy lately, and haven't had as much time to work on Rawr as I've wanted to.
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Rawr!
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06/12/08, 9:13 AM
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#753
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Glass Joe
Blood Elf Paladin
Shattered Hand
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Question about getting new items into the Rawr Database. How exactly do you do it? I've been looking for info on this everywhere but can't seem to nail it. I tried the Update Item Cache, but that ended up giving me constant error messages to the point I have to nuke the folder and download a new one.
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06/12/08, 9:37 AM
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#754
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Von Kaiser
Human Death Knight
Die Silberne Hand (EU)
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Originally Posted by Illustrious
Question about getting new items into the Rawr Database. How exactly do you do it? I've been looking for info on this everywhere but can't seem to nail it. I tried the Update Item Cache, but that ended up giving me constant error messages to the point I have to nuke the folder and download a new one.
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Tools -> Edit Items -> Add...
Enter the item ID of the item from wowhead, click OK and you're done.
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06/12/08, 10:35 AM
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#755
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Glass Joe
Blood Elf Paladin
Shattered Hand
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Thanks a ton. This should help out quite a bit.
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06/12/08, 11:00 AM
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#756
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Von Kaiser
Undead Warlock
Hyjal (EU)
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Now the question is: How do you add enchants ? I tried to compare ZG shoulder enchant with honored scryer shoulder enchant for my warlock alt, but it seems ZG enchants are not in the database. I found the enchant id from wowhead and tried to add it like an item, but while the import worked, it did not make it available as an enchant.
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06/12/08, 11:05 AM
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#757
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Bald Bull
Human Paladin
Darksorrow (EU)
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Suggestions for rawr.mage
Two things. Could you add an option for concentration aura? I was curious how much DPS it would add in a fight like Teron, which has some pushckbacks flying around. (Oh, and, on that note... hm, how would something like Malacrass be configured, since the pushbacks are grouped?)
Second thing, it would be nice to be able to configure how many BLs and how many drums you have available. (My group usually has at least 2 drums and I happen to get 2 BLs sometimes)
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06/12/08, 11:35 AM
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#758
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Von Kaiser
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Originally Posted by Galanna
Now the question is: How do you add enchants ? I tried to compare ZG shoulder enchant with honored scryer shoulder enchant for my warlock alt, but it seems ZG enchants are not in the database. I found the enchant id from wowhead and tried to add it like an item, but while the import worked, it did not make it available as an enchant.
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ZG enchants are head and legs as I recall, not shoulder.
edit* Ah, so there are also ZG rep shoulder enchants, my mistake.
Last edited by Eyegore : 06/12/08 at 12:22 PM.
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06/12/08, 11:47 AM
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#759
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Piston Honda
Undead Warlock
Tichondrius
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You can actually represent Concentration Aura in the mage module using the pushback option in the Options screen. It's not listed in the buffs screen (and probably won't ever be) because most of the models don't care about/model pushback.
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06/12/08, 12:05 PM
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#760
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Bald Bull
Human Paladin
Darksorrow (EU)
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Originally Posted by Arnath
You can actually represent Concentration Aura in the mage module using the pushback option in the Options screen. It's not listed in the buffs screen (and probably won't ever be) because most of the models don't care about/model pushback.
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Yeah, I know, but it's a bit of pain... Especially since you have to take into consideration your own talents which will screw up build comparison, since concentration aura stacks additively.
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06/12/08, 12:12 PM
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#761
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Glass Joe
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Are they any plans on making RAWR defalut to Alliance Pallies or as always Horde get everything. At least away for it detect it when you download from Armory? It has almost cost ema few times 
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06/12/08, 12:20 PM
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#762
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Bald Bull
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Originally Posted by Eyegore
ZG enchants are head and legs as I recall, not shoulder.
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There are both. Head/legs is a tokenized drop, and shoulders is a rep reward for exalted with Zandalar.
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06/12/08, 12:20 PM
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#763
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Bald Bull
Human Paladin
Darksorrow (EU)
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Originally Posted by Galanna
Now the question is: How do you add enchants ? I tried to compare ZG shoulder enchant with honored scryer shoulder enchant for my warlock alt, but it seems ZG enchants are not in the database. I found the enchant id from wowhead and tried to add it like an item, but while the import worked, it did not make it available as an enchant.
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I'd say editing EnchantCache.xml should work, add this:
<Enchant>
<Id>2605</Id>
<Name>Zandalar Signet of Mojo</Name>
<Slot>Shoulders</Slot>
<Stats>
<SpellDamageRating>18</SpellDamageRating>
</Stats>
</Enchant>
Last edited by gcbirzan : 06/12/08 at 12:21 PM.
Reason: revered != exalted, duh
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06/12/08, 12:27 PM
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#764
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Rawr
Night Elf Druid
Stormrage
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Yeah, there's no editor for enchants in the current version, but we're working on that. You can just edit the enchantcache.xml as described above until then.
Pretty sure the mage model does calculate pushback, so I don't see why concentration aura couldn't be added as a buff. Kavan?
Comments about the Ret model (detect alliance vs horde), please PM to Zurm, here on EJ.
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Rawr!
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06/12/08, 2:22 PM
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#765
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Glass Joe
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So...I have been using RAWR for a couple of months now and have a question.
I have a MH/BT level ARCANE (40/0/21) mage. I really enjoy playing as arcane and want to make sure I am gearing/gemming as effieciently as possible. The way RAWR works, it is always trying to attain a spell hit of 126 to provide the hit cap needed for both the arcane and frost schools.
When raiding I do have to fall back on Frostbolts now and again, but the percentage is fairly low in comparison to my arcane blasts. Is there a way to make RAWR ignore the hit cap requirement of the secondary school? The best I have been able to do is to spec RAWR so that my talents are (61/0/0) to get some idea, but this is obviously not the ideal solution.
Thanks!
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06/12/08, 2:27 PM
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#766
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Bald Bull
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Originally Posted by gcbirzan
Two things. Could you add an option for concentration aura? I was curious how much DPS it would add in a fight like Teron, which has some pushckbacks flying around. (Oh, and, on that note... hm, how would something like Malacrass be configured, since the pushbacks are grouped?)
Second thing, it would be nice to be able to configure how many BLs and how many drums you have available. (My group usually has at least 2 drums and I happen to get 2 BLs sometimes)
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I added concentration aura for next release.
For Malacrass I'm not sure what would be best, just doing the average should be the closest that is possible to do with the current parameters. It'll probably overestimate the interrupts a bit since it assumes there is at most one interrupt per spell and further interrupts in reality are shorter, so do a bit lower than average I guess.
I'll try to get adjustable BL and drums, I'm just not sure how exactly to handle it. For drums I have to distinguish between self-cast and others as one self triggers global cooldown. Also have to figure out how to enforce the packing restrictions. For self cooldowns it's easy since activations have to be separated by cooldowns, here they can be one after another so it's a bit more tricky.
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06/12/08, 2:32 PM
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#767
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Bald Bull
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Originally Posted by Garrok
So...I have been using RAWR for a couple of months now and have a question.
I have a MH/BT level ARCANE (40/0/21) mage. I really enjoy playing as arcane and want to make sure I am gearing/gemming as effieciently as possible. The way RAWR works, it is always trying to attain a spell hit of 126 to provide the hit cap needed for both the arcane and frost schools.
When raiding I do have to fall back on Frostbolts now and again, but the percentage is fairly low in comparison to my arcane blasts. Is there a way to make RAWR ignore the hit cap requirement of the secondary school? The best I have been able to do is to spec RAWR so that my talents are (61/0/0) to get some idea, but this is obviously not the ideal solution.
Thanks!
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If it is saying you get more damage with more hit then that must be the case for the settings you have. It seems like based on what you're saying that AB uptime does not match your ingame AB uptime. One possible cause for this is too low mana regen estimate. Check some WWS parses to see how much mana you get from shadow priest and any other possible mana regen and see if the settings in Rawr match those values. After the AB uptime is more representative the valuation of hit beyond arcane cap should be more accurate.
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06/12/08, 2:57 PM
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#768
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Glass Joe
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Originally Posted by Kavan
AB uptime does not match your ingame AB uptime..
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If I may ask, I do not see anywhere that I can set this as a value, so I am assuming that this is would be a calculated value. Any settings that I should change to estimate a higher AB uptime?
Right now, when raid buffed, I have between 13k - 14k mana with an MP5 of 500+ OOC and 300+ during combat.
If it helps, my armory link is: The World of Warcraft Armory
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06/12/08, 3:24 PM
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#769
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Bald Bull
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Originally Posted by Garrok
If I may ask, I do not see anywhere that I can set this as a value, so I am assuming that this is would be a calculated value. Any settings that I should change to estimate a higher AB uptime?
Right now, when raid buffed, I have between 13k - 14k mana with an MP5 of 500+ OOC and 300+ during combat.
If it helps, my armory link is: The World of Warcraft Armory
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Yes that is a result of the optimization, not an input. The two parameters that will influence it most are mana regen from shadow priest/innervated/mana tide and dps uptime.
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06/12/08, 4:42 PM
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#770
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Von Kaiser
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Ever since 14.0, whenever I edited an item, upon returning to the main interface, I'd get an error doing pretty much anything. ie. trying to select a new item or even shutting the app down.
I was in contact with Astrylian as he tried to debug the problem but he couldn't find a solution.
However, today I made sure to update my machine with the newest .net update from windows updates (it's a 'non-essential update so make sure to look in there) and it has fixed all my problems! Sorry to bug with that error Astrylian, I know it must have kept you up at nights lol.
Maybe add a comment in your main post concerning updating .net?
Thanks again for a wonderful tool!!
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06/12/08, 5:22 PM
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#771
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Bald Bull
Human Paladin
Darksorrow (EU)
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I'll try to get adjustable BL and drums, I'm just not sure how exactly to handle it. For drums I have to distinguish between self-cast and others as one self triggers global cooldown. Also have to figure out how to enforce the packing restrictions. For self cooldowns it's easy since activations have to be separated by cooldowns, here they can be one after another so it's a bit more tricky.
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You could add a "number of drums" field, with a "own drums" checkbox, from an interface point of view...
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06/14/08, 6:14 AM
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#772
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Glass Joe
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I just want to start out by saying thank you for such an amazing utility. My one complaint is that Executioner has yet to be included in the prot warrior version.
Edit:
Just saw that the EnchantCache needed to be edited to include other enchants, and noticed Executioner is included but without the proc. Just need to do a bit of editing. Keep up the great work.
Last edited by Misko : 06/14/08 at 6:23 AM.
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06/14/08, 2:56 PM
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#773
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Piston Honda
Night Elf Druid
Azjol-Nerub
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Originally Posted by Kavan
I'll try to get adjustable BL and drums, I'm just not sure how exactly to handle it. For drums I have to distinguish between self-cast and others as one self triggers global cooldown. Also have to figure out how to enforce the packing restrictions. For self cooldowns it's easy since activations have to be separated by cooldowns, here they can be one after another so it's a bit more tricky.
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Is it possible to just double/triple/etc. the duration of the self cast drums? That would fit the self-cast model, but I'm not sure how that affects things if all drums are "external".
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06/16/08, 9:37 AM
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#775
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Bald Bull
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Originally Posted by nathanbp
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I got a fix in for next release.
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