Originally Posted by kbranch
Sorry if I missed it somewhere, but what's the difference between limited and unlimited threat? I'd assume limited is with all your rage coming from auto swing where unlimited assumes unlimited rage from incoming damage, but I wasn't entirely sure.
It also looked like the TPS numbers were significantly higher than I generally see in raids (although the limited number comes fairly close to what I'd expect with unlimited rage). Still useful for comparisons, of course, but I'd be interested in knowing more about how the threat calculation works. Am I doing something wrong, or is it using some ideal conditions that you just won't see in an actual raid?
Edit: Forgot to mention I was using the Bear module.
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I am the one doing the main work on the bear threat model.
The only difference between limited threat and unlimited is Maul. Both assume a Mangle/Lacerate/Lacerate/Lacerate cycle.
As far as the numbers go, the big discrepancy is that it currently doesn't take into account block for bosses. I may be using some of the code from ProtWarrior to handle this.
Dodge and parry are both set to 5.6% which may have to be adjusted as well.
A minor difference will also be your exact cycle and latency (you will probably be throwing out FFF, popping potions, etc in a real situation).
If you have any comments or reference material for modeling block, it would be much appreciated.