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Old 05/13/08, 2:21 PM   #586
Bashui
Von Kaiser
 
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Tauren Druid
 
Thunderhorn
Originally Posted by kbranch View Post
Sorry if I missed it somewhere, but what's the difference between limited and unlimited threat? I'd assume limited is with all your rage coming from auto swing where unlimited assumes unlimited rage from incoming damage, but I wasn't entirely sure.

It also looked like the TPS numbers were significantly higher than I generally see in raids (although the limited number comes fairly close to what I'd expect with unlimited rage). Still useful for comparisons, of course, but I'd be interested in knowing more about how the threat calculation works. Am I doing something wrong, or is it using some ideal conditions that you just won't see in an actual raid?

Edit: Forgot to mention I was using the Bear module.
I am the one doing the main work on the bear threat model.

The only difference between limited threat and unlimited is Maul. Both assume a Mangle/Lacerate/Lacerate/Lacerate cycle.

As far as the numbers go, the big discrepancy is that it currently doesn't take into account block for bosses. I may be using some of the code from ProtWarrior to handle this.

Dodge and parry are both set to 5.6% which may have to be adjusted as well.

A minor difference will also be your exact cycle and latency (you will probably be throwing out FFF, popping potions, etc in a real situation).

If you have any comments or reference material for modeling block, it would be much appreciated.

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Old 05/13/08, 2:32 PM   #587
ezweb
Glass Joe
 
Orc Warrior
 
Kel'Thuzad
In ProtWarr, I'm using data from http://elitistjerks.com/f31/t18771-p...ior_guide/p59/

For lvl 73 bosses.
Parry is between 14% and 15.25%, currently I'm setting it to 14.25%.
Dodge is much smaller, I'm currently using 6.5%.
Miss is 9% for bosses.
I haven't modeled boss block at all, not sure if all boss mobs block or only certain ones, I know some trash mobs block for ~50 damage.

ProtWarr assumes zero lag, and assumes you don't have to keep up any buffs/debuffs. I might fix that for b15, but won't get it done for b14.1. Also I'm not calculating Rage Per Second (RPS) which will effect your in game threat.

If you guys have more accurate data, please let us know.

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Old 05/13/08, 3:40 PM   #588
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
Does the Rawr.mage module handle group buffs applying to the Water Elemental? (WoA, ToW, Imp Sanc Aura, Ferocious Inspiration, VT, Heroism, Drums, Inspiring Presence)?

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Old 05/13/08, 3:45 PM   #589
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Papajan View Post
Does the Rawr.mage module handle group buffs applying to the Water Elemental? (WoA, ToW, Imp Sanc Aura, Ferocious Inspiration, VT, Heroism, Drums, Inspiring Presence)?
It does for WoA, ToW, Heroism, IP, WC, CoE, Misery. It assumes infinite mana for elemental.

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Old 05/13/08, 3:46 PM   #590
gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Rawr.mage

I'm toying around with sequence reconstruction and noticing two odd things. First of all, I disabled flame caps and destruction pots, enabled SMP and sequence reconstruction. Then added all the buffs I would have in a normal fight (improved everything, except totem of wrath). Using 400mp5 for the spriest (300 from the spriest, 100 from chain potting?)

This gave interestig results. It only used mana gems (serpent coil braid) on the last CD stacking.
Then went and enabled destruction pots... It used destruction pots on the first CD, at 0:00, then skipped the one from 2:00 and went straight for the 5:something one.

Disabled SMP. Without that, first CD is at 1:40, then at 5:something...

I don't know much about the internals of rawr, but that's definitely wrong. All of the solutions are...

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Old 05/13/08, 3:48 PM   #591
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Sequence reconstruction does not handle timing dependencies between mana consumables and cooldowns at the moment. One would think that popping a few warnings would do the trick... Next time I'll just keep it disabled.

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Old 05/13/08, 5:07 PM   #592
gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Yeah, but... there are no mana consumables involved? With flame caps, switching [The Skull of Gul'dan] instead of [Serpent-Coil Braid], I get the same problem. It skips the 2m cooldowns. Turning SMP on crashed it, though :-)

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Old 05/13/08, 5:19 PM   #593
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
How do you use [Serpent-Coil Braid] without using a mana consumable?

Rawr!

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Old 05/13/08, 5:24 PM   #594
gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Originally Posted by Astrylian View Post
How do you use [Serpent-Coil Braid] without using a mana consumable?
Originally Posted by gcbirzan
there are no mana consumables involved? With flame caps, switching [The Skull of Gul'dan] instead of [Serpent-Coil Braid], I get the same problem.
I don't... I tried without it, and it still doesn't do anything on the 2 minute mark.

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Old 05/13/08, 6:02 PM   #595
Carlos
Piston Honda
 
Night Elf Druid
 
Eredar (EU)
Astrylian could you give a overview, which Modules are in development. At least the ones you know off.

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Old 05/13/08, 6:10 PM   #596
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Originally Posted by Carlos View Post
Astrylian could you give a overview, which Modules are in development. At least the ones you know off.
Rawr - Home

Additionally, there may be a DPSWarr model coming, I'll update when I know more.

Rawr!

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Old 05/13/08, 7:10 PM   #597
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by gcbirzan View Post
I don't... I tried without it, and it still doesn't do anything on the 2 minute mark.
Send me the xml file where this happens. I already fixed one problem where SMP overrestricted cooldown use, but it looks like you're saying this happens without SMP?

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Old 05/13/08, 8:03 PM   #598
gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
Meh. One other thing, something which annoyed me a lot on rawr b13. You have to shift-tab to get to the EU/US selection... When I saw you changed the order in b14 I was quite happy... until I noticed the tab order is the same. Is that an intended feature? (Wouldn't really seem to me, but, eh) And if so, can it at least remember the last used one?

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Old 05/13/08, 8:38 PM   #599
ojoj
Glass Joe
 
Blood Elf Paladin
 
Burning Blade (EU)
Does rawr take into account the 2% crit chance to FoL for healadins from the pvp gloves? (vengeful etc)

The tooltip for spell crit doesn't show it but maybe it's just there...

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Old 05/14/08, 2:22 AM   #600
Thylos
Glass Joe
 
Tauren Druid
 
Scarshield Legion (EU)
Resto Druid

Is there any chance to get a feature for Resto druids?
just like as healdins?

I would love to see that feature since I have used Rawr since version b3 for my feral gear...
and im glad to see support for other classes and speccs too....

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