This seems a sensible way to do it, but doubts start to form in my mind that my way would be 100dps less than the way Rawr is trying to tell me to do it.
I think those cycles are overestimated. Have you tried checking what you get with SMP? The normal solver is good enough for making item comparisons, I've rarely seen it make an error of more than 1%, most usually it's in the 0.1% range. But for actual planning of how to do things in game I strongly recommend enabling SMP and checking what result it gives you. Doing that you will also see how much of an error the faster base solver is making if you mouse over the * next to dps.
With my current gear, I turn on most buffs, no flame caps, no totem of wrath, no moonkin aura, replace my neck with the MH trash one, my OH with the badges fire one and look at the item budget values. If I modify any of the above, spell haste is just barely better than spell damage (10vs11.7), but with that setup, rawr says it's almost twice as better as spell damage. Boggle?
Is there a way I can configure my RAWR healdin module to better value things in a way that would make more sense in a 5v5 Arena. For one, it would have to ignore consumables, and as far as what I could tweak, I guess I could turn off down-ranking, and shorten the fight length to a couple of minutes... Any ideas on what settings I could change?
Pretty sure I am missing something obvious here, but I was trying to model the dps impact of an innervate last night using Rawr. I entered in one innervate, and nothing changed. Same dps, same recommended spell rotations (which involved rotations). On a hunch, I tried the same thing with mana tide, and had the same problem.
Is it possible the situation you modeled simply didn't have you getting low enough on mana that the innervate mattered? Unless this was an AB-spamming arcane build, I could easily see an innervate making no difference. Try increasing the fight length or decreasing the shadow priest MP5, or give us some more details. It certainly could be a bug, but you need to rule other factors out first
It is an AB spamming arc build, and the spell sequence was showing more mana efficient spell rotations being used. Presumably getting 10k more mana would shift that balance to more AB spam. As such, it looks to me like the innervate simply wasn't registering. I kept looking for a "recalc" option...