Yeah, I broke the tooltip on critability for bears... Doesn't really matter, you're uncrittable with just talents now, so ignore it.
Thanks again for the work on 2.0
It's probably not on your list of priorities, but if the PVP armor value remains the same, then I can see a lot of druids wearing mostly PVP gear for the next month. That's probably going to save us a point or two in SotF.
While that idea has been brought up several times, SotF is still 2% stats per point; there's nothing else that you could spend that point or two on to increase mitigation or survival, so it'd just be a threat boost, which isn't necessary.
Everything I load seems to be from www.wowhead.com (armor values seem like the old values and when I choose "Open in Wowhead" it goes to www.wowhead.com). Is there any way to get the program to use the newer values from wotlk.wowhead.com (besides editing every item by hand) or do I just need to wait for the armory to update itself?
Was testing this out earlier, and noticed that in the Protection tree for Paladins, it shows 0/5 for Combat Expertise, yet if you go to put more than 2 points into the talent, it errors:
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. if you click Quit, the application will close immediately.
Index was outside the bounds of the array.
I can PM you the details if needed.
00:59 -!- ChanServ changed the topic of #elitistjerks to: Elitist Jerks | HAPPY BIRTHDAY PROMDATES!!! qtpie | Rules: http://elitistjerks.com/chat.php
[2] [Ardente]: I get to put on a donkey show in dalaran every day now!
Was testing this out earlier, and noticed that in the Protection tree for Paladins, it shows 0/5 for Combat Expertise, yet if you go to put more than 2 points into the talent, it errors:
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. if you click Quit, the application will close immediately.
Index was outside the bounds of the array.
I can PM you the details if needed.
This was an error with Blizzard talent WotLK calculator. Rawr downloads all the Talents from Blizzards talent calculator to get its data. So Combat Expertise was a 5 point talent for a while but is now a 3 point talent, but they didn't update the talent calculator properly. So it still thinks it is a 5 point talent, but only has the description for 3 of the ranks, and it throws an error when it tries to find the description for the 4th rank.
I fixed it before, probably got undone when Talents were updated to the latest version. Checked in a new fix.
Rawr 2.0.1, some items are now broken (missing the proc effect) eg. Sextant of Unstable Current, Band of the Eternal Sage.
Btw. is there anyway to use wotlk.wowhead to add items?
EDIT: on the upside the socket bonuses seem to work and the optimizer is consistent with gem selection.
EDIT 2: Hellfire-Encased Pendant is listed incorrectly, it was changed to 42 spellpower instead of 51 fire damage.
I'm confused now, the armor is updated to the lower values ... however my total armor (when I built/equipped from scratch - haven't touched armory), is 37k+, which simply cannot be right. Adding up my armor values manually yields 19k'ish from items.
I'm confused now, the armor is updated to the lower values ... however my total armor (when I built/equipped from scratch - haven't touched armory), is 37k+, which simply cannot be right. Adding up my armor values manually yields 19k'ish from items.
Also defense is being valued quite highly still.
Have you reloaded your character? I found that my equipped items didn't actually update their stats until I did that, even though the ones in the item cache had changed.
Also, unrelated, but I noticed crushing blows still in the Combat Table report for bears. I assume that's just cosmetic like the crittable warning.
In Rawr.Mage 2.0.1 it appears that Hit is not being calculated correcty for Frost or Arcane specs.
For Fire with EP is seems to be correctly stacking +Hit to 14% on gear and accounting for 3% from EP to hit 17%.
For Frost with EP it is stacking +Hit to 17% on gear and not accounting for the 3% from EP.
For Arcane with Arcane Focus (3%) again it is stacking 17% +Hit from gear and not taking the 3% into account.
I had thought it was compensating for missing the 3% Hit in Arcane while only taking EP ... but when I try an Arcane/Frost Hybrid and take 3/3 Arcane Focus as well as 3/3 Elemental Precision ... it still stacks 17% +Hit from my gear only.
Rawr 2.0.1 appears to have removed armor penetration rating from items completely. I noticed Hard Khorium Battleplate and Band of Ruinous Delight were ranking rather low, and when I edited the items I noticed the Armor Penetration Rating was set at 0 for both. I input the actual values and the dps rating returned to where it was pre-2.0.1, but I started looking around and every item I checked was missing Armor Pen Rating. The items I looked at were the afforementioned, Signet of Primal Wrath, Angelista's Revenge, and Gloves of the Immortal Dusk. I'm not certain if it was erased accross the board as these are the only items I checked.
Zurm'll mark PhysicalHit and PhysicalCrit as relevant, to fix that. ArmorPen got broke due to the armor returning arpen rating in an unexpected format. And you're right, I forgot to lower the armor multiplier for Bear when they nerfed it. All of these should be fixed in 2.0.2.
In Rawr.Bear, Defense Rating is rated much higher than I expected. Is there some error with it?
I don't think so. Because of the way diminishing returns works, having defense + miss on an item is pretty good, and results in a greater return as you stack more and more dodge. When you get to 51% dodge unbuffed defense is actually better than dodge (without factoring in the diminishing returns on miss).
I'll do some comparisons at home and see whether defense is being calculated right, but off the top of my head it looks basically correct.
Theres seems to be a problem with the hit rating tooltip:
When you set your buffs and play around with Misery, Heroic Presence and Hit Food then all of a sudden the tooltip for hit rating is not updating itself to the shown % (which is the right value).
Kalbear is correct; due to half of the value of def rating being (virtually) unaffected by diminishing returns, def rating does commonly beat dodge rating, and even at very high dodge levels, beat agility.
In Rawr.Mage 2.0.1 it appears that Hit is not being calculated correcty for Frost or Arcane specs.
For Fire with EP is seems to be correctly stacking +Hit to 14% on gear and accounting for 3% from EP to hit 17%.
For Frost with EP it is stacking +Hit to 17% on gear and not accounting for the 3% from EP.
For Arcane with Arcane Focus (3%) again it is stacking 17% +Hit from gear and not taking the 3% into account.
I had thought it was compensating for missing the 3% Hit in Arcane while only taking EP ... but when I try an Arcane/Frost Hybrid and take 3/3 Arcane Focus as well as 3/3 Elemental Precision ... it still stacks 17% +Hit from my gear only.
Any thoughts?
Can you confirm this by hit rating in spell tooltips in spell info? My guess is that those items get selected because of their other stats. When you say that it stacks hit does it do that just with items or does it actually select hit gems?
Theres seems to be a problem with the hit rating tooltip:
When you set your buffs and play around with Misery, Heroic Presence and Hit Food then all of a sudden the tooltip for hit rating is not updating itself to the shown % (which is the right value).
Hit rating tooltip is only showing hit rating from items/buffs that are expressed as hit rating. Misery and Heroic Presence are treated as Hit % and are not included in the tooltip, but they count towards the general hit rate.