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10/16/08, 8:21 AM
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#1176
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Don Flamenco
Blood Elf Paladin
Argent Dawn (EU)
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Downloaded 2.0.2 but still some items are not showing up correctly (Darkmoon Card Crusade for example).
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10/16/08, 12:20 PM
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#1177
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Rawr
Night Elf Druid
Stormrage
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Blizz changed the wording on alot of items, which breaks our armory parsing of them. We need to know exactly what items aren't getting the stats you expect. I'll take a look at Darkmoon Card: Crusade. What else is there that doesn't look right?
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Rawr!
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10/16/08, 12:41 PM
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#1178
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Glass Joe
Undead Priest
Steamwheedle Cartel
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Originally Posted by Kavan
Can you confirm this by hit rating in spell tooltips in spell info? My guess is that those items get selected because of their other stats. When you say that it stacks hit does it do that just with items or does it actually select hit gems?
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OK, working with 2.0.2 I had the same results.
When in Arcane or Frost builds it still builds my gear up to 17% without taking EP or AF into concideration. As you pointed out Kaven, it does NOT gem into Hit which leads me to believe that the gear that I have that stacks well with those builds is just heavy on hit.
However, I do have one bone to pick with the gear selection it made.
If I am at 17% on the tooltip with Gear + Misery and no Arcane Focus Hit being applied, why would it choose to have me equip [Wand of Prismatic Focus] instead of [Carved Witch Doctor's Stick]? I will play some more, perhaps it is rating Stamina higher than I want for some reason.
Last edited by Jariel : 10/16/08 at 1:30 PM.
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10/16/08, 1:09 PM
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#1179
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Rawr
Night Elf Druid
Stormrage
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As a reminder, if you have a question about why it's rating any item/gem/enchant/etc over another, we will almost always need to see your character file. Attach it here, e-mail it to us, post it on our codeplex.com/Rawr site, host it somewhere, etc.
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Rawr!
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10/16/08, 1:49 PM
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#1180
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Glass Joe
Human Mage
Thunderhorn (EU)
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Originally Posted by Kavan
I don't know what is cause this difference. If you post the xml files where this happens I can take a look.
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Hm, seems i can't reproduce it. Must have been a buff i missed.
But i noticed something else:
When i load my character from armory and only choose totem of wrath for spell crit, then it boost my dps a little.
But when i choose molten armor (same 3% crit) then nothing happens.
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10/16/08, 2:43 PM
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#1181
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Rawr
Night Elf Druid
Stormrage
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You probably have Automatic Armor checked in the options. It automatically uses the ideal armor for the situation.
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Rawr!
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10/16/08, 4:32 PM
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#1182
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Piston Honda
Blood Elf Paladin
The Sha'tar (EU)
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Issues I've found with Rawr.hunter:
* no option for Windfury haste.
* no option for Swift Retribution/Imp Moonkin haste.
* doesn't seem to apply raid buffs to pets.
Edit: And I guess pets aren't really implemented yet?
Last edited by sjogren : 10/16/08 at 4:49 PM.
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10/16/08, 5:06 PM
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#1183
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Bald Bull
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A question about Living Root of the Wildheart: is there any way to average the equip ability so that it can be compared reasonably to [Badge of Tenacity]? I've been doing this manually in the itemcache.xml file, basically taking the average uptime (38%), using that to determine the overall armor upgrade, and then dividing by the armor multiplier so that it turns out correct. That's a bit kludgy though.
At the same time, I don't want to add the temporary buff as 'on' all the time either. And temporary buffs aren't recognized by the optimizer as good to have, so the optimizer completely ignores it as a potential item.
I know why this is coming up as a problem - all gear that has armor on it gets multiplied, so you can't make it a permanent add of the average value since it'll be multiplied along with everything else.
Any suggestions?
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10/16/08, 5:17 PM
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#1184
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Rawr
Night Elf Druid
Stormrage
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4070 armor when it's up. *.38 makes it 1547 constant. To account for the multiplier of bear form and thick hide, 1547/4.7 = 329 without thick hide, 329/1.1 = 299 with thick hide.
So if you've got thick hide, put 299 in the armor value for it in the item editor, to see its average effect. Now remember that it comes and goes in bursts, not constant, so if you're within 4070 of the armor cap, it's not going to be accurate. And it's going to be useless (or at least alot less useful) when you have Inspiration or Ancestral Fortitude up.
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Rawr!
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10/16/08, 5:47 PM
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#1185
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Bald Bull
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That's what I did before. It's a bit kludgy, especially since it has to be added every single time a new version comes out. It's also unfortunate that you can't have it for both bear and cat; there's no way that I can find that says 'on bear, it does this; on cat, it does that'. Having modular abilities that are tied to a specific spec/class/optimizer might be nice for future use.
I think that I'm going to have to content myself with knowing that it's a good trinket and knowing that Rawr is going to miss it a lot, just like the [Idol of Terror].
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10/16/08, 7:54 PM
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#1186
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Glass Joe
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regarding the darkmoon card, make sure the bonus is set to spell power and not spell damage. I had the same problem but doing that switch around fixed it for me.
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10/17/08, 4:14 AM
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#1187
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Don Flamenco
Blood Elf Paladin
Argent Dawn (EU)
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Originally Posted by Astrylian
Blizz changed the wording on alot of items, which breaks our armory parsing of them. We need to know exactly what items aren't getting the stats you expect. I'll take a look at Darkmoon Card: Crusade. What else is there that doesn't look right?
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Blackened Naaru Sliver is not showing up in the trinket list.
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10/17/08, 9:35 AM
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#1188
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Glass Joe
Draenei Shaman
Aszune (EU)
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I just downloaded 2.0.2 and took it for a spin. I have set up the buffs, set the fight duration to 180secs - even tryed to set the bonus spirit% to 1k to eliminate any mana-issues. Now looking at my gear I see some strange gemming here and there. Take for instance: Im useing the t6 shoulders now and a nice upgrate would be the Amice of the convoker ofcourse - Rawr to my sureprise thinks I should gem it with 6SP 2mps in the red and a 10 int in the yellow... this pattern I see in more cases - what gives?
This is my rawr xml
Did I miss some buffs or whats up with that?
Last edited by Darcan : 10/17/08 at 9:50 AM.
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10/17/08, 4:42 PM
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#1189
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Bald Bull
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Originally Posted by Darcan
I just downloaded 2.0.2 and took it for a spin. I have set up the buffs, set the fight duration to 180secs - even tryed to set the bonus spirit% to 1k to eliminate any mana-issues. Now looking at my gear I see some strange gemming here and there. Take for instance: Im useing the t6 shoulders now and a nice upgrate would be the Amice of the convoker ofcourse - Rawr to my sureprise thinks I should gem it with 6SP 2mps in the red and a 10 int in the yellow... this pattern I see in more cases - what gives?
This is my rawr xml
Did I miss some buffs or whats up with that?
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What exactly do you mean by rawr is suggesting to gem 6sp 2mps? Are you just seeing it higher in the list on the right? On the list of gems I see Glowing and Royal give you the same dps increase (because you're not mana limited), Glowing having a slightly higher score due to survivability. The only time Rawr will suggest something to you is if you use the optimizer and in this xml I don't see anything selected as available for optimization.
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10/17/08, 6:04 PM
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#1190
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Glass Joe
Draenei Shaman
Aszune (EU)
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Ok "suggest" I guess was a bad phrasing on my part. But when I choose the shoulder slot, and sort by DPS I would think the item at the top of the list would be the item with gems that improves my DPS the most. With that in mind im just surprised to see the Amice with a Brilliant in the yellow socket and a Royal in the red socket at the top. Since this - to me atleast - looks like choices for a setup that's mana starved, I was just wondering if I missed something in the setup. I would have expected to see a Reckless or so in the sockets.
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10/17/08, 6:19 PM
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#1191
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Bald Bull
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The list on the right is limited by what gemming combinations you have in the item cache. If something is higher on the list all it means is that swapping to that item will give you higher dps under assumption that you don't make any other changes. My guess is that that brilliant/royal combo shows high because of meta gem requirements. If you want to find which gem combination is the best then I would strongly advise you use the optimizer.
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10/18/08, 10:29 AM
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#1192
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Inconceivable.
Korshay
Tauren Druid
No WoW Account
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@Astrylian, Kavan and the other Rawr devs: Have you considered webifying Rawr?
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10/18/08, 1:05 PM
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#1193
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Piston Honda
Night Elf Priest
Trollbane (EU)
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Webifying being what? A maxdps clone?
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10/18/08, 2:51 PM
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#1194
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Rawr
Night Elf Druid
Stormrage
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We've considered porting it to Silverlight. It has quite alot of potential problems, though, and is quite alot of work. It's not high on our priority list.
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Rawr!
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10/20/08, 7:12 AM
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#1195
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Glass Joe
Draenei Shaman
Silvermoon (EU)
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"Rawr - A theorycrafting tool for ... Trees, RestoShams, DPSWarrs..."
Are you an active DPSWarr / RestoSham / Tree / Elemental theorycrafter that also happens to be an experienced C# dev? Help us turn Rawr into "A theorycrafting tool for everyone!"!
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Are those 3 specs already being worked on, and you simply forgot to update all parts of your signature ?
Also, how much actual programming knowledge is needed ? Is starting the work on one of these modules something someone without any prior programming knowledge (but an interest in theorycrafting) can do ?
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10/20/08, 10:15 AM
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#1196
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The Ultimate in /facepalm Technology
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Originally Posted by Yadee
Are those 3 specs already being worked on, and you simply forgot to update all parts of your signature ?
Also, how much actual programming knowledge is needed ? Is starting the work on one of these modules something someone without any prior programming knowledge (but an interest in theorycrafting) can do ?
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Those specs have been made, but they haven't been updated to the newer versions...so you can find the model in the program, but it just wont be up-to-date. (I think)
Also, while it probably depends on your level of dedication, it's not something I would recommend for someone without any programming knowledge. It requires some basic understanding of inheritance, references, and programatical mathematics.
Just as a heads up, the Death Knight DPS model is almost complete. You can probably expect it in the next major release.
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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10/21/08, 12:02 PM
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#1197
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Glass Joe
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Needs a delete button for a bad post. 
Last edited by Hateires : 10/21/08 at 12:08 PM.
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386 days played as of 2/25/08
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10/22/08, 12:42 PM
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#1198
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Von Kaiser
Night Elf Druid
Silver Hand
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Originally Posted by Darcan
Ok "suggest" I guess was a bad phrasing on my part. But when I choose the shoulder slot, and sort by DPS I would think the item at the top of the list would be the item with gems that improves my DPS the most. With that in mind im just surprised to see the Amice with a Brilliant in the yellow socket and a Royal in the red socket at the top. Since this - to me atleast - looks like choices for a setup that's mana starved, I was just wondering if I missed something in the setup. I would have expected to see a Reckless or so in the sockets.
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You can also use the re-gemming tool Tools > Set Default Gem... to add new gems sets and to delete old ones. NOTE: Running this takes a LONG time. Or at least it does if you set up 3 gem sets and have it delete all others.
On "mana starved or not" look on the stats page. Scroll down and you'll see various rotations, the dps of each and oom time. If you are planning for a 25 raid just click a buff in every category since almost everything is raid wide. If you see a OOM time something is wrong
Last edited by Kaug : 10/22/08 at 12:54 PM.
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10/22/08, 12:54 PM
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#1199
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Rawr
Night Elf Druid
Stormrage
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Originally Posted by Radoznali
1 question-how different would be making modules for class instead of just one tree?are the differences between trees so big?
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Are you kidding?
Where they're similar, they're one model (mages, rogues, warlocks, etc.). Where they're not, they're not (paladins, druids, priests, etc.)
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Rawr!
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10/22/08, 12:57 PM
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#1200
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The Ultimate in /facepalm Technology
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Well the models are usually for dps, healing, or tanking. The math behind them is different, as well as the comparisons, so we make different modules. The Death Knight DPS module covers all three trees, but they are (in the context of the module) all for DPS.
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Formally Xyrm/Zurm, the Ret Pally. Now playing my rogue, Zyrm, more casually with RL friends.
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