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Old 10/23/08, 11:26 AM   #1201
Caryna
I'm Awesome
 
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Draenei Death Knight
 
Turalyon (EU)
The Tankadin module seems to be missing stamina from a talent. Either Combat Expertise or Sacred Duty are missing, but it's hard to tell just by looking at the numbers, since both add 6% stamina.

Example: load Heartfang, Turalyon, EU into Rawr and at the moment it will tell you Health 11817.

Check armory: The World of Warcraft Armory and you'll see the correct value of 12617 (same as in-game display).

Edit: it also doesn't recognize my Potency (+str) enchant on the sword for some reason.

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Old 10/23/08, 12:43 PM   #1202
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
So it is not the talents, they are working correctly. At least part of the difference is coming from your mining passive ability. But there is something else wrong, I'll look into it more.

Okay, looking at armory for some reason it shows your base stamina (the white stamina without gear) as 216, which is much higher then ~120 it should be. With talents it is 80 higher, which is exactly how much health you are off. I am not sure what is increasing it like that, maybe some buff that armory isn't showing?

Last edited by Endoscient : 10/23/08 at 1:02 PM.

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Old 10/24/08, 6:27 AM   #1203
Hythloday
Von Kaiser
 
Human Paladin
 
Ghostlands (EU)
Yep, rawr doesn't have potency in it. Add this to the EnchantCache.xml:

  <Enchant>
    <Id>2668</Id>
    <Name>Potency</Name>
    <Slot>OneHand</Slot>
    <Stats>
      <Strength>20</Strength>
    </Stats>
  </Enchant>

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Old 10/24/08, 7:24 AM   #1204
Caryna
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Draenei Death Knight
 
Turalyon (EU)
Originally Posted by Endoscient View Post
Okay, looking at armory for some reason it shows your base stamina (the white stamina without gear) as 216, which is much higher then ~120 it should be. With talents it is 80 higher, which is exactly how much health you are off. I am not sure what is increasing it like that, maybe some buff that armory isn't showing?
No, no buffs or anything. And there is definitely something fishy going on. Since my last post I have gemmed my legs, adding a total of 20 stamina. The armory, as well as in-game display, reflects this change as an extra 12847-12617 = 230 health, while Rawr only sees a 12037-11817 = 220 health increase. Rawr lost 10 health somewhere.

The armor value displayed in Rawr is also different from the armory/in-game. Maybe a feature of being female dwarf

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Old 10/24/08, 9:11 AM   #1205
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Chart: Custom > Item Budget

Why does this have such a weird way of showing whats best and not just stat weightings? Would be more of a help
e.g. Retadin
Str: 7.41
AP: 6.17
What shoud those values tell me?
I know that 1str = 2.3AP (2.5 with kings), but 7.41 : 6.17?

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Old 10/24/08, 9:23 AM   #1206
Valerys
Don Flamenco
 
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Blood Elf Paladin
 
Argent Dawn (EU)
I believe those numbers are dps addition, so 1 more point of strength would give you 7.41 more dps with your current gear and talents.

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Old 10/24/08, 12:42 PM   #1207
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Right, except it's in terms of item budgeting. In terms of item budgeting, 2ap = 1str. ie, you can have an item with 10str, or one with 20ap. That chart basically tells you the value of each stat 'in general', adjusting for the fact that some stats cost more or less itemization points to put on an item.

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Old 10/25/08, 3:55 AM   #1208
Alinth
Glass Joe
 
Troll Mage
 
Proudmoore
Issue sorted

Last edited by Alinth : 10/25/08 at 4:04 AM. Reason: Issue sorted

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Old 10/26/08, 5:58 PM   #1209
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
Originally Posted by Caryna View Post
No, no buffs or anything. And there is definitely something fishy going on. Since my last post I have gemmed my legs, adding a total of 20 stamina. The armory, as well as in-game display, reflects this change as an extra 12847-12617 = 230 health, while Rawr only sees a 12037-11817 = 220 health increase. Rawr lost 10 health somewhere.

The armor value displayed in Rawr is also different from the armory/in-game. Maybe a feature of being female dwarf
So I just loaded you into armory again to look more into. Now the results are really close. I am going to chalk it up to Armory being weird with the new patch, with you having 80 more base stamina then than you do now. It is only off by 130, and I didn't change any code since I last check and it was wildly off.

100 of that is because the mining passive ability is not implemented yet. The other 30 is because of stamina being off by 3, I'll try to find the problem of that.

edit
I think I found why Rawr is now short by 3 stam, the base stamina on Armory is now showing up as 138. I have the dwarves base stam is 120, with Combat Expertise (6%) and Sacred Duty (6%), that pushes it up to 135. But it seems like it is actually 123, from looking at Armories of Dwarf Pallies without any stam talents. I'll go back and make sure all of my base stats are correct.

Besides that everything is almost spot on, within just rounding errors. I'll try to mimic the way Blizzard rounds, but not sure how much success I will have with that.

Last edited by Endoscient : 10/26/08 at 6:56 PM.

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Old 10/26/08, 7:45 PM   #1210
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Astrylian View Post
Right, except it's in terms of item budgeting. In terms of item budgeting, 2ap = 1str. ie, you can have an item with 10str, or one with 20ap. That chart basically tells you the value of each stat 'in general', adjusting for the fact that some stats cost more or less itemization points to put on an item.
So it would help me build the perfect item, but it does not help me judging on an item in any way

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Old 10/26/08, 9:40 PM   #1211
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Originally Posted by Starfox View Post
So it would help me build the perfect item, but it does not help me judging on an item in any way
It shouldn't. The other charts are for judging the value of items (such as Gear > Chest).

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Old 10/27/08, 3:35 PM   #1212
SeanDamnit
Piston Honda
 
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Draenei Paladin
 
Ner'zhul
I'm using the Tankadin model to plan out my pre-raid gear at 80. My tankadin will probably be level 70 all of a week before wrath, so I'm not concerned with BC items, enchants, etc. I cleared out those items and loaded in all tanking related items and enchants I could find.

The problem I'm having is that the enchants that I manually typed in don't work. They appear in the selction box, show the right stats, but Rawr won't actually select them. I made sure all my tags were closed and put in properly, so it can't be that. Any advice?

--EDIT-- I just realized that I have the ID field wrong when entering these in manually. I thought it was the item ID up in the wowhead URLs. I guess it's the ID seen under the "Effect" section of the formula - ( for example, 1951 on this page Enchant Cloak - Titanweave - Spell - World of Warcraft). It works when I put the correct ID in.

Last edited by SeanDamnit : 10/27/08 at 3:44 PM.

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Old 10/27/08, 4:42 PM   #1213
Carlos
Piston Honda
 
Night Elf Druid
 
Eredar (EU)
Is there anything for current Feral DPS that could be used as of 3.0.2?

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Old 10/27/08, 4:47 PM   #1214
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Toskk's javascript calculator is currently the best I know of. We still plan to have Rawr.Cat ready for level 80 in Rawr 2.1, which will be released prior to WotLK.

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Old 10/28/08, 5:46 AM   #1215
Munorion
Piston Honda
 
Night Elf Druid
 
Silvermoon (EU)
There seems to be a bug in the moonkin model; the Thunderheart belt doesn't count towards t6 set bonuses - it doesn't activate the two piece or the four piece bonus.

Edit:
Actually, it seems that I plugged in the resto belt instead of the balance belt, which explains that it doesn't activate the set bonus - so nevermind this post.

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Old 10/28/08, 7:03 AM   #1216
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
Rawr 2.0.3 crashes when using the Mass Gemming feature to delete all other variations:

System.NullReferenceException: Object reference not set to an instance of an object.
at Rawr.Character.IsEquipped(Item itemToBeChecked)
at Rawr.FormMassGemReplacement.OKButton_Click(Object sender, EventArgs e)

Edit: happens both when no character is loaded and when one is loaded.

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Old 10/28/08, 1:38 PM   #1217
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
We found the MassGemReplacement bug, and it'll be fixed in 2.1. Or if you're a dev and can build c# projects, it's fixed in our source control already.

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Old 10/28/08, 6:24 PM   #1218
sthompson
Glass Joe
 
Orc Death Knight
 
Stormreaver
Do you have any use for a C# developer on this project? I'd like to contribute if at all possible, but all classes I play are currently spoken for. I could lend a hand wherever necessary though if you'd be willing to entertain the idea =)

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Old 10/28/08, 6:31 PM   #1219
SeanDamnit
Piston Honda
 
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Draenei Paladin
 
Ner'zhul
Should the models be accurate at level 80, or is this just meant to update things at level 70? I'm using the Tankadin model and defense appears to be inaccurate, showing that I'm at 485 def at level 80 in level 80 tanking blues.

Also, the Chance to be Crit tool tip doesn't appear to be working correctly. It says "CRITTABLE! Short by <nyi> defense rating, or <nyi> resilliance to be uncrittable"

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Old 10/28/08, 7:07 PM   #1220
Maje
Don Flamenco
 
Gnome Mage
 
Naxxramas (EU)
Just checked the latest version from SVN it's still seems to be broken, when a character is loaded it doesn't crash but doesn't delete any "wrong" gemmings. When a character isn't loaded it still crashes with the same message.

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Old 10/28/08, 7:32 PM   #1221
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Sthompson, absolutely. IM me, cnervig@hotmail.com on MSN, Astro tSD on AIM.

Seandamnit, the current release is for level 70. The next release will be for level 80. The tooltip on chance to be crit is indeed not done yet. <nyi> means Not Yet Implemented.

Maje, thanks for trying it, I'll look into it further.

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Old 10/28/08, 8:26 PM   #1222
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
Originally Posted by SeanDamnit View Post
Should the models be accurate at level 80, or is this just meant to update things at level 70? I'm using the Tankadin model and defense appears to be inaccurate, showing that I'm at 485 def at level 80 in level 80 tanking blues.

Also, the Chance to be Crit tool tip doesn't appear to be working correctly. It says "CRITTABLE! Short by <nyi> defense rating, or <nyi> resilliance to be uncrittable"

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It is sort accurate for 80. Most of it should work, but it hasn't really been test. Good point with the defense display, currently it just adds 350 to your defense from gear, so you can just add 50 to it and it should be the right number. I forgot about the defense thing not work, when I was originally updating it I didn't have the level 80 coefficients so I left it as nyi (not yet implemented) and totally forgot about it. The next build that gets released level 80 will be assumed for all characters.

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Old 10/29/08, 10:27 AM   #1223
baldeagle
Von Kaiser
 
Tauren Druid
 
Burning Legion
I am confused why Rawr Hunter version is showing two distinct differences in upgrades for my toon. I am hit capped, BM build. It shows Belt of The Silent Path as a huge upgrade over the Belt of the Black Eagle, where the DPS Spreadsheet has always shown the opposite. Same thing with neck piece. Rawr says Sin'dorei Pendant of Triumph is better than Shattered Sun Pendant of Triumph, where spreadsheet shows the opposite. Any ideas on why?

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Old 10/30/08, 7:51 AM   #1224
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
Version 2.0.3 doesn´t get the hunter talents right yet. Focused Aim doesn´t include 3% hit (but Surefooted does), which might explain why it overvalues that belt with hit rating on it.
Also Scatter Shot, Readiness, T.N.T. and Surefooted need to have their position in the tree fixed and a lot of other talents in general need to be updated. Basically the talent tree is still stuck in an older beta build version mostly invalidating any conclusions it draws.

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Old 10/30/08, 12:24 PM   #1225
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Right, that's my fault... Ebo asked me to regen the talent trees before releasing 2.0.3, and I forgot.

Will be fixed in the next version.

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