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Old 06/24/08, 9:46 AM   #811
Carlos
Piston Honda
 
Night Elf Druid
 
Eredar (EU)
Well, will have a look at the machanics right now because I lost 23 Hit rating after swapping out S3 Head and Chest to use T4 Shoulder and Chest and T6 Head and Hands for 2T4 and 2T6 in the Damage Equipment. I hope that -5 Energy cost for mangle makes up the loss of hit rating. I am not through BT yet (3/9) so we start with Teron as the next boss. So I will soon have the possiblity to get to the DPS Test encounter and play with the equipment. I even can include the heroic presence in the test.

I have an additional Feral in nearly all raids to try the mangle bot stuff.

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Old 06/24/08, 10:15 AM   #812
Bashui
Von Kaiser
 
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Tauren Druid
 
Thunderhorn
Originally Posted by Mijae View Post
Missing a mangle after a rip means one less tick with debuff applied.
This one was not accounted for last time I looked at the code, but would be fairly simple to model (and I do something similar on the bear threat model, though simplified). All you would need to do is reduce the damage of rip by:
miss/(6*1.3)
which means for 5% miss rip would be reduced by .6% over time in a straight tank and spank.

Last edited by Bashui : 06/24/08 at 12:25 PM. Reason: i am quote challenged

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Old 06/24/08, 11:17 AM   #813
Eyegore
Von Kaiser
 
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Tauren Warrior
 
Korgath
About rogues vs. druids and hit rating.

A significant reason hit rating works out to be so powerful for rogues, specifically combat rogues, is due to the fact that they have many powerful chance on hit procs. Combat potency, sword spec, and windfury all scale with hit (and to some extent with haste, but windfury/sword spec scale better with hit as it the proc also needs to land or you gain no benefit). Also weapon enchants (mongoose), this is not a flat % but it will be some adjusted % chance based on weapon speed that is then checked in a second roll that your attack needs to land first to trigger.

I am not a expert on feral druids, but as far as I know none of those chance on hit procs apply (windfury or proc based weapon enchants don't work for druids do they?). Even if its just not having combat potency and sword spec thats a pretty significant buff to the value of +hit for rogues that does not apply to druids.

This clear things up any? (and please forgive me if I got anything wrong)

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Old 06/24/08, 11:22 AM   #814
Bashui
Von Kaiser
 
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Tauren Druid
 
Thunderhorn
We get procs just just about everything except weapon enchants. One of our most powerful procs is an estimated 4% chance on hit.

My own personal theory for why hit isn't as big a deal for us is that our DPS is energy limited, and a miss on our bread and butter attack only causes us to lose 20% of the energy of the attack. If we were cooldown limited, hit rating would be a lot more important.

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Old 06/24/08, 11:36 AM   #815
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
You would need to do similar with missing a Rip. This would most likely be easiest to implement as an increase to average cycle time. That would be at least one GCD for those cycles. However, depending on current energy you might end up with either unmangled rip ticks or waiting an energy tick (or 2) to restart the cycle. My guess is that it's better to have unmangled ticks rather than waiting for energy.

For example, at 70 energy and previous Rip ends. Missing Rip puts you now at 40 energy. Do you wait 2 ticks for 80 energy to restart cycle or Rip again immediately? If you do Rip again right away, an energy tick will come before you can powershift putting you at 30 energy. You now have to wait another tick to Mangle. So, it's either 4 seconds longer on cycle or 1 GCD longer and 1 unmangled tick. However, if you started over 75 energy it's only the GCD loss (with 2t6).

Most models I've seen only count an energy loss.

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Old 06/24/08, 11:58 AM   #816
Carlos
Piston Honda
 
Night Elf Druid
 
Eredar (EU)
Originally Posted by Mijae View Post
You would need to do similar with missing a Rip. This would most likely be easiest to implement as an increase to average cycle time. That would be at least one GCD for those cycles. However, depending on current energy you might end up with either unmangled rip ticks or waiting an energy tick (or 2) to restart the cycle. My guess is that it's better to have unmangled ticks rather than waiting for energy.

For example, at 70 energy and previous Rip ends. Missing Rip puts you now at 40 energy. Do you wait 2 ticks for 80 energy to restart cycle or Rip again immediately? If you do Rip again right away, an energy tick will come before you can powershift putting you at 30 energy. You now have to wait another tick to Mangle. So, it's either 4 seconds longer on cycle or 1 GCD longer and 1 unmangled tick. However, if you started over 75 energy it's only the GCD loss (with 2t6).

Most models I've seen only count an energy loss.
Well, I don't see the rotation to be that much longer, because you end up often to wait for energy in the standard rotation.

I know that Emmeralds List's accounted for the misses and Toskk did incorporated this in his math for the calculator after discussion on Emmeralds Forum. See the Topic below:
Toskk, do you read these forums?

I think Astrylian followed Toskks calculation and that should therefore already account for misses. Astylian, please confirm.

Edit: The only thing nobody came up with is the non-standard situation, when you have to break the rotation due to encounter mechanics. The questions here would be.
At which point is it best to break a rotation? (this depends on things like Boss abilities e.g. Naj'entus Bubble...)
a. Fully loaded 5CP?
b. After landing Rip and Mangle?

Can something like this be modelled?
Have I missed some guidance on this in the Feral Megathread?

Last edited by Carlos : 06/24/08 at 12:03 PM.

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Old 06/24/08, 12:01 PM   #817
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Indeed, Rawr.Cat is modeled after Toskk's.

If we can figure out hard numbers for these things, I don't mind updating them in Rawr.Cat. However, I'm not really looking to just go tinkering around in there, what with WotLK looming, and tons of stuff needing to be rewritten anyway. I'm hoping Toskk and I (and perhaps others, dunno) can build a really accurate cat model for WotLK, together.

Rawr!

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Old 06/24/08, 12:07 PM   #818
Carlos
Piston Honda
 
Night Elf Druid
 
Eredar (EU)
I just wanted to make it very clear that everybody knows that the math should be the same between Toskk's calc and Rawr.Cat. With WotLK on the horizont with currently looking like major re-work with all we see from alpha leaks.
I did actually do an edit.

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Old 06/24/08, 12:16 PM   #819
Rouncer
Deeper Shade of Blue
 
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Orc Shaman
 
Mal'Ganis
Is anyone working on a Rawr:Enhancement Shaman model?

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Old 06/24/08, 12:21 PM   #820
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Not currently. Would love if someone took that up, though.

Rawr!

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Old 06/24/08, 12:23 PM   #821
Bashui
Von Kaiser
 
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Tauren Druid
 
Thunderhorn
Originally Posted by Carlos View Post
Naj'entus Bubble...
Heh, before I got 2t6 i would actually use rake during the shield if I was going to bleed energy since it was a cheap way to get CPs.

Last edited by Bashui : 06/24/08 at 12:24 PM. Reason: bad quote

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Old 06/24/08, 12:27 PM   #822
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
Originally Posted by Carlos View Post
Well, I don't see the rotation to be that much longer, because you end up often to wait for energy in the standard rotation.

I know that Emmeralds List's accounted for the misses and Toskk did incorporated this in his math for the calculator after discussion on Emmeralds Forum. See the Topic below:
Toskk, do you read these forums?

I think Astrylian followed Toskks calculation and that should therefore already account for misses. Astylian, please confirm.

Edit: The only thing nobody came up with is the non-standard situation, when you have to break the rotation due to encounter mechanics. The questions here would be.
At which point is it best to break a rotation? (this depends on things like Boss abilities e.g. Naj'entus Bubble...)
a. Fully loaded 5CP?
b. After landing Rip and Mangle?

Can something like this be modelled?
Have I missed some guidance on this in the Feral Megathread?
In that thread I only see discussing misses in respect to combo point generation. The model clearly does not model misses to Rip since a 12 second cycle is not possible without being both hit/expertise capped (and I can get a 12s cycle in Rawr). It does not model unmangled Rip ticks either.

I'm not suggesting redoing current models at this point in time. Models are only theoretical maximum estimates for a perfect player and should not be taken as law. I'm only stating that there is a value to hit rating that is not currently captured and people using these types of tools should know this. However, even though I rarely get to DPS in raid I'm personally very interested in finding out what that value is.

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Old 06/25/08, 5:19 AM   #823
Carlos
Piston Honda
 
Night Elf Druid
 
Eredar (EU)
Originally Posted by Mijae View Post
In that thread I only see discussing misses in respect to combo point generation. The model clearly does not model misses to Rip since a 12 second cycle is not possible without being both hit/expertise capped (and I can get a 12s cycle in Rawr). It does not model unmangled Rip ticks either.

I'm not suggesting redoing current models at this point in time. Models are only theoretical maximum estimates for a perfect player and should not be taken as law. I'm only stating that there is a value to hit rating that is not currently captured and people using these types of tools should know this. However, even though I rarely get to DPS in raid I'm personally very interested in finding out what that value is.
Ok, going back to the basis of Rawr, which Toskk's Calculator and the development together with Emmerald you might want to look at this post. Toskk, do you read these forums?

This looks like at least all misses during the cycle are accounted for as you already stated. Going back to the rotation in a perfect world you would lose 1 Second and 30 Energy in case of a missed rip. This would let you drop to 10 Energy after the second Rip to and let you powershift if you are using the current macro's. So basically you lose 1 Second of perfect rotation.

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Old 06/25/08, 6:33 AM   #824
angi
Von Kaiser
 
Night Elf Druid
 
Kil'Jaeden (EU)
Looking in the source code of the cat module, i can see an assumption that a powershift gives 17 energy.
The maximum possible energy gain from a powershift is 20 energy, based on my experience because of furor lag. Isn`t it more reasonable to assume 10 energy per shift as a result of that, or is my observation wrong and furor lag is lower than the energy tick rate?

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Old 06/25/08, 8:32 AM   #825
badMonkey
Von Kaiser
 
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Night Elf Rogue
 
Tirion (EU)
Hey guys, just a quick question: What's the status of Rawr.rogue? Will it ever be released? Thanks in advance.

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