Originally Posted by Mijae
You would need to do similar with missing a Rip. This would most likely be easiest to implement as an increase to average cycle time. That would be at least one GCD for those cycles. However, depending on current energy you might end up with either unmangled rip ticks or waiting an energy tick (or 2) to restart the cycle. My guess is that it's better to have unmangled ticks rather than waiting for energy.
For example, at 70 energy and previous Rip ends. Missing Rip puts you now at 40 energy. Do you wait 2 ticks for 80 energy to restart cycle or Rip again immediately? If you do Rip again right away, an energy tick will come before you can powershift putting you at 30 energy. You now have to wait another tick to Mangle. So, it's either 4 seconds longer on cycle or 1 GCD longer and 1 unmangled tick. However, if you started over 75 energy it's only the GCD loss (with 2t6).
Most models I've seen only count an energy loss.
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Well, I don't see the rotation to be that much longer, because you end up often to wait for energy in the standard rotation.
I know that Emmeralds List's accounted for the misses and Toskk did incorporated this in his math for the calculator after discussion on Emmeralds Forum. See the Topic below:
Toskk, do you read these forums?
I think Astrylian followed Toskks calculation and that should therefore already account for misses. Astylian, please confirm.
Edit: The only thing nobody came up with is the non-standard situation, when you have to break the rotation due to encounter mechanics. The questions here would be.
At which point is it best to break a rotation? (this depends on things like Boss abilities e.g. Naj'entus Bubble...)
a. Fully loaded 5CP?
b. After landing Rip and Mangle?
Can something like this be modelled?
Have I missed some guidance on this in the Feral Megathread?