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Old 12/28/08, 4:08 PM   #1576
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Yeah, trinkets with procs/uses require special handling to get just right; we tried to at least get a baseline, averaged out, value of all trinkets first, since there so many for WotLK. Let me know which ones you see that are valued way off, and I'll take a look at those first. Thanks!

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Old 12/28/08, 11:23 PM   #1577
Ugljesa
Von Kaiser
 
Night Elf Druid
 
Nordrassil (EU)
Cool, mostly interested on Greatness card tbh (STR one isn't even in there, but as I'm getting the Agility one anyway for tanking, gonna probably use it for DPS as well if what I heard about it is right [that the proc averages out at another 90 <stat>).

Incisor fragment, but that's pretty easy to do as it's a Use:

Bandit's Insignia, not sure how to model it, but as there was an option for the Scryer neck, I'm guessing it's about the same thing though probably a pain in the arse to figure out the proc chance and what not.

Can only see those 3 for now. Also, there's some enchants for head and shoulders from WG using Stone Keeper's Shards, might want to include them as options for freshly dinged peeps. The shoulder one is actually pretty ok if you're slacking with SoH rep (guilty as charged), 40 AP is quite close to the honored enchant of 30 AP/10 crit (at least by relative stat values for my gearset)

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Old 12/29/08, 2:03 AM   #1578
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
This is about ProtWarr (right?), its not my model but I think I know the answers anyway.

About Miss chance, the extra chance is from the 5% base chance to be missed. I think it is a little less then 5% more because it is guessing on how much it is effected by DR (which it is, but the exact formula is not known).

The difference in 0.6% in dodge/parry/block chance is because you are fighting a boss level mob, with a weapon skill that is 415. Which negates 15 defense, or 0.6% of what it provides.

For Shield Block value, it might be averaging the effectiveness of Critical Block into that number and always counting Glyph of Blocking.


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Old 12/29/08, 2:19 AM   #1579
Gofa
Piston Honda
 
Draenei Priest
 
Aman'Thul (EU)
Hi, I wanted to report a small issue I have with Rawr. I would really like to check whether Skull of Guldan is still a viable trinket for me today but I can't find it anymore in your latest Rawr version.



edit: Thanks, found it.

Last edited by Gofa : 12/29/08 at 3:03 AM.

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Old 12/29/08, 2:42 AM   #1580
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
You have BC items filtered out. Turn them back on (top right of the chart).

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Old 12/30/08, 5:21 AM   #1581
Mijae
Don Flamenco
 
Tauren Druid
 
Tichondrius
It looks like the bear model is still using a 9% hit cap and does not have Heroic Presence available as a buff option.


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Old 12/31/08, 12:00 AM   #1582
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
Are there any plans to include support for the alchemist benefit of mixology and the belt buckles anytime soon? Or should I just slap those extra differences on something like the guild tabbard item to augment for them?

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Old 12/31/08, 3:49 AM   #1583
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Those are both working internally, and will be included in the next release.

EDIT: I think we have all profession bonuses modeled now, except for the Eng glove enchant (still deciding whether to just average it out, or force each model to support another cooldown stat) and the tailoring cloak enchant procs. Hope to get both of those done too for the next release, but no promises yet.

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Old 12/31/08, 6:03 AM   #1584
Xequecal
Piston Honda
 
Dwarf Paladin
 
Khadgar
Originally Posted by Astrylian View Post
Stats will commonly be *slightly* off due to rounding, making basic stats like sta/str/ag/etc off by ~0-3, health off by maybe 50 or so. Beyond that, we want to know about it. As far as I know, the base stats for ProtWarr were fixed in 2.1.4. I know that ProtWarr's Threat calculations are pretty poor (it uses just a static rotation that isn't reasonable anymore) but Mitigation/Survival should be right. If you don't report any problems, we can't fix them.
The stats that Rawr gives for my Prot Paladin are quite odd. On my character sheet and on armory, my stats are listed as 22.49% dodge, 18.65% parry, 13.83% block. If I load this profile into Rawr, it shows that I have 19.55% dodge, 18.05% parry, and 52.39% block. Also, my armor value is 400 lower than it is ingame, 24465 vs. 24865.

This is really quite odd. The Parry value is exactly correct, 18.65% on the character sheet ingame is 18.05% (-0.6%) against a level 83 mob. But the dodge value is way off. 22.49% on the character sheet would be 21.89% against a level 83 mob, but Rawr shows 19.55%. The block value is also way off, 13.83% plus Holy Shield would be 43.83%, but Rawr shows 52.39%.

The best explanation I can come up with for these discrepancies is that Rawr isn't giving me dodge from Agility at all. I have 134 Agility, which is 2.57% dodge before diminishing returns. Adding this 2.57% to the shown value of 19.55% gives 22.12%, which could feasibly come down to 21.89% after diminishing returns are calculated. It would also somewhat explain the small armor difference.

I'm completely at a loss to explain why Rawr shows a block% of ~8.5% higher than what it should be, though.

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Old 12/31/08, 4:50 PM   #1585
SeanDamnit
Piston Honda
 
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Draenei Paladin
 
Ner'zhul
Originally Posted by Xequecal View Post
The stats that Rawr gives for my Prot Paladin are quite odd. On my character sheet and on armory, my stats are listed as 22.49% dodge, 18.65% parry, 13.83% block. If I load this profile into Rawr, it shows that I have 19.55% dodge, 18.05% parry, and 52.39% block. Also, my armor value is 400 lower than it is ingame, 24465 vs. 24865.

This is really quite odd. The Parry value is exactly correct, 18.65% on the character sheet ingame is 18.05% (-0.6%) against a level 83 mob. But the dodge value is way off. 22.49% on the character sheet would be 21.89% against a level 83 mob, but Rawr shows 19.55%. The block value is also way off, 13.83% plus Holy Shield would be 43.83%, but Rawr shows 52.39%.

The best explanation I can come up with for these discrepancies is that Rawr isn't giving me dodge from Agility at all. I have 134 Agility, which is 2.57% dodge before diminishing returns. Adding this 2.57% to the shown value of 19.55% gives 22.12%, which could feasibly come down to 21.89% after diminishing returns are calculated. It would also somewhat explain the small armor difference.

I'm completely at a loss to explain why Rawr shows a block% of ~8.5% higher than what it should be, though.
I can't help you with the dodge issue, but it was mentioned earlier that Rawr is doubling your block rating, and it's a known issue.

Card carrying member of the Inapropriately in Love with Hilary Duff Society.

"Yeah, well, if we could all get what we want I would be eating dinner out of Hilary Duff's skull right now" - Salabesh

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Old 12/31/08, 9:16 PM   #1586
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
Originally Posted by Xequecal View Post
The stats that Rawr gives for my Prot Paladin are quite odd. On my character sheet and on armory, my stats are listed as 22.49% dodge, 18.65% parry, 13.83% block. If I load this profile into Rawr, it shows that I have 19.55% dodge, 18.05% parry, and 52.39% block. Also, my armor value is 400 lower than it is ingame, 24465 vs. 24865.

This is really quite odd. The Parry value is exactly correct, 18.65% on the character sheet ingame is 18.05% (-0.6%) against a level 83 mob. But the dodge value is way off. 22.49% on the character sheet would be 21.89% against a level 83 mob, but Rawr shows 19.55%. The block value is also way off, 13.83% plus Holy Shield would be 43.83%, but Rawr shows 52.39%.

The best explanation I can come up with for these discrepancies is that Rawr isn't giving me dodge from Agility at all. I have 134 Agility, which is 2.57% dodge before diminishing returns. Adding this 2.57% to the shown value of 19.55% gives 22.12%, which could feasibly come down to 21.89% after diminishing returns are calculated. It would also somewhat explain the small armor difference.

I'm completely at a loss to explain why Rawr shows a block% of ~8.5% higher than what it should be, though.
The Block chance is wrong because Block Rating is bugged and is currently giving a large amount more then it should. This is fixed internally.

When I tested it last, I was getting accurate results for everything. Please post the character file (the XML one) that is giving you the errors, and note if you are testing with gear that is different then your Armory. I am currently on my Mac laptop, and won't be able to fully test it out until Monday.


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Old 01/01/09, 3:22 AM   #1587
Xequecal
Piston Honda
 
Dwarf Paladin
 
Khadgar
Originally Posted by Endoscient View Post
The Block chance is wrong because Block Rating is bugged and is currently giving a large amount more then it should. This is fixed internally.

When I tested it last, I was getting accurate results for everything. Please post the character file (the XML one) that is giving you the errors, and note if you are testing with gear that is different then your Armory. I am currently on my Mac laptop, and won't be able to fully test it out until Monday.
Tarmaniel

It's identical to my current Armory. All I did was have Rawr load from armory and then saved it.

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Old 01/02/09, 3:50 PM   #1588
hypetech
Don Flamenco
 
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Draenei Mage
 
Elune
I'm having a strange issue with the optimizer. When I tell it to optimize, it insists on change the red 16 agi gem in my shoulders, to a blue 24 stam gem, which drops my meta. I also have enforce metagem requirements checked. Here's a link to my XML file.

RapidShare: Easy Filehosting

Edit: Thank you. I must have unchecked the other gems while testing something

Last edited by hypetech : 01/02/09 at 4:57 PM.


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Old 01/02/09, 3:58 PM   #1589
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
You don't have the 16agi gem marked as available. In fact, the only gem you have marked available is the 24stam one, so it has to use that in every socket.

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Old 01/04/09, 10:39 PM   #1590
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Rawr v2.1.5 Released

Download - Rawr - Release: Rawr 2.1.5

Recent Changes:
v2.1.5:
Items now show their item level in their tooltips.
Armor and Bonus Armor are now handled separately.
Performance and crash fixes to the Optimizer.
Added mousewheel support for the charts.
Added buffs for Mixology.
Added support for Blacksmithing sockets (reload character from armory, or load character from 2.1.4 and remove extra gem from items).
Added a context menu item to quickly evaluate the upgrade value of the clicked item.
Added support for updating the entire item cache from Wowhead.
Added parsing for Greatness cards.
Rawr.Bear: Now includes correct calcultions for armor in patch 3.0.8. Fix for damage reduction calculations for different level targets. Added support for Mongoose. Fixed calculations for Idol of Terror. Added support for soft-capping Survivability.
Rawr.Cat: Fix for damage reduction calculations for different level targets. Added support for Mongoose, Berserking, Trauma, and Mangle from another feral. Fixed calculations for Idol of Terror.
Rawr.HolyPriest: Added Arcane Torrent for blood elves. Support for more set bonuses.
Rawr.Mage: Added custom graphs for stats scaling. Supports extra crit rate from encounter effects (ie, Loatheb). Fix for new cycles ignoring flame caps. Support for reconjuring mana gems.
Rawr.ProtWarr: Adjusted miss rate from 9% to 8%, and dodge rate from 6.5% to 6.4%.
Rawr.ShadowPriest Added Arcane Torrent for blood elves. Fixed display issue with Misery/Faerie Fire hit. Support for more trinket effects. Support for more set bonuses.
Rawr.Tankadin: Fix for block rating conversion.
Rawr.DPSDK: Fixes for a few calculations. Fixes for item relevancy to show DK set items, not paladin ones.
Rawr.RestoSham: Updated a variety of calculations. Not fully updated yet, but included in this release of Rawr so that you can see how we're progressing. We still advise using Rawr.RestoSham in conjunction with other theorycrafting tools.

Rawr!

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Old 01/05/09, 2:18 AM   #1591
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
The Flask of the Frost Wyrm mixology buff is registering as 37 health rather than 37 spell power which is what it should be.

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Old 01/05/09, 2:41 AM   #1592
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Oops, wonder how I screwed that up. I'll get that fixed. I'll post a new BuffCache.XML to fix that soon.

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Old 01/05/09, 2:48 AM   #1593
Petersen
Von Kaiser
 
Human Death Knight
 
Twisting Nether
Originally Posted by Astrylian View Post
I can't seem to rebuild the item cache from an empty item cache anymore, is this working as intended? Or perhaps am I not clever enough to see how to do it?

I tend to like to have as few duplicates as possible, and rather than manually go through and delete all duplicates I generally delete the item cache and used "Reload all WotLK items from WoWhead", but this option is no longer available, and the "Update item cache..." does not seem to function with an empty one.

¬The Original PalaTank, William Erik Petersen The Unbreakable
Tanking with a Paladin since before it was cool.

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Old 01/05/09, 3:41 AM   #1594
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
No, there's no way to do that anymore (that relied on a static built-in list of items which was outdated). I suggest you use the default itemcache, and use Tools>Set Default Gems...

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Old 01/05/09, 6:31 AM   #1595
Sadirin
Von Kaiser
 
Night Elf Druid
 
Die Silberne Hand (EU)
Thank you for the much needed 3.08-Update. Just for your information: the armor cloaks and armor weapons of the burning crusade still have "base armor" which is multiplied by RAWR and not "bonus armor" which should be static armor. Braxxis Staff of Slumber and the Gilded Thorium Cloak are listed as #1 in their sections. ;-)

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Old 01/05/09, 7:30 AM   #1596
angi
Von Kaiser
 
Night Elf Druid
 
Kil'Jaeden (EU)
Is someone working on a dps warrior module?
I would love to see something like the recent posted dps sim in the warrior forum in rawr.

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Old 01/05/09, 7:54 AM   #1597
muhglor
Glass Joe
 
Tauren Druid
 
Destromath (EU)
BC items > LK items ?

Hi, v2.1.5 show me that all old Fealtank items, like Cloak and Rings are better than the new.
I think this items only atop of the list, because of their armor which is not split in Base- and Bonusarmor.

Last edited by muhglor : 01/08/09 at 8:52 PM.

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Old 01/05/09, 11:25 AM   #1598
Ugljesa
Von Kaiser
 
Night Elf Druid
 
Nordrassil (EU)
Ok, this is probably an utter noob question, but when I soft-cap Survival points, what exactly am I soft-capping it to? I have to confess I don't know exactly how Survival points are calculated and while I trust Rawr, I'd prefer to at least have a mild idea of how I'm using it, as I imagine this soft cap will need some increasing done with harder content and such.

edit:
Another thing for the kitty DPS module. I noticed the Darkmoon Card: Greatness was done, but there's a mistake. The DM card proc depends on which is the highest stat (out of STR/AGI/SPI/INT), not the static stat on the card. For kitty, there are currently two cards, one that gives 180 AGI and another that gives 180 STR. The second is pretty much impossible, as Agility is so much more plentiful on items (my own case is 1185 Agility vs 321 Strength without the card, buffs won't change which is higher) so it would actually be a 90 Agility, 90 Strength card

Last edited by Ugljesa : 01/05/09 at 11:33 AM.

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Old 01/05/09, 11:43 AM   #1599
charriu
Piston Honda
 
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Tauren Druid
 
Gorgonnash (EU)
Originally Posted by Ugljesa View Post
Another thing for the kitty DPS module. I noticed the Darkmoon Card: Greatness was done, but there's a mistake. The DM card proc depends on which is the highest stat (out of STR/AGI/SPI/INT), not the static stat on the card. For kitty, there are currently two cards, one that gives 180 AGI and another that gives 180 STR. The second is pretty much impossible, as Agility is so much more plentiful on items (my own case is 1185 Agility vs 321 Strength without the card, buffs won't change which is higher) so it would actually be a 90 Agility, 90 Strength card
Well, the solution to this problem is really simple. Just duplicate one of the cards and set agility and strength to 90.

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Old 01/05/09, 12:02 PM   #1600
Ugljesa
Von Kaiser
 
Night Elf Druid
 
Nordrassil (EU)
Originally Posted by charriu View Post
Well, the solution to this problem is really simple. Just duplicate one of the cards and set agility and strength to 90.
Aye I know, not like I need it anyway as I got the Agility card for tanking and I sure as hell ain't gonna collect another deck for the Strength version (is it even possible? could say quest done), was just saying

Another thing for the Bear module, we can sort items by Mitigation/Survival/Threat/Overall. Would it be possible to simply remove the Overall option and make it possible to select multiple options out of miti/surv/threat. That way if we want Overall, we just click all 3 and they're added, but we can also sort items by Mitigation+Survival or any other combination. Just thought of it while looking at the main hand choices, Journey's End is showing as the second best staff, largely in part (and surpassing other, imo superior, staves because of it) of it's huge threat bonus.

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