That's already available too: Relative Stat Values chart. Note that just like Toskk's, those aren't 'weights' that it's calculating based on, those are the results of the calculations, and those relative stat values are not used in other calculations anywhere.
Curse of Shadow and Curse of Elements are still both listed, since last patch they were just Curse of Elements.
Rawr lists both of them in it's debuff tab. Not sure if this is intentional, but just the same there it is.
I often seen very weird setups for gems 'clogging' up the gear listing each time i get a new version. I also hate how JC gems appear all over place, often multiple time in once piece of gear when they are unique-equip. It is annoying to have to clear out all the junk to see likely upgrades. I have several alts, who are hybrids, with multiple sets of gear each and clearing out and making optimal gemed gear is often a pain each time a new release comes out. Especially when bad geming or dual\tri JC gems can make an item look great or sub-par.
A cool new feature would be to add an auto gem\regem option. It would
1. clear out all duplicate on all pages.
2. Allow for the blocking of gems. Specifically JC only Gems and unique-equip gems.
3. Create new duplicates of all gear with preset geming options or maybe just the X best gem setups for each based on a quick optimization routine. As a moonkin i often want to see pure s.dam vs s.dam\haste
Another cool 'new' feature, which might be harder to do without a lot of effort, would be to allow filtering of gear based on source. On my alts, i know they won't be visiting sunwell, but i'd like to gear then as best i can for where they can go. If i could filter the gear listings with things like T5 instances, badge gear, crafted, profession requirements, heroics etc
Carlos: Thick Hide is assumed. Dropping Thick Hide is almost never a smart idea. However, to account for that 'almost', talents will be customizable in Rawr 2.0.
Kaug: These features are planned for Rawr 2.0.
In the interim. Is there some way to safely move my 'gear cache' from one version to the next? I don't mind clearing out duplicates\making my preferred gem selections once but doing it with each upgrade is @#$#@$. Can i just copy the ItemCache.xml from version to version, and\or are there other files i'd need\should to move as well?
hmm that might be another feature to include. A button to load the item cache etc for old version of rawr.
Just copying the ItemCache.xml over will work fine (though you won't get the new items added to the default itemcache in that version, of course. Nothing stopping you from adding any new items you want, though, either way.)
Is there an option to add iFF to the spell rotation? I know it is 0 dps and have read it is usually 3-5% loss dps but i would like have the ability to see what effect it actually has at various gear levels and if some spell rotation would be less effected than others (seems like a heavy dot rotation would be less affected but probably still lower dps overall)
One more suggested feature. Allow us (my main is a moonkin, btw) to pick spell rotation(s). I would like this so i can run the optimizer for different fights, ie a MF+SF for low movement\interrupt fights and a dot heavy+wrath for high movement\lots of interrupts fights.
I'm noticing a drastic slowdown in running Rawr lately with the Optimizer. I note it mainly in Tree but I get it in general too. Has the >NET updated or something else potentially slowing it down? When I click optimize it locks my computer up solid for 20-30 seconds. I've run Rawr in the past with the same settings without issue.
Do I need to trim out a lot of deadwood in the available gear I have selected? It also likes to hang for several minutes at 97% complete. This is in the tree model with most karazhan healing gear and thoroughness only a few tickmarks from the far left.
Definitely only include available gear that actually has a chance of being useful, the more available items you have, the slower and more inaccurate it gets. Additionally, the Tree model in particular is extremely slow. That's on our list of things to improve in a later version.
Beyond that, no, nothing's changed. But those things could definitely be what you're experiencing.
If you're not seeing a value of haste, it's probably because you're going OOM with the current fight parameters. Make sure you have everything fully filled out (items, enchants, buffs), and adjust the fight options to the correct duration that you want to compare for, probably downrank some, and then look.
The problem with haste for healers seems to be that RAWR assumes you chain-cast through the fight where in actual gameplay healing has a rhytm with bursts and breaks, so you actually spend more time getting mana through mp5 than spending mana on heals. Would it be possible to add a time spent casting option in addition to fight lenght? So if you set the fight lenght to 10 min it gives you mana regen for that period but only simulates casting spells for a set period of time. This could make haste values for healers more realistic.
- Significantly improved the performance and accuracy of the Optimizer
- Added support for importing a character from a Character Profiler saved data file
- Added Sapphiron enchants to the default EnchantCache
- Added support for loading characters from the CN Armory
- Fixed a few crashing bugs in the Optimizer
- Fixed a potential crash when running Rawr under Mono on OSX
- - Adjusted the Parry cap to 13.75% reflect latest testing
- - Improvements to Sequence Reconstruction
- - Added support for Serpent-Coil Braid
- - Added breakdown of total damage by spells including damage done, % total damage and number of hits
- - Fixed a few crashing bugs
- - Added support for more talents
- - Added support for HT in rotations
- - Added Cloth and Leather as relevant item types
- - Added support for Bangle and Blue Dragon
- - Updated the calculations for PPM enchants (like Mongoose)
- - Adjusted the Parry cap to 13.75% reflect latest testing