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Old 09/03/08, 3:24 AM   #1081
Pye
Von Kaiser
 
Pye's Avatar
 
Undead Mage
 
Draenor (EU)
+10 spellhaste gems?

edit; sorry, I must have overlooked some stuff.

Last edited by Pye : 09/03/08 at 3:34 AM. Reason: Useless post / stupid question

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Old 09/04/08, 8:16 AM   #1082
sjogren
Piston Honda
 
Blood Elf Paladin
 
The Sha'tar (EU)
I played around a bit with Rawr.Hunter yesterday. For the most part it seemed to give sensible results that matched my expectations and what I've seen in Cheeky's spreadsheet. Except for haste. I'm using a 3:2 rotation with the badge crossbow, and according to my calculations (and Cheeky's spreadsheet agrees), haste rating is a very good stat for me. Rawr.Hunter, however, seems to give it just about zero value? It thought my Cloak of Fiends was comparable to Cloak of Malice.

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Old 09/04/08, 8:44 AM   #1083
angayelle
Piston Honda
 
Human Mage
 
Nordrassil (EU)
i am using rawr heavily since 1.14 release and as rawr improve i still miss a way to have a visual render of the ficght like vontre's magegraf. Is it something that'll available at some point ?

Secondly i have looked for an explanation on how to use the custom spell mix part of rawr because even if rawr give me results quite accurate with the results i have ingame i'd like to tune as close as possible with my playstyle.

Thanks.

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Old 09/04/08, 4:20 PM   #1084
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
I might do something like a visual render of the sequence reconstruction if there is a lot of interest.

For custom spell mix you upen the mix editor and select the cycles to use and assign a weight with each. For example setting something like Fireball with weight of 1 and Frostbolt with weight of 2 would simulate casting Fireball 33% of time and Frostbolt 67%. After you have the mix specified you should check either the checkbox to use the spell mix in addition to all already used ones or check the box to only use the custom mix.

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Old 09/05/08, 7:46 AM   #1085
Searix
Piston Honda
 
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Human Mage
 
Stormreaver
Few bugs/quirks with Rawr.Mage

-AP Pom Pyro spec does not assume you will Presence of Mind Pyroblast at the end of AP, which can make up for a huge chunk of dps.
-In tandem, the above spec should be considered when choosing talent specs in the window, as it does quite a lot more than 40/18/3: Talent Calculator - World of Warcraft
-Shifting Naaru Sliver doesn't appear to be in there
-During AP, Scorch shouldn't have been cast (it should have been cast before-hand, if there's not enough time to cast a fireball at the end of AP the spell should be POM Pyro and Fire blast)
-When enforcing Meta Restrictions, it defaults to healing gems to meet the req.

Last edited by Searix : 09/05/08 at 8:09 AM.

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Old 09/05/08, 1:59 PM   #1086
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Searix View Post
Few bugs/quirks with Rawr.Mage

-AP Pom Pyro spec does not assume you will Presence of Mind Pyroblast at the end of AP, which can make up for a huge chunk of dps.
-In tandem, the above spec should be considered when choosing talent specs in the window, as it does quite a lot more than 40/18/3: Talent Calculator - World of Warcraft
-Shifting Naaru Sliver doesn't appear to be in there
-During AP, Scorch shouldn't have been cast (it should have been cast before-hand, if there's not enough time to cast a fireball at the end of AP the spell should be POM Pyro and Fire blast)
-When enforcing Meta Restrictions, it defaults to healing gems to meet the req.
Some of these quirks that would be very trivial to fix in a simulation type of application are a bit trickier to handle here. For example to properly handle POM applications this would add another cooldown and each cooldown adds enormously to the complexity of solving the problem of optimizing total damage. I might add handling for these at some time, but for now they'll remain quirks.

You can add Shifting Naaru Sliver in item editor by its id number.

The problem you have with meta restrictions sounds like a bug. Can you post your character for us to investigate or can you explain more in detail what happens?

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Old 09/05/08, 2:18 PM   #1087
Promethius
Von Kaiser
 
Tauren Druid
 
Bonechewer
-The minor error of lacerate dot dps/tps being added into the mangle, 3x swipe rotation in CalculationsBear.cs still exists.
-Parry doesn't seem to change when changing target level.
-Should non-maul yellow attacks use the two roll combat table system instead of a one roll combat table?

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Old 09/05/08, 5:33 PM   #1088
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by angayelle View Post
i am using rawr heavily since 1.14 release and as rawr improve i still miss a way to have a visual render of the ficght like vontre's magegraf. Is it something that'll available at some point ?
Good news, visualization of sequence reconstruction will be available in b16.1.

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Old 09/08/08, 3:45 AM   #1089
RareBeast
Von Kaiser
 
Tauren Druid
 
Jubei'Thos
I was wondering if there has been any thought to putting out an interim version with the new talents for when the patch is released, but before the expansion?

I was thinking particularly for the bear module. SotF is changing to 6% crit reduction, so we will not need to look at resilience at all, and greatly less emphasis on defense. It would be nice to be able to put together a set which ignores these stats.

There are heaps of other changes of course, but even to just tell Rawr to ignore Def & Resil would be nice. Bears are going to be over powered with the talent patch

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Old 09/08/08, 4:23 AM   #1090
Exewut
Soda Popinski
 
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Orc Warrior
 
Al'Akir (EU)
Am I mistaken or did the prot paladin build not change at all? I am still getting messages that I am not crit immune (with 500+ defence) and my tps isn't really all that accurate to what wws parses would suggest.
I've tried to look for some information about how the threat is calculated and what assumptions are being made but I couldn't find anything, is this data available somewhere?

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Old 09/08/08, 7:13 AM   #1091
halmmar
Piston Honda
 
Tauren Druid
 
<Zen>
Xavius (EU)
Originally Posted by RareBeast View Post
There are heaps of other changes of course, but even to just tell Rawr to ignore Def & Resil would be nice. Bears are going to be over powered with the talent patch
Add something to your BuffCache.xml, like
<Buff>
  <Name>Uncritable</Name>
  <Category>Debuffs</Category>
  <Stats>
    <Resilience>500</Resilience>
  </Stats>
  <Type>ShortDurationDW</Type>
  <ConflictingBuffs />
  <SetThreshold>0</SetThreshold>
</Buff>

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Old 09/08/08, 10:17 AM   #1092
angayelle
Piston Honda
 
Human Mage
 
Nordrassil (EU)
Originally Posted by Kavan View Post
Good news, visualization of sequence reconstruction will be available in b16.1.
Excellent, many thanks to you.

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Old 09/08/08, 11:31 AM   #1093
Astrylian
Rawr
 
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Night Elf Monk
 
Stormrage
Yes, we'll be handling WoW 3.0 somehow. How exactly, we're not sure, but we'll make sure you guys aren't left hanging.

Exewut, I passed your post on to our protadin dev.

As an update for all, we're still planning on releasing b16.1 sometime this week. Was hoping to release it on Sunday like normal, but just didn't have everything done in time. I expect that all the rogues out there will find the extra wait worth it, though.

Rawr!

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Old 09/08/08, 11:57 AM   #1094
cbags
Piston Honda
 
Draenei Mage
 
Garona
For the Buff's section, would it be possible to get the Unstable Flasks that are used for Blades Edge? Trying to put together my MageTank set, and being addicted to Rawr...I would love to have access to that in my set up.

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Old 09/08/08, 2:07 PM   #1095
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
For the Buff's section, would it be possible to get the Unstable Flasks that are used for Blades Edge? Trying to put together my MageTank set, and being addicted to Rawr...I would love to have access to that in my set up.
You can add them yourself. Open up your buffcache.xml file and add the following:

  <Buff>
    <Name>Unstable Flask of the Beast</Name>
    <Category>ElixirsAndFlasks</Category>
    <Stats>
      <Agility>20</Agility>
      <Stamina>20</Stamina>
      <Strength>20</Strength>
    </Stats>
    <Type>LongDurationNoDW</Type>
    <ConflictingBuffs>
      <string>Battle Elixir</string>
      <string>Guardian Elixir</string>
    </ConflictingBuffs>
    <SetThreshold>0</SetThreshold>
  </Buff>
  <Buff>
    <Name>Unstable Flask of the Bandit</Name>
    <Category>ElixirsAndFlasks</Category>
    <Stats>
      <Agility>20</Agility>
      <Stamina>30</Stamina>
      <AttackPower>40</AttackPower>
    </Stats>
    <Type>LongDurationNoDW</Type>
    <ConflictingBuffs>
      <string>Battle Elixir</string>
      <string>Guardian Elixir</string>
    </ConflictingBuffs>
    <SetThreshold>0</SetThreshold>
  </Buff>
  <Buff>
    <Name>Unstable Flask of the Sorceror</Name>
    <Category>ElixirsAndFlasks</Category>
    <Stats>
      <Intellect>20</Intellect>
      <Stamina>30</Stamina>
      <SpellDamageRating>23</SpellDamageRating>
    </Stats>
    <Type>LongDurationNoDW</Type>
    <ConflictingBuffs>
      <string>Battle Elixir</string>
      <string>Guardian Elixir</string>
    </ConflictingBuffs>
    <SetThreshold>0</SetThreshold>
  </Buff>
You can do similar things for any of the other flasks.

Last edited by kalbear : 09/08/08 at 2:17 PM.

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