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Old 03/08/08, 5:40 AM   #176
Ozin
Glass Joe
 
Undead Mage
 
Icecrown
Error when using

Found the problem.

Last edited by Ozin : 03/08/08 at 5:57 AM.

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Old 03/08/08, 5:56 AM   #177
Caffeine
Von Kaiser
 
Caffeine's Avatar
 
Goblin Rogue
 
Kilrogg (EU)
Did anyone manage to run Rawr under Mono on Mac OSX?

When I try to run it I get this exception:

Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Rawr.ComparisonGraph.get_PrerenderedGraph () [0x00000] 
  at Rawr.ComparisonGraph.ComparisonGraph_Resize (System.Object sender, System.EventArgs e) [0x00000] 
  at System.Windows.Forms.Control.OnResize (System.EventArgs e) [0x00000] 
  at System.Windows.Forms.UserControl.OnResize (System.EventArgs e) [0x00000] 
  at System.Windows.Forms.Control.OnSizeChanged (System.EventArgs e) [0x00000] 
  at System.Windows.Forms.Control.UpdateBounds (Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight) [0x00000] 
  at System.Windows.Forms.Control.UpdateBounds (Int32 x, Int32 y, Int32 width, Int32 height) [0x00000] 
  at System.Windows.Forms.Control.SetBoundsCore (Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified) [0x00000] 
  at System.Windows.Forms.Control.SetBounds (Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified) [0x00000] 
  at System.Windows.Forms.Control.ScaleControl (SizeF factor, BoundsSpecified specified) [0x00000] 
  at System.Windows.Forms.ScrollableControl.ScaleControl (SizeF factor, BoundsSpecified specified) [0x00000] 
  at System.Windows.Forms.Control.Scale (SizeF factor) [0x00000] 
  at System.Windows.Forms.ContainerControl.PerformAutoScale () [0x00000] 
  at System.Windows.Forms.ContainerControl.PerformDelayedAutoScale () [0x00000] 
  at (wrapper remoting-invoke-with-check) System.Windows.Forms.ContainerControl:PerformDelayedAutoScale ()
  at System.Windows.Forms.Control.ResumeLayout (Boolean performLayout) [0x00000] 
  at Rawr.ComparisonGraph.InitializeComponent () [0x00000] 
  at Rawr.ComparisonGraph..ctor () [0x00000] 
  at (wrapper remoting-invoke-with-check) Rawr.ComparisonGraph:.ctor ()
  at Rawr.ItemComparison.InitializeComponent () [0x00000] 
  at Rawr.ItemComparison..ctor () [0x00000] 
  at (wrapper remoting-invoke-with-check) Rawr.ItemComparison:.ctor ()
  at Rawr.FormMain.InitializeComponent () [0x00000] 
  at Rawr.FormMain..ctor () [0x00000] 
  at (wrapper remoting-invoke-with-check) Rawr.FormMain:.ctor ()
  at Rawr.Program.Main () [0x00000]
I installed the latest version from Main Page - Mono and MonoDevelop runs fine, but afaik it uses GTK# and not WindowsForms.

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Old 03/08/08, 6:41 AM   #178
Hrank
Glass Joe
 
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Orc Hunter
 
Emerald Dream (EU)
Originally Posted by Astrylian View Post
Try Beta 12.1, let me know if it fixes it for ya.
I don't have the format message anymore but can't get to load my character from the armory now.
Apparently eu.wowarmory.com is either incredibly slow or has a problem, so it's unlikely to be linked to Rawr. Pasting anyway for information, just in case.

Rawr encountered an error getting Character from Armory: Zamir@EU-Emerald Dream. Please check to make sure you've spelled the character name and realm exactly right, and chosen the correct Region. Rawr received no response to its query for character data, so if the character name/region/realm are correct, please check to make sure that no firewall or proxy software is blocking Rawr. If you  still encounter this error...
 
Response: null
Object reference not set to an instance of an object.
at Rawr.Armory.GetCharacter(CharacterRegion region, String realm, String name)
Loading from a previously (b11) saved profile works but then the item cache can not be updated. I assume that's for the same reasons: armory isn't found.

Edit: the Armory is functionnal again (mostly) and I'm getting a different error. Character still isn't loading though. I didn't have the time to report the exact error message but will do when I'm back home tonight.

Last edited by Hrank : 03/08/08 at 8:31 AM.

Death to Omni! Long live the Clans!

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Old 03/08/08, 1:03 PM   #179
bagelbite
Banned
 
Human Warrior
 
Arthas
[Functionality suggestion]

Add methods to Rawr for coders to convert to and from combat ratings and percentages. Currently, im seeing people do a lot of messy math that may be more error prone. This is something that I think most models will need to do, so why not help them do it? The benefit is potentially increased accuracy, potentially decreased bugs, faster development, cleaner, more future proof code.

Heres a sample(obviously not written in C#)
function CombatRatings(playerLevel) {

// see http://www.wowwiki.com/Combat_Rating_System

    this.playerLevel = playerLevel;
    this.baseValues = {
        criticalstrike      : 14
      , spellcriticalstrike : 14
      , hit                 : 10
      , spellhit            : 8
      , haste               : 10
      , spellhaste          : 10
      , expertise           : 2.5
      , defense             : 1.5
      , dodge               : 12
      , parry               : 15
      , block               : 5
      , resilience          : 25
    };
    
    
    this.RatingToPercent = function(stat, rating) {
        return rating / this.PercentToRating(stat, 1);
    }
    
    this.PercentToRating = function(stat, percent) {
        var base = this.baseValues[stat];

        switch (true) {
            case this.playerLevel <= 10:
                return percent * (base / 26);
                
            case this.playerLevel <= 60:
                return percent * (base * ((this.playerLevel - 8) / 52));
                
            case this.playerLevel <= 70:
                return percent * (base * (82 / (262 - (3 * this.playerLevel))));
                
            default:
                return percent * (base * ((this.playerLevel + 12) / 52));
        }
    }
}

[Offtopic]
I've never coded in a compiled language before, but I've been toying with the idea of working on a warrior dps model for Rawr. Is there somewhere I could get some guidance? I've made some mild progress with VS2008, but I get occasional compile errors that take me very long to solve due to my unfamiliarity. These would be questions specific to building withing Rawr.

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Old 03/08/08, 1:40 PM   #180
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
That 'Response: null' error means that yeah, the armory just didn't respond. But let me know what error you ended up getting after that.

Bagel, ratings may need to be combined in unexpected ways for different models. If a model can't accurately convert between combat rating and %, there's probably alot more accuracy problems anyway.

And sure, feel free to ask me any Rawr development questions. But if you're developing a model, we should get you in the project on codeplex, so that you can check in/out code, and build off of the latest codebase. Make an account on codeplex and let me know what your username is.

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Old 03/08/08, 6:19 PM   #181
Treerobber
Glass Joe
 
Gnome Mage
 
Darkspear
Deleted: Wrong Forum

Last edited by Treerobber : 03/08/08 at 7:37 PM.

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Old 03/08/08, 7:11 PM   #182
Hrank
Glass Joe
 
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Orc Hunter
 
Emerald Dream (EU)
No more problem after loading it tonight. I guess I should have restarted the computer. Anyway works now.

Death to Omni! Long live the Clans!

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Old 03/08/08, 7:27 PM   #183
twitch0115
Glass Joe
 
Gnome Warlock
 
Feathermoon
Originally Posted by Caffeine View Post
Did anyone manage to run Rawr under Mono on Mac OSX?

When I try to run it I get this exception:

Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Rawr.ComparisonGraph.get_PrerenderedGraph () [0x00000] 
  at Rawr.ComparisonGraph.ComparisonGraph_Resize (System.Object sender, System.EventArgs e) [0x00000] 
  at System.Windows.Forms.Control.OnResize (System.EventArgs e) [0x00000] 
  at System.Windows.Forms.UserControl.OnResize (System.EventArgs e) [0x00000] 
  at System.Windows.Forms.Control.OnSizeChanged (System.EventArgs e) [0x00000] 
  at System.Windows.Forms.Control.UpdateBounds (Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight) [0x00000] 
  at System.Windows.Forms.Control.UpdateBounds (Int32 x, Int32 y, Int32 width, Int32 height) [0x00000] 
  at System.Windows.Forms.Control.SetBoundsCore (Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified) [0x00000] 
  at System.Windows.Forms.Control.SetBounds (Int32 x, Int32 y, Int32 width, Int32 height, BoundsSpecified specified) [0x00000] 
  at System.Windows.Forms.Control.ScaleControl (SizeF factor, BoundsSpecified specified) [0x00000] 
  at System.Windows.Forms.ScrollableControl.ScaleControl (SizeF factor, BoundsSpecified specified) [0x00000] 
  at System.Windows.Forms.Control.Scale (SizeF factor) [0x00000] 
  at System.Windows.Forms.ContainerControl.PerformAutoScale () [0x00000] 
  at System.Windows.Forms.ContainerControl.PerformDelayedAutoScale () [0x00000] 
  at (wrapper remoting-invoke-with-check) System.Windows.Forms.ContainerControl:PerformDelayedAutoScale ()
  at System.Windows.Forms.Control.ResumeLayout (Boolean performLayout) [0x00000] 
  at Rawr.ComparisonGraph.InitializeComponent () [0x00000] 
  at Rawr.ComparisonGraph..ctor () [0x00000] 
  at (wrapper remoting-invoke-with-check) Rawr.ComparisonGraph:.ctor ()
  at Rawr.ItemComparison.InitializeComponent () [0x00000] 
  at Rawr.ItemComparison..ctor () [0x00000] 
  at (wrapper remoting-invoke-with-check) Rawr.ItemComparison:.ctor ()
  at Rawr.FormMain.InitializeComponent () [0x00000] 
  at Rawr.FormMain..ctor () [0x00000] 
  at (wrapper remoting-invoke-with-check) Rawr.FormMain:.ctor ()
  at Rawr.Program.Main () [0x00000]
I installed the latest version from Main Page - Mono and MonoDevelop runs fine, but afaik it uses GTK# and not WindowsForms.
So has anybody been able to run it on OSX. That was a little hard for me to understand. I am pretty bad with computers unfortunatly.

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Old 03/08/08, 9:08 PM   #184
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Yes, I have run it on OSX... Beta 10, to be specific, but nothing has changed since then that I know of that would prevent it.

I didn't run it using Mono on OSX though, I ran it using Mono for Wine on a Wine port on OSX. "CrossOver" is the name of the app that is a port of Wine to OSX, so that you can run windows programs on OSX. It's a commercial program, but there is a free trial available. Once you've got that installed, install Mono for Windows in CrossOver, then run Rawr on CrossOver.

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Old 03/08/08, 10:19 PM   #185
Saraya
Piston Honda
 
Night Elf Druid
 
Proudmoore
Question regarding the item rankings for the moonkin model:

Are you double dipping the benefit one gains from mana/mana regen stats for the "overall" contribution? For example in a mana limited situation(time to OOM < fight time), a belt of blasting with the +8 spirit and +8 int gems is ranked better than a belt of blasting with 2 +12 damage gems. This is pretty reasonable as mana regen outweighs most other stats if you're going OOM before the end of the fight. However, not only is the "Efficiency" portion of the item higher, the "Damage" portion is too. This part makes no sense to me, as the +12 damage gemmed belt should always have a higher damage rating even if it loses out miserably on efficiency.

Coming at it from another direction in case my explanation above was confusing:
The numbers I'm getting is 65red5blue for the 8 spirit/8 int belt, and 64red for the 2x12 damage belt. I do expect the red+blue overall rating for the spirit and int belt to be higher, but I do not expect the damage portion to be as well.

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Old 03/09/08, 9:05 AM   #186
Roaminggnome
Glass Joe
 
Gnome Warlock
 
Magtheridon
Re: Rawr.warlock

The warlock module does not seem to be properly modeling Immolate. It lists the min/max hit and crit as 0, and the average hit as 13.4118. This of course leads the simulator to believe that not casting Immolate nets you a very large DPS increase, and quite probably is giving too much weight to +shadow dmg only items, at the expense of generic +dmg.

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Old 03/09/08, 11:32 AM   #187
Kyuki
Piston Honda
 
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Gnome Mage
 
Emerald Dream (EU)
Big /bow to Astrylian and all the others that are putting work into this tool. I'm looking forward to see more class additions to this.

I have a little suggestion for this thread in particular:
Add a change log to the bottom of your last post of the OP, and add all the diffrent rawrs that are out currently, and try to update it. That way it's easier for people to follow updates that comes along and see what has changed.
That ofc, if you feel that you have the time for it, but I'm sure it would help. I guess you need to request that the other developers let you know when they do another update etc for this to work without a hastle though.

Either way *a million thumbs up*

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Old 03/09/08, 11:34 AM   #188
Kyuki
Piston Honda
 
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Gnome Mage
 
Emerald Dream (EU)
Or well.. You could just Highlight the wikilink, and caps it out or something. Just noticed it.

*edit

Dont want to spam the thread so I'm just gonna edit this into this post:
It seems that the Moonkin model is abit bugged, or is getting influenced by the mage model. Dont get any type of cycles, and the mage T6 setbonuses are around and basically the mage gear is beeing showed as upgrades (the tier sets).

I tried rebooting the program a couple of times, and used the other models with no problems, it's just the moonkin model.

Am I doing something wrong or is it a flaw in the model?

Last edited by Kyuki : 03/09/08 at 12:32 PM.

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Old 03/09/08, 1:40 PM   #189
Benita
Don Flamenco
 
Tauren Druid
 
Dentarg (EU)
Originally Posted by Saraya View Post
The numbers I'm getting is 65red5blue for the 8 spirit/8 int belt, and 64red for the 2x12 damage belt. I do expect the red+blue overall rating for the spirit and int belt to be higher, but I do not expect the damage portion to be as well.
You can set the fight lenght to 1 min instead of 4 min trivializing any mana regen. That should lead to the results you look for on the item page.

It should be the default for that im guessing as most dont seek an answer to any mana question and only check for max dps gear. If you want to check when you will be running oom, you need to configure it anyway with the buffs, pots, innervate, spriest and so on.

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Old 03/09/08, 2:28 PM   #190
Saraya
Piston Honda
 
Night Elf Druid
 
Proudmoore
I'm not looking for any particular results, rather, I'm trying to get how this is working straightened out. I might be interpreting the data wrong, or maybe there's some miscalculations going on. Either way it's a good thing to get resolved(for me, at least).

Mana regen is always an issue for me, so being able to compare some item socketed with different gems side by side is very valuable information. I've played around with the utility a little more, and if I just sort by the red bar and only compare the red bar, the results are much more reasonable. I guess I'd just like some clarification on how the red and blue bars should be interpreted after all.

And yeah, seeing all those nice mage tiered gear as upgrades is kind of depressing since they are always above the equivalent moonkin one.

----
And I forgot to say this in the previous post, but thanks very much for the effort put into expanding rawr to including other classes and specs(ok well, I only care about the moonkin one after all). This is very cool.

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Old 03/09/08, 3:51 PM   #191
Laupen
Von Kaiser
 
Night Elf Druid
 
Stormrage (EU)
New version looks ace! Been using the Bear model since it appeared on Druid Wiki and it makes all my choices for me now

Switched my main to my Elemental Shammy recently and was overjoyed at the prospect of Rawr.Elemental. Any further news on development?

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Old 03/09/08, 6:45 PM   #192
Console
Glass Joe
 
Draenei Warrior
 
Arathor (EU)
Originally Posted by Laupen View Post
Switched my main to my Elemental Shammy recently and was overjoyed at the prospect of Rawr.Elemental. Any further news on development?
I don't have a beta available yet, but I am still working on it. In the words of Blizzard "soon..."

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Old 03/10/08, 9:38 AM   #193
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Saraya View Post
Question regarding the item rankings for the moonkin model:

Are you double dipping the benefit one gains from mana/mana regen stats for the "overall" contribution? For example in a mana limited situation(time to OOM < fight time), a belt of blasting with the +8 spirit and +8 int gems is ranked better than a belt of blasting with 2 +12 damage gems. This is pretty reasonable as mana regen outweighs most other stats if you're going OOM before the end of the fight. However, not only is the "Efficiency" portion of the item higher, the "Damage" portion is too. This part makes no sense to me, as the +12 damage gemmed belt should always have a higher damage rating even if it loses out miserably on efficiency.

Coming at it from another direction in case my explanation above was confusing:
The numbers I'm getting is 65red5blue for the 8 spirit/8 int belt, and 64red for the 2x12 damage belt. I do expect the red+blue overall rating for the spirit and int belt to be higher, but I do not expect the damage portion to be as well.
I'm the maintainer of the Rawr.Moonkin module. I can say that no, I'm not "double dipping" the regen stats for the overall contribution. It is possible that I may be overrating int slightly (because int does, after all, add spell crit); I'll do some playing around with your gear today and see if I can get an answer for you.

[e] To clarify how the red and blue bars work: The red bar is raw DPS. The blue bar is time to OOM, in seconds. The formulas are roughly based on the Moonkin DPS spreadsheet by Efejel. The reason you're seeing an upgrade in DPS from adding more regen is because the DPS calculation includes the fact that you're in a mana-limited situation. If you are able to increase your time to OOM, the model takes that into account and increases the amount of damage you are able to do accordingly. That's probably why you're seeing regen give you a DPS upgrade over raw +damage.

Last edited by thedopefishlives : 03/10/08 at 9:44 AM. Reason: Updates and clarifications

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Old 03/10/08, 1:28 PM   #194
Hrank
Glass Joe
 
Hrank's Avatar
 
Orc Hunter
 
Emerald Dream (EU)
Voidheart Leggings (warlock only) appear in the list of upgrades for Moonkin.
Moonglade pants rate higher than the Tempest Leggings. I don't know enough about Moonkins to know if that is correct but it struck me as odd they would.

Edit: in addition could it be possible to filter out cloth? Cloth is often a better option than leather, but I'd still prefer to have leather's additional armor since I need to solo too. A checkbox would make me a happy cow.

Death to Omni! Long live the Clans!

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Old 03/10/08, 1:38 PM   #195
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
I'm afraid the mechanics of Rawr are such that I can't eliminate cloth at run time. Astrylian has stated that in a future version of Rawr, class-specific items will be filtered. Also, I can remove cloth entirely if it should be discounted as an option for top-end moonkin; I just don't know enough about top-end moonkin to be able to make that call. As for Moonglade pants vs. Tempest leggings, there are a lot of variables in play in the moonkin model. I'd have to check the spreadsheet with the specific gear/buff setup to see if my math is right, but so far, it's proven reliable.

[e] I just tested out your character in the spreadsheet and in Rawr. It doesn't show the Moonglade Pants as superior to the Tempest Leggings. In fact, the difference between the two is almost exactly what the moonkin spreadsheet shows. Can you tell me if you did anything different in the options panel?

Last edited by thedopefishlives : 03/10/08 at 2:20 PM. Reason: Updated after further testing

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Old 03/10/08, 1:52 PM   #196
Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Stormrage
Originally Posted by thedopefishlives View Post
I'm afraid the mechanics of Rawr are such that I can't eliminate cloth at run time.
You can remove cloth entirely from showing up in the Moonkin model (Remove Item.ItemType.Cloth from RelevantItemTypes in your model). But that said, cloth is a very good option for Moonkin in many cases, so probably shouldn't be removed entirely. What you probably mean is that you can't change the RelevantItemTypes dynamically while the model is loaded, which is true... I can look into supporting that, but really, I'd say that cloth should stay anyway. We could certainly add what type of armor it is to the item tooltip, so that users can compare easily, and personally weigh whether the dps upgrade of a cloth item is worth the reduced armor.


EDIT: And yeah, everybody seeing class-specific gear that your class can't use, sorry, just didn't have time to implement filtering on that in time for b12. Just ignore it for now (or bitch to Blizz about how retarded it is that [other class]'s tier gear is better for [your class] than [your class]'s tier gear. And while you're at it, bitch at them for making the best dps trinket in the game for me refuse to drop, and only drop off a T4 boss... *grumble*)

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Old 03/10/08, 2:57 PM   #197
Cryic
DPS
 
Human Mage
 
Llane
Astrylian or Kavan:

Quick question, is 12.1 Rawr using the 2.4 haste changes in regards to GCD? Read both this thread and the info on codeplex and druid.wikispaces.com/Rawr to no avail. I might be a blind idiot though.

Thanks for all your work.

Edit: I would assume so, just by comparing rings and scorch dps. Going from a heavy +crit ring to a +haste ring leads to an increase in scorch dps, which should only occur if the 2.4 GCD changes are implemented?

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Old 03/10/08, 3:14 PM   #198
Astrylian
Rawr
 
Astrylian's Avatar
 
Night Elf Druid
 
Stormrage
Yes, Rawr.Mage 12.1 uses 2.4 mechanics. In the next release, there'll be a checkbox for '2.3 mode'.

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Old 03/10/08, 3:38 PM   #199
Fireye
Piston Honda
 
Fireye's Avatar
 
Undead Warlock
 
Cenarion Circle
Originally Posted by Astrylian View Post
Rawr Beta 12.1 posted!

DOWNLOAD: https://www.codeplex.com/Release/Pro...eleaseId=11483


Beta 12.1:
- Fixed a bug that would cause "Input string not in correct format" errors when Rawr was run on copies of Windows for a region where a period is not the decimal separator (ie european countries where it would be "1,23" instead of "1.23").
- For proxies that filter by user-agent, the user-agent used by Rawr is now customizable in the proxy options.
- Config settings (like recent files) are now user specific.
- Fix for occasionally not loading icons immediately even though a network connection is available. Also fixed an error when there was no network connection.
- Rawr.Mage: Added new AB-AM cycle and new AB cycles with Frostbolt/Scorch filler, added a fix for the item budget comparison, added scrolling on the options screen, added Drums of Battle stacking,
- Rawr.Warlock: Fixed issue when altering spell cycle

Playing around with it now...

Missing the new Malefic Items. Also, I'd appreciate Rawr not showing me mage only pieces

Spell crit seems to be way overvalued. 10crit gem is valued at 13, while a 12dmg gem is valued at 11, way off, at least in my opinion. That would probably be why Ritssyn's lost out to the PVP conquest neckpiece...

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Old 03/10/08, 3:51 PM   #200
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Warlock version basically doesn't work at all.

Latency Field does nothing.
New T6 missing
ISB Uptime calculated very poorly
T6 Set bonus missing
No fields for heroism/drums
Trinkets are clearly calculated wrong if Mag's Eye is ranked #2 on a hit capped player
Gem calculations are clearly wrong (reckless pyrestone is ranked 18.. quick lionseye ranked 11.. cuz apparently 5haste is worth 5.5 and 6dmg is worth 12.5?)

Stick to the spreadsheet for now its about 8 thousand times better,

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