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Old 03/31/09, 3:24 AM   #1976
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Originally Posted by Zurgat View Post
Odd, that still wouldn't explain why I'm seeing 4+% more crit and 400+ attack power though.
Guess we'll see when 3.1 actually hits whether it's more accurate.



Offscreen drawing is an engineering term, Rawr doesn't seem to use it.

Basically it's like this.
The entire table is kept in memory from top to bottom, and would be 700 pixels high.
The user has a limited "view" of this table, which could be 500 pixels high.
Rather than only draw those 500 pixels whenever they're visible, the table would have the entire 700 pixels available in memory to draw and scroll trough. Thus making scrolling much smoother than it is now.

You could compare it to scrolling up and down in Firefox / IE here on the EJ forums. You'll notice there's no text ghosting or white being drawn while the scrolling takes place. I can't really give much of a better example, as I'm not sure what language Rawr is written in. It's not so much a rawr issue as it is an issue in the way rawr uses whatever windows or .net implementation you're using to draw the tables / scrollviews.


How far along is the documentation? In case I wanted to have a look at the rogue module?
What you describe is exactly how the chart already is handled in Rawr. The entire table is rendered to a bitmap in memory, and as you scroll, the appropriately cropped view of that bitmap is rendered to the screen. Are you running it through Mono or something? Due to it being designed this way, scrolling is extremely smooth for me, as well as every other machine I've seen Rawr running on. If you resize the window horizontally, that whole image has to be rerendered, but just scrolling should be completely smooth, and have no ghosting or white bars. I expect that this sort of thing would be screwy on Mono, but is it happening natively for anyone?

Also, the base classes, everything that models have to implement, are almost entirely documented. There's currently some sort of half-done Rogue model, though I doubt it has much commenting or documentation.


Originally Posted by Fasc View Post
I'm having an odd problem with the Beta Rawr all of a sudden. It seems that when I load up the program, I get the load screen and then normally after the program itself would be displayed and I could play with it as usual. Now after the load screen it appears as if minimized (the program is on my bottom bar) but I cannot get the program to display at all.

I have done some things on my computer recently in updating a few drivers, downloading a program or two, etc, but are there any known issues of something perhaps keeping Rawr from showing up? The old Rawr 2.1.9 still works perfectly but the Beta one refuses to display at all.
The new beta remembers its location on your screen between launches. As Drashian said, it sounds like that saved location is somewhere off your screen. Let me know if what he suggested doesn't help, and I can point you to the config file containing the saved data, which you can delete. If there's a bug here, where it's saving bad positions or something, I'd really like to know about it, so if you end up reproducing it, please let me know. Same for anyone else, too; let me know if this happens to anyone else.

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Old 03/31/09, 9:16 AM   #1977
kbranch
Von Kaiser
 
Night Elf Druid
 
Shadowsong
Originally Posted by Astrylian View Post
The new beta remembers its location on your screen between launches. As Drashian said, it sounds like that saved location is somewhere off your screen. Let me know if what he suggested doesn't help, and I can point you to the config file containing the saved data, which you can delete. If there's a bug here, where it's saving bad positions or something, I'd really like to know about it, so if you end up reproducing it, please let me know. Same for anyone else, too; let me know if this happens to anyone else.
This happened to me with b4. I don't have a clue what caused it, but I'm seeing the same symptoms Fasc is. I haven't had any luck with Drashian's suggestion. I found settings for WindowSize and WindowLocation in Rawr.exe.config, both of which were set to "0, 0", but tinkering with those didn't seem to help. I've uploaded my copy that's giving me trouble to here, if that helps you track down the problem at all.

Edit: I went to go try moving it again, and it worked this time. Not sure what I did the first time, but I was able to retrieve the window. I don't have a dual monitor setup or anything that seems like it could cause that kind of problem, though, so it still seems like it probably disappeared off the screen due to a bug.

Last edited by kbranch : 03/31/09 at 9:35 AM.

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Old 03/31/09, 11:56 AM   #1978
Astrylian
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Stormrage
Ah hah. Found the bug. It happens if you close Rawr while it's minimized, it saves the window size as 0x0. Thanks guys!

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Old 04/01/09, 4:58 AM   #1979
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Originally Posted by Astrylian View Post
What you describe is exactly how the chart already is handled in Rawr. The entire table is rendered to a bitmap in memory, and as you scroll, the appropriately cropped view of that bitmap is rendered to the screen. Are you running it through Mono or something? Due to it being designed this way, scrolling is extremely smooth for me, as well as every other machine I've seen Rawr running on. If you resize the window horizontally, that whole image has to be rerendered, but just scrolling should be completely smooth, and have no ghosting or white bars. I expect that this sort of thing would be screwy on Mono, but is it happening natively for anyone?
I'm running plain ole Vista 64 bit, with an Ati card, nothing weird installed.
And it's ghosting all over the place and scrolling quite choppy.

Not sure what could be causing it, but I'd be interested in hearing how other users experience this.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.

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Old 04/01/09, 11:21 AM   #1980
cremor
Piston Honda
 
Human Paladin
 
Rexxar (EU)
I have no problems with scrolling the graphical bars at the right, but scrolling through one of the tabs on the left side is very slow for me (so the labels and checkboxes are ghosting and won't get redrawn until I go below a specific scrolling speed).

Maybe this is what Zurgat means?

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Old 04/01/09, 2:08 PM   #1981
Drashian
Von Kaiser
 
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Argent Dawn
Originally Posted by cremor View Post
I have no problems with scrolling the graphical bars at the right, but scrolling through one of the tabs on the left side is very slow for me (so the labels and checkboxes are ghosting and won't get redrawn until I go below a specific scrolling speed).

Maybe this is what Zurgat means?
I find the same thing on my system, running Windows XP Tablet Edition. Graphical sections (Comparisons, Talents) scroll nicely, but sections made of controls (Stats, Buffs) ghost terribly while they're being scrolled. I had always assumed this was a limitation of Windows Forms, and I wasn't able to find a way around it when I went Googling on my lunch break. I don't have a great amount of experience with Windows GUI programming, though, so I could have just been searching for the wrong thing.

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Old 04/02/09, 6:59 PM   #1982
Kaistlin
Glass Joe
 
Night Elf Warrior
 
Hyjal
I cannot get Majestic Dragon Figurine to be equipped on my priest in Rawr. The item exists in the database, and from what I can see all the values seem to indicate I should be able to wear it, but when I list all trinkets, it doesn't show up. Is this a bug? or am I missing some setting somewhere?

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Old 04/02/09, 7:14 PM   #1983
Astrylian
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Stormrage
It probably doesn't have any stats on it. Edit the item in the Item Editor, and add 200 spirit (or whatever constant spirit value it is, I don't recall offhand).

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Old 04/02/09, 7:39 PM   #1984
Kaistlin
Glass Joe
 
Night Elf Warrior
 
Hyjal
That did the trick. It had 180 Spirit while casting set. Changed it to static spirit. Is this a bug with Rawr that it doesn't consider us "casting"?

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Old 04/02/09, 8:04 PM   #1985
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Well, it's just not implemented in the priest model yet, that's all. It will be, eventually.

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Old 04/02/09, 11:04 PM   #1986
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Rawr v2.2.0b6 Released!

Download (BETA) - Rawr - Release: Rawr 2.2.0b6

NEW! Tour of Rawr Movie! - YouTube - Tour of Rawr


v2.2.0b6
- PLEASE NOTE: This is a beta of Rawr 2.2. It has not received the same level of testing that we normally put into releases, but we're releasing it in its current form, due to the large number of changes. If you do run into bugs, please post them on our Issue Tracker. Please use the current release version, Rawr 2.1.9, if you encounter showstopping bugs in Rawr 2.2.0b6. Thanks!
- Start Page! There's now a start page when you launch Rawr, which helps you get started. We're still filling in some of the content on this page, but we're looking for lots of feedback on how you like it, and what else you might want on it.
- Chart Selection Interface! There is now a more streamlined interface for choosing charts!
- Chart Exports! There's now an Exports menu above the charts, which allow you to export the data in the current chart to either Clipboard, CSV, or Image.
- Multilingual Support! In the options, you'll find a locale setting. After setting that, items loaded from wowhead will load their foreign names.
- Food/Flask/Elixirs Optimization! There are now options to optimize food/flask/elixirs in the Optimizer dialog.
- On the Relative Stat Values chart, there are 3 additional exports: Copy a Pawn string to Clipboard, View weighted upgrades on Wowhead, and View weighted upgrades on Lootrank.
- You can now load an individual item from PTR Wowhead by pasting in the PTR Wowhead link to it on the Add Item dialog.
- There's now a setting in the Options dialog to add the source class/spec to buffs on the Buffs tab.
- Rawr.Tree: More 3.1 changes. More optimizer additional requirements.
- Rawr.Cat: More 3.1 changes.
- Rawr.Bear: More 3.1 changes.
- Rawr.Mage: Added Mana Source/Usage charts. More 3.1 changes. Improved advanced calculations. Incanter's Absorbtion is now (simply) modeled.
- Rawr.Moonkin: More 3.1 changes.
- Rawr.RestoSham: Couple bugfixes.
- Rawr.Retribution: Added Glyph chart. More 3.1 changes.
- Rawr.Healadin: Added Glyph chart. More 3.1 changes.
- Rawr.EnhSham: Coupled bugfixes. More 3.1 changes.
- Rawr.ProtWarr: More 3.1 changes.
- Rawr.Warlock: More 3.1 changes. Improvements to talent/spell support.

Rawr!

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Old 04/03/09, 6:15 AM   #1987
Kris
Von Kaiser
 
Human Paladin
 
Shadowsong (EU)
Small nitpick: Battle shout gives 548 AP and Blessing of Might gives 550. As far as I know they both give 550.
Also, I loaded my character from the armoury, set up buffs and such and while browsing went to the Talent comparison page on the right. 2 of my talents there were not marked as present - Righteous Vengeance and Fanatism. So I removed them from the Talent calculator and added them again. As a result, they were now marked as present, but the dps dropped by more than 100.
Also, you said there's an option to remove epic gems incoming, is that present in B6?

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Old 04/03/09, 9:06 AM   #1988
Oderine
Glass Joe
 
Worgen Death Knight
 
Kirin Tor (EU)
Originally Posted by Kris View Post
Small nitpick: Battle shout gives 548 AP and Blessing of Might gives 550. As far as I know they both give 550.
In fact Battle shout gives 548 AP and Blessing of Might gives 550 AP. It's prevent Battle shout to overwrite BoM (if both are (un)talented).

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Old 04/03/09, 1:22 PM   #1989
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Originally Posted by Kris View Post
Also, I loaded my character from the armoury, set up buffs and such and while browsing went to the Talent comparison page on the right. 2 of my talents there were not marked as present - Righteous Vengeance and Fanatism. So I removed them from the Talent calculator and added them again. As a result, they were now marked as present, but the dps dropped by more than 100.
Also, you said there's an option to remove epic gems incoming, is that present in B6?
Talent specs imported from the Armory are going to be weird (if they work at all), since the Armory still uses 3.0 talent trees, and Rawr uses 3.1 talent trees. Those two talents got dropped from 5pts to 3pts, so the 100dps difference is probably due to you having 5/3 points in it for a moment there, giving 66% more bonus than intended from those two talents. For those classes/specs which had talents change like that, I'd suggest reverting to Untalented, then filling in the talents manually, until the Armory gets updated for 3.1

Tools > Edit Gemming Templates will let you turn on or off epic gems (or rare, or uncommon, or jeweler) gems just by checking/unchecking the checkbox for them. Epic gems are disabled by default though, you must have manually turned them on if you still are seeing any...?

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Old 04/03/09, 6:14 PM   #1990
kbranch
Von Kaiser
 
Night Elf Druid
 
Shadowsong
Originally Posted by Astrylian View Post
Tools > Edit Gemming Templates will let you turn on or off epic gems (or rare, or uncommon, or jeweler) gems just by checking/unchecking the checkbox for them. Epic gems are disabled by default though, you must have manually turned them on if you still are seeing any...?
That keeps epic gems from showing up in the gear choices, but they still show up in the gem comparison chart. Not that big of a deal, but still an unnecessary annoyance given that the gems are not and have never been available in game.

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Old 04/03/09, 6:52 PM   #1991
Astrylian
Rawr
 
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Stormrage
Oh, you can filter them from the comparison chart. Just make a filter for epics, applies to gems, and uncheck it.

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Old 04/05/09, 2:07 PM   #1992
chinoquezada
Von Kaiser
 
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Dwarf Hunter
 
Turalyon (EU)
I can't seem to be able to import the new item changes from ptr.wowhead.com into rawr 2.2.0b61.
When I try to, shoulders dont import correctly and waists throw an error.
Im obviously clicking on the "use ptr data" option but still.

Some help would be appreciated.

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Old 04/07/09, 12:43 PM   #1993
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
The interface improvements in b6 are great. One thing I noticed about the consumable optimizer: it invariably selects Elixir of Demonslaying for physical DPS. Any way to filter these from the consumable optimization, since there aren't a lot of demons to fight in current raid content?

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Old 04/07/09, 2:39 PM   #1994
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Yeah, that's a bug we know about; we'll get it fixed.

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Old 04/09/09, 9:10 AM   #1995
fredshino
Glass Joe
 
Human Paladin
 
Bleeding Hollow
Is there a way to filter the items based on where they drop? Like, I want the Naxx25 and Ulduar10 items to show but not the Ulduar25 ones. The filter system on the right seems a bit outdated.

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Old 04/09/09, 9:06 PM   #1996
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
We'll have better default filters for v2.2 release. In the mean time, you can edit the filters and add your own with Tools > Edit Item Filters...

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Old 04/11/09, 5:34 PM   #1997
catch22atplay
Piston Honda
 
Tauren Warrior
 
Proudmoore
I take it there is nobody currently working on the warrior part of this? Sorry but i really like this tool and would love for it to be a bit more accurate.

Rawr.DPSWarr periodically updated and partially functional

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Old 04/11/09, 9:01 PM   #1998
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Originally Posted by catch22atplay View Post
I take it there is nobody currently working on the warrior part of this? Sorry but i really like this tool and would love for it to be a bit more accurate.

Rawr.DPSWarr periodically updated and partially functional

Sad panda face.
It's been getting alot of updates lately, from BrWarner. You can try them out in the latest betas, or wait for the release of v2.2, to go along with WoW 3.1.

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Old 04/11/09, 10:05 PM   #1999
 nathanbp
Great Tiger
 
Gnome Mage
 
Aegwynn
Using beta 6, Mage model, looking at the Direct Upgrades chart: If I change a piece of gear by clicking on it and selecting from the drop down, all the bars on the Direct Upgrades chart become zero width. If I equip something from the direct upgrades list by right clicking on and selecting Equip, this does not happen.

Originally Posted by Crowl View Post
If you have to control a robot dinosaur that fires lazers and there's a time when you shouldn't be shooting those lazers then the encounter is clearly flawed beyond hope of fixing.

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Old 04/14/09, 12:33 AM   #2000
Lateolocutus
Glass Joe
 
Dwarf Paladin
 
Kel'Thuzad
Out of curiosity, is/are the changes to engineering tinkers, to give them passive abilities, reflected in 3.1 Rawr? I'm interested in seeing how the 23 haste to cloak stacks against the 18 spellpower slowfall tinker at my current gear level.

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