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Old 04/14/09, 1:16 AM   #2001
BWarner
Piston Honda
 
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Human Warrior
 
Uldum
Originally Posted by Astrylian View Post
It's been getting alot of updates lately, from BrWarner. You can try them out in the latest betas, or wait for the release of v2.2, to go along with WoW 3.1.
Heh. I really have only been tearing it apart piece by piece, and leaving the ruins to you, holymist, and the poor newbie Jothay. Haven't really updated a single thing by myself. =)

Big worry - as of the last PTR build before the 3.1 is being pushed live (confirmed as of now as per Blue postings), ArP was still bugged. Best I can say is check out Rallik / Landsoul's forula over on the Combat Ratings thread. It finally seems to be right, accounting for the errors that were made on Blizzards part.

I can only hope that the ArP issue was fixed for the 3.1 release, as they have had PLENTY of warning...

Last edited by BWarner : 04/14/09 at 1:43 AM. Reason: Typo.

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Old 04/14/09, 4:43 AM   #2002
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Rawr v2.2.0.7 has been released. As usual you can download it from Rawr - Release: Rawr 2.2.0.7

- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all the 3.1 modeling changes.
- There have been many many changes since 2.1.9. For a full list of changes check the ReadMe.txt. The following are the most important changes and some recent changes since 2.2.0.b6.
- Gemming Revamp! Rawr will now automatically handle gems, just as you'd expect. See Help > Gemmings for details.
- Multithreading! Rawr will now better utilize your processor, resulting in a 40% to 100% speed boost for rendering most charts, and optimizing.
- Special Effects Revamp! Rawr now uses a new system for describing special effects that most trinkets have. You can edit the effects in the item editor. The old custom stats are still in because not all models have transitioned to the new system, but we will be phasing them out in new versions.
- Talent Optimizer! You can now use optimizer to optimize talents. Not all models have talent optimization constraints available, so in those cases it might be of limited value since it will otherwise tend to skip nonmodeled but otherwise important talents.
- Glyphs are now part of talent specs! Glyphs now get saved together with the talent spec and there is a glyph chart available now for all models.
- Default buffs/glyphs! When loading character from armory the models can now automatically enable common buffs and glyphs.
- NOTE: Rawr 2.2 is not backwards compatible. Please do not copy data files from previous versions of Rawr. Your existing character files should load into Rawr 2.2 just fine, except you'll have to reselect enchants on your gear and glyphs.
- Rawr.Healadin: More 3.1 changes.
- Rawr.EnhSham: More 3.1 changes. Updated EnhSim export.
- Rawr.Retribution: More 3.1 changes.
- Rawr.Mage: More 3.1 changes. Performance Improvements.
- Rawr.ProtPaladin: More 3.1 changes and fixes.
- Rawr.Cat: More 3.1 changes. Updated combo point model.
- Rawr.Bear: More 3.1 changes.
- Rawr.Warlock: More 3.1 changes.
- Rawr.Tree: More 3.1 changes.
- Rawr.RestoSham: More 3.1 changes.
- Rawr.TankDK and Rawr.Hunter are not updated for 3.1

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Old 04/14/09, 2:00 PM   #2003
Kris
Von Kaiser
 
Human Paladin
 
Shadowsong (EU)
I have a small problem with [Bracers of Unrelenting Attack]. The socket bonus is set to 6 crit rating, while in the game it's 4 hit rating. I tried to edit the socket bonus, but as a result both the hit and crit are now listed on the item. Also, update from armory and wowhead doesn't work for anything.

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Old 04/14/09, 4:47 PM   #2004
weenietot
Glass Joe
 
Gnome Mage
 
Sen'jin
Is anyone having issues with Rawr 2.2.0.7 loading? It starts up at the splash screen and hangs quickly if processes are to be believed. Also made my system unstable after each attempted load requiring a reboot to shake off the nasties.

Vista 64 SP1 (Probably my problem), Quad Core P4.

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Old 04/14/09, 4:49 PM   #2005
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
Originally Posted by weenietot View Post
Is anyone having issues with Rawr 2.2.0.7 loading? It starts up at the splash screen and hangs quickly if processes are to be believed. Also made my system unstable after each attempted load requiring a reboot to shake off the nasties.

Vista 64 SP1 (Probably my problem), Quad Core P4.
That is because of the new talents/items it is trying to download some of the icons from Armory, but it is being extremely slow at times because of patch day so it is waiting for a lot of stuff to timeout.


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Old 04/14/09, 4:52 PM   #2006
weenietot
Glass Joe
 
Gnome Mage
 
Sen'jin
Oh, I didn't know it did that during load. I'll let it hang then and see if I can get in so I can cry to myself about having to go TtW Fire. Thanks!

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Old 04/14/09, 5:17 PM   #2007
Jheusse
Von Kaiser
 
Night Elf Druid
 
Silver Hand
A number of temporary buffs have been included in the buffs page, like bloodlust and badge of tenacity. Can we get the Greatness buff added to that list, or give us direction for the less coderly to do it ourselves?

I like the target level for survival and threat based on mob level and what tier of raiding one is doing. What would you recommend be used for modeling a Sarth3D main tank for 10 or 25 man under Custom settings?

Is there a convenient place to find the mob/boss armor and attack speed, until we get a pulldown list or some sample values?

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Old 04/14/09, 6:21 PM   #2008
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Armor is always whatever it is defaulted to. (10640 or something close to that?)

Attack Speeds are almost always 2sec, or 2.4 with IW/TC/FF/JotJ.

Rawr!

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Old 04/14/09, 7:34 PM   #2009
Carlos
Piston Honda
 
Night Elf Druid
 
Eredar (EU)
Is there somewhere an overview of the state of the models? Something like completed incl xyz or abc is currently missing in the development of modul x?

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Old 04/14/09, 8:05 PM   #2010
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
Is it at all possible that 2.2.0.7 is using the old cat model? I am getting radically different results than I was with beta 6 (e.g., strength as the best stat, 4pT6 as being competitive even with a shred rotation, etc.--all stuff that is the same as 2.1.9). (And yes, I checked Primal Gore in the talent tree and added all appropriate buffs and glyphs.)

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Old 04/15/09, 1:02 AM   #2011
Drashian
Von Kaiser
 
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Night Elf Druid
 
Argent Dawn
Originally Posted by foxglove View Post
Is it at all possible that 2.2.0.7 is using the old cat model? I am getting radically different results than I was with beta 6 (e.g., strength as the best stat, 4pT6 as being competitive even with a shred rotation, etc.--all stuff that is the same as 2.1.9). (And yes, I checked Primal Gore in the talent tree and added all appropriate buffs and glyphs.)
I noticed that Cat in 2.2.0.7 is one of the models that hasn't implemented item procs yet. I did get agility coming out above strength once I selected Primal Gore, though.

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Old 04/15/09, 2:05 AM   #2012
loos
Von Kaiser
 
Night Elf Druid
 
Shadowsong
I'm also noticing that the trinkets in the cat model have changed drastically from the 2.2.0.b6 build. Grim toll used to be near the top and is now at the bottom, same with Mirror of Truth. Is there something that changed in theorycrafting that I missed?

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Old 04/15/09, 2:42 AM   #2013
foxglove
Piston Honda
 
Night Elf Druid
 
Uldum
Originally Posted by loos View Post
I'm also noticing that the trinkets in the cat model have changed drastically from the 2.2.0.b6 build. Grim toll used to be near the top and is now at the bottom, same with Mirror of Truth. Is there something that changed in theorycrafting that I missed?
The bit about procs not being implemented in the model would definitely explain that (it would be treating them as having the value of their stats only).

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Old 04/15/09, 2:52 AM   #2014
catch22atplay
Piston Honda
 
Tauren Warrior
 
Proudmoore
Can we at least change fury warrior +10% AP to +20% str and not +20% AP. Slight oversight i'm sure. But a huge difference.

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Old 04/15/09, 6:37 AM   #2015
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
New version is available: Rawr - Release: Rawr 2.2.0.8

Recent Changes:
v2.2.0.8
- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all the 3.1 modeling changes.
- Fix for armory parsing, glyph parsing
- Fix for optimizer enchant filtering
- Talent tree updates in some models
- Rawr.DPSWarr: Update Improved Berserker Stance to Str instead of AP.
- Rawr.Moonkin: More support for special effects.
- Rawr.EnhSham: Display enhancements.
- Rawr.RestoSham: Updates for new glyph system.
- Rawr.Bear: Fix for lacerate always being able to crit.
- Rawr.Cat: Added special effects handling.

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Old 04/15/09, 7:01 AM   #2016
morge
Glass Joe
 
Human Mage
 
Proudmoore
new version seems to be failing to find characters on armory.
Both my self and another guild member are having this problem.
Can see the characters on armory via the web interface.

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Old 04/15/09, 7:56 AM   #2017
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by morge View Post
new version seems to be failing to find characters on armory.
Both my self and another guild member are having this problem.
Can see the characters on armory via the web interface.
I just loaded amilith@US-Proudmoore and there were no problems. Are you sure you used v2.2.0.8?

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Old 04/15/09, 4:47 PM   #2018
janaka
Von Kaiser
 
Troll Warrior
 
Die Silberne Hand (EU)
I think you forgot to put Flask of Stoneblood back in after it's update.

Edit: Nevermind, Rawr just chose the DPSWarr model after loading from Armory, which never happened before, so i didn't notice at first.

Last edited by janaka : 04/15/09 at 5:02 PM.

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Old 04/15/09, 4:52 PM   #2019
Fydor
Glass Joe
 
Tauren Druid
 
Kel'Thuzad
Are the talent trees in Rawr up to date? The Restoration Tree in the Druid Model is not displaying the new barkskin talent nor the updated Imp: Regrowth (or whatever the new name is). It still has the talent at +50% regrowth crit, as opposed to +25% crit to regrowth and nourish. And the modeling is still using the 50% crit so its not just a tooltip error.

Just wanted to let you know.

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Old 04/17/09, 9:56 AM   #2020
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Rawr - Release: Rawr v2.2.0.9

Recent Changes:
v2.2.0.9
- Not all models are completely ready for final release. Specifically in some models the trinket effects might be missing. If that is the case please manually edit the items and give them average stats until we make everything work. We have decided that even not being completely ready we should make a release so that you can work with all the 3.1 modeling changes.
- All talent trees and tooltips updated to 3.1
- Option to display gem names in tooltips
- Fix for tooltip rendering
- Rawr.ProtPaladin: calculation fixes
- Rawr.TankDK: updated for 3.1
- Rawr.HolyPriest, Rawr.ShadowPriest: glyph updates
- Rawr.Tree: Nature's Bounty, Revitalize

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Old 04/17/09, 10:36 AM   #2021
Kris
Von Kaiser
 
Human Paladin
 
Shadowsong (EU)
Update from Armory/Wowhead is not working again.

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Old 04/17/09, 12:32 PM   #2022
Jheusse
Von Kaiser
 
Night Elf Druid
 
Silver Hand
Comparing output from multiple Rawr models

Currently we are starting to work our way into Ulduar, and starting to look at our tank roster for who and what roles.

I would assume that the Overall points, survival points, mitigation points and threat points are intended to be apples and apples across the various models, so you can somewhat directly compare a bear, a pally, a warrior and a DK in tanking roles.

If they are directly comparable I'll have some uphill sledding, since even upgrading the half dozen items I have that are top 3 to best in slot entering ulduar do not make up the greater than 100k point difference in overall points, which is primarily mitigation.

edit: To clarify, are the values I mentioned above usable as an apples to apples comparison of tank strength across several classes, notwithstanding different skillsets and abilities?

Last edited by Jheusse : 04/17/09 at 3:52 PM.

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Old 04/17/09, 3:49 PM   #2023
untrainedmonkey
Glass Joe
 
Blood Elf Paladin
 
Gilneas
Strange rawr video limitation

I just recently started using rawr extensively with the 3.1 patch approaching and since I started, I recommend it to everyone. The issue I've encountered has to do with resizing the window. Since I find more time to do character modeling when I'm away from my desktop, during travel, downtime, etc, I have loaded rawr on my netbook which runs on odd resolution of 1024x576. When rawr loads, it moves the weapon slots up for the shrunken window size but cuts off the lower slots on the right and left so i can't access my trinkets or wrist slot. Resizing only seems to allow me to make the window bigger, not smaller. Is there any chance of making the objects in the window scale with the window size and allow resizing the window to fit my screen? Maybe there is a way that I've missed in my searches, if so, please point me in the right direction.

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Old 04/17/09, 8:46 PM   #2024
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Kris View Post
Update from Armory/Wowhead is not working again.
What exactly are you referring to? Was armory/wowhead operational when you were trying this?

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Old 04/17/09, 9:58 PM   #2025
BWarner
Piston Honda
 
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Human Warrior
 
Uldum
ArP has been nailed down by Ghostcrawler. Please refer to MMO-Champion BlueTracker - 116% Armor Pen only giving 66%!?!?!?!.

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