Native. (However, before I get the hopes up and then crush a few people... Intel-only. Sorry.)
I'm very excited to see you guys porting to Silverlight. I'd thought about broaching the subject a couple of times, but come to find out you guys are way ahead of me! Definitely looking forward to this release now.
Is there a way to expand the comparisons area such that when the numbers get so huge that they are clipped by the edge of the window to make it such that they aren't?
Ah, I see; just a bit more padding needed on the right side. Otherwise that's displaying as intended. In the mean time, you can just export (top right) to see the exact number.
It appears (at least based on the tooltip) that Rawr.Cat is still assuming a near 100% crit rate on FB. I'm showing an average hit of 7039 and an average swing of 15746. A 7039 hit should crit for 15950 unless I'm missing something, and the base 58% chance to crit plus FB's extra 25% should put the average swing closer to 14500.
1) When you do what? We need more details about that.
3/4) Wowhead/Armory simply don't have perfect data for source location of everything. We do the best we can with what's available.
5) Source data is not modifiable, because it's complex data, not just a string of something. You can, however, edit the Note field on an item, and all filters check that field as well.
1) I'm wearing a [White Tuxedo Shirt] in my retributionset. Now i press "Update Cache from Wowhead"
after about 26/3336 items i get:
2/3/4 Items that drop only from Ulduar Trash shouldnt be classiefied as "Worldrop" but rather "t8" raids
Val'anyr :
As you can see it is a "Reward from [0] NAME in Ulduar"
It appears (at least based on the tooltip) that Rawr.Cat is still assuming a near 100% crit rate on FB. I'm showing an average hit of 7039 and an average swing of 15746. A 7039 hit should crit for 15950 unless I'm missing something, and the base 58% chance to crit plus FB's extra 25% should put the average swing closer to 14500.
Good catch; yep, it was still assuming +10% crit per point of Rend and Tear, instead of +5%. That'll be fixed for the next version.
After attempting to load Rawr on a Mac: (using mono, all frameworks installed, etc.)
System.ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000]
at System.Drawing.Bitmap.SetResolution (Single xDpi, Single yDpi) [0x00000]
at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap:SetResolution (single,single)
at Rawr.ItemIcons.ScaleByPercent (System.Drawing.Image img, Int32 Percent) [0x00000]
at Rawr.ItemIcons.GetItemIcon (System.String iconName, Boolean small) [0x00000]
at Rawr.FormSplash.get_CachedSplash () [0x00000]
at Rawr.FormSplash.FormSplash_Paint (System.Object sender, System.Windows.Forms.PaintEventArgs e) [0x00000]
at System.Windows.Forms.Control.OnPaint (System.Windows.Forms.PaintEventArgs e) [0x00000]
at System.Windows.Forms.Form.OnPaint (System.Windows.Forms.PaintEventArgs e) [0x00000]
at System.Windows.Forms.Control.WmPaint (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.ScrollableControl.WndProc (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.ContainerControl.WndProc (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.Form.WndProc (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000]
Hochgall:Rawr v2.2.6 Zach$ mono rawr.exe
System.ArgumentException: A null reference or invalid value was found [GDI+ status: InvalidParameter]
at System.Drawing.GDIPlus.CheckStatus (Status status) [0x00000]
at System.Drawing.Bitmap.SetResolution (Single xDpi, Single yDpi) [0x00000]
at (wrapper remoting-invoke-with-check) System.Drawing.Bitmap:SetResolution (single,single)
at Rawr.ItemIcons.ScaleByPercent (System.Drawing.Image img, Int32 Percent) [0x00000]
at Rawr.ItemIcons.GetItemIcon (System.String iconName, Boolean small) [0x00000]
at Rawr.FormSplash.get_CachedSplash () [0x00000]
at Rawr.FormSplash.FormSplash_Paint (System.Object sender, System.Windows.Forms.PaintEventArgs e) [0x00000]
at System.Windows.Forms.Control.OnPaint (System.Windows.Forms.PaintEventArgs e) [0x00000]
at System.Windows.Forms.Form.OnPaint (System.Windows.Forms.PaintEventArgs e) [0x00000]
at System.Windows.Forms.Control.WmPaint (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.Control.WndProc (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.ScrollableControl.WndProc (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.ContainerControl.WndProc (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.Form.WndProc (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000]
at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000]
Unhandled Exception: System.NullReferenceException: Object reference not set to an instance of an object
at System.Windows.Forms.MessageBox+MessageBoxForm.ProcessDialogChar (Char charCode) [0x00000]
at System.Windows.Forms.Control.ProcessDialogChar (Char charCode) [0x00000]
at System.Windows.Forms.Control.InternalPreProcessMessage (System.Windows.Forms.Message& msg) [0x00000]
at System.Windows.Forms.Control.PreProcessMessage (System.Windows.Forms.Message& msg) [0x00000]
at System.Windows.Forms.Control.PreProcessControlMessageInternal (System.Windows.Forms.Message& msg) [0x00000]
at (wrapper remoting-invoke-with-check) System.Windows.Forms.Control:PreProcessControlMessageInternal (System.Windows.Forms.Message&)
at System.Windows.Forms.Application.RunLoop (Boolean Modal, System.Windows.Forms.ApplicationContext context) [0x00000]
at System.Windows.Forms.Form.ShowDialog (IWin32Window owner) [0x00000]
at System.Windows.Forms.Form.ShowDialog () [0x00000]
at System.Windows.Forms.MessageBox+MessageBoxForm.RunDialog () [0x00000]
at (wrapper remoting-invoke-with-check) System.Windows.Forms.MessageBox/MessageBoxForm:RunDialog ()
at System.Windows.Forms.MessageBox.Show (System.String text, System.String caption, MessageBoxButtons buttons, MessageBoxIcon icon) [0x00000]
at Rawr.Program.Main () [0x00000]
Last edited by locriani : 06/14/09 at 11:15 PM.
Originally Posted by Vontre
For the record I've been making extensive use of PHP's rand() function for a while now and the results always come up as expected.
Well, I hesitated to add it, because I was hoping that Mono would fix their shit in a timely manner, but history has proven that that was a hopeless idea. Sure.
Quick question: Does the Mob Attack Speed in the ProtWarr model include the 20% reduction from Thunderclap or equivalents?
I.e., for a mob with a raw attack speed of 2.0, do i set it to 2 or 2.4?
You would have to add 2.4 in the example. I considered adding it as a setting or buff, but it generally appears as if Blizzard seems to balance swing timers based on post-debuff values. So, in my observation, bosses usually have a 2s swing timer after Thunderclap/Frost Fever/etc. have been applied
You would have to add 2.4 in the example. I considered adding it as a setting or buff, but it generally appears as if Blizzard seems to balance swing timers based on post-debuff values. So, in my observation, bosses usually have a 2s swing timer after Thunderclap/Frost Fever/etc. have been applied
Hmm, that doesn't correspond very well with my obervations (in 25man), which are 2.4s (XT, Kologarn, Auriay, Hodir) or 1,8s (Ignis, Steelbreaker, Freya) AFTER the debuff. Or 2s/1.5s without it.
Hmm, that doesn't correspond very well with my obervations (in 25man), which are 2.4s (XT, Kologarn, Auriay, Hodir) or 1,8s (Ignis, Steelbreaker, Freya) AFTER the debuff. Or 2s/1.5s without it.
If you have some combat log examples of this you can send me, toss me a PM. All I can say is that this doesn't totally match my observations, since according to this week's XT log for me his melee swings not followed by a cast of some sort were always in the realm of 2-2.2 seconds, typically in the 2.0-2.1s range which is well within the margin for combat log lag. He was fully slowed at all times, as far as I can see.
I'm more than happy to change the default values if there's data showing otherwise though.
A couple tidbits of info... First, v2.2.7 tomorrow. Second, we're getting to the point where we could use some alpha testers for Rawr v3, especially Mac users. Send me a PM here if you'd like to test Rawr v3.
Recent Changes:
- Reordered/revised alot of things in the readme
- Improvements to alternate locale handling
- Rawr.Cat: Improvements to Ferocious Bite and HighestStat calculations
- Rawr.Bear: Fix for HighrstStat calculations
- Rawr.Enhance: Lots of accuracy improvements all around
- Rawr.DPSWarr: Lots of accuracy improvements all around
- Rawr.DPSDK: Lots of accuracy improvements all around
- Rawr.TankDL: Initial pass at fixing all the calculations
- Rawr.Hunter: Lots of accuracy improvements all around, but still a work in progress
- Rawr.Healadin: Minor fix for burst ratings from procs. Initial implementation of 3.2 mode
- Rawr.Retribution: Initial implementation of 3.2 mode
It looks like the USE effect on Furnace Stone is not being modeled in the bear model. Item shows the same value if I edit the item and remove the proc.
When I do a full optimize it takes my 5691dps and suggests that I switch to a 5675dps one, so a -16dps, not what I was expecting. I assume it's a bug, but if not, can someone explain it to me?