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Old 08/27/09, 2:49 AM   #2351
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Those are fair enough guesses, until we see the retuned hard modes, yes.

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Old 08/28/09, 1:00 AM   #2352
Zuko
Glass Joe
 
Tauren Druid
 
Zul'Jin
Mass delete items

Thanks for all the work, Astrylian & all Rawr developers.

Couple of questions/feature requests:

1. Are there any way or plans to implement filters based on item stats, i.e. spell power?
2. Are there plans to let users mass select items (then delete) in the edit items menu?
3. Are there plans to let users delete items in the main interface using right click context menu?

Thanks again.

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Old 08/28/09, 1:19 AM   #2353
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
1. Yes. Dunno when that'll come, but certainly planned.
2. & 3. No; if you want to do that, it's because we've done something else wrong. Why do you want to do that?

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Old 08/28/09, 2:40 AM   #2354
BWarner
Piston Honda
 
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Human Warrior
 
Uldum
Originally Posted by Astrylian View Post
1. Yes. Dunno when that'll come, but certainly planned.
2. & 3. No; if you want to do that, it's because we've done something else wrong. Why do you want to do that?
2+3: Check out filters, and deselect the items as available to the optimizer as they become outclassed by new gear.

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Old 08/28/09, 2:45 AM   #2355
Bigboss_hr
Glass Joe
 
Orc Warrior
 
Kor'gall (EU)
While playing around with rawr if found that some items have different dps value than the same items in Landsoul's sheet.
For example...Girdle of Chivalry & Girdle of Razuvious & Belt of the singing blade.
They have some dps value in rawr but those values are different in Landsoul's sheet.
I encanted & gemmed them the same...so I vonder what's the deal here? Which 1 is giving the correct numbers?

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Old 08/28/09, 4:23 AM   #2356
Zuko
Glass Joe
 
Tauren Druid
 
Zul'Jin
Perhaps I need a better understanding of how "Build Upgrade List" works. Quoting you from a Codeplex discussion thread,
"The Upgrade List is for finding the upgrade value of what you don't have available, from what you do have."
so any items which are not filtered out will be used correct? This lead me to believe the more items in the item cache, the longer the "Build Upgrade" process will take, hence why I wanted to delete items.

Two reasons why I would like to do it.

1. To rid of items which are either no longer obtainable or out of reach for me. i.e. Hateful/Deadly Weapons or Furious Gear.

2. SP Leather which are shown because of Haste/Hit/Crit

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Old 08/28/09, 6:07 AM   #2357
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Originally Posted by Bigboss_hr View Post
While playing around with rawr if found that some items have different dps value than the same items in Landsoul's sheet.
For example...Girdle of Chivalry & Girdle of Razuvious & Belt of the singing blade.
They have some dps value in rawr but those values are different in Landsoul's sheet.
I encanted & gemmed them the same...so I vonder what's the deal here? Which 1 is giving the correct numbers?
Rawr and Landsoul's sheet will never exactly match. Nor should they, they model subtly different things. But that different should usually be small enough that it doesn't matter. If they're significantly different, that's an indication that there's either a bug in one, or something simply isn't modeled, or is modeled in a simplistic way (special effects are notoriously difficult to model accurately, and different models model them to varying degrees of accuracy).

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Old 08/28/09, 3:20 PM   #2358
Capstone
Piston Honda
 
Human Paladin
 
Lightbringer
On another note, while using the Healadin model I noticed that the [Insightful Earthsiege Diamond] doesn't seem to be modeled correctly. Poking through the procs I found the 5% on cast for 300 (should be 600) but even after fixing the value it was massively undervalued. I changed it from proc to a flat 70 mp5 (which is a good enough approximation for a holy pally) and its value immediately quadrupled. This leads me to believe that the proc is in fact not being modeled correctly.

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Old 08/30/09, 9:22 PM   #2359
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Download - Rawr - Release: Rawr 2.2.14

Tour of Rawr Movie! - YouTube - Tour of Rawr

Recent Changes:
v2.2.14.0
- Improved Optimizer performance.
- Improved parsing of Wowhead/Armory data (especially for Trial of Crusader items and item sources)
- Improved Judgement of Wisdom calculations
- Added feature to be able to manually remove an item from a built upgrade list.
- Updated several more buffs/enchants for 3.2 changes.
- Improved handling of several procs, especially new ones from ToC.
- There are several more charts in the Buffs chart group, for subsets of buffs.
- Improved the default set of ItemFilters. Note that the Alliance/Horde ToC filters are gone for the moment, but we will add them back as soon as we get data to support them (coming soon from Wowhead).
- Rawr.Cat: Added support for offsetting trinkets (such as Grim Toll + Mjolnir Runestone).
- Rawr.Bear: Updated presets on Options tab.
- Rawr.Mage: Fixes to Flamestrike calculations/rotations. Added 3.2.2 mode.
- Rawr.ProtPaladin: Updates to dodge/parry calculations for 3.2. Fixed Seal of Vengeance and Shield of Righteousness calculations. Fixed crit chance calculations.
- Rawr.Hunter: Tons, and tons, and tons, of changes. Should be almost identical calculation logic to the spreadsheet now.
- Rawr.Tree: Updated Innervates calculations and talents for 3.2 changes.
- Rawr.DPSWarr: Slight tweaks to stat calculations to reflect WoW's rounding oddities. Fixes for several damage calculation issues. Added T9 set bonuses. Fixes to MultiTarget modes. Several glyph/talent updates for 3.2.
- Rawr.Elemental: Improved Flameshock dot damage calculations. Improved handling of haste in rotations.
- Rawr.Rogue: Lots of improvements to calculations, especially in talents.
- Rawr.Moonkin: Fixed interaction of 4T9, Moonfury, Solar Eclipse, Earth and Moon, and Improved Insect Swarm (multiplicative vs additive).
- Rawr.ProtWarr: Updated Devestate damage for 3.2. Slight fix to armor calculations.
- Rawr.DPSDK: Added T9 set bonuses, and support for new Sigils. Fix for some crit chance calculations.
- Rawr.Healadin: Updated default gemming tempaltes and gem handling for 3.2. Added option to not ignore items with spirit/hit.
- Rawr.TankDK: Updated all calculations for 3.2. Fixed a few slight inaccuracies with health calculations.
- Rawr.Warlock: Updated several calcultions for 3.2.
- Rawr.Retribution: Improved support for new Librams and set bonuses.

Rawr!

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Old 08/31/09, 4:32 AM   #2360
Capstone
Piston Honda
 
Human Paladin
 
Lightbringer
Is the new Ardent Defender modeled in ProtPaladin? Also, I noticed parry/dodge has been adjusted, but no mention of the similar changes to agility.

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Old 08/31/09, 4:54 AM   #2361
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
I'm like 90% sure that the agility change is updated in ProtPaladin. I don't know about Ardent Defender, but I'd guess not. Ermad, do you know?

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Old 08/31/09, 3:41 PM   #2362
janaka
Von Kaiser
 
Troll Warrior
 
Die Silberne Hand (EU)
ProtWarr: The Expertise bonus from the talent Vitality doesn't seem to be counted.

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Old 08/31/09, 6:58 PM   #2363
Jothay
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Human Warrior
 
Stormrage
Originally Posted by janaka View Post
ProtWarr: The Expertise bonus from the talent Vitality doesn't seem to be counted.
1) The Vitality Talent is being added to the stats, as seen in Rawr.ProtWarr.CalculationsProtWarr line 458.
2) Check the Talent Comparisons list to see if Vitality has any value, it would provide all 3 (Survival, Mitigation and Threat) if Use Parry Haste is checked. Otherwise it would just/only give value to threat. If it has zero value for you then there's a bug somewhere.

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Old 08/31/09, 8:37 PM   #2364
debulla
Glass Joe
 
Undead Druid
 
Mal'Ganis (EU)
I just wanted to mention that the greyed-out-offhand-gem-bug is still existent (e.g. Chalice of Benedictus).

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Old 09/01/09, 2:26 AM   #2365
phantomlink
Glass Joe
 
Orc Warrior
 
Maelstrom
Since the apreadsheet is currently offline I was trying to look at Rawr for some item upgrades I was looking to spend my conquest/triumph badges on for Tier. Whenever I load my character into Rawr under Fury warrior model, it tells me my ArP is 59.24% (729.6 rating) while I'm actually only sitting at 606 rating (49.2%) I've looked everywhere in the option, and when I load myself under the arms category my ArP goes even higher. is there something i'm not looking at regarding settings somewhere in the program? Thanks for any help

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Old 09/01/09, 2:30 AM   #2366
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
ArPen includes procs, and stances.

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Old 09/01/09, 1:38 PM   #2367
janaka
Von Kaiser
 
Troll Warrior
 
Die Silberne Hand (EU)
Originally Posted by Jothay View Post
1) The Vitality Talent is being added to the stats, as seen in Rawr.ProtWarr.CalculationsProtWarr line 458.
2) Check the Talent Comparisons list to see if Vitality has any value, it would provide all 3 (Survival, Mitigation and Threat) if Use Parry Haste is checked. Otherwise it would just/only give value to threat. If it has zero value for you then there's a bug somewhere.
In the Talent Comparison, it does value all 3. Still, the Stats only show the expertise rating from gear (221 in the example) and exactly 6 Expertise less than my character screen. It doesn't even change if I deselect Vitality.

I just logged out in the example gearset, and hope I remember to do so after the raid tonight:
The World of Warcraft Armory

Edit: Actually, the gearset doesn't matter. Just so you can relate to the number more easily.

Last edited by janaka : 09/01/09 at 1:59 PM.

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Old 09/02/09, 11:33 AM   #2368
Bleeni
Glass Joe
 
Night Elf Druid
 
Scarlet Crusade
I just realized that the i232 and i245 moonkin set items belong to this set:
Malfurion's Regalia

The set name in buffcache.xml is:
Malfurion's Regaila

I know the spelling mistake comes from blizzard, but moonkin users need to manually change the set name for all i232 and i245 set items to get the set bonus factored in.

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Old 09/02/09, 1:24 PM   #2369
Astrylian
Rawr
 
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Night Elf Druid
 
Stormrage
Wow, nice catch... I'll try to switch the set name in 2.2.15, to match Blizz's misspelling. Perhaps they'll fix it in 3.2.2.

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Old 09/02/09, 3:54 PM   #2370
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
For defender's code, Glyph of indominability and Eitrigg's oath the on-use was not modeled in the item's behavior. I added it manually and then refreshed from armory, and it reverted to not having on-use. I suspect it's something to do with changing parsing from the armory; grabbing it from wowhead made it work fine.

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Old 09/03/09, 8:46 AM   #2371
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Astrylian View Post
Wow, nice catch... I'll try to switch the set name in 2.2.15, to match Blizz's misspelling. Perhaps they'll fix it in 3.2.2.
I changed it to Regaila because that's how it was listed on Wowhead. I didn't catch the lower ilevel pieces having the correct spelling.

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Old 09/03/09, 1:59 PM   #2372
Jothay
Suit Up
 
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Human Warrior
 
Stormrage
Originally Posted by janaka View Post
In the Talent Comparison, it does value all 3. Still, the Stats only show the expertise rating from gear (221 in the example) and exactly 6 Expertise less than my character screen. It doesn't even change if I deselect Vitality.

I just logged out in the example gearset, and hope I remember to do so after the raid tonight:
The World of Warcraft Armory

Edit: Actually, the gearset doesn't matter. Just so you can relate to the number more easily.
The main listing on the stats pane doesn't include that, read the tooltip and you will find the full value.

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Old 09/04/09, 1:31 PM   #2373
janaka
Von Kaiser
 
Troll Warrior
 
Die Silberne Hand (EU)
Originally Posted by Jothay View Post
The main listing on the stats pane doesn't include that, read the tooltip and you will find the full value.
Alright. But why is the tooltip suggesting that I free 7 Expertise?

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Old 09/04/09, 11:34 PM   #2374
BWarner
Piston Honda
 
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Human Warrior
 
Uldum
Originally Posted by janaka View Post
Alright. But why is the tooltip suggesting that I free 7 Expertise?
That's relating to the Dodge cap. You still get value off of reducing Parries after you lower the chance of Dodge to 0, but the value is less. I think it's an awkward roundabout way of saying that, sort of an artifact from the DPSWarr approach. (You still get value from the extra Expertise past 6.5% though, don't worry.)

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Old 09/05/09, 8:25 AM   #2375
janaka
Von Kaiser
 
Troll Warrior
 
Die Silberne Hand (EU)
Originally Posted by BWarner View Post
That's relating to the Dodge cap. You still get value off of reducing Parries after you lower the chance of Dodge to 0, but the value is less. I think it's an awkward roundabout way of saying that, sort of an artifact from the DPSWarr approach. (You still get value from the extra Expertise past 6.5% though, don't worry.)
Yeah, I'm aware of the expertise mechanics. I was saying this because I find it very odd that the tooltips tell me that I need X more hit rating to the cap, and at the same time suggest that I free expertise, although both have about the same value (threat-wise, and expertise potentially even more survival-wise).
Anyway, it's good to know that the internal calculations are fine, but I'd still like to see the displayed numbers corrected. If I can be of any help, please let me know.

Last edited by janaka : 09/05/09 at 8:51 AM.

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