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Old 03/02/08, 2:26 PM   #76 (permalink)
Bald Bull
 
Orc Warrior
 
Burning Blade
I would be very interested to see if anyone who plays a Prot paladin/warrior or a healing spec for their main is willing to argue in favor of high costs of respecs.
 
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Old 03/02/08, 3:01 PM   #77 (permalink)
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Human Paladin
 
Draka
Originally Posted by Nezralix View Post
I would be very interested to see if anyone who plays a Prot paladin/warrior or a healing spec for their main is willing to argue in favor of high costs of respecs.
Hi there, I'm a holy pally who respecs ret for funsies every week. I'm more than happy with the way the respec system is set up.
 
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Old 03/02/08, 3:03 PM   #78 (permalink)
Bald Bull
 
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Burning Blade
Originally Posted by flyingtoastr View Post
You can participate in PvP as a PvE spec, you just won't do as well. If you want to be the god of PvP you are of course going to have to respec. The same goes for PvP to PvE. Unless Blizzard wants to make every spec possible perfect in every area of the game (in essence, just removing the talent system) you're going to have to do some talent switching in either min/max senario. You don't have to exclude yourself from PvP because you have a PvE spec, you just need to understand "hey, I might not break 2000 unless I'm willing to pay for it", just like in PvE where "hey I might not break top 5 if I don't start buying flasks and using haste pots".
Or if you want to be the god of PvP, you could just choose to stick with PvP, because it's probably not worth it to you to spend hundreds of gold a week to participate in PvE. Which is exactly the choice many players are making, and the problem that Blizzard is faced with. The idea that success is based on sacrifice is only questionably true in real life, and certainly not true in any other game type, so I don't see why it's so pervasive in the world of MMO's. But there it is, popping up in arguments all the damn time.

Again, if you remove respec costs you are removing the largest source of inflation control in the game. With the daily cap being raised to 25 in 2.4 you will be looking at people easily making more than 200 gold a day without farming a single primal. If there is nothing left to spend it on (AH buyouts are not taking money from the economy, as most of it is simply shuffled to another player) it will destabilize the economy and gold will be worth less and less and prices will increase to match falling value (making it much harder for newer players).
I don't buy this inflation argument at all. The same thing was argued quite thoroughly before the 2.1 consumables changes, it's trumpeted as gospel whenever anyone suggests a change to mana potions. As far as I can tell, the value of gold in WoW is based far more on the difficulty of acquiring gold than the amount of gold in the system; the number of new players in the game is such that people are willing to pay in the amount of gold they've been able to acquire, and just won't pay if people choose to make the prices too unreasonable.

If there has been inflation, it's been due to daily quests.

And if there needs to be mechanisms to keep the gold supply in check, then they shouldn't be based on factors that affect players unequally, and it shouldn't also be a mechanism that drives a wedge between the community's members. This is common sense.

And seriously, if you can't make time to do the two Skettis and three of the BEP dailies (there's your 50g) there is something wrong. Gold is no longer a precious commodity, and with dailies replacing the need to actually farm it isn't terribly difficult even for the most casual players to keep a nice surplus.
Essentially false logic. If players are doing daily quests to gain gold for respeccing, then that's over and above the gold they're going to have to spend on other tasks, from repairs to consumables to buying auctions. Opportunity costs. They'll have to spend even more time farming for other things.

I'd even take issue with your number of 50g. You're at least dealing with a unit of 100g (to switch and then switch back), and then if absolutely anything unexpected happens, like being unable to finish your set of Arena games, or just deciding you want to do some casual PvP, then you're multiplying that 100g several times.

Not a pleasant prospect.

I'm actually impressed that you managed to fit in the Golden Trio of:

(1) hard work and sacrifice to earn your epics!
(2) but think about the inflation!
(3) but gold is easy to get!

I've always found these all to be extraordinarily dubious, and even a little bit contradictory. Here they all are in one post!
 
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Old 03/02/08, 3:07 PM   #79 (permalink)
Bald Bull
 
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Burning Blade
Originally Posted by flyingtoastr View Post
Hi there, I'm a holy pally who respecs ret for funsies every week. I'm more than happy with the way the respec system is set up.
Well, I asked for it and I got it!
 
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Old 03/02/08, 3:35 PM   #80 (permalink)
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Originally Posted by Nezralix View Post
Or if you want to be the god of PvP, you could just choose to stick with PvP, because it's probably not worth it to you to spend hundreds of gold a week to participate in PvE. Which is exactly the choice many players are making, and the problem that Blizzard is faced with. The idea that success is based on sacrifice is only questionably true in real life, and certainly not true in any other game type, so I don't see why it's so pervasive in the world of MMO's. But there it is, popping up in arguments all the damn time.
I want to write a #1 Bestseller novel, cure cancer, and invent a car that runs on water. Unfortunately, I don't have the time or money to spend 15 years in higher education, not to mention the research involved in the latter two. The reason MMOs have the idea of sacrifice which is so pervasive in the real world is that they're the only type of game which tries to emulate one. MMOs have an economy, they have a job system (Dailies), they have professional sports (Arenas & BGs). FPSs have... Shooting. And aliens, usually. There is no money system. You have one goal, to beat the level and move on. And once you've finished the game, you're done except for replaying it occasionally if it was really good. An MMO is designed to keep you playing until the servers die.

And because you asked, I'm Balance (as I've mentioned before). I for the life of me can't wrap my head around PvP with Adoriele. I suck at it. So I levelled a Rogue who I PvP with. The two are separate characters with different goals, and amazingly, the system works. I'm also in the process of levelling a Resto Shaman (levelling as Enhance, will probably switch over at 60) so that I can have at least one healer help out with my guild.
 
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Old 03/02/08, 3:43 PM   #81 (permalink)
Don Flamenco
 
ildon's Avatar
 
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Whisperwind
Originally Posted by Nezralix View Post
I would be very interested to see if anyone who plays a Prot paladin/warrior or a healing spec for their main is willing to argue in favor of high costs of respecs.
Honestly when the expansion originally went into beta, I was extremely surprised that the maximum respec cost was not increased to 100g or more. Two respecs a week can be erased in less than an hour of grinding/questing now. Any more than two respecs a week generally shows a lack of ability to budget PvP/PvE time (or a conscious decision to eat the extra respec costs on the part of the player).

That being said, I do not see current respec costs as "high" or prohibitive in any way. Even without wiping you probably spend more on repairs/consumables in a given week. I've done weekly respecs between arms/fury before, and disc/shadow now. It's really not that big a deal.
 
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Old 03/02/08, 3:54 PM   #82 (permalink)
Bald Bull
 
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Draka
Originally Posted by Nezralix View Post
I don't buy this inflation argument at all. The same thing was argued quite thoroughly before the 2.1 consumables changes, it's trumpeted as gospel whenever anyone suggests a change to mana potions. As far as I can tell, the value of gold in WoW is based far more on the difficulty of acquiring gold than the amount of gold in the system; the number of new players in the game is such that people are willing to pay in the amount of gold they've been able to acquire, and just won't pay if people choose to make the prices too unreasonable.

If there has been inflation, it's been due to daily quests.

And if there needs to be mechanisms to keep the gold supply in check, then they shouldn't be based on factors that affect players unequally, and it shouldn't also be a mechanism that drives a wedge between the community's members. This is common sense.
There has to be something to remove gold from the economy. This has nothing to do with whether it affects people or not, it is pure economics. Everything in WoW other than repairs and respecs is pure profit, and anything from quests and killing mobs is already freely "created" money. There is always going to be a net increase in the total amount of gold available in the game, which (oh my god) leads to inflation. On Draka at least most of the people who have lots of money are raiders, who are usually the ones who respec a lot, so here it seems to be hitting the right people perfectly. Perhaps it is different on your server, but devaluing the currency further than dailies did already (which did lead to severe inflation, though it also helped me get my epic mount so I'm not complaining) would be disasterous.

Look at the Vanilia to TBC transition. Most players had very small amounts of gold pre-TBC, because it was very difficult for many classes to farm effectively. Thus, prices for "rare" items like a [Beasts Deck] (the most expensive item on Draka back then) would run at around 300 gold. And that was considered very very expensive. Nowadays you see "rare" items like a [Blessings Deck] going for 2500 gold, and many people don't even bat an eye at the price. Why? Gold is so much easier to get now. When people have extra money they will be willing to spend more of it, pure and simple.

By changing the only large gold removal system people will have even more money. With that money you can and will buy at higher prices. That is called Inflation. That is bad.

Originally Posted by Nezralix View Post
Essentially false logic. If players are doing daily quests to gain gold for respeccing, then that's over and above the gold they're going to have to spend on other tasks, from repairs to consumables to buying auctions. Opportunity costs. They'll have to spend even more time farming for other things.

I'd even take issue with your number of 50g. You're at least dealing with a unit of 100g (to switch and then switch back), and then if absolutely anything unexpected happens, like being unable to finish your set of Arena games, or just deciding you want to do some casual PvP, then you're multiplying that 100g several times.

Not a pleasant prospect.
For starters, if you're respecing twice a day you might have a problem to begin with. A simple rule most people need to follow is not to respec for "casual PvP". If you are respecing solely for battlegrounds then you have no one to blame but yourself for your lack of cash. Arena respecing I can understand, but for something as useless as BGs it isn't worth respecing for.

You're looking at 50g a day doing only 5 dailies. Without even having an epic mount you can do: 2 from Skettis (21.09g), 4 from BEP (45.07g), PvP (11.99g), regular 5-man (16.39g) and heroic 5-man (24.6g) dailies, or a grand total of 119.14 gold a day. Gold is not hard to get anymore, and with the huge amount of new dailies in 2.4 and the raising of the cap to 25 per day you are easily looking at people making more than 300 gold a day.

And again, buying things on the auction house removes gold from one person, not the economy. It will still lead to inflation.

Originally Posted by Nezralix View Post
I'm actually impressed that you managed to fit in the Golden Trio of:

(1) hard work and sacrifice to earn your epics!
(2) but think about the inflation!
(3) but gold is easy to get!

I've always found these all to be extraordinarily dubious, and even a little bit contradictory. Here they all are in one post!
Thanks for your feedback to my post.
 
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Old 03/02/08, 3:56 PM   #83 (permalink)
Don Flamenco
 
Orc Warrior
 
Al'Akir (EU)
About respecs. I think great idea would be being able to "buy" spec for some amount of time (week, month?). That way I could "subscribe" my specs and use them whenever I like (tank heroic now, after that some PvP, then raid as fury).

The way it is now is terrible. I hate being unable to do something I would like because it is just not worth to throw 100g for one bloody daily heroic.

P.S. Yes you can tanks heroics as arms. Yes you can pvp in bg as prot. Problem is that it is not fun experience.
 
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Old 03/02/08, 4:00 PM   #84 (permalink)
Bald Bull
 
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Pre-TBC, respec costs weren't a major source of economic stability, because people didn't respec twice a week unless they were clinically insane. It's quite possible that respec costs have had to step up and take that role in the economy, since the previous main economic stabilizer of repair costs are comparatively much smaller. Maybe haircuts and dances will take up that role in WLK.

 
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Old 03/02/08, 4:02 PM   #85 (permalink)
Don Flamenco
 
ildon's Avatar
 
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Whisperwind
Originally Posted by Fugazor View Post
About respecs. I think great idea would be being able to "buy" spec for some amount of time (week, month?). That way I could "subscribe" my specs and use them whenever I like (tank heroic now, after that some PvP, then raid as fury).

The way it is now is terrible. I hate being unable to do something I would like because it is just not worth to throw 100g for one bloody daily heroic.

P.S. Yes you can tanks heroics as arms. Yes you can pvp in bg as prot. Problem is that it is not fun experience.
You've got to be kidding me. With only kara tanking gear I had zero problems tanking heroics as either arms or fury. In fact I found it more fun as fury than as prot due to rage generation issues as prot. When I only had dungeon blues for tanking, yeah, it was rough without being prot. But on anything other than a brand new 70 (which is a dubious position to be in to tank heroics to begin with) it shouldn't be a problem unless the rest of the group is extremely awful, at which point being prot isn't going to help that much anyway.
 
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Old 03/02/08, 4:16 PM   #86 (permalink)
mek
Don Flamenco
 
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Tichondrius
Originally Posted by ildon View Post
That being said, I do not see current respec costs as "high" or prohibitive in any way. Even without wiping you probably spend more on repairs/consumables in a given week. I've done weekly respecs between arms/fury before, and disc/shadow now. It's really not that big a deal.
Yep, they're not high, and not prohibitive; just a pointless tax which requires you to grind dailies you could otherwise not. It's not fun and doesn't add anything other than "an excitiing minigame" of respec management.
 
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Old 03/02/08, 5:05 PM   #87 (permalink)
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Originally Posted by flyingtoastr View Post
There has to be something to remove gold from the economy. This has nothing to do with whether it affects people or not, it is pure economics. Everything in WoW other than repairs and respecs is pure profit, and anything from quests and killing mobs is already freely "created" money. There is always going to be a net increase in the total amount of gold available in the game, which (oh my god) leads to inflation. On Draka at least most of the people who have lots of money are raiders, who are usually the ones who respec a lot, so here it seems to be hitting the right people perfectly. Perhaps it is different on your server, but devaluing the currency further than dailies did already (which did lead to severe inflation, though it also helped me get my epic mount so I'm not complaining) would be disasterous.

~snip~
Well from the start of proper raiding in SSC/TK (before dailies) Primals have remained roughly the same value despite the introduction of many new ways of making gold, odd dont you think? I dont know about other servers exactly but I believe they haven't really gone up that much. Come to think of it Ore and Leather type things seem to of kept their value aswell, rare items and epics have also somewhat kept the same from my experience due to the massive influx of more available items - I wonder how DLK/DW BoE's will factor into this.

Could you perhaps expand on what people spend money over different types of players? the other interesting thing im curious about is the potential downplay of craftable BoE items due to the massive rise in available Badge gear which will no doubt become a trend in WoTLK aswell. Im sure there will always be a couple of uninformed players who will still pay over-the-top prices for items inferior or roughly on-par with Badge/Honor items, but the number of them has been getting and will get smaller I think.

How can they really keep up with gold in WoTLK either? perhaps the cost of vendor-brought items (Rep/Badges) should include a larger sum of gold if thats going to be the new availability of them.
 
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Old 03/02/08, 5:08 PM   #88 (permalink)
Bald Bull
 
Orc Warrior
 
Burning Blade
Originally Posted by flyingtoastr View Post
There has to be something to remove gold from the economy. This has nothing to do with whether it affects people or not, it is pure economics. Everything in WoW other than repairs and respecs is pure profit, and anything from quests and killing mobs is already freely "created" money. There is always going to be a net increase in the total amount of gold available in the game, which (oh my god) leads to inflation. On Draka at least most of the people who have lots of money are raiders, who are usually the ones who respec a lot, so here it seems to be hitting the right people perfectly. Perhaps it is different on your server, but devaluing the currency further than dailies did already (which did lead to severe inflation, though it also helped me get my epic mount so I'm not complaining) would be disasterous.

Look at the Vanilia to TBC transition. Most players had very small amounts of gold pre-TBC, because it was very difficult for many classes to farm effectively. Thus, prices for "rare" items like a [Beasts Deck] (the most expensive item on Draka back then) would run at around 300 gold. And that was considered very very expensive. Nowadays you see "rare" items like a [Blessings Deck] going for 2500 gold, and many people don't even bat an eye at the price. Why? Gold is so much easier to get now. When people have extra money they will be willing to spend more of it, pure and simple.

By changing the only large gold removal system people will have even more money. With that money you can and will buy at higher prices. That is called Inflation. That is bad.
Thanks for explaining what didn't need explaining.

I agree that it would yield some small inflationary effect. I contend that it would be extremely small, and that introducing numerous daily quests into the system already had a far more drastic effect, such that this change would be comparatively negligible. And the economy, at least on my server, didn't explode, although prices did go up. Which suggests, again, that the ability to acquire money is far more of a determinant than the existing pool of money.

And in light of the fact that divide between PvP and PvE represents a *major* threat to the health of the game, it seems like a bad plan to start exaggerating hypotheticals that probably won't amount to anything.

For starters, if you're respecing twice a day you might have a problem to begin with. A simple rule most people need to follow is not to respec for "casual PvP". If you are respecing solely for battlegrounds then you have no one to blame but yourself for your lack of cash. Arena respecing I can understand, but for something as useless as BGs it isn't worth respecing for.
So you're saying that you should have your week in WoW already planned out. I disagree. In this case, you should be able to do what you feel like doing, with an ideal spec, when you feel like it.

You're looking at 50g a day doing only 5 dailies. Without even having an epic mount you can do: 2 from Skettis (21.09g), 4 from BEP (45.07g), PvP (11.99g), regular 5-man (16.39g) and heroic 5-man (24.6g) dailies, or a grand total of 119.14 gold a day. Gold is not hard to get anymore, and with the huge amount of new dailies in 2.4 and the raising of the cap to 25 per day you are easily looking at people making more than 300 gold a day.
You've just listed 4+ hours worth of effort. For one pair of respecs. And those additional daily quests will take even more time on top of this mountain you've illustrated.

And again, buying things on the auction house removes gold from one person, not the economy. It will still lead to inflation.

Thanks for your feedback to my post.
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Old 03/02/08, 5:13 PM   #89 (permalink)
Bald Bull
 
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Originally Posted by ildon View Post
You've got to be kidding me. With only kara tanking gear I had zero problems tanking heroics as either arms or fury. In fact I found it more fun as fury than as prot due to rage generation issues as prot. When I only had dungeon blues for tanking, yeah, it was rough without being prot. But on anything other than a brand new 70 (which is a dubious position to be in to tank heroics to begin with) it shouldn't be a problem unless the rest of the group is extremely awful, at which point being prot isn't going to help that much anyway.
This post is a huge fantasy.

A majority of the Prot tree is devoted to generating more threat with less rage, not with tanking considerably less damage. The only conceivable way you could find it easier to tank with Arms/Fury in a heroic is if you were taking loads of damage in DPS gear versus wearing actual tanking gear while specced Prot.
 
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Old 03/02/08, 7:08 PM   #90 (permalink)
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I think that there are three issues here, and that we might want to separate them out.

1. Respeccing for group PvE versus solo farming.

I think this is mostly a non-issue with the introduction of dailies and spelldamage on healing gear. It's fairly easy for even a healer class to farm gold to pay for group PvE. Warrior tanks might need a small boost in solo DPS, but other than that I think everyone is is in decent shape to at least keep their heads above water.

2. Respeccing for two different PvE fights.

I think that we all agree that the scenario where you send people back to the capital and respec, then summon them back to the raid instance, is excessive, and should be discouraged. And I think the current system does this well. While 50g is not a lot of money, it's enough of a barrier that most guilds don't do this unless desperate.

3. Respeccing for PvP from PvE and vice-versa.

This is the big one. The two facets of the game are very different. One entire leg of the trinity (tanking) is missing from PvP. In many ways, it's almost like two different games, and here respec costs hurt people who try to participate in both aspects of the game. In particular, it hurts PvE more, as PvE needs more people to be involved to be successful.

My thought is that we should try and allow respecs for Reason 3, while preventing respecs for Reason 2. Now, how to do that is a more complex question.

Perhaps Blizzard could offer 2 free respecs a week, and all subsequent respecs are 100g or more. That way you could respec for PvP, and then respec back to your PvE spec.
 
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Old 03/02/08, 7:22 PM   #91 (permalink)
Don Flamenco
 
ildon's Avatar
 
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Originally Posted by mek View Post
Yep, they're not high, and not prohibitive; just a pointless tax which requires you to grind dailies you could otherwise not. It's not fun and doesn't add anything other than "an excitiing minigame" of respec management.
You mean like repair costs?

Originally Posted by Nezralix View Post
This post is a huge fantasy.

A majority of the Prot tree is devoted to generating more threat with less rage, not with tanking considerably less damage. The only conceivable way you could find it easier to tank with Arms/Fury in a heroic is if you were taking loads of damage in DPS gear versus wearing actual tanking gear while specced Prot.
Either way, the difference in tanking heroics once you're past a certain gear level for any spec is so small that I find anyone claiming it's frustrating to tank them as non-prot to be full of shit.

Last edited by ildon : 03/02/08 at 7:28 PM.
 
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Old 03/02/08, 7:24 PM   #92 (permalink)
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... or allow you to set an alternative spec for arenas/battlegrounds, which is automatically applied as soon as you zone in. That makes "Reason 3" respecs completely automated (and free), while a "Reason 2" respec would require you to go and reset your the spec on your PvE tab.

In fact, you could allow three different specs based on different types of content:

1) Instanced PvE (5-man, 10-man and raid)
2) Instanced PvP (arena + battlegrounds)
3) Outside world

Each one would be set independently, with a cost to change any of the three specs.
 
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Old 03/02/08, 7:39 PM   #93 (permalink)
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There are actually a lot more gold sinks than people realize. Training costs often are more than characters can afford depending on their leveling habits, and tend to leave characters with a very small amount of cash. All levels of mounts are a huge sink of gold - not just when they're bought, but when people are saving for them. Inflation is not caused solely by an increase of money supply; people have to actually spend that money. The rate at which money is spent (its velocity) is just as important in the inflation of the valuation of commodities in hard currency in a free market. If someone wants to save for an epic mount, that 5k gold is basically gone from the economy already. It leads to less auctions bought (or a lower price for them), and less money for auction sellers. Thus not spending money will drive down prices, and the more money that's put into the system the more many people will just save. The auction house cut takes a percentage out of the amount of cash that flows through it, and probably is a much larger gold sink than most realize. It also works to counteract inflation caused by money being spent faster.

While its true that some people do dailies regardless, a whole lot of folks probably only do them when they need the cash for whatever reason. If respec costs are removed, there will likely be a nearly identical drop in dailies completed such that the total amount of funds spent in the market economy remains fairly similar.

I would definitely like to see the cap raised, but keep the increments low. My respec costs are rarely above the minimum they can go down to because I don't care how well I do when I pvp, and I am loathe to take up a new spec on a whim. Respecing should be something that is fairly rare, and I've felt the whole talent system to be flawed when they didn't raise the cap in TBC. I personally don't like the existence of the cap in the first place - it should get harder and harder to retrain yourself. I consider the use of a semi-permanent talent system to differentiate characters of the same class part of the appeal of the game; when the "semi-permanent" becomes all too temporary, its a completely different system.

If you want to PVP and raid, either pay the price with gold or with leveling another character. Assuming the expansion is coming soon, there won't be a huge gap of getting gear for either type of character. Give your new character the same appearance and a similar name, and pretend they're the same character!
 
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Old 03/02/08, 7:48 PM   #94 (permalink)
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Originally Posted by ildon View Post
You mean like repair costs?



Either way, the difference in tanking heroics once you're past a certain gear level for any spec is so small that I find anyone claiming it's frustrating to tank them as non-prot to be full of shit.
I think it's more an issue depending on what dps you bring and if you have a paladin or not. Tanking heroics with good tanking gear but no prot spec means you're generating shit for threat, and there's no way around it but dropping your shield for a weapon, which in turn result in a lot of incoming damage making it harder to hold multi pulls from your healer while keeping normal threat on your main mob. It's a vicious circle, as a warrior, there's no real way around it but specing prot.

This isn't as important when you have salvation on everyone, or you bring 2 "good" CC classes so the pulls are never more than 1-2mobs. But if you don't wanna spend an hour searching for a pug warlock with 400spell dmg and instead take your T6 elem shaman, specing prot becomes rather mandatory, unless you plan to have him tanking.

Now with that said, I'm totally fine with current respec costs. I don't respec often, simply because I don't really feel like pvping much on this char, but I don't mind respecing for a few hours when we get a decent 3vs3 team going. I haven't done a quest daily in a month but I still manage to gain money, even tho I'm raiding all T6 content(we killed illidan less than a month ago though, so we're not flying through it and still wipe every now and then). Just doing ZA, or a daily heroic, and it's enough to sustain my expenses or even make money. It's much different than preBC when I had to farm everyday for 2-3hours as prot spec because I had to buy pots for naxx, or pay my repairs.

People arguing that respec should be removed agree that the cost is nothing but an annoyance, that's it no big deal. They also understand the concept of inflation and removing money from the economy. So why bother asking for free respec? It serves a purpose, is not annoying enough to deter you from respecing(contrary to prebc), and making money with the dailies can be done as any spec. Blizzard is even throwing more money into the world by raising bosses drops, so it'll cover your repairs after 3-4weeks of farming(that's a random estimation) and adding more daillies.

I really fail to see how it's a problem to have to spend a bit of time everyday to do what you want to. It's still a mmorpg, and you're still going to have to do stuff you don't want to to do stuff you want to. That's the concept really, and unless the annoying part outgrows the funny one, it's not an issue. Naxx consumables farming was the wrong way, current respec costs is the right way.
 
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Old 03/02/08, 8:06 PM   #