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Old 03/17/08, 10:46 AM   22 links from elsewhere to this Post. Click to view. #1
Varag
Von Kaiser
 
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Orc Death Knight
 
Argent Dawn
Audio Volume Optimization w/WoW and Ventrilo/TS?

Perhaps I'm one of those oddities, but I find that I enjoy playing WoW with the in-game audio and music quite a bit. With Ventrilo or TeamSpeak running in the background, it becomes hard to find optimal volume settings that let you "set and forget" the volume for both applications. It always seems that the in-game music is too soft, the voice acting is too muted, weapon attacks are too loud, and/or Ventrilo/TS voice is blaring at high volume.

Does anyone have any recommendations for optimizing the in-game WoW audio settings, i.e. Sound, Music, Ambience, Master Volume, Windows audio settings, and/or a way to tweak the volume in Ventrilo to play nice with WoW?

Many thanks.
 
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Old 03/17/08, 11:31 AM   17 links from elsewhere to this Post. Click to view. #2
Vie
Glass Joe
 
Troll Priest
 
Bleeding Hollow
This is a post from our guild forums, which was copied from an unquoted WoW forum post.

This should help with Vent. As for interfacing in game sound with Vent, I'm unaware of any automatic adjustments (similar to the in game voice chat feature). Personally, I set my in game master volume to 30% and Vent typically overshadows any in-game sounds. If you're using Vista, you can also mix each program's volume individually. I suspect someone could get fancy with Windows and automatically lower WoW's sound if Vent's sound is greater than X. I haven't researched this since I can function well with the setup mentioned above.

--------

Vent Normalization makes every bodies voice the exact same volume. In essence, you won't blow your ear's out or have difficulty hearing people.
____________________


Here's how:

- Go to Setup

- Enable Direct Sound

- Select the SFX Button

- Select Compressor and click Add.

- Under Compressor Properties use the following settings

- Gain = Adjust for how loud you want people to be. (I use 15)

- Attack = 0.01

- Release = Around 500

- Threshold = Around -30

- Ratio = 100

- Pre delay = 4.0


Gain
How much volume you feed into the compressor. Not really relevant unless everyone is too quiet, then you can turn this up a little; turning it up too much will sound EXTREMELY shitty.

Attack
How fast volume change will happen. example: setting this to 500 means that any-
thing coming in will only be dropped in volume after a half a second. for vent this should
be set as low as possible.

Release
how fast the compressor stops changing things. not really that relevant with vent, setting it around 500 is good for voice material.

Threshold
This sets the point where we actually start changing what�s coming in. Whereas 0 is the absolute loudest you can have for an input, -60 is super quiet. Average users will probably come in somewhere around -25 to -15, with the occasional few being really quiet, which is why I have this set so low.

Ratio
How much any sound below the set threshold gets compressed and/or modified in the volume department.
If you still want to hear SOME volume variation then set this lower (2-4)... the higher you set it the closer in volume everyone will be.

Pre delay
Mostly just deals with processing; with computer and digital processors they can look ahead a few milliseconds to see what needs to be dropped in volume or changed before it actually comes through the speakers. Highest is ideal.
 
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Old 03/17/08, 1:16 PM   #3
spawnstah
Von Kaiser
 
Tauren Warrior
 
Dentarg (EU)
I have two soundcards in my computer.
One is connected to my external speakers and I'm using that as my Default Soundcard. Which means Windows, Winamp, WOW and everything else use that soundcard.
The other is just used by Ventrilo and I have my headphones connected to that.

This gives me the ability to use the ingame sounds, music and whatever I want enabled and get the sound through my speakers. I can of course adjust that volume independently in the speakers versus my headphones.
I've configured Ventrilo to use the default speakers for "page" and when someone join/leave a channel or the server.
Also If I have to go away from the keyboard it's easy to switch in Ventrilo so the outbound is the speakers instead of headphones and it makes me able to hear ppl call for me or listen to the conversation while I'm not at my computer.

This has worked perfectly for me the last couple of years and I will for sure use the same setup in my next computer.
 
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Old 03/17/08, 2:07 PM   #4
rihkama
Piston Honda
 
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Evin
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No WoW Account (EU)
It is also possible to use a USB headset (or speakers, whichever you prefer) instead of the second sound card.
 
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Old 03/17/08, 2:46 PM   #5
Anedris
Great Tiger
 
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Steamwheedle Cartel
My complaint has always been that I want to turn up the in-game music and voice acting but turn down the weapon effects, grunts, pain e-motes, and the like. There does not seem to be a way to seperate the voices from the random combat sounds in WoW however.
 
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Old 03/17/08, 4:47 PM   #6
Octaviann
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Night Elf Rogue
 
Aggramar
I think you can change the difference between in-game music, voices, and other sound effects in the WoW options. At least, I know you can individually disable them. However, I don't know how specific it gets as far as volume controls.
 
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Old 03/17/08, 5:41 PM   #7
 Kalman
And It's Delicious
 
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<>
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No WoW Account
If you're really into it, and want to spend the cash:

2 audio interfaces (onboard, sound card, or USB - you pick)
External compressor *with sidechain*
External mixer
External amplifier to drive speakers or headphones from output of compressor

Send Vent to channel 1 on mixer, audio to channel 2. Now send audio to input of compressor and vent to sidechain input, setting compressor to duck or gate appropriately. Send audio output of compressor to channel 3. Now assign channels 1 and 3 to stereo out, which is routed to your amp.

Same trick works for listening to music while raiding without screwing up being able to hear Vent.

Your minimum hardware cost for this is several hundred dollars, so unless you have alternative uses for the audio hardware, I don't recommend it. That said, some people have too much money.

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Old 03/18/08, 4:20 PM   #8
Varag
Von Kaiser
 
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Orc Death Knight
 
Argent Dawn
The Ventrillo normalization was a great help, now what about balancing in-game audio, has anyone found useful settings for it? Say 30% for each bar, or what mix seems to optimize in-game voice acting and music based on folks' experience?

Also, what about the Audio panel in Windows XP, do you set the master volume slider to 50%, or is that tweaked when taking into account the above?
 
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Old 03/19/08, 6:53 AM   #9
MalkuthSB
Glass Joe
 
Undead Priest
 
Spinebreaker (EU)
Just a quick plug for USB soundcards/mics. Super cheap and very effective.

I had a big problem with my noisy laptop, where my audio always sounded like a chopper taking off when I spoke on Ts/Vent. A $5 mic fixed all my problems.
 
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Old 03/19/08, 2:06 PM   #10
Zorick
Assistant to the Regional Manager
 
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Draenei Shaman
 
Thunderlord
If anyone is like me, and has an old original X-Box controller sitting around or even an old broken X-Box itself, you can make a USB headset. You just have to have a working controller, and a headset adapter that works.

It's pretty simple to do, splice open an old USB device's cord, and take the end off the cord that plugs into the X-Box. You'll see 5 wires in the X-Box cord...
Red, White, Green, Yellow, Black.
and, 4 wires in the USB cord...
Red, White, Green, Black.

From here its just connect the colors to one another. The Yellow will be unused.

Thats the short version of how to, but here is the link with the drivers you need and pictures and all that.
I-Hacked.com Taking Advantage Of Technology - Make your old Xbox controller into a USB Game pad.

Cheap and easy solution for a USB headset.
 
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Old 03/19/08, 5:56 PM   #11
 Falk
Soda Popinski
 
Night Elf Druid
 
Frostmourne
Originally Posted by Anedris View Post
My complaint has always been that I want to turn up the in-game music and voice acting but turn down the weapon effects, grunts, pain e-motes, and the like. There does not seem to be a way to seperate the voices from the random combat sounds in WoW however.
One of my big gripes with WoW's audio engine is that even voice clips seem to use positional audio, in the sense that its playback volume is attenuated/panned according to how far away the point source is from the player. For most raid bosses, this is pretty damn far away, especially when pulling

An issue arises from the fact that it seems the -entire clip- is played at the volume decided when the clip starts. This means for long lines, like Kael'thas for example, you can prance right up to and dance around him, and his monologue will still sound like he's across the room.

Important sound clips, such as encounter voice overs, really should not attenuate at all based on distance. That's my unqualified two cents, of course.

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Old 03/19/08, 9:26 PM   #12
Shae
Glass Joe
 
Tauren Shaman
 
Gul'dan
I have been a lot happier since I disabled "Emote Sounds" under Sound options... the laughter (sounded closer to insane cackling to me) of the NPCs around Shat was driving me nuts, especially while waiting for an Arena.
 
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Old 03/20/08, 6:55 AM   #13
Spink
Piston Honda
 
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Night Elf Druid
 
Frostwolf
What I have done to balance my own sound more effectively so that I can hear what is important while still being able to enjoy music/game sounds is set my two speaker 1 sub sound system + headphones to act as surround sound, with the speakers being front, and the headphones being rear.

Afterwards so that I could ensure that I could always hear important raid leader type people on vent I changed their properties in vent to make it so that they would always transmit to the "rear" area of surround sound so that they were clearly able to be heard in my headphones.

In order to do this: Right click user > Misc... > Special Effects. > Directional radio button up top > double click back left and back right from the "Available" list to the "Current" list and click ok.
 
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Old 03/20/08, 7:40 PM   #14
Laxxz
Glass Joe
 
Human Death Knight
 
Shadowmoon
Originally Posted by Zorick View Post
If anyone is like me, and has an old original X-Box controller sitting around or even an old broken X-Box itself, you can make a USB headset. You just have to have a working controller, and a headset adapter that works.

It's pretty simple to do, splice open an old USB device's cord, and take the end off the cord that plugs into the X-Box. You'll see 5 wires in the X-Box cord...
Red, White, Green, Yellow, Black.
and, 4 wires in the USB cord...
Red, White, Green, Black.

From here its just connect the colors to one another. The Yellow will be unused.

Thats the short version of how to, but here is the link with the drivers you need and pictures and all that.
I-Hacked.com Taking Advantage Of Technology - Make your old Xbox controller into a USB Game pad.

Cheap and easy solution for a USB headset.
Very good stuff, I'll be using this to play me some SNES emulators
 
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Old 03/21/08, 12:12 AM   #15
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Kalman View Post
If you're really into it, and want to spend the cash:

2 audio interfaces (onboard, sound card, or USB - you pick)
External compressor *with sidechain*
External mixer
External amplifier to drive speakers or headphones from output of compressor

Send Vent to channel 1 on mixer, audio to channel 2. Now send audio to input of compressor and vent to sidechain input, setting compressor to duck or gate appropriately. Send audio output of compressor to channel 3. Now assign channels 1 and 3 to stereo out, which is routed to your amp.

Same trick works for listening to music while raiding without screwing up being able to hear Vent.

Your minimum hardware cost for this is several hundred dollars, so unless you have alternative uses for the audio hardware, I don't recommend it. That said, some people have too much money.
A bit cheaper way of doing this is to get an X-Fi, enable SVM (Smart Volume Management) and simply turn down World of Warcraft to 30% and keep vent at 100% The sound card will play World of Warcraft at 100% until vent kicks in and will then establish the proper balance as set in your sound options for both.

Done it myself with TeamSpeak, works very nicely. Can highly recommend it.

A little write up about it, nothing technical -> X-Fi Zone: Smart Volume Managment
 
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Old 03/22/08, 3:39 PM   #16
Varag
Von Kaiser
 
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Orc Death Knight
 
Argent Dawn
Originally Posted by Whitemane View Post
A bit cheaper way of doing this is to get an X-Fi, enable SVM (Smart Volume Management) and simply turn down World of Warcraft to 30% and keep vent at 100% The sound card will play World of Warcraft at 100% until vent kicks in and will then establish the proper balance as set in your sound options for both.

Done it myself with TeamSpeak, works very nicely. Can highly recommend it.

A little write up about it, nothing technical -> X-Fi Zone: Smart Volume Managment
This solution works great, it seems that SVM does an adequate job replacing the Ventrilo software normalization recommended above.

Just curious, what do you set your Master Volume to in the Control Panel with your setup?

Last edited by Varag : 03/22/08 at 3:46 PM.
 
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Old 03/22/08, 4:01 PM   #17
Stardawn
Glass Joe
 
Night Elf Warrior
 
Stormrage (EU)
The biggest gripe I have with WoW sound engine, is that you can't tweak the difference between "close sounds" and "far away sounds".

Let's say I use the "sound to character" option : sound volumes depends on how close my character is to the source. When I'm tanking a big boss, then the sounds from attacks will be extremely high, and when I'm far away from the action , sound is just a bit too low. This makes setting TS volume quite difficult.

Even when the option is "sound volume depends on camera position to source, not character" the problem still arises.

In the end, I often lower WoW sounds a lot to be able to hear TS instructions clearly. If anyone knows a tweak (hidden setting in .ini file ?) , I'd be more than interested !
 
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Old 03/22/08, 9:40 PM   #18
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Yuma View Post
This solution works great, it seems that SVM does an adequate job replacing the Ventrilo software normalization recommended above.

Just curious, what do you set your Master Volume to in the Control Panel with your setup?
I'm at my mothers place visiting for easters, so I'll check to make sure when I get back home. Off the top of my head though, it's somewhere around 90 - 100%
 
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Old 03/23/08, 7:18 PM   #19
Geheim
Von Kaiser
 
Undead Rogue
 
<zZq>
Mal'Ganis
Originally Posted by Yuma View Post
This solution works great, it seems that SVM does an adequate job replacing the Ventrilo software normalization recommended above.
They accomplish two different things. The X-Fi solution sets the volumes of the two applications relative to each other. The Ventrilo compression keep the volumes of different people on vent in a similar range so that you don't have some people with high outbound volumes and others with super quiet voices. I keep the Ventrilo compression filter in place and use the 'Inbound' Amplifier in Ventrilo to set the level relative to WoW how I like it.

That feature to lower the volume of WoW when vent kicks in does sound cool, but I think I'd still use compression so everyone would be at a similar volume on Ventrilo.
 
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Old 10/09/09, 8:24 PM   #20
Gryffon
Glass Joe
 
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Vashj
I have an interesting and probably very common problem. I am rather soft spoken *except during wipes* and folks in vent can hardly hear me. I have a decent headset, placed the mic to where its nearly touching my lips, turned up my outbound on vent, and in properties for my mic. Yet still folks complain that I am difficult to hear. I have suggested vent normalization but in responce I get some lame excuse that it messes up their sound *to which I eyeroll* and some whiny babies complain that it's annoying that I macro some of my stuff to get my point across such as when I burn cooldowns.

So, short of my trying to just speak louder, which isn't always an option and makes me cranky, does anyone have any helpful suggestions on how I can make it easier for others to hear me?



*edit*
control panel > sounds and audio devices > audio and turning up your microphone volume? Then there is an addition option called 'Microphone Boost' which presumably increases the volume further still.
been there, done that... changed headsets AGAIN and try to use my outside voice.. Otherwise, still trying to convince folks to normalize vent.

Last edited by Gryffon : 10/16/09 at 4:26 PM.
 
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Old 10/10/09, 7:59 AM   #21
cutfang
Von Kaiser
 
Blood Elf Paladin
 
Shadowsong (EU)
Originally Posted by Gryffon View Post
I have an interesting and probably very common problem. I am rather soft spoken *except during wipes lol* and folks in vent can hardly hear me. I have a decent headset, placed the mic to where its nearly touching my lips, turned up my outbound on vent, and in properties for my mic. Yet still folks complain that I am difficult to hear. I have suggested vent normalization but in responce I get some lame excuse that it messes up their sound *to which I eyeroll* and some whiny babies complain that it's annoying that I macro some of my stuff to get my point across such as when I burn cooldowns.

So, short of my trying to just speak louder, which isn't always an option and makes me cranky, does anyone have any helpful suggestions on how I can make it easier for others to hear me?
You've probably already done this, but if you are using XP have you tried going to control panel > sounds and audio devices > audio and turning up your microphone volume? Then there is an addition option called 'Microphone Boost' which presumably increases the volume further still. I am also softly spoken and I found combining those two with maximum outbound volume in Ventrilo made me far too loud.
 
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Old 11/20/09, 7:45 AM   #22
Shadefoot
Glass Joe
 
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Night Elf Rogue
 
Shadowsong (EU)
I don't have Vent on my work computer, so I can't check the exact wording of buttons etc... at the moment but if you haven't tried this already:

Under the "setup" section, I think the first tab where all the main stuff is, bottom left corner of the window there's a function where you can test how your mic is working. I think you have to select one of the codecs or something from a drop-down menu then click the button to test, babble into the mic for a few seconds, wait and it should play it back to you. Hopefully that should give you a rough idea of what kind of volume level is being transmitted to others. You can play with the various settings to try and change that to a more appropriate level if needed.
 
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