Is Loot determined when the moster dies?
Drysc revealed just about as much as you're gonna learn from this post. However, finding a way to control the loot generated is obviously still very difficult.
Loot is generated when the mob is created, not killed.
There is a variable that determines the loot the mob carries.
The variable according to Drysc is a
time stamp.
The mobs aren't actually created until someone enters the area.
Now obviously there are varying degrees of control that we can or cannot possibly control as players. However, if the time stamp is in seconds for example, it'll be next to impossible to always time something, as server time doesn't display seconds, and I imagine that since mobs are based on the server this would be the most accurate scale. If the time stamp is in minutes that's another story. There are many mobs that can be player spawned to test this theory by simply spawning the same mob at the same time every day. This is a crude simplified way of doing it mind you, because there are still other variables to consider.
Another such variable to consider is if the time stamp for the loot itself changes. Does it change hourly? Does it change daily, does it change weekly with every server restart, that's another important test. if you have 2 groups kill a mob that spawns at the same time at say 6:47(I RNG'd this :P) and they get the same loot, and then have them repeat the process the next and day they get different loot, it would be impossible/pointless to determine when the item you want is on the time stamp you need.
In addition spawning monsters in an instance is also a question to consider, do ALL mobs in an instance spawn upon creation, or do you have to get to certain parts of the instance before they spawn, for example is Sumpremus and all of the dragon riders up when you're fighting Naj? Is Mother Shazz and the Council up while you're taking down Teron/RoS/Bloodboil? These are all things that need to be tested and experimented with.
All that being said, I doubt you'd find people to find the time to dedicate them selves to such precise testing. >_>
Even knowing all of this, there's still probably no way to force loot generation. To quote Robert R. Coveyou said "
The generation of random numbers is too important to be left to chance."
