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Old 03/28/08, 9:28 AM   #301
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Originally Posted by Lieska View Post
Regarding Supremus' new size, it seems that if the kiter is somewhere near a construct in the courtyard where Supremus doesn't fit when he does his initial charge, he teleports them into melee and instagibs them. I'm not sure if it was possible before but with his new size it's certainly making it a much bigger chance. Anecdotally, it has never happened to us before, and yesterday it happened to several people in the raid.
It was possible before. He once punted me on top of one of the catapults, and next thing I knew I was a swiftly-dissipating red mist in front of him.

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Old 03/28/08, 9:30 AM   #302
skodder
Glass Joe
 
Troll Hunter
 
Tarren Mill (EU)
I didnt see it in the patch notes and a search in this thread didnt give any results. But it seems the debuff from herbing Nightmare Vines are now a 100% chance to get, instead of the 5-10% before the patch.

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Old 03/28/08, 10:05 AM   #303
Vandermonde
Piston Honda
 
Draenei Priest
 
Perenolde
So i was scouting out the possibilty of doing the 5-man kazzak thing, and it turns out void bolts, his "no one is in melee and that pisses me off" move, is not resistable and hits for almost 5k. I never tried before the patch, so i can't swear it wasn't like this before, but i cannot imagine people were previously successfully 5 manning it while taking 4800 point hits and just shrugging them off with VE.

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Old 03/28/08, 10:07 AM   #304
Mizerok
Piston Honda
 
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Troll Shaman
 
Spinebreaker
Originally Posted by Vandermonde View Post
So i was scouting out the possibilty of doing the 5-man kazzak thing, and it turns out void bolts, his "no one is in melee and that pisses me off" move, is not resistable and hits for almost 5k. I never tried before the patch, so i can't swear it wasn't like this before, but i cannot imagine people were previously successfully 5 manning it while taking 4800 point hits and just shrugging them off with VE.
Shadow Resistance

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Old 03/28/08, 10:11 AM   #305
Vandermonde
Piston Honda
 
Draenei Priest
 
Perenolde
Originally Posted by Mizerok View Post
Shadow Resistance
Yeah, hence my words "not resistable." Granted, i could have just been ungodly unlucky, but i took about 6 full bolts without so much as a partial resist in 340 sr before deciding it was not worth further upping my body count to verify.

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Old 03/28/08, 10:17 AM   #306
Mizerok
Piston Honda
 
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Troll Shaman
 
Spinebreaker
Originally Posted by Vandermonde View Post
Yeah, hence my words "not resistable." Granted, i could have just been ungodly unlucky, but i took about 6 full bolts without so much as a partial resist in 340 sr before deciding it was not worth further upping my body count to verify.
Yikes, well from what I remember pre2.4 I coulda swore I saw them wearing SR during the 5man attempt. Don't ask for the video, because it's been removed now from WoR and the internet it seems for a while. =\

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Old 03/28/08, 10:19 AM   #307
Blutelf
Piston Honda
 
Blood Elf Paladin
 
Azshara (EU)
Originally Posted by skodder View Post
I didnt see it in the patch notes and a search in this thread didnt give any results. But it seems the debuff from herbing Nightmare Vines are now a 100% chance to get, instead of the 5-10% before the patch.
I can confirm this and there also are new Nightmare Vine spawn points at the demon camps north and south of Ogri'la as well as at Kil'Jaeden's Throne.

The frequency of the random buff from Netherbloom gathering does not seem to have increased though.

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Old 03/28/08, 11:47 AM   #308
Hypatia
Von Kaiser
 
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Human Warrior
 
Lightbringer
Originally Posted by Prinsesa View Post
2. I can confirm that it's still possible to walljump to the Nethermine Flayer level, it's just more difficult now.
All these mentions I see of walljumping to the flayer level confuse me. I walk up the slope and then through the gap in the fence to get to the flayer area. There's nothing difficult about it, and it hasn't changed a bit.

Originally Posted by Tanoh View Post
That you pay or not does not really make any difference, if you're paying you only have slightly more power behind your words but the basic principle still applies regardless if it's free or not. As a developer you (hopefully) want people to use your software. If pissing off a significant part of your user base is something you enjoy, then well don't be surprised if they stop using your software if there are any alternatives.

Visual apperances are very important (just look at the vast number of "How do I change my UI to look better?" posts in this forum alone for referenses) to a lot of people these days. If people like the old way, why not let them have it that way?
I think what it comes down to is “the old one doesn’t work any more”. I think it was probably a mistake for the developer to start work on the more powerfully featured Omen 2 and Threat-2.0 rather than first having a working replacement for Omen 1. However, I'm not the developer, and as I hear it, he expected to have more time to work on it before the patch was released. Given that porting Omen 1 to use the new system would probably be difficult at best, I can understand why he's trying to make Omen 2 work correctly before worrying about making it look like people want it to look.

(One might argue that porting Omen 1 to the new combat log should be pretty easy. This may be true—in which case, go ahead and do it, and people will love you. But for heaven's sake, stop complaining that the current Omen dev isn't doing that instead of making Omen 2 work. Having the right to vote with your feet and switch tools doesn't give you the right to waste our time by uselessly whining.)

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Old 03/28/08, 12:05 PM   #309
calisti
Von Kaiser
 
Draenei Death Knight
 
Gilneas
Originally Posted by Bunnyz View Post
<speaking about luck, we got a lots of epic / heart from thrash in Hyjal today, about 3-4 Heart and 2-3 epic every 8 waves>
We received an unusually high amount of epic drops from Hyjal trash as well. In total we received eight epic items, two patterns, and a handful of hearts of darkness. Unless this happens again next week, I'm just going to assume the random number generator was being kind to us.

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Old 03/28/08, 12:08 PM   #310
Nurru
The beatings will stop once morale improves
 
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Nurru
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No WoW Account
Am I the only person who takes great joy in people bragging about how much Hyjal rep they're getting despite not being able to get the rings because they can't kill Kael?

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Old 03/28/08, 12:19 PM   #311
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
They get all those snazzy gem patterns though.

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Old 03/28/08, 12:39 PM   #312
Grayson Carlyle
Take what ye can
 
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Worgen Warrior
 
Turalyon
Originally Posted by gcbirzan View Post
How is it more difficult?
To clarify: It seems a lot more akin to Mother tossing you up now. At first, I was just trying to intercept my normal way; watch for when the intercept button lit up then quickly tap it. It burned the cooldown on intercept, but I still went flying back, leaving me without my easy run back. This happened 3 times. After some frustration I mashed the crap out of the button making sure I didn't use a GCD anywhere close to being air-bursted, and I managed to successfully intercept every one after that, from a much lower height than I used to.

Perhaps his hitbox center was lowered, so we're probably less likely to get a successful intercept off from as high as we used to.

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Old 03/28/08, 12:45 PM   #313
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
Originally Posted by Hypatia View Post
All these mentions I see of walljumping to the flayer level confuse me. I walk up the slope and then through the gap in the fence to get to the flayer area. There's nothing difficult about it, and it hasn't changed a bit.
Even though you're disguised as an Orc you seem to retain the Human's sizing. Human females can fit through the fence gap, Night Elves and Draenei (off memory) cannot. I had a great time running back and forth through the fence gap while one of my Draenei friends ran back and forth trying to figure out how I managed it

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Old 03/28/08, 1:04 PM   #314
azzagachoo
Von Kaiser
 
Night Elf Druid
 
Auchindoun (EU)
I can't believe they nerfed walljumping Was the only thing in WoW that required skill

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Old 03/28/08, 1:26 PM   #315
Tanoh
Piston Honda
 
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Undead Mage
 
Earthen Ring (EU)
Originally Posted by Hypatia View Post
[...] But for heaven's sake, stop complaining that the current Omen dev isn't doing that instead of making Omen 2 work. Having the right to vote with your feet and switch tools doesn't give you the right to waste our time by uselessly whining.)
Mmmm.. arguing with fanatics. So, let me get this straight. I'm not allowed by you to point at a flaw in a software, and god heavens forbid, say that it's not perfect, unless I am myself willing to fix it? That should cut down on the feedback thread quite a bit.

Relax a bit and get your head out of where it as and realise that Omen2 is not perfect, and obviously a lot of people liked the old looks more than the new. Sure Antiarc (sorry if I remember your name wrong) is busy and doesn't have time to fix all, all I said was that changing the way something looks and not allowing the old way is always tricky and leads to annoyed users.

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Old 03/28/08, 1:32 PM   #316
glowacks
Piston Honda
 
Troll Shaman
 
Ravencrest
There was a spot in DM-west where you could skip 2 (highly annoying) trash pulls after going up stairs by jumping to an "invisible ledge" in the corner of where the stairway meets the wall. Often it would have ended up being faster just o kill those trash pulls because of how long it took some people to get the jump. Is that the sort of thing that's been removed from the game? If so, how about the shortcut up to the quest NPC above the blue dragon cave in Winterspring? In that case, there's a spot on a bank of snow that you can stand on that you can only get to by jumping from your mount, but it's so non-obvious that it might be another of those invisible ledges that used to pseudo-exist next to walls.

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Old 03/28/08, 1:37 PM   #317
Alhena
Von Kaiser
 
Human Warrior
 
Feathermoon
Originally Posted by Mideci View Post
Less HP almost certainly. Less likelihood to cast heals as well. We had a couple rogues on "kick the heal" duty and after a while I was like "Yeah, I'm going to kick the shadowbolts because there is no way these guys are going to be healing".

This encounter is so nerfed it's almost relaxing. And, well, that's probably a good thing. It's tier 4 content in a game with tier 6+ content. We do a Mag/Gruul semi-pug once a week, mostly with alts and friends and such. It had been a largely worthless hunt-the-Dragonspine exercise for the past several months. Then last night came and it was 8 badges, 40g and an epic gem I won in a roll off (one of 4 guarnanteed goodies Mag haas with the 3 epic gems, 1 bag). The whole Mag/Gruul took like an hour.
That matches my experience also.

I think the fight is a little better tuned for where it is in progression now. I don't see a problem with T4 having a decent amount of carrying capacity, and that's the main thing they added to Mag. The channelers cast less often, hit softer, and have less health, and you really only need one clicking team plus a few backups.

And like you said, he's semi-puggable now. You only really need to have 5-8 people that know what they're doing, everyone else can just be told to "heal/dps/tank and don't stand in the fire/falling rocks".

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Old 03/28/08, 2:26 PM   #318
Scorponok
Bald Bull
 
Troll Mage
 
Kirin Tor
For Magtheridon, it seems that you can also interrupt the shadow bolt volleys of the Warder trash now. Normally we stop after each group to res and rebuff (we've been doing Mag for all of 3 weeks); this week we just chain-pulled them all because it was so much easier. He does "feel" about as hard as Gruul now.

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Old 03/28/08, 2:29 PM   #319
savernon
Piston Honda
 
Night Elf Druid
 
Mannoroth
Makes me wonder if you could just hold him in the banish phase till a bit before 30%, and then all the way after to his death for a really quick kill.

Edit: Or for that matter, tank any of the channelers in my dps gear so I put out respectable dmg on mag.

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Old 03/28/08, 2:37 PM   #320
KamPa
Don Flamenco
 
Night Elf Priest
 
Bronzebeard (EU)
Originally Posted by ex-Scorponok View Post
For Magtheridon, it seems that you can also interrupt the shadow bolt volleys of the Warder trash now. Normally we stop after each group to res and rebuff (we've been doing Mag for all of 3 weeks); this week we just chain-pulled them all because it was so much easier. He does "feel" about as hard as Gruul now.
You always could interrupt them. It was actually mandatory back when all their spells hit twice as hard.

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Old 03/28/08, 2:38 PM   #321
Opioid
Don Flamenco
 
Blood Elf Warlock
 
Kil'Jaeden
Originally Posted by Alhena View Post
That matches my experience also.

I think the fight is a little better tuned for where it is in progression now. I don't see a problem with T4 having a decent amount of carrying capacity, and that's the main thing they added to Mag. The channelers cast less often, hit softer, and have less health, and you really only need one clicking team plus a few backups.

And like you said, he's semi-puggable now. You only really need to have 5-8 people that know what they're doing, everyone else can just be told to "heal/dps/tank and don't stand in the fire/falling rocks".
I found the most intense nerf to Magtheridon was the debuff, you can have one person do the cube now. Makes it even easier than that dragon beam switch boss in Karazhan mechanically

Originally Posted by Tanoh View Post
Mmmm.. arguing with fanatics. So, let me get this straight. I'm not allowed by you to point at a flaw in a software, and god heavens forbid, say that it's not perfect, unless I am myself willing to fix it? That should cut down on the feedback thread quite a bit.

Relax a bit and get your head out of where it as and realise that Omen2 is not perfect, and obviously a lot of people liked the old looks more than the new. Sure Antiarc (sorry if I remember your name wrong) is busy and doesn't have time to fix all, all I said was that changing the way something looks and not allowing the old way is always tricky and leads to annoyed users.
Can we please try to use this thread about talking about the changes Blizzard has incorporated into their game and presumably 3rd party discussion about developers or look and feel or god-knows-what can go in its own forum?

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Old 03/28/08, 3:06 PM   #322
Kyrillian
Glass Joe
 
Night Elf Warrior
 
Sargeras
Originally Posted by calisti View Post
We received an unusually high amount of epic drops from Hyjal trash as well. In total we received eight epic items, two patterns, and a handful of hearts of darkness. Unless this happens again next week, I'm just going to assume the random number generator was being kind to us.
We cleared to Archimonde and didn't get a single trash epic except a Hellfire Encased Pendant. However we got a total of 6 Crimson Spinels for the run while previously we've only gotten 3 spinels total between BT and Hyjal. I spoke to a friend on another server who said they got more Spinels in one night than they had gotten for the previous two weeks. Anyone else noticing this or was it just a random coincidence?

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Old 03/28/08, 3:21 PM   #323
• Snowy
Not a Super Macho Man
 
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Blood Elf Priest
 
Mal'Ganis
Stolen from R&D and actually jives with our experience, and then confirmed when I went back and parsed our logs:

Sunwell Radiance - Spells - World of Warcraft (mouse over it)

This is only for Sunwell encounters obviously.

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Old 03/28/08, 3:29 PM   #324
tedv
Observation: I am awesome
 
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Goblin Priest
 
Mal'Ganis
Originally Posted by Kyrillian View Post
We cleared to Archimonde and didn't get a single trash epic except a Hellfire Encased Pendant. However we got a total of 6 Crimson Spinels for the run while previously we've only gotten 3 spinels total between BT and Hyjal. I spoke to a friend on another server who said they got more Spinels in one night than they had gotten for the previous two weeks. Anyone else noticing this or was it just a random coincidence?
It's just anecdotal, but we've also seen roughly as many spinels as other gems combined. The drop rate on other gems seems the same, but spinels feel 5x as likely to drop.

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Old 03/28/08, 3:35 PM   #325
 Birdemani
Everybody knows that the bird is the word
 
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Birdemani
Orc Warrior
 
No WoW Account
Originally Posted by Snowy View Post
Stolen from R&D and actually jives with our experience, and then confirmed when I went back and parsed our logs:

Sunwell Radiance - Spells - World of Warcraft (mouse over it)

This is only for Sunwell encounters obviously.
As I haven't read the R&D forums, I'm just guessing all mobs/bosses have this invisible buff?

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