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Old 03/28/08, 7:51 PM   #351
• Chicken
Co-starring: The Egg
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by Kalman View Post
If I understood him right, he meant if he could somehow trade all his dodge for parry, he'd come out ahead (which is true).
There would be a point of inflection though where you'd be better off trading all your extra parry rating for dodge rating again, because you've managed to cover the advantage the 20% reduction in dodge was giving to parry rating. The closer your dodge rating if you were to dump as much dodge as possible is to 20%, the less dodge rating you'd need to cover the difference as well.

If you were to really dump every single bit of dodge outside of what you need to get rid of crits (Assuming you use defense for that, then again I don't think resilience gear has much parry rating in the first place) parry rating would probably remain superior throughout, but that's also unrealistic unless you were somehow capable of itemizing your own gear. It's more realistic the lowest dodge you'll manage is in the 15% range, at which point you'd need to cover the 4% headstart parry rating would get, which would require 378.4 dodge rating. That's due to the difference in value of the two; of course whether you can get an additional 378.4 parry rating somehow if were to dump as much of your dodge as possible is a different matter, due to which the actual inflection point will be earlier.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

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Old 03/28/08, 8:15 PM   #352
Yakout
Von Kaiser
 
Draenei Shaman
 
Alleria
Originally Posted by Charsi View Post
Even though you're disguised as an Orc you seem to retain the Human's sizing. Human females can fit through the fence gap, Night Elves and Draenei (off memory) cannot. I had a great time running back and forth through the fence gap while one of my Draenei friends ran back and forth trying to figure out how I managed it
Speaking as a female Draenei, I've always been able to slide through the fence. I've not tried since the patch what with all the other dailies about, tho'.

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Old 03/28/08, 8:51 PM   #353
Rane
King Hippo
 
Orc Warlock
 
Mazrigos (EU)
Not that it has a very big impact, but they managed to fuck up Naxxramas even further:

Second room in Spiderwing (after Anub is killed) keeps respawning and you have to pull them back deep into Faerlina's part before that stops happening.
Heigan has fallen through the world so the Plague Wing cannot be completed.

Obviously, we were unable to test Sapphiron so unsure if he was fixed or not.

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Old 03/28/08, 9:45 PM   #354
Hypatia
Von Kaiser
 
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Human Warrior
 
Lightbringer
Originally Posted by Kalman View Post
If I understood him right, he meant if he could somehow trade all his dodge for parry, he'd come out ahead (which is true).
Eh. I don't think it is true, in fact.

Let's look at my stats. Unbuffed, I have ~26.66% dodge rate unbuffed, and 10.52% of that (199 rating) is from dodge rating. If I drop all of my dodge rating 1:1 for parry rating, I lose 6.66% dodge, and gain 8.88% parry. That's if I trade *all* of my dodge for parry, 1:1. So what does my buffed dodge have to be before parry loses? Well, we get 8.88% parry, so the limit is 28.88%. At that point, I'll have lost 8.88% dodge (dropping from 28.88% to 20%) and gained 8.88% parry. So if my buffed dodge is 28.88% or better, parry loses.

The difference is 2.22%, which is equivalent to 42 dodge rating or 67 agility. Gift of the Wild gives me 14 more agility, bringing me up from 223 to 237. A scroll of agility V gives me another 20, bringing me to 257. Kings gives me 25 more. So, 14 + 20 + 25 = 59. That leaves me at a position of needing 8 more agility in my items or 6 dodge rating from my current stats before trading all of my dodge rating 1:1 for agility rating would no longer be of any use whatsoever.

So, I'm wrong. It could actually boost your avoidance to do this, if you could somehow lose all of your dodge rating and replace it with parry rating (unlikely). But it would not boost it much, and considering I'm geared in mostly T5 quality gear, it won't require much to make it no longer true. (It's already only a difference of 6 dodge rating in value.) On top of that, it would negate at least some of the power of the best on-use avoidance trinkets in the game, since they will be boosting dodge (among other things, for the scarab), and that dodge boost would be eaten up by the dodge deficit (the amount under 20% we ended up.)

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Old 03/28/08, 10:26 PM   #355
Puretide
Von Kaiser
 
Draenei Shaman
 
Frostmane
I didn't see this reported anywhere, but on my paladin alt I'm noticing that not all of my spells seem to proc the effect of [Pendant of the Violet Eye]

Edit: Seems to just be any down ranked spells. Neither my downranked HL (5) or fol (5) procced the trinket.

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Old 03/28/08, 11:06 PM   #356
Pumbaa
Von Kaiser
 
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Troll Druid
 
Stormreaver (EU)
That's most likely intended. It would be too strong if you could cast rank1 renews as a priest for example to get the proc up for cheap.

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Old 03/29/08, 1:10 AM   #357
Crawk
Piston Honda
 
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Tauren Shaman
 
Hellscream
At least as recently as this Tuesday, Healing Wave Rank 1 on Shamans certainly counted for Pendant of the Violet Eye stacking (as it always has).

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Old 03/29/08, 1:24 AM   #358
savernon
Piston Honda
 
Night Elf Druid
 
Mannoroth
Another small note, the taxi service between skettis and orgila, the person no longer has two identical options.

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Old 03/29/08, 1:48 AM   #359
Foofer
Von Kaiser
 
Tauren Druid
 
Illidan
Originally Posted by Rane View Post
Not that it has a very big impact, but they managed to fuck up Naxxramas even further:

Second room in Spiderwing (after Anub is killed) keeps respawning and you have to pull them back deep into Faerlina's part before that stops happening.
Heigan has fallen through the world so the Plague Wing cannot be completed.

Obviously, we were unable to test Sapphiron so unsure if he was fixed or not.
We too had Heigen disappear on us, though a soft reset fixed that. Sapphiron iceblocks were fixed as far as I could tell. He was invisible for his opening animation though (and proceeded to aggro the curious folks who wandered to the center after the animation was finished).

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Old 03/29/08, 7:08 AM   #360
Dioneirra
Von Kaiser
 
Night Elf Druid
 
Khaz'goroth (EU)
As far as i can tell, there is an til now undocumented change regarding the Looking for Group tool. Prior to 2.4, if i just wanted to join the channel, but not getting a lot of whispers asking to join some random group, i always used to just selecting Zones/Azshara, nobody ever was in there. This is no longer possible, the zones selection is now filtered by your level (just like instances were before).

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Old 03/29/08, 7:59 AM   #361
Rerox
Piston Honda
 
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Dwarf Rogue
 
Proudmoore (EU)
Blue gems now can also drop from pickpocketed strong lockboxes.

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Old 03/29/08, 8:43 AM   #362
Duilliath
Great Tiger
 
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Night Elf Druid
 
The Maelstrom (EU)
My apologies if I missed it (PvP, matching and Premade didn't return any hits), but apparently there's a finally a premade matching system in place... which doesn't at all work.

WoW Forums ->

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Old 03/29/08, 8:48 AM   #363
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
Have any Scryer players reached Exalted with SSO already? I'm curious to get verification on the procs for the Shattered Sun Pendants, particularly for the physical DPS, caster DPS and healers.

Without trying to come off as whining, it intrigues me how Blizzard considers an AP or spell damage proc equivalent to a bolt of some 400-500 arcane damage.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler

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Old 03/29/08, 9:38 AM   #364
Spink
Piston Honda
 
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Night Elf Druid
 
Frostwolf
I'm only revered, and aldor but the rep in non-heroic seems a bit weird at revered like only particular rooms grant rep (the first/second to last room which are basically the same room) but even then it varies per run which mobs give rep. So I get no rep on the 2nd boss or 3rd boss and I think Kael too...

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Old 03/29/08, 10:29 AM   #365
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Spink View Post
I'm only revered, and aldor but the rep in non-heroic seems a bit weird at revered like only particular rooms grant rep (the first/second to last room which are basically the same room) but even then it varies per run which mobs give rep. So I get no rep on the 2nd boss or 3rd boss and I think Kael too...
You'll probably find they stop giving rep at Friendly in Normal mode?

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Old 03/29/08, 11:10 AM   #366
Maledict
Bald Bull
 
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Undead Mage
 
Bloodhoof (EU)
They give rep all the way up to exhaulted in both instances. Our server already has a couple of people at exhaulted due to chain running normal magisters terrace.

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Old 03/29/08, 11:23 AM   #367
Sinzar
Von Kaiser
 
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Human Death Knight
 
Greymane
Originally Posted by Maledict View Post
They give rep all the way up to exhaulted in both instances. Our server already has a couple of people at exhaulted due to chain running normal magisters terrace.
Not exactly. All Blood Elves / Robots give rep till exalted, but at revered Vexallus and all the little mana wyrms in his room give no rep. Neither does the Priestess boss. Basically at revered, rep per normal clear goes from ~1100 to ~800 per.

Not sure about the Scryer neck, as I'm Aldor, but the Aldor exalted neck has a 45 second internal cooldown, and procs within 5 sec after the cooldown is up (so an average proc of every ~47 seconds).

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Old 03/29/08, 11:41 AM   #368
ildon
Collateral Damage
 
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Undead Priest
 
Whisperwind
Originally Posted by Duilliath View Post
My apologies if I missed it (PvP, matching and Premade didn't return any hits), but apparently there's a finally a premade matching system in place... which doesn't at all work.

WoW Forums ->
It's technically been in since 2.1, but apparently they can tweak the variables server side. Also, the honor change and AV change (and people preparing for S4) has changed the dynamic of the type of people queuing, so that alone might have had an effect on what you see in game.

As an aside, that link appears to be broken.

Edit: Read the US PvP forums, I guess they made the pre-made match making extremely strict now, to the point where queuing as a full group means extremely long queue times while it looks for another pre-made.

Last edited by ildon : 03/29/08 at 11:50 AM.

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Old 03/29/08, 12:52 PM   #369
thevidon
Great Tiger
 
Troll Death Knight
 
Mal'Ganis
Originally Posted by ildon View Post
It's technically been in since 2.1, but apparently they can tweak the variables server side. Also, the honor change and AV change (and people preparing for S4) has changed the dynamic of the type of people queuing, so that alone might have had an effect on what you see in game.

As an aside, that link appears to be broken.

Edit: Read the US PvP forums, I guess they made the pre-made match making extremely strict now, to the point where queuing as a full group means extremely long queue times while it looks for another pre-made.
I experienced this the other day. It was so bad I just queued up solo in AV because the honor doing that is WAY better than waiting 10 minutes for a game in a premade.

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Old 03/29/08, 1:32 PM   #370
 Adoriele
Save Greendale!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by thevidon View Post
I experienced this the other day. It was so bad I just queued up solo in AV because the honor doing that is WAY better than waiting 10 minutes for a game in a premade.
Would not be surprised if a large part of the decision to do this is to kill the 'Losing Premade' phenomenon that's cropped up recently. Make it harder for people to make a match as a group, and the incentive to form a group just to lose goes away.

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Old 03/29/08, 1:41 PM   #371
• Snowy
Not a Super Macho Man
 
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by Daboran View Post
You'll probably find they stop giving rep at Friendly in Normal mode?
Why do so many people believe this? (I'm surprised at how many people believe this on M'G for example) You do realize you can get to Exalted with any faction in a level 70 dungeon on normal mode? Why would this one be any different?

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Old 03/29/08, 2:06 PM   #372
SanSul
Von Kaiser
 
Human Paladin
 
Haomarush
I apologize if this is very very old news or new. I barely did any AV between 2.3 and 2.4 and took a 5 month hiatus previous to that. But now Irondeep supplies offers 2.2g everytime you turn in 10. And Coldtooth supplies is 4.4g for every turnin. Was asking friends and this was news to them, possible addition in 2.4?

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Old 03/29/08, 2:16 PM   #373
Rasputin
King Hippo
 
Jayhanez
Blood Elf Paladin
 
No WoW Account
Originally Posted by Snowy View Post
Why do so many people believe this? (I'm surprised at how many people believe this on M'G for example) You do realize you can get to Exalted with any faction in a level 70 dungeon on normal mode? Why would this one be any different?
I've run into this a lot as well. I think it's because people are used to the lower level dungeons not giving rep to Exalted, and since this is the first instance of SSO rep people just jump on that, despite the fact that it's a level 70 instance.

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Old 03/29/08, 3:13 PM   #374
Mode
Piston Honda
 
Troll Shaman
 
The Venture Co
Don't open SSO supplies unless you have at least two inventory slots: One for the green, one for the badge. I opened a SSO with one inventory slot free. The green came out, but the badge stayed in. I cleared out some inventory and tried to open it again. I got a 'You do not have permission to loot this corpse' error and the supplies disappeared with my badge.

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Old 03/29/08, 4:19 PM   #375
Perakles
Piston Honda
 
Tauren Warrior
 
Feathermoon
I'm guessing that was either a bug or Friday's hotfix.

Being able to game the system and guarantee badges out of every SSO supply box if you're patient and have a shit-ton of inventory space seems poor, though, so I'm guessing it's part of the hotfix.

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