 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
04/01/08, 4:26 PM
|
#451
|
|
Glass Joe
Human Warrior
Draenor (EU)
|
Does anyone know if this mini-patch reverts the sound changes to certain abilities? The new sound for Whirlwind sounds like a belt-sander overloading, and it's very annoying.
|
|
|
|
|
|
04/01/08, 4:34 PM
|
#452
|
|
Glass Joe
|
For more anecdotal evidence, 3's queues were measured in seconds last night for us on Detheroc. I hardly had time to run out of the military ward before we were up again (rather annoying, since I had forgotten I was out of crippling poison).
|
|
|
|
|
|
04/01/08, 4:35 PM
|
#453
|
|
Don Flamenco
|
Originally Posted by Thessaly
I didn't see this anywhere, the Sisters of Pain/Pleasure before Mother now have a shared health buff, much like the Broken Slaves in Zangarmarsh.
|
You can also remove it with interrupts for some reason.
|
|
|
|
|
|
04/01/08, 5:21 PM
|
#454
|
|
Bald Bull
Night Elf Warrior
Sargeras
|
For those that were discussing Warrior's intercept earlier in the thread on Archimonde. I found that if you max range melee DPS him(Like back all the way up as far as possible while still hitting him) you can intercept back to the ground like we usually do with no complications or difficulties. 
|
|
|
|
|
|
04/02/08, 12:24 AM
|
#455
|
|
Glass Joe
Troll Warrior
Tichondrius
|
Originally Posted by Emeraude
For those that were discussing Warrior's intercept earlier in the thread on Archimonde. I found that if you max range melee DPS him(Like back all the way up as far as possible while still hitting him) you can intercept back to the ground like we usually do with no complications or difficulties. 
|
Just wondering, does your "as far as possible while still hitting him" include whirlwind hitting him? I was "fairly" certain that I was at max range to hit with WW (backing out any further resulted in everything except WW hitting) a couple of days back but still wasn't able to intercept back in; obviously at the time I did not know about the workaround to the intercept problems so I'm not 100% certain.
|
|
|
|
|
|
04/02/08, 12:35 AM
|
#456
|
|
Bald Bull
Night Elf Warrior
Sargeras
|
Originally Posted by biatch0
Just wondering, does your "as far as possible while still hitting him" include whirlwind hitting him? I was "fairly" certain that I was at max range to hit with WW (backing out any further resulted in everything except WW hitting) a couple of days back but still wasn't able to intercept back in; obviously at the time I did not know about the workaround to the intercept problems so I'm not 100% certain.
|
Mine was definitely hitting him, yes.
|
|
|
|
|
|
04/02/08, 1:04 AM
|
#457
|
|
Glass Joe
Troll Warrior
Tichondrius
|
Ok, just checking, thanks. I forgot to have a look at your warrior race when I originally posted and was wondering if this was going to be yet another fight where the long arms of taurens would prove OP yet again. Fortunately you're a NE 
|
|
|
|
|
|
04/02/08, 6:18 AM
|
#458
|
|
Von Kaiser
Night Elf Hunter
Barthilas
|
A very very minor change I just noticed: the small panther that my Shaman's [Figurine - Nightseye Panther] spawns on use no longer does its distressing death animation when the buff fades. Instead it just fades away.
|
|
|
|
|
|
04/02/08, 6:28 AM
|
#459
|
|
Piston Honda
Night Elf Druid
Frostwolf
|
Today's mini patch made all NPCs in normal (and presumably heroic) Magister's Terrace give reputation at their previous levels so it's back to 2k per normal run.
|
|
|
|
|
|
04/02/08, 6:56 AM
|
#460
|
|
Von Kaiser
|
The bombing run has been changed - sorcerers now die in one hit, pit overlords in 2 (down from 2 and 3).
The darkmoon card Madness "proc" has been changed - before it used to say "<name> says, 'This is madness!'" in the npc-say colour, now it just has "This is madness!" in the system message colour. (not quite sure why that changed, but anyway).
|
|
|
|
|
|
04/02/08, 10:17 AM
|
#461
|
|
Banned
Human Warlock
Shadowsong (EU)
|
Originally Posted by Spink
Today's mini patch made all NPCs in normal (and presumably heroic) Magister's Terrace give reputation at their previous levels so it's back to 2k per normal run.
|
Sorry but when and how was this changed?
|
|
|
|
|
|
04/02/08, 1:24 PM
|
#462
|
|
Glass Joe
|
Hunters are able to overwrite (possibly refresh) each others' marks now.
In the past, if you marked a boss, you had to refresh the mark (assuming it had been shot at least once). This is no longer the case. Any hunter can cast over yours. Imp mark can cast over non-imp mark and non-imp mark can cast over imp mark.
The question is, does "reset" the mark and act as an overwrite or does act as a refresh?
How does this interact with imp mark?
Has anyone noticed this or done any tests? I have been meaning to test the +AP boost on long standing mark refreshed by another player using serpent sting. Since it's a flat value effected by AP a simple Dr. Boom test should be able to tell us whether overwritting someone else's mark resets the AP or just refreshes the timer.
|
|
|
|
|
|
04/02/08, 1:43 PM
|
#463
|
|
King Hippo
Blood Elf Paladin
Staghelm
|
Originally Posted by Vaeys
The darkmoon card Madness "proc" has been changed - before it used to say "<name> says, 'This is madness!'" in the npc-say colour, now it just has "This is madness!" in the system message colour. (not quite sure why that changed, but anyway).
|
Probably so that it only shows up for you.
|
|
|
|
|
|
04/02/08, 2:44 PM
|
#464
|
|
Honorary Toastr
Night Elf Priest
Dragonblight
|
Originally Posted by achille
Sorry but when and how was this changed?
|
It gave substantially less in normal mode the last couple of days. I always assumed this was because I hit revered, apparently it was across the bored. The reputation gained has more than doubled for me in regular mode. As far as heroic goes, I never noticed a change, but thats just me.
|
|
|
|
|
|
04/02/08, 3:25 PM
|
#465
|
|
Von Kaiser
|
This undocumented fix was in 2.4.0. Search brought up nothing so
-Al'ar. warriors can no longer spell reflect flame patches
|
|
|
|
|
|
04/02/08, 3:37 PM
|
#466
|
|
Glass Joe
Night Elf Druid
Trollbane
|
Originally Posted by Jebraltar
Probably so that it only shows up for you.
|
No it shows up for everyone. I recall seeing just the phrase "This is Madness" during a BF run yesterday. Then again it is blizzard, not much they ever do makes sense.
Edit: Didn't think to mention that I do not own the trinket, so it was not a proc from my character.
|
|
|
|
|
|
04/02/08, 4:21 PM
|
#467
|
|
Glass Joe
|
Originally Posted by Vaeys
The bombing run has been changed - sorcerers now die in one hit, pit overlords in 2 (down from 2 and 3).
The darkmoon card Madness "proc" has been changed - before it used to say "<name> says, 'This is madness!'" in the npc-say colour, now it just has "This is madness!" in the system message colour. (not quite sure why that changed, but anyway).
|
Are you sure it's not because of the amount of damage you're doing with a bomb? The bombs have a base dmg of 60k or so, but mostly only do 25% damage with some uncommon 50%. 75% is very rare and I've never seen a 100% hit. The sorcerors would always die in one hit if you got lucky before.
|
|
|
|
|
|
04/02/08, 4:51 PM
|
#468
|
|
Von Kaiser
|
Originally Posted by zliplus
Are you sure it's not because of the amount of damage you're doing with a bomb? The bombs have a base dmg of 60k or so, but mostly only do 25% damage with some uncommon 50%. 75% is very rare and I've never seen a 100% hit. The sorcerors would always die in one hit if you got lucky before.
|
I ran it 3 times yesterday - all had the sorcerers dying in one hit, pit lord in 2. Lots of people in guild were also going on again how they got it first time that run, and so on - so I think something has definitely changed.
|
|
|
|
|
|
04/02/08, 4:58 PM
|
#469
|
|
Emergent Gameplay Device
|
Originally Posted by Vaeys
I ran it 3 times yesterday - all had the sorcerers dying in one hit, pit lord in 2. Lots of people in guild were also going on again how they got it first time that run, and so on - so I think something has definitely changed.
|
I was definitely killing things faster on my run yesterday, in fact, it was the first time I had completed it in one run. I had thought it was because there were less people doing it at the same time (which most certainly was the case), but I hadn't figured out why there were less people. Simply, people only had to make one flight to get their quest done instead of the usual two or three flights. This is purely observational however, so it is very likely that Onyxia could, in fact, be deep breathing more this patch.
|
|
|
|
|
|
04/02/08, 6:32 PM
|
#470
|
|
Co-starring: The Egg
Blood Elf Paladin
Azjol-Nerub (EU)
|
Originally Posted by zliplus
Are you sure it's not because of the amount of damage you're doing with a bomb? The bombs have a base dmg of 60k or so, but mostly only do 25% damage with some uncommon 50%. 75% is very rare and I've never seen a 100% hit. The sorcerors would always die in one hit if you got lucky before.
|
The health on the mobs involved has definitely been reduced. Even a 75% resisted Arcane Charge will now one-shot an Eredar Sorcerer, and two 75% resisted ones appear to be good enough to kill a Pit Overlord.
I have a feeling the respawn rate on all the mobs in the bombing run has been increased as well, though that could just be because there's a lot less people doing the run at the same time now that it's easier. Either way it's gone from the most annoying quest on the island to one of the more enjoyable ones; I'd actually say the hardest part now is to remember to bomb 12 Wrath Enforcers.
Last edited by Chicken : 04/02/08 at 6:42 PM.
Reason: Changed post after doing the bombing again.
|
buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
|
|
|
|
04/02/08, 7:18 PM
|
#471
|
|
Glass Joe
Night Elf Druid
Aerie Peak
|
I think this was a 2.4 change - I didn't notice it until today:
Instead of dropping the keg on the ground beside you, using the [Brewfest Pony Keg] lets you place the keg anywhere you want within a certain range, like a targetted AoE. However, instead of giving you the green circle that most AoE abilities to, it gives you the graphic of the keg, about twice as large as it is when you actually put it down.
Weird change...
|
|
|
|
|
|
04/06/08, 10:28 AM
|
#472
|
|
Von Kaiser
Orc Warrior
Frostmane (EU)
|
I've been unable to taunt hunter pets since the latest patch, can anyone confirm this?
|
|
|
|
|
04/06/08, 11:38 AM
|
#473
|
|
Von Kaiser
|
Originally Posted by Mezzlock
I've been unable to taunt hunter pets since the latest patch, can anyone confirm this?
|
In what type of scenario? If pets are on passive, taunt has no effect on them (unless it's an AOE taunt, like Challenging Shout/Roar).
|
|
|
|
|
|
04/06/08, 1:59 PM
|
#474
|
|
Von Kaiser
Orc Warrior
Frostmane (EU)
|
Originally Posted by Rieux
In what type of scenario? If pets are on passive, taunt has no effect on them (unless it's an AOE taunt, like Challenging Shout/Roar).
|
well, challenging shout didn't work either, and it's when the pet has been on a target and the hunter is calling it back.
example: Pet is hitting my shaman friend, we're behind a pillar and trying to kill it, when it goes low the hunter calls him back and I taunt/whatever, the pet just continues back to the hunter.
Im pretty sure it hasn't been like this before
|
|
|
|
|
04/06/08, 2:40 PM
|
#475
|
|
Don Flamenco
|
Originally Posted by Mezzlock
well, challenging shout didn't work either, and it's when the pet has been on a target and the hunter is calling it back.
example: Pet is hitting my shaman friend, we're behind a pillar and trying to kill it, when it goes low the hunter calls him back and I taunt/whatever, the pet just continues back to the hunter.
Im pretty sure it hasn't been like this before
|
Are you nuts? Taunt has NEVER worked on Hunter pets...
|
|
|
|
|
|
|