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Old 03/25/08, 2:50 PM   #26
 LodeRunner
Feed me a stray cat
 
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Undead Warrior
 
Mal'Ganis
Update- Puncturing Wounds is, in fact, in the download patch notes. I just tested and definitely saw it. Mutilate Rogues can sigh in relief now.

 
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Old 03/25/08, 2:52 PM   #27
Primal
Unoriginal Bastard
 
Draenei Paladin
 
Skywall
Originally Posted by LodeRunner View Post
Update- Puncturing Wounds is, in fact, in the download patch notes. I just tested and definitely saw it. Mutilate Rogues can sigh in relief now.
I updated the notes, and saved what I was working on -- apparently patch.txt and patch.html are different. Pulled in the notes from patch.html, which had a few things that were missing.

Last edited by Primal : 03/25/08 at 3:01 PM.

 
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Old 03/25/08, 2:57 PM   #28
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
That Concentrated Efforts quest was changed from a daily, to just a flat turn-in. I'm not sure if this was reported before, but you can basically turn in all your marks for 31400 honor if you have them(100 each).
 
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Old 03/25/08, 2:57 PM   #29
 Birdemani
Everybody knows that the bird is the word
 
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Human Warrior
 
Black Dragonflight
Looks like the cleave breaking CC change was not included in notes. Would be interesting to know if they placed that into the game or not.
 
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Old 03/25/08, 2:58 PM   #30
Illundai
Just likes to disagree.
 
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Human Death Knight
 
Talnivarr (EU)
Always has been just a flat turnin.
 
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Old 03/25/08, 3:12 PM   #31
Prinsesa
Bald Bull
 
Blood Elf Paladin
 
Echo Isles
That Concentrated Efforts quest was changed from a daily, to just a flat turn-in. I'm not sure if this was reported before, but you can basically turn in all your marks for 31400 honor if you have them(100 each).
Always has been just a flat turnin.
I believe the mechanic is that you can do the daily (gold AND honor) only once a day, but can do a flat turn-in (honor only) as much as you want.

"We do want Sanctuary to be the tanking seal"

- Ghostcrawler
 
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Old 03/25/08, 3:12 PM   3 links from elsewhere to this Post. Click to view. #32
Pixen
Piston Honda
 
Gnome Warrior
 
Dragonmaw
Originally Posted by Birdemani View Post
Looks like the cleave breaking CC change was not included in notes. Would be interesting to know if they placed that into the game or not.
The reverted the changes to almost all of the chaining abilities they had patched; Swipe, Chain Lightning, Multishot, and Cleave will still break CC. For whatever reason, Avenger's Shield and weapons that have chaining procs were left untouched.

Originally Posted by Bula View Post
"They were bad, stop trying to figure out why bad players do bad things."
 
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Old 03/25/08, 3:13 PM   #33
Gumibear
Piston Honda
 
Human Death Knight
 
Medivh
Originally Posted by Douglas View Post
What I've grown used to happening, even with epic flight, is that the prisoner will spawn and someone will grab him and start the next escort while I'm in transit from one spawn point to another. So it can take upwards of 30 minutes for me to get the quest started. So for ages I have simply completely skipped it.

I'm sure this varies by server, day of the week, and time of day.
Also, while you're being a nice guy and inviting other people to complete the quest together, someone usually swoops in to swipe the quest from you if you take more than about 10 seconds to gather.
 
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Old 03/25/08, 3:20 PM   #34
Lookit
Piston Honda
 
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Human Paladin
 
Skywall
Originally Posted by Pixen View Post
For whatever reason, Avenger's Shield and weapons that have chaining procs were left untouched.
I would imagine the distinction is that AS is a protection paladin's primary method of pulling, since they cannot equip ranged weapons, and not really a DPS ability. And it makes sense for weapon procs that a player has no control over to not break CC.
 
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Old 03/25/08, 3:22 PM   #35
Pixen
Piston Honda
 
Gnome Warrior
 
Dragonmaw
Originally Posted by Lookit View Post
I would imagine the distinction is that AS is a protection paladin's primary method of pulling, since they cannot equip ranged weapons, and not really a DPS ability.
Which would then make paladins the only tank that can effectively aggro all the mobs in a group at range after a sheep. Which is fine, I guess I'm just curious why they reverted the change at all. They had to know what they were doing; I find it hard to believe that they implemented the change and then freaked out because hunters and shamans were able to use their abilities indiscriminately.

Originally Posted by Bula View Post
"They were bad, stop trying to figure out why bad players do bad things."
 
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Old 03/25/08, 3:22 PM   #36
savernon
Piston Honda
 
Night Elf Druid
 
Mannoroth
That doesn't mean CC'ers can intelligently CC. If its four or more targets, sap one edge target, and AS the other one. Have mages sheep afterwards, etc. Kind of ironic though that the only ability that gets this immunity is for the class that ideally wants more mobs beating on him.
 
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Old 03/25/08, 3:26 PM   #37
Anedris
Great Tiger
 
Troll Priest
 
Steamwheedle Cartel
But if the pull is only three mobs (or if the mobs are standing in a clump rather than in a line), it's body pull or don't sap. (Agreed that it was always a non-issue with sheep.)

Of course, this assumes that the mobs actually hit sufficiently hard that you want to CC one of them.
 
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Old 03/25/08, 3:29 PM   #38
Addled
Piston Honda
 
Draenei Shaman
 
Moonrunner
Originally Posted by Lookit View Post
I would imagine the distinction is that AS is a protection paladin's primary method of pulling, since they cannot equip ranged weapons, and not really a DPS ability. And it makes sense for weapon procs that a player has no control over to not break CC.
When the AS effect "jumps", does it deal damage on jumped targets? I seem to remember that the TF proc jump did not break CC effects because it did no damage, just debuffed with a nature -resist. I could be wrong though.

Originally Posted by Douglas View Post
What I've grown used to happening, even with epic flight, is that the prisoner will spawn and someone will grab him and start the next escort while I'm in transit from one spawn point to another. So it can take upwards of 30 minutes for me to get the quest started. So for ages I have simply completely skipped it.

I'm sure this varies by server, day of the week, and time of day.
Originally Posted by Gumibear View Post
Also, while you're being a nice guy and inviting other people to complete the quest together, someone usually swoops in to swipe the quest from you if you take more than about 10 seconds to gather.
Thank you, that's precisely what I mean. My alts don't have epic flying mounts either, so it's basically impossible to get to another spawn point before someone ninjas it.

I'm probably going to just skip the quest entirely from now on, unless I see the Prisoner while doing the Skettis bombing quests.
 
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Old 03/25/08, 3:30 PM   #39
Lookit
Piston Honda
 
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Human Paladin
 
Skywall
Originally Posted by savernon View Post
That doesn't mean CC'ers can intelligently CC. If its four or more targets, sap one edge target, and AS the other one. Have mages sheep afterwards, etc. Kind of ironic though that the only ability that gets this immunity is for the class that ideally wants more mobs beating on him.
You're right, it is a bit ironic. I remember though that when I first started tanking heroics in all blues, I definitely needed to use CC on larger pulls. Having a mage was great, because I could just throw out the shield and then have the mage sheep, which meant I already had a nice chunk of threat so the mob would come to me when sheep broke. But having a rogue try to sap was largely useless. On the large pulls before the second boss of Shadow Lab for example, if you have 4 mobs standing in a square, there is no possible way to sap one and guarantee that the shield won't hit it.

I really see this as more a buff for rogue CC utility in heroics than a buff to paladins. And obviously a well-geared paladin won't need to worry at all about CC in heroics.
 
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Old 03/25/08, 3:36 PM   #40
Dloc74
Glass Joe
 
Undead Mage
 
<I I>
Burning Blade
Originally Posted by Addled View Post
When the AS effect "jumps", does it deal damage on jumped targets? I seem to remember that the TF proc jump did not break CC effects because it did no damage, just debuffed with a nature -resist. I could be wrong though.
Yes, the shield and as an example, Thunderfury, both deal damage when they chain to other targets. It was one of the main reasons Thunderfury was so nice for warrior tanks. It made aoe tanking much, much easier, because whenever it procced it pretty much did 300 damage and thunderclapped everything around you.

I believe the proc also increased nature damage done, so it ended up doing more threat too. Not 100% sure on this, however.


And to me, skettis was already a pain in the ass (the prisoner at least sometimes), even with an epic mount. The kaliris have killed me quite a few times due to dropping me in the middle of a camp full of mobs, while hamstringing me with the deep wounds dot. They already move at around 300% speed, so it's hard to get away. Now it's going to be even harder.

I'm seriously considering just dropping Skettis altogether with 2.4. I'll have to see the new Shattered Sun dailies to decide.
 
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Old 03/25/08, 3:39 PM   #41
 constantius
Pities the fool
 
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Undead Priest
 
Turalyon
Originally Posted by Prinsesa View Post
I believe the mechanic is that you can do the daily (gold AND honor) only once a day, but can do a flat turn-in (honor only) as much as you want.
Except that it's not a daily quest, it's a repeatable quest. Big difference.

Anyone who cannot cope with mathematics is not fully human. At best he is a tolerable subhuman who has learned to wear shoes, bathe, and not make messes in the house. - R.A. Heinlein
 
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Old 03/25/08, 3:42 PM   #42
 Endahl
Flake
 
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Draenei Priest
 
Alonsus (EU)
Originally Posted by Dloc74 View Post
Yes, the shield and as an example, Thunderfury, both deal damage when they chain to other targets. It was one of the main reasons Thunderfury was so nice for warrior tanks.
Thunderfury specifically does not chain any damage to secondary targets, only the high-threat nature vulnerability debuff. The damage only hits the current target. Exactly as the other poster stated.

Avenger's however does deal direct damage (with a standard miss chance), so it's being treated differently from Multishot et al.
 
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Old 03/25/08, 4:13 PM   #43
Addled
Piston Honda
 
Draenei Shaman
 
Moonrunner
Servers are up!

I decided to do some Ogri'la quests before heading out to see Quel'Danas. I found some Nightmare Vine on the forge camps next to Ogri'la, I'm pretty sure that's new.

Also, mousing over your Backpack now shows "x Slots Empty (Total)"
 
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Old 03/25/08, 5:59 PM   #44
Igneous
Glass Joe
 
Undead Warlock
 
Doomhammer
[Brilliant Glass] has a 23 hour cooldown. I don't recall this having a cooldown on the PTR whatsoever, nor was it mentioned in the patch notes.
 
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Old 03/25/08, 6:13 PM   #45
Sillia
Don Flamenco
 
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Draenei Warrior
 
Kilrogg
Originally Posted by Igneous View Post
[Brilliant Glass] has a 23 hour cooldown. I don't recall this having a cooldown on the PTR whatsoever, nor was it mentioned in the patch notes.
The cooldown was added in the last PTR push, when they removed the bug reporting tool and such.
 
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Old 03/25/08, 6:32 PM   #46
Pwny
Von Kaiser
 
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Draenei Shaman
 
Outland (EU)
Sorry for my ignorance if this was in the patch notes, but I couldn't find it after rereading it a few times-is it still possible to trade in t6 tokens for s3, and t5 for s2 arena items? And is s2 non-arena gear, such as bracers and the like avaliable for purchase using badges?
 
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Old 03/25/08, 6:40 PM   #47
Dralmoo
Don Flamenco
 
Orc Hunter
 
Shadowmoon
Those things will have to be unlocked via daily quests. Presumably the turn-ins will exist as they did on the PTR but it's impossible to be sure.

(also, it was T6 for S2, not S3)
 
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Old 03/25/08, 6:44 PM   #48
Ammanas
Piston Honda
 
Tauren Shaman
 
Frostmane
Not anything major, but I noticed that they added weapon enchants to the character select screen (I'm almost 100% positive I couldn't see the Soulfrost on my [Tempest of Chaos] before)
 
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Old 03/25/08, 6:45 PM   #49
Pwny
Von Kaiser
 
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Draenei Shaman
 
Outland (EU)
Nevermind, delete this post please.
 
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Old 03/25/08, 6:56 PM   #50
Khidir
Dirka Dirka
 
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Undead Priest
 
Mal'Ganis
Originally Posted by Ammanas View Post
Not anything major, but I noticed that they added weapon enchants to the character select screen (I'm almost 100% positive I couldn't see the Soulfrost on my [Tempest of Chaos] before)
I noticed the soulfrost and even healing enchants on my weapon before 2.4. Maybe someone with a mongoose enchant can shed some light.
 
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