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04/06/08, 3:00 PM
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#476 (permalink)
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Von Kaiser
Blood Elf Paladin
Kil'Jaeden
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Originally Posted by Daenerys
Are you nuts? Taunt has NEVER worked on Hunter pets...
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Yes it has... Taunt has always worked on pets, after the taunt buff fades they would return to there target but they were tauntable.
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04/06/08, 4:16 PM
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#477 (permalink)
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Don Flamenco
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Originally Posted by Daenerys
Are you nuts? Taunt has NEVER worked on Hunter pets...
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Taunt works on pets for me *all* the time. However as soon as the owner issues a new command the taunt is meaningless. So if the warlock or hunter is spamming the pet to return home, it won't be affected by taunt.
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04/06/08, 4:41 PM
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#478 (permalink)
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Glass Joe
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I believe any pet is tauntable *if* it's set on Defensive, which means in actual PVP you'd only see it work against the fairly clueless.
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04/06/08, 4:56 PM
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#479 (permalink)
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Don Flamenco
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Originally Posted by Sweeney
I believe any pet is tauntable *if* it's set on Defensive, which means in actual PVP you'd only see it work against the fairly clueless.
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That's just not the case, taunt always works on pets if they are passive. Unless every single hunter/warlock on my battlegroup is terrible.
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04/06/08, 5:38 PM
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#480 (permalink)
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Piston Honda
Draenei Shaman
Moonrunner
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Originally Posted by Davidson
Originally Posted by Sweeney
I believe any pet is tauntable *if* it's set on Defensive, which means in actual PVP you'd only see it work against the fairly clueless.
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That's just not the case, taunt always works on pets if they are passive. Unless every single hunter/warlock on my battlegroup is terrible.
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I'm pretty sure it works when the pet is set on Aggressive too.
But yes, I have (on my warrior) Challenging Shout-ed and Taunt-ed warlock and hunter pets, and they always continue to hit me even after the Taunt/Shout debuff wears out. Pets only ignore the taunt if their master (the hunter/lock) keep issuing orders to the pet to attack someone else.
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04/06/08, 8:05 PM
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#481 (permalink)
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Von Kaiser
Human Mage
Aman'Thul (EU)
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I'm not sure, if it has been mentioned before but I don't think so.
The trashmobs leading to mother shahraz had their run speed significantly increased so that solo-farming these ae-packs is no longer possible.
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04/06/08, 9:08 PM
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#482 (permalink)
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Don Flamenco
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Taunt still works on pets in arena. Tested it in 2v2 several times yesterday.
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Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
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04/06/08, 11:19 PM
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#483 (permalink)
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Glass Joe
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After AoEing instances from lvl 10-40 in the last few days I'v found that mobs in instances have the tendancy to deagro completely if I don't hit them at all, so I'm assuming 2.4 or 2.4.1 added this to instanced mobs as I'v done this several times before 2.4.
This happened in deadmines, RFK, SM and RFD (all instances I'v tried).
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04/07/08, 1:40 AM
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#484 (permalink)
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Von Kaiser
Night Elf Druid
Burning Legion
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you used to be able to taunt a hunter's pet while frost trapped, forcing the pet to break the trap. Is that still possible?
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04/07/08, 2:47 AM
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#485 (permalink)
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Lifebloom Whore
Night Elf Druid
Laughing Skull
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Originally Posted by Bodkin
For more anecdotal evidence, 3's queues were measured in seconds last night for us on Detheroc. I hardly had time to run out of the military ward before we were up again (rather annoying, since I had forgotten I was out of crippling poison).
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I was definitely seeing normal 2v2 queue times on Vindication. Just after midnight on a friday and queues were six minutes, dropping to four minutes at about 1:30am. Pretty frustrating -- you still spend way more time sitting around waiting for a game than actually playing.
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04/07/08, 3:54 AM
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#486 (permalink)
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Von Kaiser
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i dunno if the TTR change on the 5th mentioned on mmo-champion hit the live servers to, but earlier tonight my team mate and I had <1 min queues from midnight to 130am EST on Zul'jin.(Ruin Battlegroup) Normally queues on a sunday night are in the 7-10 minute range.
In my previous experience i had only seen queues that short from 4am to noon.
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04/07/08, 9:07 AM
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#487 (permalink)
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Von Kaiser
Dwarf Hunter
Stormrage (EU)
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It appears they've changed the boar pet charge mechanic in 2.4.1 back to what it was before 2.4.0. He seems to hold aggro better as his growl again gets the bonus threat boost from the charge AP gain.
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Dr. Frederick Frankenstein: Igor, help me with the bags.
Igor: Soitenly. You take the blonde, I'll take the one in the turban.
Dr. Frederick Frankenstein: I was talking about the luggage.
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04/07/08, 10:27 AM
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#488 (permalink)
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Don Flamenco
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Originally Posted by roquer
you used to be able to taunt a hunter's pet while frost trapped, forcing the pet to break the trap. Is that still possible?
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Yes, this worked the other day for me still. The timing needs to be a bit lucky though, because if you taunt too early the hunter usually just sends the pet off you, too late and you're frozen.
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04/07/08, 2:02 PM
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#489 (permalink)
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Von Kaiser
Gnome Rogue
Shadow Council
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Didn't see this mentioned anywhere yet. When doing Netherspite last night, my group employed our typical "run behind the dragon" strategy for the breaths during the banish phase. Since we started doing Karazhan, he's always frozen in place upon the start of his Netherbreath cast. We soon found out that he now tracks the person the breath is targeted on, instead of just firing in the direction he was facing when he started the cast. This resulted in him spinning around to nail the person he had targeted, and hitting about six other people in the process.
Before the patch, we'd also usually have a Shaman drop a Searing Totem during that phase, and Netherspite would inexplicably target the totem for all the breaths while the rest of us stood safely behind. Sadly, we didn't have a Shaman to test whether that trick still works.
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04/07/08, 2:10 PM
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#490 (permalink)
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Piston Honda
Night Elf Rogue
Silver Hand
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Originally Posted by Captain Winky
Didn't see this mentioned anywhere yet. When doing Netherspite last night, my group employed our typical "run behind the dragon" strategy for the breaths during the banish phase. Since we started doing Karazhan, he's always frozen in place upon the start of his Netherbreath cast. We soon found out that he now tracks the person the breath is targeted on, instead of just firing in the direction he was facing when he started the cast. This resulted in him spinning around to nail the person he had targeted, and hitting about six other people in the process.
Before the patch, we'd also usually have a Shaman drop a Searing Totem during that phase, and Netherspite would inexplicably target the totem for all the breaths while the rest of us stood safely behind. Sadly, we didn't have a Shaman to test whether that trick still works.
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I'm pretty sure he has always tracked his breath target. All mobs with targeted aoes do, I know a favorite is Bloodboil since that poison aoe can murder people if the targeted guy runs too :P If you want an easy banish phase just run all the way to the back of the room by the wall behind the telescope, 0 raid damage.
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04/07/08, 3:06 PM
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#491 (permalink)
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Don Flamenco
Blood Elf Paladin
Staghelm
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Netherspite has had buggy movement for a long time, particularly at the start of the breath phase.
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04/07/08, 3:17 PM
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#492 (permalink)
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Don Flamenco
Blood Elf Paladin
Black Dragonflight
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Originally Posted by Kela
After AoEing instances from lvl 10-40 in the last few days I'v found that mobs in instances have the tendancy to deagro completely if I don't hit them at all, so I'm assuming 2.4 or 2.4.1 added this to instanced mobs as I'v done this several times before 2.4.
This happened in deadmines, RFK, SM and RFD (all instances I'v tried).
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Some instances have soft-leashes depending on various factors. For SM at least, the scarlet guys at the beginning of GY, the 'roamers' in the chapel of cathedral and pretty much everything in library can leash. Nothing in armory leashes though.
Nothing in SFK or ZF leashed that I could tell. RFD has always had leashing.
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04/07/08, 4:24 PM
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#493 (permalink)
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King Hippo
Troll Priest
Steamwheedle Cartel
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Netherspite certainly did NOT track his breath target once he began casting in his previous incarnation. Our banish phase strategy was "Don't get caught in front of the dragon" and unless people messed up (which they usually did) we could go through the phase with zero breaths landing on anyone. (All of us standing more or less in his feet.)
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04/07/08, 4:39 PM
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#494 (permalink)
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Von Kaiser
Gnome Rogue
Shadow Council
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Originally Posted by Cos-
I'm pretty sure he has always tracked his breath target. All mobs with targeted aoes do, I know a favorite is Bloodboil since that poison aoe can murder people if the targeted guy runs too :P If you want an easy banish phase just run all the way to the back of the room by the wall behind the telescope, 0 raid damage.
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Yeah, I always knew about that, but it led to positioning problems after the phase so we just always did it this way instead. Also allowed for cheesing more DPS out during the banish. And the buggy movement is definitely still there; he skated around the room for one entire phase without casting a single breath. To get back on topic, though, I'm positive he never tracked his breath target before, because pre-patch it was possible for all ten people in my raid to avoid the breath by running behind after the cast started. Now, doing that only gets several people shot across the room. Not sure if anyone can back up this observation, but the change in AI is very apparent to me.
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04/07/08, 5:14 PM
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#495 (permalink)
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Von Kaiser
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Originally Posted by Captain Winky
Yeah, I always knew about that, but it led to positioning problems after the phase so we just always did it this way instead. Also allowed for cheesing more DPS out during the banish. And the buggy movement is definitely still there; he skated around the room for one entire phase without casting a single breath. To get back on topic, though, I'm positive he never tracked his breath target before, because pre-patch it was possible for all ten people in my raid to avoid the breath by running behind after the cast started. Now, doing that only gets several people shot across the room. Not sure if anyone can back up this observation, but the change in AI is very apparent to me.
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I've pretty much never seen the behavior you're describing except near the end of the cast bar; he's always turns to face his target during the beginning of the cast.
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04/07/08, 5:35 PM
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#496 (permalink)
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King Hippo
Troll Priest
Steamwheedle Cartel
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His past behaviour was:
He followed a target (with random skating around and occasional melee attacks). He would then choose a random person to breath on, look at that person, and then begin his cast. Once he began his cast he would not move until he finished it.
As I stated, before the patch we have had all 10 people running around his feet and gone an entire banish phase without anyone taking a single breath. This would be completely impossible if he tracked his breath target while casting.
(I haven't been back post-patch so can't comment on whether this has, in fact, changed.)
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04/08/08, 4:00 AM
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#497 (permalink)
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Scarab Lord
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Did Kara yesterday and Netherspite was not tracking then. Vashj also exhibits the same behaviour. Our melee played hide-the-pickle with her too.
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04/08/08, 5:25 AM
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#498 (permalink)
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Piston Honda
Blood Elf Paladin
Argent Dawn (EU)
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Vashj definitely always tracked her target, turning as they ran while casting the lightning. Hence the target could not avoid it, but other melee could run behind her.
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04/08/08, 10:25 AM
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#499 (permalink)
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Von Kaiser
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Was in MGT two days ago and I swear my Chain Heal jumped Tank > Me > Warlock. I couldn't find the entry in the new combat log (is buggy for me), but the animation certainly jumped that way. Anyone else seen this?
For those who don't know Chain Heal has (had?) a bug where if the Shaman was the second jump, it wouldn't jump a third time.
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04/08/08, 11:33 AM
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#500 (permalink)
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Glass Joe
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I've heard from others that the formerly interminable netherdragon ride from SMV to Shattrath once you hit exalted with Netherwing (a.k.a. the slow boat to China) has been sped up significantly.
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