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Old 04/06/08, 3:00 PM   #476 (permalink)
Von Kaiser
 
Blood Elf Paladin
 
Kil'Jaeden
Originally Posted by Daenerys View Post
Are you nuts? Taunt has NEVER worked on Hunter pets...
Yes it has... Taunt has always worked on pets, after the taunt buff fades they would return to there target but they were tauntable.
 
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Old 04/06/08, 4:16 PM   #477 (permalink)
Don Flamenco
 
Human Warrior
 
Stormrage
Originally Posted by Daenerys View Post
Are you nuts? Taunt has NEVER worked on Hunter pets...
Taunt works on pets for me *all* the time. However as soon as the owner issues a new command the taunt is meaningless. So if the warlock or hunter is spamming the pet to return home, it won't be affected by taunt.
 
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Old 04/06/08, 4:41 PM   #478 (permalink)
Glass Joe
 
Dwarf Paladin
 
Runetotem
I believe any pet is tauntable *if* it's set on Defensive, which means in actual PVP you'd only see it work against the fairly clueless.
 
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Old 04/06/08, 4:56 PM   #479 (permalink)
Don Flamenco
 
Human Warrior
 
Stormrage
Originally Posted by Sweeney View Post
I believe any pet is tauntable *if* it's set on Defensive, which means in actual PVP you'd only see it work against the fairly clueless.
That's just not the case, taunt always works on pets if they are passive. Unless every single hunter/warlock on my battlegroup is terrible.
 
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Old 04/06/08, 5:38 PM   #480 (permalink)
Piston Honda
 
Draenei Shaman
 
Moonrunner
Originally Posted by Davidson View Post

Originally Posted by Sweeney View Post
I believe any pet is tauntable *if* it's set on Defensive, which means in actual PVP you'd only see it work against the fairly clueless.
That's just not the case, taunt always works on pets if they are passive. Unless every single hunter/warlock on my battlegroup is terrible.
I'm pretty sure it works when the pet is set on Aggressive too.

But yes, I have (on my warrior) Challenging Shout-ed and Taunt-ed warlock and hunter pets, and they always continue to hit me even after the Taunt/Shout debuff wears out. Pets only ignore the taunt if their master (the hunter/lock) keep issuing orders to the pet to attack someone else.
 
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Old 04/06/08, 8:05 PM   #481 (permalink)
Von Kaiser
 
Human Mage
 
Aman'Thul (EU)
I'm not sure, if it has been mentioned before but I don't think so.

The trashmobs leading to mother shahraz had their run speed significantly increased so that solo-farming these ae-packs is no longer possible.
 
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Old 04/06/08, 9:08 PM   #482 (permalink)
Don Flamenco
 
Angeron's Avatar
 
Orc Warrior
 
Magtheridon
Taunt still works on pets in arena. Tested it in 2v2 several times yesterday.

Though I can hide my cold gaze, and you can shake my hand and feel flesh gripping yours, and maybe you can even sense our lifestyles are probably comparable; I simply am not there.
 
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Old 04/06/08, 11:19 PM   #483 (permalink)
Glass Joe
 
Human Mage
 
Jubei'Thos
After AoEing instances from lvl 10-40 in the last few days I'v found that mobs in instances have the tendancy to deagro completely if I don't hit them at all, so I'm assuming 2.4 or 2.4.1 added this to instanced mobs as I'v done this several times before 2.4.

This happened in deadmines, RFK, SM and RFD (all instances I'v tried).
 
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Old 04/07/08, 1:40 AM   #484 (permalink)
Von Kaiser
 
Night Elf Druid
 
Burning Legion
you used to be able to taunt a hunter's pet while frost trapped, forcing the pet to break the trap. Is that still possible?
 
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Old 04/07/08, 2:47 AM   #485 (permalink)
Lifebloom Whore
 
Melador's Avatar
 
Night Elf Druid
 
Laughing Skull
Originally Posted by Bodkin View Post
For more anecdotal evidence, 3's queues were measured in seconds last night for us on Detheroc. I hardly had time to run out of the military ward before we were up again (rather annoying, since I had forgotten I was out of crippling poison).
I was definitely seeing normal 2v2 queue times on Vindication. Just after midnight on a friday and queues were six minutes, dropping to four minutes at about 1:30am. Pretty frustrating -- you still spend way more time sitting around waiting for a game than actually playing.
 
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Old 04/07/08, 3:54 AM   #486 (permalink)
Von Kaiser
 
Human Priest
 
Zul'Jin
i dunno if the TTR change on the 5th mentioned on mmo-champion hit the live servers to, but earlier tonight my team mate and I had <1 min queues from midnight to 130am EST on Zul'jin.(Ruin Battlegroup) Normally queues on a sunday night are in the 7-10 minute range.

In my previous experience i had only seen queues that short from 4am to noon.
 
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Old 04/07/08, 9:07 AM   #487 (permalink)
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Von Kaiser
 
Qrt's Avatar
 
Dwarf Hunter
 
Stormrage (EU)
It appears they've changed the boar pet charge mechanic in 2.4.1 back to what it was before 2.4.0. He seems to hold aggro better as his growl again gets the bonus threat boost from the charge AP gain.

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Igor: Soitenly. You take the blonde, I'll take the one in the turban.
Dr. Frederick Frankenstein: I was talking about the luggage.
 
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Old 04/07/08, 10:27 AM   #488 (permalink)
Don Flamenco
 
Human Warrior
 
Stormrage
Originally Posted by roquer View Post
you used to be able to taunt a hunter's pet while frost trapped, forcing the pet to break the trap. Is that still possible?
Yes, this worked the other day for me still. The timing needs to be a bit lucky though, because if you taunt too early the hunter usually just sends the pet off you, too late and you're frozen.
 
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Old 04/07/08, 2:02 PM   #489 (permalink)
Von Kaiser
 
Gnome Rogue
 
Shadow Council
Didn't see this mentioned anywhere yet. When doing Netherspite last night, my group employed our typical "run behind the dragon" strategy for the breaths during the banish phase. Since we started doing Karazhan, he's always frozen in place upon the start of his Netherbreath cast. We soon found out that he now tracks the person the breath is targeted on, instead of just firing in the direction he was facing when he started the cast. This resulted in him spinning around to nail the person he had targeted, and hitting about six other people in the process.

Before the patch, we'd also usually have a Shaman drop a Searing Totem during that phase, and Netherspite would inexplicably target the totem for all the breaths while the rest of us stood safely behind. Sadly, we didn't have a Shaman to test whether that trick still works.
 
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Old 04/07/08, 2:10 PM   #490 (permalink)
Piston Honda
 
Night Elf Rogue
 
Silver Hand
Originally Posted by Captain Winky View Post
Didn't see this mentioned anywhere yet. When doing Netherspite last night, my group employed our typical "run behind the dragon" strategy for the breaths during the banish phase. Since we started doing Karazhan, he's always frozen in place upon the start of his Netherbreath cast. We soon found out that he now tracks the person the breath is targeted on, instead of just firing in the direction he was facing when he started the cast. This resulted in him spinning around to nail the person he had targeted, and hitting about six other people in the process.

Before the patch, we'd also usually have a Shaman drop a Searing Totem during that phase, and Netherspite would inexplicably target the totem for all the breaths while the rest of us stood safely behind. Sadly, we didn't have a Shaman to test whether that trick still works.
I'm pretty sure he has always tracked his breath target. All mobs with targeted aoes do, I know a favorite is Bloodboil since that poison aoe can murder people if the targeted guy runs too :P If you want an easy banish phase just run all the way to the back of the room by the wall behind the telescope, 0 raid damage.
 
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Old 04/07/08, 3:06 PM   #491 (permalink)
Don Flamenco
 
Blood Elf Paladin
 
Staghelm
Netherspite has had buggy movement for a long time, particularly at the start of the breath phase.
 
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Old 04/07/08, 3:17 PM   #492 (permalink)
Don Flamenco
 
Vhex's Avatar
 
Blood Elf Paladin
 
Black Dragonflight
Originally Posted by Kela View Post
After AoEing instances from lvl 10-40 in the last few days I'v found that mobs in instances have the tendancy to deagro completely if I don't hit them at all, so I'm assuming 2.4 or 2.4.1 added this to instanced mobs as I'v done this several times before 2.4.

This happened in deadmines, RFK, SM and RFD (all instances I'v tried).
Some instances have soft-leashes depending on various factors. For SM at least, the scarlet guys at the beginning of GY, the 'roamers' in the chapel of cathedral and pretty much everything in library can leash. Nothing in armory leashes though.

Nothing in SFK or ZF leashed that I could tell. RFD has always had leashing.
 
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Old 04/07/08, 4:24 PM   #493 (permalink)
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
Netherspite certainly did NOT track his breath target once he began casting in his previous incarnation. Our banish phase strategy was "Don't get caught in front of the dragon" and unless people messed up (which they usually did) we could go through the phase with zero breaths landing on anyone. (All of us standing more or less in his feet.)
 
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Old 04/07/08, 4:39 PM   #494 (permalink)
Von Kaiser
 
Gnome Rogue
 
Shadow Council
Originally Posted by Cos-
I'm pretty sure he has always tracked his breath target. All mobs with targeted aoes do, I know a favorite is Bloodboil since that poison aoe can murder people if the targeted guy runs too :P If you want an easy banish phase just run all the way to the back of the room by the wall behind the telescope, 0 raid damage.
Yeah, I always knew about that, but it led to positioning problems after the phase so we just always did it this way instead. Also allowed for cheesing more DPS out during the banish. And the buggy movement is definitely still there; he skated around the room for one entire phase without casting a single breath. To get back on topic, though, I'm positive he never tracked his breath target before, because pre-patch it was possible for all ten people in my raid to avoid the breath by running behind after the cast started. Now, doing that only gets several people shot across the room. Not sure if anyone can back up this observation, but the change in AI is very apparent to me.
 
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Old 04/07/08, 5:14 PM   #495 (permalink)
Von Kaiser
 
Dwarf Paladin
 
Shandris
Originally Posted by Captain Winky View Post
Yeah, I always knew about that, but it led to positioning problems after the phase so we just always did it this way instead. Also allowed for cheesing more DPS out during the banish. And the buggy movement is definitely still there; he skated around the room for one entire phase without casting a single breath. To get back on topic, though, I'm positive he never tracked his breath target before, because pre-patch it was possible for all ten people in my raid to avoid the breath by running behind after the cast started. Now, doing that only gets several people shot across the room. Not sure if anyone can back up this observation, but the change in AI is very apparent to me.
I've pretty much never seen the behavior you're describing except near the end of the cast bar; he's always turns to face his target during the beginning of the cast.
 
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Old 04/07/08, 5:35 PM   #496 (permalink)
King Hippo
 
Troll Priest
 
Steamwheedle Cartel
His past behaviour was:

He followed a target (with random skating around and occasional melee attacks). He would then choose a random person to breath on, look at that person, and then begin his cast. Once he began his cast he would not move until he finished it.

As I stated, before the patch we have had all 10 people running around his feet and gone an entire banish phase without anyone taking a single breath. This would be completely impossible if he tracked his breath target while casting.

(I haven't been back post-patch so can't comment on whether this has, in fact, changed.)
 
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Old 04/08/08, 4:00 AM   #497 (permalink)
Scarab Lord
 
Grayson Carlyle's Avatar
 
Tauren Warrior
 
Blackhand
Did Kara yesterday and Netherspite was not tracking then. Vashj also exhibits the same behaviour. Our melee played hide-the-pickle with her too.
 
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Old 04/08/08, 5:25 AM   #498 (permalink)
Piston Honda
 
Valerys's Avatar
 
Blood Elf Paladin
 
Argent Dawn (EU)
Vashj definitely always tracked her target, turning as they ran while casting the lightning. Hence the target could not avoid it, but other melee could run behind her.
 
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Old 04/08/08, 10:25 AM   #499 (permalink)
Von Kaiser
 
Tauren Shaman
 
Uldum
Was in MGT two days ago and I swear my Chain Heal jumped Tank > Me > Warlock. I couldn't find the entry in the new combat log (is buggy for me), but the animation certainly jumped that way. Anyone else seen this?

For those who don't know Chain Heal has (had?) a bug where if the Shaman was the second jump, it wouldn't jump a third time.
 
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Old 04/08/08, 11:33 AM   #500 (permalink)
Glass Joe
 
Human Paladin
 
Suramar
I've heard from others that the formerly interminable netherdragon ride from SMV to Shattrath once you hit exalted with Netherwing (a.k.a. the slow boat to China) has been sped up significantly.
 
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