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03/25/08, 7:02 PM
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#51
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Glass Joe
Troll Hunter
Gorgonnash (EU)
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Originally Posted by Ammanas
Not anything major, but I noticed that they added weapon enchants to the character select screen (I'm almost 100% positive I couldn't see the Soulfrost on my [Tempest of Chaos] before)
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This is in the patch notes:
User Interface- Weapon enchants are now shown at the character selection screen.
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03/25/08, 7:05 PM
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#52
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Piston Honda
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Originally Posted by Khidir
I noticed the soulfrost and even healing enchants on my weapon before 2.4. Maybe someone with a mongoose enchant can shed some light.
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I'm quite certain enchants have never been displayed on the character select screen prior to 2.4. I was most pleased to see today that my [Crystalforged Sword], which is so plain that it literally looks like a level 6 white-quality vendor sword, now displays the Major Spellpower enchant, and that the [Skull Hatchet] my level 6 gnome bank alt wields now displays its Fiery enchant.
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03/25/08, 7:06 PM
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#53
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Tinker
Gnome Rogue
Forscherliga (EU)
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Originally Posted by Khidir
I noticed the soulfrost and even healing enchants on my weapon before 2.4. Maybe someone with a mongoose enchant can shed some light.
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Mongoose wasn't showed on the character select screen prior to 2.4.
By the way and completly offtopic: I hate the look of mongoose. Which stealther would like walking around with flares in their hands...
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03/25/08, 8:04 PM
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#54
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King Hippo
Ermad
Human Paladin
No WoW Account
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Originally Posted by Pixen
The reverted the changes to almost all of the chaining abilities they had patched; Swipe, Chain Lightning, Multishot, and Cleave will still break CC. For whatever reason, Avenger's Shield and weapons that have chaining procs were left untouched.
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Even though it is in the patch notes, Avenger's Shield does break CC on secondary targets.
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03/25/08, 8:06 PM
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#55
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Don Flamenco
Draenei Paladin
Tichondrius
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They reverted that and probably forgot to remove it from the notes. Good change, dumbing down the game as much as they are is really frustrating.
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Confidence is not Arrogance.
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03/25/08, 8:20 PM
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#56
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Until your thumbs break
Blood Elf Warlock
Mal'Ganis
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Random bug: In Thousand Needles, you get the summer (I assume) buff: Bonfire Blessing, 30% chance of 260 fire damage on melee hit.
Nice for leveling.
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03/25/08, 8:25 PM
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#57
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Don Flamenco
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So there are already spams for Pre-made AB "losing" pugs on my server. I am assuming that soon there will be some sort of daily limit on the honor mark turn in quest.
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03/25/08, 8:25 PM
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#58
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Banned
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Mote Extraction now sports a new animation and sound.
Windy Clouds still spawn in areas not reachable.
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03/25/08, 8:27 PM
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#59
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Divine Protector
Blood Elf Paladin
Mal'Ganis
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I don't know about nerfing the honor quest, but I would use all your marks you have just in case the devs don't like people getting 31,400 honor in a day.
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DK - Ashbane Failure is the condiment that gives success its flavor.
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03/25/08, 8:33 PM
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#60
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King Hippo
Tauren Druid
Twisting Nether (EU)
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Originally Posted by frmorrison
I don't know about nerfing the honor quest, but I would use all your marks you have just in case the devs don't like people getting 31,400 honor in a day.
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I think it's a pretty obvious calculation to make.
It's hardly game-breaking - once you use up your stock of tokens, there's no way you are going to farm another 100 of each in one day. It's more of a nice leg-up to buy the new vendor gear when it arrives really.
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03/25/08, 8:44 PM
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#61
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Piston Honda
Night Elf Rogue
Frostmourne
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Originally Posted by Caligula
So there are already spams for Pre-made AB "losing" pugs on my server. I am assuming that soon there will be some sort of daily limit on the honor mark turn in quest.
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Is it just me, or is that just the absolute pinnacle of casuals milking welfare epics? Actions like that really make me lose hope for some people.
However, I do have to wonder how it plays out when two 'losing' pugs vs each other.
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03/25/08, 8:46 PM
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#62
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Piston Honda
Night Elf Druid
Mannoroth
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If I remember correctly, those "losing" pugs are actually reportable. I can't find the reference, but I do remember a CM stating as much at one point. Whether or not you believe it is a reporting offense is still obviously up to you of course.
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03/25/08, 8:46 PM
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#63
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Rocko.
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This just dropped in Hyjal for us. Looks like it uses one of those T5 set weapon graphics that were added to the game files way back in what, 2.1?
On a side note, trash mobs are giving 12 rep per kill now, and for some reason it's telling us Hyjal resets in 1 Day 16 Minutes when we zone in.
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03/25/08, 9:00 PM
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#64
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Dragons are real
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I love that that fist weapon uses the shaman t5 graphic and yet it's horrible for a shaman.
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03/25/08, 9:01 PM
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#65
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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It appears that cliffwalking /cliffjumping has finally been fixed, unless there's something special about sunwell isle that's preventing it from working. Ah, well.
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03/25/08, 9:01 PM
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#66
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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That's pretty odd. Why in heavens sake would they want to add another offhand with 1.5s speed? Aren't there plenty? Shamans won't want that, so it's down to Rogues (:S) and Warriors. Isn't there already 2 swords and a mace with 1.5s speed?
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03/25/08, 9:03 PM
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#67
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Banned
Night Elf Hunter
Bronze Dragonflight (EU)
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Originally Posted by Inudemon
This just dropped in Hyjal for us. Looks like it uses one of those T5 set weapon graphics that were added to the game files way back in what, 2.1?
On a side note, trash mobs are giving 12 rep per kill now, and for some reason it's telling us Hyjal resets in 1 Day 16 Minutes when we zone in.
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I wonder if they added the T5 skinned bow, though 3 bow's at T6 level is probably too much.
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03/25/08, 9:04 PM
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#68
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Don Flamenco
Tauren Druid
Steamwheedle Cartel
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Don't non-sword fury warriors prefer slow offhands, too, these days? So there's really no reason for it to be fast unless it's intended specifically for combat rogues. It seems like that tree has enough niche items rotting already.
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03/25/08, 9:11 PM
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#69
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Don Flamenco
Night Elf Warrior
Greymane
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Originally Posted by Illundai
That's pretty odd. Why in heavens sake would they want to add another offhand with 1.5s speed? Aren't there plenty? Shamans won't want that, so it's down to Rogues (:S) and Warriors. Isn't there already 2 swords and a mace with 1.5s speed?
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Not like warriors would want that either. Though, to be fair, a fast offhand makes a smaller difference to a warrior (a dozens or so dps, perhaps) than it does to a Shaman. Perhaps they're just trying to allow combat-fist rogues to have weapons not gained by arena? There are really only two sets of fist weapons in TBC: Al'ar's and a blue level 70 dungeon set.
I think we'll have to wait to see the Main Hand and the PPM of the fire damage proc to make a final determination, though. It does look kinda cool, and everyone loves matched sets--some people far too much (I know a Shaman that uses two Netherbanes over his Talon of the Phoenix and his Rising Tide).
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03/25/08, 9:17 PM
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#70
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Piston Honda
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Undergeared hunter mana regen seems to have taken a huge hit, a byproduct of the spirit/int change. I'm drinking about twice as often while grinding, kind of miserable.
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Originally Posted by Bula
"They were bad, stop trying to figure out why bad players do bad things."
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03/25/08, 9:42 PM
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#71
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Rocko.
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Main hand just dropped a few minutes ago, heh.
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03/25/08, 9:47 PM
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#72
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Just likes to disagree.
Human Death Knight
Talnivarr (EU)
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And that then is nearly perfect for Enhance Shaman. I'm utterly confused.
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03/25/08, 9:56 PM
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#73
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Glass Joe
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Claw of Molten Fury
Same, we just had the Claw of Molten Fury drop for us as well. With no documented info on the Fist, I got the Claw because our rogue didn't know if it was a Shaman set or a Warrior/Rogue set.
It's comparable dps-wise to the badge fists and rising tide/syphon, so hopefully lots of people get this cool set soon! Looks AWESOME.
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03/25/08, 9:58 PM
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#74
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Don Flamenco
Undead Warlock
Scarlet Crusade
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Meh, if it was to be truly good for Enhance, it would have Strength instead of Agility. I don't think anyone likes fast main-hand weapons (MAYBE dagger rogues, though I'm no expert there), so any decently-itemized MH weap usable by a shaman (no matter who it's really meant for) will look good for them.
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To teach and to learn, to laugh and make others laugh. This is my purpose, and any day in which I don't wasn't worth the time it took to get through.
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03/25/08, 10:11 PM
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#75
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Glass Joe
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Originally Posted by PsyBomb
Meh, if it was to be truly good for Enhance, it would have Strength instead of Agility. I don't think anyone likes fast main-hand weapons (MAYBE dagger rogues, though I'm no expert there), so any decently-itemized MH weap usable by a shaman (no matter who it's really meant for) will look good for them.
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Very true, but its stats are extremely similar to Netherbane which I've been OH'ing for a good 2 months or so. While not the *best* choice, its probably one of the higher dps weapons we can get, so I say jump on it!
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