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Old 03/26/08, 7:57 AM   #126
Malevik
Glass Joe
 
Human Rogue
 
Azjol-Nerub
Originally Posted by Saraya View Post
I'm going to assume this is 10g more per player per boss, instead of total right?
Downed Lurker last night and got 10 gold even.

Also noticed a UI issue. Commanding Shout started to fade in and out when it was getting ready to go away and that caused my Instant Poison icon to fade in and out as well (even though there was plenty of time left). As soon as Commanding Shout left, Instant Poison returned to normal.

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Old 03/26/08, 8:12 AM   #127
Hildegard
Tinker
 
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Gnome Rogue
 
Forscherliga (EU)
What about Deadly Boss Mods ?

Hildegard Sprigglespruxx - Wissenschaftlerin am Institut für Pfuschkunde

http://forscherliga.wikia.com/wiki/Hildegard
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Old 03/26/08, 8:16 AM   #128
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
Originally Posted by Zurgat View Post
Let's see, archimonde targets other people, Gorefiend does, Azgalor. Probably some others as well.
Buffs are tracked as well however, so gorefiend and azgalor shouldn't see any big differences in notification.
Bigwigs does rely on such random targetting to apply raid warnings such as incoming VR orbs or incoming Airbursts from archi so that may cause some difficulty.
What are you saying here? Are you saying that they normally do this, or that they still do actual targeting after the patch?

If all bosses have started doing "Focus Airburst" instead of targeting, it's rather significant.

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Old 03/26/08, 8:25 AM   #129
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Originally Posted by Elerion View Post
What are you saying here? Are you saying that they normally do this, or that they still do actual targeting after the patch?

If all bosses have started doing "Focus Airburst" instead of targeting, it's rather significant.
I was referring to their normal behavior.
If as the previous poster stated VR is no longer doing it, and others are affected as well, this could have effect on those bosses and probably more.

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Old 03/26/08, 8:30 AM   #130
Littlefinger
Glass Joe
 
Human Rogue
 
Earthen Ring (EU)
Hmm, wasn't there suppose to be a buildt in bossmod in WoW in this patch or is that something for the future? Or perhaps the idea was scrapped?

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Old 03/26/08, 8:33 AM   #131
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Originally Posted by Littlefinger View Post
Hmm, wasn't there suppose to be a buildt in bossmod in WoW in this patch or is that something for the future? Or perhaps the idea was scrapped?
I believe this was planned for an unspecified date, not for 2.4
Also see : Coming soon - WoWWiki - Your guide to the World of Warcraft

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Old 03/26/08, 8:33 AM   #132
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
That is already part implemented, isn't it? I haven't run without bossmods in ages, but I'm pretty sure some heroic bosses were sending their warning emotes to the middle of the screen even without BigWigs when I returned last fall.

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Old 03/26/08, 8:34 AM   #133
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
Originally Posted by Littlefinger View Post
Hmm, wasn't there suppose to be a buildt in bossmod in WoW in this patch or is that something for the future? Or perhaps the idea was scrapped?
That's expansion stuff.

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Old 03/26/08, 8:47 AM   #134
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Originally Posted by Elerion View Post
That is already part implemented, isn't it? I haven't run without bossmods in ages, but I'm pretty sure some heroic bosses were sending their warning emotes to the middle of the screen even without BigWigs when I returned last fall.
You dont happen to use WitchHunt?

edit: could very well be in the basic UI though, cant recall when I last played without addons.

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Old 03/26/08, 8:49 AM   #135
Talibb
Von Kaiser
 
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Dwarf Death Knight
 
Kel'Thuzad
As someone else said, Archimonde's doomfires seem to be behaving differently. They seem to turn on much tighter angles as opposed to before. For instance, we had a doomfire spawn on Arch's left side, and loop right around his hitbox onto the melee several times. They can almost make a 180" turn compared to before. His targetting circle is smaller, but hitbox seemed to be the same.

Oh yeah, I think this was mentioned too...good luck getting him onto the mountain. Our usual pull spot was on the mountain to the right of the house, but you can't even go up it at all anymore.

Anyone else see any new items from old content?

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Old 03/26/08, 9:14 AM   #136
Hylo
Piston Honda
 
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Blood Elf Paladin
 
Vek'nilash (EU)
Originally Posted by Elerion View Post
That is already part implemented, isn't it? I haven't run without bossmods in ages, but I'm pretty sure some heroic bosses were sending their warning emotes to the middle of the screen even without BigWigs when I returned last fall.
I'm fairly certain that Gatewatcher Iron-Hand in heroic Mechanar behaves like this for example.

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Old 03/26/08, 9:25 AM   #137
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
I recall there was info about Felguards retaining their trained abilities when a warlock respecs.
Was this implemented in 2.4 or earlier? As it's not listed in the 2.4 patch notes currently.

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Old 03/26/08, 9:31 AM   #138
Jebraltar
King Hippo
 
Blood Elf Paladin
 
Staghelm
All of the bosses in Hyjal picked targets for RSTS abilities and turned to face them while casting, just like usual. The Void Reaver change would be unique to him.

And yes, sorry, 10g per person per boss.

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Old 03/26/08, 9:36 AM   #139
Lokk
Glass Joe
 
Troll Hunter
 
Daggerspine (EU)
Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now be cast at the player’s level, giving them a reasonable chance to miss, be dispelled, or be resisted.
I think that is targeted at quest items. But has anyone tested, if it affects the behavior of Engineering Bombs and Trinkets? Would be nice if I could use the old reflectors again without the BC nerf.

Lokk

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Old 03/26/08, 9:38 AM   #140
Diaboli
Glass Joe
 
Orc Warrior
 
Archimonde
Are bosses dropping BOJ from 25 mans now? And how many?

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Old 03/26/08, 9:43 AM   #141
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Originally Posted by Diaboli View Post
Are bosses dropping BOJ from 25 mans now? And how many?
On the PTR they were dropping 2-3 per boss.
It'd be nice to have a more comprehensive list for the live version however.

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Old 03/26/08, 9:50 AM   #142
Efreet
Von Kaiser
 
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Orc Warrior
 
Korgath
Originally Posted by Zurgat View Post
On the PTR they were dropping 2-3 per boss.
It'd be nice to have a more comprehensive list for the live version however.
Pretty sure its 2 for every boss except the end bosses, 3 for them and 3 for Magtheridon. Kind old Archimonde gave me a massive amount of 12 gold as opposed to Rage's 10.

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Old 03/26/08, 10:24 AM   #143
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
Magtheridon gave 20.

And the encounters and trash really are that much easier; we ended up sitting around for 30sec waiting for him to wake up after channelers.

Between the money, the epic gem bag, and the 20slot bag, Magtheridon really is Onyxia 2.0. Probably easier than Gruul with randoms, now.

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Old 03/26/08, 10:24 AM   #144
topojijo
Devout follower in the Holy Church of Beast Lore
 
Tauren Hunter
 
Mal'Ganis
Originally Posted by Mornil View Post
It seems that Void Reaver in TK no longer temporarily switches target to ranged player before lobbing an orb at them. Boss mods that rely on VR's target switching to announce incoming orbs no longer function properly, so players have to actually watch the air to figure out if any orbs are headed toward their general area.
If this is true that can be really annoying on him as sometimes I've had the game not draw an orb coming at me. I safely backed out then just saw the explosion.

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Old 03/26/08, 10:25 AM   #145
Gryzemuis
Von Kaiser
 
Undead Rogue
 
Deathwing (EU)
Something changed in the sound system. I heard a lot less noises. Armor clinking, stun sounds, lots of them were missing. I could only fix it by moving "number of sound channels" from "high" to "low". I use a Audigy2, and had no problems before the patch. A friend of mine (with an older Soundblaster) had the same problems.

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Old 03/26/08, 10:25 AM   #146
Mournblade
Glass Joe
 
Orc Hunter
 
Bloodfeather (EU)
Hmm, ok, sorry if i have missed this and it's obvious, but i looked in the PTR thread and couldn't find anything, and there's nothing in the patch notes - have the upgradeable engineering goggles been pulled from the patch? (I'm on vacation for two more weeks, just checking the patch on an internet café)

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Old 03/26/08, 10:29 AM   #147
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
Engineer goggle recipes are sunwell trash drops.

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Old 03/26/08, 10:35 AM   #148
Mournblade
Glass Joe
 
Orc Hunter
 
Bloodfeather (EU)
Yeah i checked wowhead and they were in there... isn't it strange that the patch notes doesn't mention them?

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Old 03/26/08, 10:47 AM   #149
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
They don't mention Apolyon or the new badge loot either or any number of things

No, it's not unusual at all.

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Old 03/26/08, 10:50 AM   #150
Mournblade
Glass Joe
 
Orc Hunter
 
Bloodfeather (EU)
ok, well thanks for calming me!

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