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03/26/08, 11:17 AM
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#151
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Von Kaiser
Dwarf Warrior
Feathermoon
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Originally Posted by songster
Is this specific to VR, or does it apply to all random secondary target abilities?
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Last night in ZA, my DBM wasn't announcing who Malacrass was targeting with his Soul Drain, so it looks like it's across the board.
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03/26/08, 11:24 AM
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#152
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Piston Honda
Tauren Warrior
The Venture Co
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There are about three times as many ravagers in the mines and most of them do not path around. At one point, I had four on my screen at once. There were so many I was kind of aggravated. It also felt like there were more cargos.
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03/26/08, 11:25 AM
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#153
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by Zurgat
I recall there was info about Felguards retaining their trained abilities when a warlock respecs.
Was this implemented in 2.4 or earlier? As it's not listed in the 2.4 patch notes currently.
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This has been the case since TBC, as my frequently respecced warlock alt can attest  I think you're confusing it with the change that player talents with multiple buyable ranks aren't lost now on respeccing, i.e. shadowburn.
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03/26/08, 11:28 AM
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#154
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Don Flamenco
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Originally Posted by Gryzemuis
Something changed in the sound system. I heard a lot less noises. Armor clinking, stun sounds, lots of them were missing. I could only fix it by moving "number of sound channels" from "high" to "low". I use a Audigy2, and had no problems before the patch. A friend of mine (with an older Soundblaster) had the same problems.
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Have you tried setting them back to the higher number of channels and seeing if they go away? Various things of mine acted like they were reset to default settings even though checking the setting they were the same as before the patch. When I first patched first example, auto loot was turned off. I go to the option, toggle it off and then on again and it worked fine. Similar issues with guild chat showing up in chat frames I have it tuned off in (default frame you start with as a new character and resets everytime I log out.) The box for show guild chat is not checked but it would spit it out anyway.
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03/26/08, 11:32 AM
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#155
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Von Kaiser
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Haven't seen this mentioned yet, but human female's weapon sizes are completely out of proportion. My Akil'zon's Talonblade takes up the majority of my back and it looks really annoying.
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03/26/08, 11:49 AM
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#156
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Piston Honda
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Mentioned this earlier, investigated it more. The int/spi regen mechanic change hosed hunter regen out of the 5 second rule. My hunter's resting mp5 dropped from 78.5 to 45, which is huge while grinding mobs; I had to drink roughly twice as often. This is further compounded by the fact that Aspect of the Viper appears to be broken. Hunters in raids should notice next to no difference in their regen, just because they're rarely outside the 5SR. Arena hunters will likely notice.
On an unrelated note, they also appear to have broken pet threat, at least growl > charge. Where it generated 4.2k threat for me on Monday, it did 1.2k on Tuesday.
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Originally Posted by Bula
"They were bad, stop trying to figure out why bad players do bad things."
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03/26/08, 11:54 AM
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#157
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King Hippo
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Originally Posted by Stopokingme
This has been the case since TBC, as my frequently respecced warlock alt can attest  I think you're confusing it with the change that player talents with multiple buyable ranks aren't lost now on respeccing, i.e. shadowburn.
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Curious, as i'm quite sure i had to re-buy all my felguard's abilities whenever i respec my warlock.
E.g. evasion, cleave, etc.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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03/26/08, 12:02 PM
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#158
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Von Kaiser
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Anyone else have trouble with warlock summons? We had trash respawning behind on kalegos attempts, summoning folks that died too close, but it seemed that half of the summons failed to register. They did complete successfully, and ate shards, but no box popped up. Or, is this something that could be a mod issue?
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03/26/08, 12:03 PM
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#159
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Glass Joe
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Didn't see this in the patch notes, but the "Netherwing Crystals" daily has had the number of crystals required reduced from 40 to 30.
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03/26/08, 12:26 PM
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#160
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Don Flamenco
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Originally Posted by Opioid
Flying over 1000 needles I got a zone buff for a 30% proc chance to inflict 700 fire damage.
Incredibly peculiar.
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I got this last night as well. It seemed to happen when I was on a FP entering a new zone. I got the buff more than once, needless to say.
Also, Power Word: Shield seems to be making a different sound effect now. I think it's the Spellsteal effect now, but I could be wrong.
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03/26/08, 12:28 PM
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#161
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lobstar!!
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Soulwells have an annoying "hissing" sound or something now.
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03/26/08, 12:35 PM
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#162
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Von Kaiser
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One major thing in SSC last night. On the FLK fight, the shaman hardly ever drops spitfire. We kill Hunter-Shaman-Priest-FLK, and in the time from pull to shaman dieing, we had two spitfire spawns. Once FLK gained the ability, he seemed to drop at a normal rate. We had to pull this boss a few times because of disconnects, and this was consistently true.
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03/26/08, 12:44 PM
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#163
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Von Kaiser
Night Elf Hunter
Stormscale
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Originally Posted by Pixen
Mentioned this earlier, investigated it more. The int/spi regen mechanic change hosed hunter regen out of the 5 second rule. My hunter's resting mp5 dropped from 78.5 to 45, which is huge while grinding mobs; I had to drink roughly twice as often. This is further compounded by the fact that Aspect of the Viper appears to be broken. Hunters in raids should notice next to no difference in their regen, just because they're rarely outside the 5SR. Arena hunters will likely notice.
On an unrelated note, they also appear to have broken pet threat, at least growl > charge. Where it generated 4.2k threat for me on Monday, it did 1.2k on Tuesday.
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I've been noticing this also. Had me confused. Also grown went from doing 1.9-2.4k threat pre-2.4 to 1-1.4k threat.
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03/26/08, 12:54 PM
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#164
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Apparently I can change this...
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Originally Posted by Endoscient
Even though it is in the patch notes, Avenger's Shield does break CC on secondary targets.
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You sure about this? We used sap+sheep on most pulls in Terrace last night and AS never once bounced to the CC'd targets for us. It would bounce around in a triangle if it had to to avoid the CC'd mobs.
I have to say that I'm astounded Blizzard found a way to make 5-mans and AOE tanking even easier for paladins.
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03/26/08, 1:18 PM
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#165
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Glass Joe
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The graphic for Executioner seems to have been adjusted on 2h swords.
It used to just have one graphic effect on my 2h sword coming out around the handle. Now it has both that one and another graphic effect coming out closer to the tip of the sword.
Wish I had better pictures but here is the best I can do while @ work w/ whats on my Photobucket.
Old. Notice the one effect close to the hilt.
ZJ3.jpg - Image - Photobucket - Video and Image Hosting
New. You can kind of see how it has the effect from the first SS and an additional one closer to the tip.
BT1.jpg - Image - Photobucket - Video and Image Hosting
I will get a better SS of the new effect when I get home from work but I noticed the difference right away last night.
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03/26/08, 1:20 PM
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#166
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Soda Popinski
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Nice bug. It seems the new shattrath pure death flask (and probably blinding light) does not have the elixir restriction.
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Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
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03/26/08, 1:26 PM
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#167
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Piston Honda
Night Elf Druid
Mannoroth
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Originally Posted by sokie
You sure about this? We used sap+sheep on most pulls in Terrace last night and AS never once bounced to the CC'd targets for us. It would bounce around in a triangle if it had to to avoid the CC'd mobs.
I have to say that I'm astounded Blizzard found a way to make 5-mans and AOE tanking even easier for paladins.
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A pally in SSC last night repeatedly tossed a shield at a mob with two sheeps right next to it, and neither broke. A couple of us in raid could have sworn we saw a blue post about all the CC breaking changes being reverted, but the forums are down right now, so I can't verify that. It really doesn't make sense if Cleave, WW, Swipe, Multishot, etc etc etc do break sheeps, yet the class who does AoE multimob tanking has a pulling ability that skips mobs that would normally pull. Is it really that hard to CC properly?
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03/26/08, 1:41 PM
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#168
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Great Tiger
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Originally Posted by Ozzmar
...
Also, Power Word: Shield seems to be making a different sound effect now. I think it's the Spellsteal effect now, but I could be wrong.
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I noticed that as well. Sounds more like Avenger's Shield though. Spellsteal is a sucking "Swhooop" sound. The new PW:S sound effect is more like a splash.
Also, the stormstrike debuff and a few other skills seem to have new icons.
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03/26/08, 1:45 PM
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#169
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Le Roi est mort, vive le Roi
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I was pretty happy to see that the bug switching tauren sheathed weapon scaling, and human females, went live. Shields, and Glaives are so ridiculously huge (or tiny)... it's irritating.
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03/26/08, 1:48 PM
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#170
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Don Flamenco
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Originally Posted by savernon
A pally in SSC last night repeatedly tossed a shield at a mob with two sheeps right next to it, and neither broke. A couple of us in raid could have sworn we saw a blue post about all the CC breaking changes being reverted, but the forums are down right now, so I can't verify that. It really doesn't make sense if Cleave, WW, Swipe, Multishot, etc etc etc do break sheeps, yet the class who does AoE multimob tanking has a pulling ability that skips mobs that would normally pull. Is it really that hard to CC properly?
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I tanked Magister's Terrace last night with two mages. I let them sheep pull on a three-pull to test it, and I can confirm that my Avenger's Shield stopped on the first target and did not bounce to the sheep. I agree that it doesn't really make sense; this change mostly benefits people who don't take the time to learn how to balance CC with Avenger's.
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03/26/08, 1:59 PM
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#171
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Glass Joe
Gnome Warlock
Lightning's Blade
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Originally Posted by drowsy
Anyone else have trouble with warlock summons? We had trash respawning behind on kalegos attempts, summoning folks that died too close, but it seemed that half of the summons failed to register. They did complete successfully, and ate shards, but no box popped up. Or, is this something that could be a mod issue?
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We ran into this too. Multiple times we'd be trying to summon someone past respawns and the summon would go through, use a shard, but not register to the summoned person so we'd have to redo it. I always had problems on the PTR with summons that would cast and not bring up a portal, or go through but not actually summon the person.. I guess it never really got fixed.
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03/26/08, 1:59 PM
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#172
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Glass Joe
Gnome Rogue
Die Ewige Wacht (EU)
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Minor addition: If you try to pickpocket a mob that already had its pockets emptied, one will receive a message saying so. (I'm pretty sure, this wasn't the case before 2.4. Ignore me if it was.)
Last edited by Tarmin : 03/26/08 at 3:38 PM.
Reason: Spelling. English is hard.
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03/26/08, 2:03 PM
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#173
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Piston Honda
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Originally Posted by Snow
Pretty sure you can forgo the macro altogether now, since Righteous Defense is now castable on hostiles.
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Wait, what? That's a huge change if true. I never saw any mention of this at all in patch notes or on PTR discussions. So you're saying RD now works like Warrior/Druid taunt as well as keeping it's old "friendly player buff" dynamic?
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03/26/08, 2:11 PM
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#174
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Don Flamenco
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Originally Posted by thedopefishlives
I tanked Magister's Terrace last night with two mages. I let them sheep pull on a three-pull to test it, and I can confirm that my Avenger's Shield stopped on the first target and did not bounce to the sheep. I agree that it doesn't really make sense; this change mostly benefits people who don't take the time to learn how to balance CC with Avenger's.
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Yes, but try doing it undergeared with 2 rogues. Body pulling kind of sucks with a bunch of casters.
Eir: No, it just automatically does the macro part for you. If it's on an npc you have to target the npc directly.
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03/26/08, 2:12 PM
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#175
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Piston Honda
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Originally Posted by Eir
Wait, what? That's a huge change if true. I never saw any mention of this at all in patch notes or on PTR discussions. So you're saying RD now works like Warrior/Druid taunt as well as keeping it's old "friendly player buff" dynamic?
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No. Avenger's shield still works the same as before, only now you can taunt off of friendly NPCs like the warrior NPCs in Hyjal for example.
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