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03/26/08, 2:33 PM
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#176
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Don Flamenco
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Originally Posted by Chirality
There are really only two sets of fist weapons in TBC: Al'ar's and a blue level 70 dungeon set.
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I'm a bit behind, but there is the new badge set as soon as your server unlocks the vendor. You even get to choose between fast and slow offhands. 150 for the set.
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03/26/08, 2:37 PM
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#177
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Glass Joe
Undead Priest
Emerald Dream
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Originally Posted by oldmandennis
I'm a bit behind, but there is the new badge set as soon as your server unlocks the vendor. You even get to choose between fast and slow offhands. 150 for the set.
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I thought it was 150 each.
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03/26/08, 2:42 PM
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#178
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Von Kaiser
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Originally Posted by Chebyshev
I thought it was 150 each.
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105 for the main hand, 45 for the off-hand.
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03/26/08, 2:45 PM
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#179
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Glass Joe
Undead Priest
Emerald Dream
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Originally Posted by Rodandwa
105 for the main hand, 45 for the off-hand.
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Christmas has come early.
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03/26/08, 2:52 PM
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#180
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Mechanical and Mithril Mechanical Dragonling had their CD reduced to 20 minutes.
Not sure if it's the same for the Arcanite one.
//edit: Just checked and it's been reduced as well.
Last edited by Duilliath : 03/26/08 at 3:05 PM.
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03/26/08, 2:54 PM
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#181
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Mostly Harmless.
Citania
Undead Warlock
No WoW Account
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I was testing out AS yesterday, since it's the only spell that had the non-CC-breaking change, but it did break a sheep. Might've been latency-related though, I'll have to test it again later (Sap is also a better thing to test with than Sheep).
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"You live and learn. At any rate, you live."
~Douglas Adams (RIP)
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03/26/08, 2:58 PM
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#182
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Glass Joe
Tauren Warrior
Bloodscalp
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Whirlwind now has an incredibly stupid sound. It almost sounds like a sand paper machine running or something. This is almost as dumb as the bear sounds we were making a few years ago.
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03/26/08, 3:00 PM
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#183
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Von Kaiser
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Originally Posted by Dollar
We noticed the giant Supremus but we noticed really small hitboxes on everything.
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It's the targetting circle itself that is small. The hitbox, however, is huge. We had melee keep backing up to see when we would stop attacking him with an out of range message and I ended up standing next to one of the paladins healing the tank (who was standing in his "old" position). It basically made the fight a lot more melee friendly.
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03/26/08, 3:09 PM
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#184
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Glass Joe
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Originally Posted by drowsy
Anyone else have trouble with warlock summons? We had trash respawning behind on kalegos attempts, summoning folks that died too close, but it seemed that half of the summons failed to register. They did complete successfully, and ate shards, but no box popped up. Or, is this something that could be a mod issue?
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We had this same problem last night as well. Kind of annoying but makes sense that summoning in instances could be funky since they just re-implemented being able to summon from outside of the instance in.
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03/26/08, 3:10 PM
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#185
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Piston Honda
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Originally Posted by Sagerix
It's the targetting circle itself that is small. The hitbox, however, is huge. We had melee keep backing up to see when we would stop attacking him with an out of range message and I ended up standing next to one of the paladins healing the tank (who was standing in his "old" position). It basically made the fight a lot more melee friendly.
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I noticed that it was a LOT easier to attack Supremus during the Kite phase. Pre-2.4 I'd run after him the whole time (I'm tanking) to stay nearby when the phase ended, and I'd almost never be able to get a melee hit off, even when it looked like I was inside his model. Now I can be rather farther away and keep up consistent attacks on him for the entire phase. I also noticed that his corpse is HUUUUUGE now. I had a hard time placing my cursor such that it wouldn't have the greyed out loot icon (since I wasn't actually close enough to his middle to loot him).
The reduced size of selection circles on the ground around large mobs is rather unnerving, since it makes it seem like melee need to stand a lot closer to bosses now, which they thankfully don't actually have to do... it just seems that way.
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03/26/08, 3:21 PM
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#186
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Von Kaiser
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I think the summoning issue might be the same one I saw while on the PTR. Before 2.4, you could select someone, cast the summon, and then deselect them or select someone else right away without issue. In 2.4, you need to maintain your summon target until the 2 second cast before the portal pops ends or else you'll get the wrong person or no one at all.
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03/26/08, 3:21 PM
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#187
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Glass Joe
Undead Mage
Trollbane (EU)
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Originally Posted by Tarmin
Minor addition: If you try to pickpocket a mob that already had it's pockets emptied, one will receive a message saying so. (I'm pretty sure, this wasn't the case before 2.4. Ignore me if it was.)
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Confirmed. You used to get an empty loot table.
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03/26/08, 3:53 PM
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#188
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Terrible Terry Tate, Forum Linebacker.
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Originally Posted by shabee
Yes I can seond that.
Seems every target (trash AND boss) have an EoS like hitbox now. It is kinda annoying because now you stand too close to boss, taking frontal cleave damage is more dangerous now.
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Targeting circle != hit box. Supremus' and RoS' hit box is much larger than thier targeting circle.
But yes all mobs in BT having RoS size targeting circles was annoying.
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Originally Posted by XI-
Do you have a point or are you just crying now?
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03/26/08, 4:05 PM
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#189
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Piston Honda
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This hasn't been mentioned yet - Skyguard Khatie, the little gnome who gives the wrangling quests in Ogri'la, is now riding a nether ray, so she's not so easy to cover up by a tauren on a netherdrake.
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Originally Posted by Ghostcrawler
If everything else is truly equal (gear, skill, etc.) then the pure dps class should beat the hybrid. If a raid chooses to run without rogues, mages, warlock or hunters, they should expect their overall dps to be lower. You can quote me on that.
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03/26/08, 4:09 PM
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#190
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Glass Joe
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Two small things I noticed:
My Hearthstone cooldown tooltip said 59 min, 55 sec right after I hearthed. It used to just say 59 min, and wouldn't display the seconds until it was below 1 min. I didn't notice this for other cooldowns but I wouldn't be surprised if this appeared elsewhere.
The graphic for sucking gas out of a gas cloud changed. The beam is wider and softer looking.
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03/26/08, 4:17 PM
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#191
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Piston Honda
Human Death Knight
Kazzak (EU)
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Pretty minor: When selecting 'have materials' in a profession window, it now automatically removes all the non-applicable categories as well. (Instead of just displaying a '- Enchanting bags' for example.)
Saves time scrolling down to make a spellcloth and such.
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03/26/08, 4:39 PM
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#192
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Don Flamenco
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That was in the patch notes under the User Interface section:
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Searching for an item in the tradeskill search box should now hide empty categories.
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03/26/08, 4:47 PM
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#193
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King Hippo
Night Elf Druid
The Maelstrom (EU)
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Did anyone notice the new Fist weapon drops from MH trash ?
2.7 speed MH fist weapon dropped for us, of a set.
Not sure what the off-hand does.
Wowhead doesn't have it - it's called Claw of Molten Fury.
OH is called Fist of Molten Fury. //edit: Ah - it's 1.5 speed
Any other drops added to Trash ?
Originally Posted by noway
Yes, it was already mentioned earlier in the thread.
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Missed that - raiding atm, so didn't have enough time to fully check 
Last edited by Duilliath : 03/26/08 at 4:56 PM.
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03/26/08, 4:52 PM
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#194
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Glass Joe
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Originally Posted by Duilliath
Did anyone notice the new Fist weapon drops from MH trash ?
2.7 speed MH fist weapon dropped for us, of a set.
Not sure what the off-hand does.
Wowhead doesn't have it - it's called Claw of Molten Fury.
OH is called Fist of Molten Fury.
Any other drops added to Trash ?
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Yes, it was already mentioned earlier in the thread.
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03/26/08, 5:00 PM
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#195
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Von Kaiser
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Originally Posted by hypetech
No. Avenger's shield still works the same as before, only now you can taunt off of friendly NPCs like the warrior NPCs in Hyjal for example.
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Actually Righteous Defense can be used now on a hostile mob instead of targeting a friendly unit. I did it multiple times last night while doing the new dailies with a few people. So yes, you can ditch the macro now.
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03/26/08, 5:04 PM
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#196
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Don Flamenco
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Not sure if it's been mentioned. The names of characters on your friends list are slightly lighter in color than normal. I guess it's to help pick them out in a crowd.
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03/26/08, 5:08 PM
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#197
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Glass Joe
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Originally Posted by Sillia
Not sure if it's been mentioned. The names of characters on your friends list are slightly lighter in color than normal. I guess it's to help pick them out in a crowd.
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It's in the patch notes.
The names over the heads of nearby players who are on your friends list will appear in a different color now so you can tell when they are nearby.
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03/26/08, 5:12 PM
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#198
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King Hippo
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Another change.
Troll tusks once again show properly trough the T5 helmet, and probably others as well.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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03/26/08, 5:15 PM
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#199
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Piston Honda
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Originally Posted by Zurgat
Another change.
Troll tusks once again show properly trough the T5 helmet, and probably others as well.
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This is also in the patch notes. Please read through the patch notes before posting an "undocumented" change.
Edit: Apologies, the notes only mention S3 arena gear.
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03/26/08, 5:17 PM
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#200
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Von Kaiser
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Originally Posted by Paprikka
Actually Righteous Defense can be used now on a hostile mob instead of targeting a friendly unit. I did it multiple times last night while doing the new dailies with a few people. So yes, you can ditch the macro now.
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I assume this only works on the mob you cast on it correct? Since Righteous Defense is up to 3 targets, I'd think the macro is still useful. Unless it taunts 3 targets that have the target of the hostile target targeted... sorry for the ensuing brain aneurysm.
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