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Old 03/26/08, 2:33 PM   #176
oldmandennis
Don Flamenco
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by Chirality View Post
There are really only two sets of fist weapons in TBC: Al'ar's and a blue level 70 dungeon set.
I'm a bit behind, but there is the new badge set as soon as your server unlocks the vendor. You even get to choose between fast and slow offhands. 150 for the set.

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Old 03/26/08, 2:37 PM   #177
Chebyshev
Glass Joe
 
Undead Priest
 
Emerald Dream
Originally Posted by oldmandennis View Post
I'm a bit behind, but there is the new badge set as soon as your server unlocks the vendor. You even get to choose between fast and slow offhands. 150 for the set.
I thought it was 150 each.

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Old 03/26/08, 2:42 PM   #178
Rodandwa
Von Kaiser
 
Undead Priest
 
Ysera
Originally Posted by Chebyshev View Post
I thought it was 150 each.
105 for the main hand, 45 for the off-hand.

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Old 03/26/08, 2:45 PM   #179
Chebyshev
Glass Joe
 
Undead Priest
 
Emerald Dream
Originally Posted by Rodandwa View Post
105 for the main hand, 45 for the off-hand.
Christmas has come early.

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Old 03/26/08, 2:52 PM   #180
Duilliath
Great Tiger
 
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Night Elf Druid
 
The Maelstrom (EU)
Mechanical and Mithril Mechanical Dragonling had their CD reduced to 20 minutes.

Not sure if it's the same for the Arcanite one.

//edit: Just checked and it's been reduced as well.

Last edited by Duilliath : 03/26/08 at 3:05 PM.

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Old 03/26/08, 2:54 PM   #181
 GokieKS
OH NOES!
 
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Citania
Undead Warlock
 
No WoW Account
I was testing out AS yesterday, since it's the only spell that had the non-CC-breaking change, but it did break a sheep. Might've been latency-related though, I'll have to test it again later (Sap is also a better thing to test with than Sheep).

"You live and learn. At any rate, you live."
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Old 03/26/08, 2:58 PM   #182
Beefyman
Glass Joe
 
Tauren Warrior
 
<DPS>
Bloodscalp
Whirlwind now has an incredibly stupid sound. It almost sounds like a sand paper machine running or something. This is almost as dumb as the bear sounds we were making a few years ago.

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Old 03/26/08, 3:00 PM   #183
Sagerix
Von Kaiser
 
Human Rogue
 
Doomhammer
Originally Posted by Dollar View Post
We noticed the giant Supremus but we noticed really small hitboxes on everything.
It's the targetting circle itself that is small. The hitbox, however, is huge. We had melee keep backing up to see when we would stop attacking him with an out of range message and I ended up standing next to one of the paladins healing the tank (who was standing in his "old" position). It basically made the fight a lot more melee friendly.

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Old 03/26/08, 3:09 PM   #184
envee
Glass Joe
 
Undead Priest
 
Kalecgos
Originally Posted by drowsy View Post
Anyone else have trouble with warlock summons? We had trash respawning behind on kalegos attempts, summoning folks that died too close, but it seemed that half of the summons failed to register. They did complete successfully, and ate shards, but no box popped up. Or, is this something that could be a mod issue?
We had this same problem last night as well. Kind of annoying but makes sense that summoning in instances could be funky since they just re-implemented being able to summon from outside of the instance in.

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Old 03/26/08, 3:10 PM   #185
coredumperror
Piston Honda
 
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Tauren Druid
 
<SiN>
Vek'nilash
Originally Posted by Sagerix View Post
It's the targetting circle itself that is small. The hitbox, however, is huge. We had melee keep backing up to see when we would stop attacking him with an out of range message and I ended up standing next to one of the paladins healing the tank (who was standing in his "old" position). It basically made the fight a lot more melee friendly.
I noticed that it was a LOT easier to attack Supremus during the Kite phase. Pre-2.4 I'd run after him the whole time (I'm tanking) to stay nearby when the phase ended, and I'd almost never be able to get a melee hit off, even when it looked like I was inside his model. Now I can be rather farther away and keep up consistent attacks on him for the entire phase. I also noticed that his corpse is HUUUUUGE now. I had a hard time placing my cursor such that it wouldn't have the greyed out loot icon (since I wasn't actually close enough to his middle to loot him).

The reduced size of selection circles on the ground around large mobs is rather unnerving, since it makes it seem like melee need to stand a lot closer to bosses now, which they thankfully don't actually have to do... it just seems that way.

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Old 03/26/08, 3:21 PM   #186
NanoHaxial
Von Kaiser
 
Orc Death Knight
 
Mal'Ganis
I think the summoning issue might be the same one I saw while on the PTR. Before 2.4, you could select someone, cast the summon, and then deselect them or select someone else right away without issue. In 2.4, you need to maintain your summon target until the 2 second cast before the portal pops ends or else you'll get the wrong person or no one at all.

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Old 03/26/08, 3:21 PM   #187
cardinalz
Glass Joe
 
Undead Mage
 
Trollbane (EU)
Originally Posted by Tarmin View Post
Minor addition: If you try to pickpocket a mob that already had it's pockets emptied, one will receive a message saying so. (I'm pretty sure, this wasn't the case before 2.4. Ignore me if it was.)
Confirmed. You used to get an empty loot table.

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Old 03/26/08, 3:53 PM   #188
 Darkmyst
Terrible Terry Tate, Forum Linebacker.
 
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Elyree
Troll Warrior
 
No WoW Account
Originally Posted by shabee View Post
Yes I can seond that.

Seems every target (trash AND boss) have an EoS like hitbox now. It is kinda annoying because now you stand too close to boss, taking frontal cleave damage is more dangerous now.

Targeting circle != hit box. Supremus' and RoS' hit box is much larger than thier targeting circle.

But yes all mobs in BT having RoS size targeting circles was annoying.

Originally Posted by XI- View Post
Do you have a point or are you just crying now?

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Old 03/26/08, 4:05 PM   #189
Dryssa
Von Kaiser
 
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Goblin Mage
 
Malorne
This hasn't been mentioned yet - Skyguard Khatie, the little gnome who gives the wrangling quests in Ogri'la, is now riding a nether ray, so she's not so easy to cover up by a tauren on a netherdrake.

Originally Posted by Ghostcrawler
If everything else is truly equal (gear, skill, etc.) then the pure dps class should beat the hybrid. If a raid chooses to run without rogues, mages, warlock or hunters, they should expect their overall dps to be lower. You can quote me on that.

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Old 03/26/08, 4:09 PM   #190
Ehud
Glass Joe
 
Dwarf Hunter
 
Lothar
Two small things I noticed:

My Hearthstone cooldown tooltip said 59 min, 55 sec right after I hearthed. It used to just say 59 min, and wouldn't display the seconds until it was below 1 min. I didn't notice this for other cooldowns but I wouldn't be surprised if this appeared elsewhere.

The graphic for sucking gas out of a gas cloud changed. The beam is wider and softer looking.

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Old 03/26/08, 4:17 PM   #191
richard
Piston Honda
 
Human Death Knight
 
Kazzak (EU)
Pretty minor: When selecting 'have materials' in a profession window, it now automatically removes all the non-applicable categories as well. (Instead of just displaying a '- Enchanting bags' for example.)

Saves time scrolling down to make a spellcloth and such.

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Old 03/26/08, 4:39 PM   #192
Ozzmar
Don Flamenco
 
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Troll Rogue
 
Eldre'Thalas
That was in the patch notes under the User Interface section:

Searching for an item in the tradeskill search box should now hide empty categories.

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Old 03/26/08, 4:47 PM   #193
Duilliath
Great Tiger
 
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Night Elf Druid
 
The Maelstrom (EU)
Did anyone notice the new Fist weapon drops from MH trash ?

2.7 speed MH fist weapon dropped for us, of a set.
Not sure what the off-hand does.

Wowhead doesn't have it - it's called Claw of Molten Fury.

OH is called Fist of Molten Fury. //edit: Ah - it's 1.5 speed

Any other drops added to Trash ?

Originally Posted by noway View Post
Yes, it was already mentioned earlier in the thread.
Missed that - raiding atm, so didn't have enough time to fully check

Last edited by Duilliath : 03/26/08 at 4:56 PM.

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Old 03/26/08, 4:52 PM   #194
noway
Glass Joe
 
Tauren Druid
 
Ravenholdt
Originally Posted by Duilliath View Post
Did anyone notice the new Fist weapon drops from MH trash ?

2.7 speed MH fist weapon dropped for us, of a set.
Not sure what the off-hand does.

Wowhead doesn't have it - it's called Claw of Molten Fury.

OH is called Fist of Molten Fury.

Any other drops added to Trash ?
Yes, it was already mentioned earlier in the thread.

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Old 03/26/08, 5:00 PM   #195
Paprikka
Von Kaiser
 
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Gnome Warlock
 
Barthilas
Originally Posted by hypetech View Post
No. Avenger's shield still works the same as before, only now you can taunt off of friendly NPCs like the warrior NPCs in Hyjal for example.
Actually Righteous Defense can be used now on a hostile mob instead of targeting a friendly unit. I did it multiple times last night while doing the new dailies with a few people. So yes, you can ditch the macro now.

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Old 03/26/08, 5:04 PM   #196
Sillia
Don Flamenco
 
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Draenei Warrior
 
Kilrogg
Not sure if it's been mentioned. The names of characters on your friends list are slightly lighter in color than normal. I guess it's to help pick them out in a crowd.

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Old 03/26/08, 5:08 PM   #197
Ehud
Glass Joe
 
Dwarf Hunter
 
Lothar
Originally Posted by Sillia View Post
Not sure if it's been mentioned. The names of characters on your friends list are slightly lighter in color than normal. I guess it's to help pick them out in a crowd.
It's in the patch notes.

The names over the heads of nearby players who are on your friends list will appear in a different color now so you can tell when they are nearby.

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Old 03/26/08, 5:12 PM   #198
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Another change.
Troll tusks once again show properly trough the T5 helmet, and probably others as well.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.

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Old 03/26/08, 5:15 PM   #199
Lookit
Piston Honda
 
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Human Paladin
 
Skywall
Originally Posted by Zurgat View Post
Another change.
Troll tusks once again show properly trough the T5 helmet, and probably others as well.

This is also in the patch notes. Please read through the patch notes before posting an "undocumented" change.

Edit: Apologies, the notes only mention S3 arena gear.

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Old 03/26/08, 5:17 PM   #200
Rodandwa
Von Kaiser
 
Undead Priest
 
Ysera
Originally Posted by Paprikka View Post
Actually Righteous Defense can be used now on a hostile mob instead of targeting a friendly unit. I did it multiple times last night while doing the new dailies with a few people. So yes, you can ditch the macro now.
I assume this only works on the mob you cast on it correct? Since Righteous Defense is up to 3 targets, I'd think the macro is still useful. Unless it taunts 3 targets that have the target of the hostile target targeted... sorry for the ensuing brain aneurysm.

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