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Old 03/26/08, 5:18 PM   #201
Endoscient
King Hippo
 
Blood Elf Paladin
 
Illidan
They changed the [Vial of the Sunwell], last I heard it had a 10yd range and the charges only lasted 10 seconds. On live it has a 40yd range and the buffs have no duration. They even stay on if you swap trinkets.

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Old 03/26/08, 5:27 PM   #202
RootBreaker
Piston Honda
 
Troll Priest
 
Detheroc
Originally Posted by Rodandwa View Post
I assume this only works on the mob you cast on it correct? Since Righteous Defense is up to 3 targets, I'd think the macro is still useful. Unless it taunts 3 targets that have the target of the hostile target targeted... sorry for the ensuing brain aneurysm.
Yes, the spell should do the same thing the macro did before - taunt 3 enemies that are targeting your target's target.

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Old 03/26/08, 5:36 PM   #203
Kumar
Don Flamenco
 
Blood Elf Rogue
 
Exodar
Hortus posted on the VR 2.4 changes.

Apparently, the change to not have VR (and others) target when throwing the orb was done to fix a bug (anybody know of any such bugs that existed? Probably related to combat logging?).

He also mentioned though that the Combat Log should be updated with the notification on who was targeted with the orb, that is a big which they will fix in a future patch and should get Boss Mods working again.

Source: WoW Forums -> [Bug] or VR changes in 2.4

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Old 03/26/08, 5:50 PM   #204
• malthrin
stalemate associate
 
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Osseric
Blood Elf Paladin
 
No WoW Account
Probably the issue where mobs spinning around to land RSTS hits can parry during their brief turn and gain parry haste.

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Old 03/26/08, 6:03 PM   #205
GSH
King Hippo
 
Human Paladin
 
Gorgonnash
Originally Posted by savernon View Post
A pally in SSC last night repeatedly tossed a shield at a mob with two sheeps right next to it, and neither broke. A couple of us in raid could have sworn we saw a blue post about all the CC breaking changes being reverted, but the forums are down right now, so I can't verify that. It really doesn't make sense if Cleave, WW, Swipe, Multishot, etc etc etc do break sheeps, yet the class who does AoE multimob tanking has a pulling ability that skips mobs that would normally pull. Is it really that hard to CC properly?
It's to allow rogues to be used as CC once again. All other CC can be applied after the pull. That's why Avenger's Shield has a Daze component, to give CC time to get off their spells. Rogue Sap has to be applied before the pull, and Avenger's Shield usually ends up breaking it.

Honestly, it just means that a paladin tank will be willing to take a rogue instead of waiting for a mage if CC is needed. It's a buff to rogues more than to paladins.

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Old 03/26/08, 6:07 PM   #206
savernon
Piston Honda
 
Night Elf Druid
 
Mannoroth
I thought paladins preferred to not take rogues because they can't effectively aoe dps, not because of the sap.

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Old 03/26/08, 6:22 PM   #207
sokie
Threadkiller
 
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Worgen Druid
 
Lothar
Originally Posted by RootBreaker View Post
Yes, the spell should do the same thing the macro did before - taunt 3 enemies that are targeting your target's target.
My question is, did they just build the macro logic into the client or was there a server side change to the spell to accomplish this? My annoyance with the macro version is that if the mob changes targets between when you cast the spell and when the server processes it, you end up burning your (15 second) cooldown taunting thin air.

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Old 03/26/08, 7:27 PM   #208
Dominick
Von Kaiser
 
Blood Elf Paladin
 
Dethecus
Originally Posted by sokie View Post
My question is, did they just build the macro logic into the client or was there a server side change to the spell to accomplish this? My annoyance with the macro version is that if the mob changes targets between when you cast the spell and when the server processes it, you end up burning your (15 second) cooldown taunting thin air.
It still does that.

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Old 03/26/08, 7:39 PM   #209
Pumbaa
Von Kaiser
 
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Troll Druid
 
Stormreaver (EU)
Tried to look for this from various places, but no luck yet. How can you inspect other players through the chatlink? As the patchnotes indicate.

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Old 03/26/08, 7:47 PM   #210
zeidrich
Square Tires; Frozen to the Ground.
 
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Goblin Warrior
 
Mal'Ganis
Originally Posted by Kumar View Post
Hortus posted on the VR 2.4 changes.

Apparently, the change to not have VR (and others) target when throwing the orb was done to fix a bug (anybody know of any such bugs that existed? Probably related to combat logging?).
One bug that happened on fights like VR was, when VR targetted a player for an orb, they would have the creature's focus. The tank would need to have 110% of the orb'd player's threat, or else he could turn towards the orb'd player. (Rather than the ranged player needing to have 130% of the tank's threat to pull, the ranged player would need to have 91% or higher threat to pull if they got orbed)

The same thing could happen to any mob with RSTS abilities as far as I know.

I would assume this might help similar things like random charge mobs continuing to beat on the player they charge.

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Old 03/26/08, 7:55 PM   #211
Pumbaa
Von Kaiser
 
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Troll Druid
 
Stormreaver (EU)
The safe spots for prince not apparently safe anymore. We got an infernal to a middle of the caster group.

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Old 03/26/08, 8:00 PM   #212
 pewsey
hey there good lookin'
 
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Dwarf Shaman
 
Dragonblight
Originally Posted by sokie View Post
You sure about this? We used sap+sheep on most pulls in Terrace last night and AS never once bounced to the CC'd targets for us. It would bounce around in a triangle if it had to to avoid the CC'd mobs.

I have to say that I'm astounded Blizzard found a way to make 5-mans and AOE tanking even easier for paladins.
I can confirm that our pally tank in Magisters pulled with shield, and never once zinged my sapped target. There's a lot of humanoid packs to pull - and I find it hard to believe that the RNG was that good.

Pewsey has heard about tact and discretion, but tends to regard them much as children view vegetables.
There are only two kinds of MMOs: the ones people complain about and the ones nobody plays. (inspired by Bjarne Stroustrup)

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Old 03/26/08, 8:01 PM   #213
• Chicken
Co-starring: The Egg
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by zeidrich View Post
One bug that happened on fights like VR was, when VR targetted a player for an orb, they would have the creature's focus. The tank would need to have 110% of the orb'd player's threat, or else he could turn towards the orb'd player. (Rather than the ranged player needing to have 130% of the tank's threat to pull, the ranged player would need to have 91% or higher threat to pull if they got orbed)

The same thing could happen to any mob with RSTS abilities as far as I know.

I would assume this might help similar things like random charge mobs continuing to beat on the player they charge.
The change isn't (currently) universal however. Teron Gorefiend still turns to cast his instant cast Incinerate, and Bonechewer Behemoths still target the person they charge.

buff /bÊŒf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

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Old 03/26/08, 8:10 PM   #214
zeidrich
Square Tires; Frozen to the Ground.
 
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Goblin Warrior
 
Mal'Ganis
My guess is those fights weren't changed because it was less important. Considering the entire gimmick of the void reaver fight is the aggro switching between tanks. I would make the assumption that gurtogg still turns to do his acid spit however, because otherwise it would never hit melee.

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Old 03/26/08, 8:38 PM   #215
Shadewalk
Glass Joe
 
Night Elf Hunter
 
Shadowsong (EU)
A couple changes I noticed while farming Warped Flesh and nether residue in the southwest corner of terokkar forest:

Firstly, the warp stalkers are all visible, before they spent a lot more time phased out, now they are present almost all the time, and hardly phase out even as you approach.

Secondly, the drop rate on Warped Flesh was much higher, I have 21 meat in 25 kills so far, which is significantely above the ~50% from wowhead, and certainly enough that I really noticed it.

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Old 03/26/08, 9:11 PM   #216
Jacimo
Bald Bull
 
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Human Paladin
 
The Sha'tar (EU)
Can confirm the Walpstalkers not being...stalky?

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Old 03/26/08, 9:13 PM   #217
Mjollnir
Don Flamenco
 
Pojung
Undead Druid
 
No WoW Account
Originally Posted by Shadewalk View Post
I have 21 meat in 25 kills so far, which is significantely above the ~50% from wowhead, and certainly enough that I really noticed it.
Not large enough of a parse, by any means. Personally 3 for 8 today. Yes to the phasing. Seemed like beached walrus.

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Old 03/26/08, 10:03 PM   #218
AlexanderYoshi
Glass Joe
 
Human Warlock
 
Ursin
Combat Log

The combat log now has spell messages for summoning... but they only appear in "Everything" mode.

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Old 03/27/08, 2:37 AM   #219
Rieux
Von Kaiser
 
Night Elf Druid
 
Vashj
A minor change, but they have appeared to change the model of the druid Vindicator boots. Don't have a before/after comparison, though.

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Old 03/27/08, 3:22 AM   #220
Fisker
Von Kaiser
 
Blood Elf Paladin
 
Ravencrest (EU)
Originally Posted by sokie View Post
My question is, did they just build the macro logic into the client or was there a server side change to the spell to accomplish this? My annoyance with the macro version is that if the mob changes targets between when you cast the spell and when the server processes it, you end up burning your (15 second) cooldown taunting thin air.
I tested it and found an odd bug at the same time.

We used 2(3) scorpids just outside orgrimmar, we couldn't gather up 3 of them without deaggroing one of them, the 3rd scorpid reset and i told my test subject to just hold on to the 2 he had, when i used RD on the scorpid both of them came to me, as well as the one that had reset. Judging from the combat log it took me around 15-20 seconds from when the mob began to run back till i actually used righteous defense.

Since i'm not a protection paladin i don't know if this behaviour has been known before, but it could suggest that the server infact remembers the targets for when you use it on an enemy target, and then incorrectly uses RD on a reset mob.

Combat log shows it as being cast on the friendly, regardless of how you cast it though.

Edit: This also confirms that it doesn't matter if the target is friendly or unfriendly, it'll recieve the same benefits.

Last edited by Fisker : 03/27/08 at 3:30 AM.

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Old 03/27/08, 4:47 AM   #221
Arghoslent
Banned
 
Human Warrior
 
Lightbringer (EU)
Originally Posted by Sapp View Post
Ridiculously tiny. It's always been most noticable on Essence of Suffering since you're watching the target circle closely for his positioning; he's this big fucking 10m wide rock, but his circle is barely two meters ride.
Actually, of all the bosses we did in Black Temple yesterday, RoS's circle was BIGGER than before. I swear it was. Naj'entus, Supremus, Shade, Teron - they all seemed to have smaller circles, while RoS was the other way round. I noticed it immediately, because I tank it, and I always hated the small circle.

Also, I can confirm that there was neither Rune Shield nor Deaden during phase 2 (making it slightly harder too!). Fighting without KTM made it even funnier... By the way, is there a new updated KTM available already?

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Old 03/27/08, 5:36 AM   #222
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Omen replaced KTM for most guilds a long time ago. And Omen was already updated for the patch.

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Old 03/27/08, 5:50 AM   #223
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Originally Posted by Mideci View Post
Omen replaced KTM for most guilds a long time ago. And Omen was already updated for the patch.
Omen has been updated to Omen2 now, it's still pretty beta though.
Lots of stuff missing, but it seems to have most of the major features at least.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.

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Old 03/27/08, 7:39 AM   #224
 gcbirzan
Bald Bull
 
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Human Paladin
 
Darksorrow (EU)
We had our MT say on vent how much threat he had last night, since Omen wouldn't show him. It would, for me, occasionally not show my threat either. So, meh!

But, in theory, it does look nice!

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Old 03/27/08, 7:58 AM   #225
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by gcbirzan View Post
We had our MT say on vent how much threat he had last night, since Omen wouldn't show him. It would, for me, occasionally not show my threat either. So, meh!

But, in theory, it does look nice!
Quite apart from the usual cause of addon channel throttling, I'm convinced that the issues are often down to the player installation. Every time Omen goes through a major update our MT's Omen stops working.

People just don't generally "get" the best way to install Ace addons. I always install without dependencies and seperately install all the libs required, but I'm pretty sure a lot of people just install every addon along with dependencies and consequently end up with multiple lib versions throughout their addons directory. Yes, Ace should sort this out, but I don't think it always does.

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