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03/28/08, 10:51 AM
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#126
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Glass Joe
Human Paladin
Tarren Mill (EU)
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Originally Posted by Giske
Has Blizzard posted anything about the timeframes for the gate openings? Currently theres no information from any of the NPCs and I cant recall seeing it posted anywhere.
Epic droprates seem about the same as on PTR, but Sunmote droprate seems to have been lowered significantly. We only have 3 of them and we're out of trash to kill and its going to be like this every week until the first gate opens most likely, which is a bit troubling given the amounts of Sunmotes required for some recipes.
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Indeed droprate of Summote was very low for our raid as well, out of 4 trash clears (Wednesday and Thursday raid) we had about 5. I hope they boost the droprate of them very soon.
P.S.: I would highly appreciate if a topic about Kalecgos opens.
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03/28/08, 11:09 AM
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#127
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Von Kaiser
Goblin Shaman
Sargeras (EU)
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We got only one tank for our first trash attempt on PTR, then sap was very usefull (lot of these blood elf are sapable)
About scout, we just ignore the scout, focusing a caster (dawn priest for exemple) and kill the protector when he comes. I think it's a faster way to manage them.
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03/28/08, 11:18 AM
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#128
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Mr. Sandman
Dwarf Priest
Defias Brotherhood (EU)
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Originally Posted by Razr
P.S.: I would highly appreciate if a topic about Kalecgos opens.
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Start a thread yourself friend.
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03/28/08, 11:31 AM
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#129
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Everybody knows that the bird is the word
Birdemani
Orc Warrior
No WoW Account
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Originally Posted by TheDooft
About scout, we just ignore the scout, focusing a caster (dawn priest for exemple) and kill the protector when he comes. I think it's a faster way to manage them.
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I was wondering that as well. We haven't tried it yet but it seemed like it could be very possible to pull the full pack and the protector and not have to worry about the scout.
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03/28/08, 11:32 AM
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#130
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Banned
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Originally Posted by Mearis
Start a thread yourself friend.
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Check the sticky by Praetorian first.
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03/28/08, 11:50 AM
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#131
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Von Kaiser
Tauren Shaman
Gorgonnash (EU)
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Originally Posted by orcsgotbooty
Check the sticky by Praetorian first.
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At the time almost 100 worldwide kills under wowjitju, but you have to wait one week after the Boss coming live.
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03/28/08, 12:11 PM
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#132
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Everybody knows that the bird is the word
Birdemani
Orc Warrior
No WoW Account
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Originally Posted by Medusa
At the time almost 100 worldwide kills under wowjitju, but you have to wait one week after the Boss coming live.
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What's the rush? I'd rather see him push that out a few weeks.
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03/28/08, 12:50 PM
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#133
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Glass Joe
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If you are light on mages, consider using AOE or individual fear. The room/pack design made it a viable CC mechanic, particularly if things get a little sideways.
That, combined with the distract/mindsoothe technique mentioned above has taken a lot of the irritation factor out of the trash. Well, that and the mage frost nova/AE spam (snicker)...it's like being in a bad alterac valley. And I about fell out of my chair laughing when I saw a trashmob quaffing a pot in MGT.
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03/28/08, 6:45 PM
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#134
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Sledgehammer Emeritus
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Guess what people. We don't give a shit how many patterns or sunmotes dropped for your raid. Stop posting if that's all you have to contribute.
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03/29/08, 10:02 AM
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#135
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Von Kaiser
Undead Rogue
Burning Blade
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I personally can't believe the thread lasted so long talking about trash.
Scout: countdown caster nuke with mindsoothe and distract otherwise have half intelligent melee finish them off without being stupid.
Priority targets: archmage/dusk priest/dawn priest( if one sheep sheep cabalist/kill archmage ) you need a resto druid in your raid anyways... sleep beast. I hear blind works and cyclone and fear those are great for making initial cc easier!
Yes patterns and sunmote drop ok.
Oh another novel idea spread out on protectors! The moonkin bot was worse on a raid than the elemental shamabot...
people having prolong problems on the trash most likely won't succeed on Kalecgos anyways.
I personally despise the setup of the trash. because after you kill kalecgos you have less of a chance of getting any other patterns or items the rest of the week, atleast until the Twin Femeredars pop out. That's what we experienced this week a kill and then no more chance at best in slot trash epics/patterns.
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03/29/08, 4:02 PM
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#136
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King Hippo
Troll Priest
Steamwheedle Cartel
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Multiple people have reported that spreading out on protectors doesn't help. I agree that they're not hard (as long as you're not trying to fight the rest of the pull at the same time) - spam chain heal and CoH a lot, kill robot.
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03/30/08, 8:04 AM
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#137
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Von Kaiser
Human Mage
Frostmane (EU)
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/dbm pull 8
start casting your spell at the appropriate number... ie fireball = 3 sec cast so when 3 is announced start casting.
Scouts dont last long like that 
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03/30/08, 8:05 PM
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#138
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Token Australian
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I also concur with most posters here. Distract Scout, count down and all nuke ... but make sure you have your CC targets ready because the humanoid pack will come straight after. We also just grouped up and Brain Healed the raid on the robots. Even after we killed the scouts we killed the robots for extra trash drops/sunmotes.
As a guild who have 6 Illidan kills the trash was zero problem for us.
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"Being a leader is not a position of power. It is a position of service." ~ Barestomper
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03/31/08, 4:28 AM
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#139
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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For those dealing with protector + pack at the same time, tell me your secret ^^ Without 4 or 5 mages, it seems rather hard to realize.
As for protectors, we tried spreading and packing, the chain lightning seems to be totally random and not distance based, so packing was actually more efficient as it allowed better raid healing (CoH, Chain heal).
(A bit) off topic - it's the only SWP thread actually ^^ - , do Blizzard have released any info on the date they'll open the next door ?
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03/31/08, 5:25 AM
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#140
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Glass Joe
Tauren Warrior
Twisting Nether (EU)
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Originally Posted by Jalhar
For those dealing with protector + pack at the same time, tell me your secret ^^
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This is how we did it on the PTR when we first tried it. The protector damage wasn't so high that it was a problem to pull it and a group.
We tried this Wednesday and wiped in seconds. Raid damage seems to be far too high to manage a protector and a pack at the same time, which means your raid needs to be on the ball with scouts. Unless of course you're running with 5 mages. We did this with 3 and just couldn't manage it.
Just watch the patrol routes of the scouts and work out when it's best to start nuking them. They will always run to the nearest protector, so timing your nuking right, you can easily kill the scouts before they even reach the protector.
Out of curiousity, how many protectors are people leaving in the 2 scout rooms? We're still trying Kalecgos so we're trying to clear and get to him as quick as possible, but looking back we're only leaving about 4 protectors. Means we get to Kalecgos a couple of minutes earlier but I'm just wondering whether it's worth it consider trash drops we could be missing out on.
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03/31/08, 5:47 AM
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#141
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Piston Honda
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Kalecgos trash is repetitive, and perhaps there is too much of it--if you can execute it properly once, you can do it 10 times, because it's the same pull over and over. I like the pull myself, but as a pacing mechanism it fails. You're either going to breeze through it, or not turn the first corner. There is no in between. And if you can breeze through it, you don't need to prove it on so many identical pulls. Fewer would be fine.
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03/31/08, 7:24 AM
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#142
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Don Flamenco
Undead Mage
Doomhammer (EU)
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Originally Posted by Jalhar
For those dealing with protector + pack at the same time, tell me your secret ^^ Without 4 or 5 mages, it seems rather hard to realize.
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The trick is to NOT deal with protector + pack :P ! We went inn with 2 mages, later three and ye it helps nonetheless what we did is simple:
- Find a spot to stand where the scout will traverse within range of nukes (36ish yards?)
- Use mindsoothe and distract
- Make sure your CC like mages have their appropriate targets focused for focus-sheep.
- Have someone call nuke or similar, everyone starts throwing nukes at same time (make sure noone does instacasts before locks/mages etc have cast their bolts).
- When scout is aggroed have tanks intercept/feralcharge what not their targets to make sure that the pack is spread out (nasty AOE crap).
- CC rest.
That worked perfectly for us, just took some time getting the timing on each scout down.
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03/31/08, 8:59 AM
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#143
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Soda Popinski
Falk
Night Elf Druid
No WoW Account
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Originally Posted by Celani
Kalecgos trash is repetitive, and perhaps there is too much of it--if you can execute it properly once, you can do it 10 times, because it's the same pull over and over. I like the pull myself, but as a pacing mechanism it fails. You're either going to breeze through it, or not turn the first corner. There is no in between. And if you can breeze through it, you don't need to prove it on so many identical pulls. Fewer would be fine.
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Once guilds start 1-shotting all three bosses, I'd say they'd be complaining about not enough trash epics, especially the gloves. :P
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03/31/08, 10:08 AM
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#144
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Token Australian
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The trick is to NOT have a protector and the pack at the same time ... nuke down the scout so he doesn't activate the robot then CC your targets. Keep away from the robots as they do proximity agro.
We still kill them after the scount+pack is dead at the moment. They don't take any longer then 30-40s to kill so why not take an extra few mins to possibly secure trash loot, given the lack of trash post Kalecgos with the parts of Sunwell currently open.
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"Being a leader is not a position of power. It is a position of service." ~ Barestomper
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03/31/08, 2:33 PM
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#145
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Soda Popinski
Orc Death Knight
Mal'Ganis
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Originally Posted by Frah
/dbm pull 8
start casting your spell at the appropriate number... ie fireball = 3 sec cast so when 3 is announced start casting.
Scouts dont last long like that 
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/bwcb 8 Pull!
does something similar for BigWigs, which worked well for us. I'm sure this has been mentioned in the UI forum at some point.
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03/31/08, 8:59 PM
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#146
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Glass Joe
Troll Priest
Blackhand (EU)
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We just pull all the Protectors first. (Hunter with MD)
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-> First Scout - start running to the raid after pulling
-> Second Scout - is a bit buggy; seems that he cant activate a protector. After running arround the corner he comes back without an add. Just finish him off than.
> Third Scout - no trouble, because the protector stands next to the raid (right around the corner).
> Fourth Scout - after pulling all protectors except the last one near the stairs the scout starts running to the raid after pulling.
So in the End: Its much easier than it looks! :>
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04/01/08, 12:51 AM
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#147
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Von Kaiser
Human Mage
Frostmane (EU)
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Originally Posted by Asgorath
/bwcb 8 Pull!
does something similar for BigWigs, which worked well for us. I'm sure this has been mentioned in the UI forum at some point.
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DBM > BigWigs for 1 simple reason... 1 less letter when typing that pull countdown!
Another trick we started using is after killing a scout MD one of the mobs to a lock who stays miles back for safe fearing. Seriously annoying getting 2 packs due to fear.
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04/01/08, 7:56 AM
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#148
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Piston Honda
Draenei Shaman
Kel'Thuzad
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Originally Posted by Jalhar
For those dealing with protector + pack at the same time, tell me your secret ^^ Without 4 or 5 mages, it seems rather hard to realize.
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If you feel the protector might be too close to the scout, and you might not be able to blow up the scout in time (or you haven't gotten the whole simultaneous casting thing down yet) you can generally pull the protectors before the scouts, too, just to clear up some space. It'll result in the scout running a longer route to try and activate a protector, which helps a bit. Also: the packs won't add when you pull the protector. (However, they will still add when you pull the scout after.) We've been doing this even though there's usually no risk of having the protectors activated, just because we'd usually kill them afterwards for a chance at trash drops anyway. With the mind soothe/distract/simultaneous cast approach, the scouts are trivial at worst.
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04/01/08, 8:53 AM
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#149
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Glass Joe
Orc Warrior
Blackrock (EU)
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Originally Posted by Jalhar
(A bit) off topic - it's the only SWP thread actually ^^ - , do Blizzard have released any info on the date they'll open the next door ?
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Don't know whether they announced anything, but one NPC in Shattrath tells a %-number which is different from the one you get at the isle. Maybe its the % of time until next gate opens. It's the NPC giving you a phase-2-daily-quest standing where the badge vendor stood before.
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04/01/08, 8:55 AM
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#150
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Witch doctors park in gear
Cadfael
Worgen Priest
No WoW Account (EU)
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Originally Posted by Khurzog
Don't know whether they announced anything, but one NPC in Shattrath tells a %-number which is different from the one you get at the isle. Maybe its the % of time until next gate opens. It's the NPC giving you a phase-2-daily-quest standing where the badge vendor stood before.
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That's the percentage for the portal from Shattrath to Quel'Danas and not for the next Phase. He does have a speech bubble you can click and then he will tell you the other percentage.
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