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05/01/08, 12:03 AM
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#276
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Piston Honda
Night Elf Warrior
Winterhoof
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How do Paladins go about taunting Sathrovarr off Kalec? One of our normal tanks is gone this week and our protadin couldn't figure out how to get his taunt to work, turning situations that normaly would have been recoverable into a loss due to Kalec dying.
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05/01/08, 4:06 AM
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#277
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Piston Honda
Daigo
Dwarf Priest
No WoW Account
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Originally Posted by Axl_Stukov
How do Paladins go about taunting Sathrovarr off Kalec? One of our normal tanks is gone this week and our protadin couldn't figure out how to get his taunt to work, turning situations that normaly would have been recoverable into a loss due to Kalec dying.
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Wait until he targets someone for Shadow Bolt Volley and attempt to taunt at that point. Our prot paladin does get a lot of taunt resists on this fight which makes keeping human Kalecgos alive long enough tough sometimes.
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05/01/08, 9:04 AM
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#278
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King Hippo
Troll Priest
Steamwheedle Cartel
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On Hyjal trash a protadin can taunt off of NPCs by clicking righteous defense (or pressing the hotkey for it) and then clicking on the NPCs portrait where it appears in ToT. For some reason the taunt (whether macroed or not) does not work when you cast it on the mob but does work when cast directly on the NPC (at least for me - I use mostly the default Blizzard UI). I have not tanked Kalecgos however so I do not know if he behaves in the same way.
Last edited by Anedris : 05/01/08 at 5:49 PM.
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05/01/08, 1:18 PM
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#279
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Don Flamenco
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I just use my normal taunt macro and it works fine. No clicking taunt then the NPC, just select the mob you want to taunt and click it.
/cast [noharm] [noharm,target=targettarget] [] Righteous Defense
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05/02/08, 3:11 AM
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#280
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bucket of lego
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I remember reading when 2.4 came out, the patch note about pally taunt always working on NPCs was slight skewed when you dug into the detail. Most pallies were using [help] in their macros to signify the ToT was a friendly, but that was not working as a valid target for Righteous Defence on NPCs, even thought they are green on nameplate.
Using [noharm] instead works on everything, negative confirmation instead of positive to make it work. Similar to what the poster above me has in their macro.
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05/02/08, 4:36 AM
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#281
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Von Kaiser
Human Death Knight
Sylvanas (EU)
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Is my guild geared enough to try our Sunwell and Kalecgos now? We have killed Archimonde and Ilildan a few times already. Nowadays, we can usually clear MH in one day. and BT in two days. So, should we be trying Sunwell and Kalecgos now or should we farm MH & BT a bit more?
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Yes, you can. My guild has killed Kalecgos and Brutallus with 7 Illidan kills to our name.
On the last two kills our entire raid went in with [Cloak of Arcane Evasion] (enchanted with +15 AR) and [Violet Badge]. I highly recommend this to anyone have trouble with Kalecgos, it completely trivialized healing in the normal realm, we have about a 1/2 resist ratio on the arcane buffet.
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05/02/08, 2:10 PM
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#282
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Piston Honda
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dan_0002.wmv - FileFront.com
110mb
Here's a video of our first kill one of our shadow priests made, it's low quality and he didn't expect it to be a kill so isn't really filmed with other people viewing it in mind so its not pretty to watch, but it does show the power of arcane resist and the icons addon for the fight, we use a 5 group strat and his group doesn't take a port until 2:20.
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05/02/08, 3:50 PM
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#283
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Glass Joe
Undead Priest
Blackwing Lair
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Our healers have been struggling immensely during this fight. If its not a tank death, its a DPS / healer death which leads to a tank death. We're going to try and give the AR cloak + violet badge a try on Sunday and see how that goes. Thanks for the informative posts.
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05/02/08, 6:02 PM
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#284
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Don Flamenco
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Is there a way to get grid to show the duration of the curse somehow? Looking at the DBM timer, then trying to find the person in grid (with the curse marker covering up their name) while trying to heal a tank wasn't cutting it. I'd hate to install and keep track of a pretty heavy mod like decursive just for one fight though.
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05/02/08, 8:44 PM
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#285
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Piston Honda
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Originally Posted by oldmandennis
Is there a way to get grid to show the duration of the curse somehow? Looking at the DBM timer, then trying to find the person in grid (with the curse marker covering up their name) while trying to heal a tank wasn't cutting it. I'd hate to install and keep track of a pretty heavy mod like decursive just for one fight though.
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http://files.wowace.com/GridStatusKa...gos-r72139.zip
Made a huge difference for us.
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05/02/08, 9:36 PM
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#286
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Von Kaiser
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Originally Posted by Thessaly
GridStatusKalecgos
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Had some issues with the Grid add-on earlier this week, was getting debug messages in my chat frame (which I didn't have a chance to read due to more pressing matters), but no countdown numbers on my grid. Any insights on what you have to do to get the mod to work properly would be welcome.
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05/02/08, 9:46 PM
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#287
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Von Kaiser
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I see a lot of people having issues with who to send in what portal and people having concerns about one group falling out just as the next is going in.
These are issues that any guild doing this boss run into. The important thing for us was to just get people acclimated to the fight and increase the encounter understanding. It is very important that everyone in your raid understand the volatile points of the fight and be prepared to handle them appopriately.
We use a 4(1 DPS decurs, 1 MT healer 1 raid healer, 2 DPS) group rotation with independent tanks and a floating pally with 9 healers in all.
We have contingencies set up for if the floating pally or a tank gets portaled early and we have contingencies set up for if it happens back to back.
Groups go through every portal making our MT and our Floating pally the only two people eligable for the 5th portal.
The volatile spots in this set up are as follows.
1) The first group to go into the portal is volatile becuase sometimes a DPS will get through before a healer will and take some shadowbolt love. They need to be prepared to self heal. The tank to go through here is also in the worst position because there is only one MT healer inside at this point. (Not that solo healing a tank isnt possible but clearly more difficult than with two overlapping)
2)The 4th group to portal is also a volatile transition becuase depending on timers they may or may not be the only group dragon side for a few seconds. This group will also be taking a large amount of arcane damage at this point. make sure the first group to fall out knows to look after this group as they are going through the portal as sometimes they are trying so hard to drop their debuff they dont self heal or catch heals trying to get through the portal.
Those were the two most volatile points for us. There is another scenario where the MT/Pally duo might find themselves alone inside for a few seconds but this has happened very rarely for us.
Some other things that cost us wipes were people forgetting that if they Ankh or get Battle Res'd they lose their debuff and are eligable for portal and they need to move out of the group(if you use a group up strategy).
Other than that we use no SR or AR for the encounter and use 9 healers. For our first kill one of our pallies was in full ZA/Kara gear so in my opinion exection is far more important than any measure of resistance gear. We did in fact try resistance gear for a night but felt that it slowed the fight an amount that was noticeable so we just went full raid gear and kill him asap.
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05/02/08, 11:47 PM
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#288
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Piston Honda
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Originally Posted by Olon97
Had some issues with the Grid add-on earlier this week, was getting debug messages in my chat frame (which I didn't have a chance to read due to more pressing matters), but no countdown numbers on my grid. Any insights on what you have to do to get the mod to work properly would be welcome.
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I didn't use it personally, just forced it on our Resto Druid. I asked him if he had any trouble with it, he said no, but he uses GridIndicatorSideIcons and sent the output to one of those positions. It may need to go to an icon or text, and may throw errors if it's sent to the border or dot indicators?
If you take a look at the .lua file, there's a place where you can change the spell id, so you could test it with another spell.
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05/03/08, 8:59 AM
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#289
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Glass Joe
Human Priest
Arathor (EU)
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Originally Posted by Zalein
Yes, you can. My guild has killed Kalecgos and Brutallus with 7 Illidan kills to our name.
On the last two kills our entire raid went in with [Cloak of Arcane Evasion] (enchanted with +15 AR) and [Violet Badge]. I highly recommend this to anyone have trouble with Kalecgos, it completely trivialized healing in the normal realm, we have about a 1/2 resist ratio on the arcane buffet.
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Hello mate and congratulation on achieving kill Brutallus and Kalecgos after only 7 Illidan kills.
What I would really appreciate though is a WWS report from one of your Kalecgos kills so I can compare it with the amount of Arcane damage we get at our tries.
We are at a point where we reach enrage most of the times, we already wiped several times below 5% and it seems we miss something that will give us the kill. Maybe we should start using that AR combo, maybe we shouldn't. And before we proceed to testing that I would really appreciate a WWS log of yours to see the numbers on the Arcance damage you receiving.
Thank you in advance.
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05/03/08, 1:51 PM
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#290
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Piston Honda
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Our WWS had a resist rate of 109/575 arcane buffets... 17% (18.2% for the whole night).
Rogues tanks and a couple of lazy people had no AR, so i'd put using the trinket and cloak @ ~20% resist rate. Individual players wearing AR have arcane resist rates between 10% and 30%
WWS is pretty dodgy for this fight as it only records the realm your currently in.
Wow Web Stats
Wow Web Stats
Last edited by Kegsta : 05/03/08 at 2:02 PM.
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05/04/08, 5:27 PM
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#291
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Don Flamenco
Human Rogue
Laughing Skull
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Originally Posted by Zenge
Some other things that cost us wipes were people forgetting that if they Ankh or get Battle Res'd they lose their debuff and are eligable for portal and they need to move out of the group(if you use a group up strategy).
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Spectral Exhaustion persists through death and immunities.
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05/04/08, 6:13 PM
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#292
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King Hippo
Troll Priest
Steamwheedle Cartel
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Actually, it doesn't persist through death. We thought it did, but had some nasty shocks. It is however applied whenever you leave the spectral realm, even if your means of exit is death. And you can have it while dead. So it works as follows:
- If you have spectral exhaustion and die (i.e., you die in the normal realm) you will lose spectral exhaustion immediately (and will still not have it when you are ressed)
- If you are in the spectral realm and die, you will gain spectral exhaustion immediately (this means that when you are ressed your spectral exhaustion will expire before your group's does, since your group presumably remained below for at least some time after you died. Unless your raid waits a full minute before ressing you however you will have spectral exhaustion when ressed)
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05/05/08, 11:28 PM
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#293
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Von Kaiser
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Had some issues with the Grid add-on earlier this week, was getting debug messages in my chat frame (which I didn't have a chance to read due to more pressing matters), but no countdown numbers on my grid. Any insights on what you have to do to get the mod to work properly would be welcome.
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In the Debugging area of Grid, uncheck the Kalecgos mod. It was doing that for me, also. That will stop the spam.
Mine doesn't show a countdown - it just colours the frame green for someone who has the curse, then turns it red when it's time to decurse - so you can ignore all the green frames and spam decurse on the red ones. It's not actually a debuff in your list of auras (and it's not supposed to be, or the colour changing won't work).
Basically you have to assign the Kalecgos curse (which is NOT a standard debuff, it's not in the auras section) to the health bar colour. I'm at work so I can't check the exact menus, but I think you have to go to Frame > Health Bar Color > Kalecgos curse (check). I think. Hopefully that makes some kind of sense.
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05/06/08, 11:40 AM
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#294
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Don Flamenco
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Assign the Kalecgos Curse mod to center text or centertext2 if you want to see the time numericaly instead of just color coded. The numbers also change colors as you've set.
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05/06/08, 5:51 PM
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#295
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Don Flamenco
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Originally Posted by Dralmoo
Assign the Kalecgos Curse mod to center text or centertext2 if you want to see the time numericaly instead of just color coded. The numbers also change colors as you've set.
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I found I had to uncheck the normal center icon (which would show the CoA symbol in the middle of the box). Thanks for pointing me at the mod, we should get him this week.
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05/07/08, 6:01 AM
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#296
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Von Kaiser
Tauren Warrior
Xavius (EU)
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Thanks Zalein, your hint was very helpful for my guild and we got Kalec last night with whole raid wearing at least Karazhan trinket, like 50% wearing cloak and 25% even having cloak enchanted.
I would like to confirm that with trinket and enchanted cloak + motw, I had 28-31% resist rate on Arcane buffet. Have in mind also that I used CloS whenever I wanted to reset Arcane debuff, so with having this amount of arcane resist you can count on steady 25-30% resist rate.
I had small testing with BT neck and shadow resistance buff, but I'm not able to give exact numbers yet, it helps reducing curse damage, but data that I had was for complete shadow damage taken (which includes voley damage).
Thanks once more Zalein
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05/12/08, 9:19 AM
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#297
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Glass Joe
Night Elf Priest
Chromaggus (EU)
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Hi,
My guild is currently working on Kalecgos (our best try so far was both Kalecgos and Demon at around 30%), but there seem to be a couple of issues that prevent us from going further, and I hope you can help us solve them
1) At the moment we use a three-tank rotation (two protection warriors, one feral druid). In the first couple of tries our druid died really fast to the demon, so we asked him to equip some SR gear which did keep him alive a lot longer.
However, on our latest tries he always seems to get killed by corrupting strikes when tanking while in the shadow realm.
Is there anybody here who has experience with a druid tank on this boss? I fear ours might be doing something wrong, perhaps taunting the demon too fast or too often.
2) Someone on our realm who has allegedly done the encounter claimed that our raid setup was faulty by "taking too many druids" (we had four - two restoration, one feral, one balance).
Is there some mechanic in this fight I have overlooked which makes druids somehow less useful?
3) After considering rotating only two tanks (as in, the warriors) instead of three or letting a protection paladin tank instead of the feral druid, the same person also claimed that this fight simply requires three protection warriors (which we don't have -.-).
4) Our decursing also seems to be quite messy, we even had a few people die from the curse. Is there some rough guideline we could tell our decursers on who to decurse when or is it simply a matter of them needing more shouting at?
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05/12/08, 9:45 AM
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#298
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Glass Joe
Blood Elf Paladin
Chromaggus (EU)
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Originally Posted by Emtee
Hi,
My guild is currently working on Kalecgos (our best try so far was both Kalecgos and Demon at around 30%), but there seem to be a couple of issues that prevent us from going further, and I hope you can help us solve them
1) At the moment we use a three-tank rotation (two protection warriors, one feral druid). In the first couple of tries our druid died really fast to the demon, so we asked him to equip some SR gear which did keep him alive a lot longer.
However, on our latest tries he always seems to get killed by corrupting strikes when tanking while in the shadow realm.
Is there anybody here who has experience with a druid tank on this boss? I fear ours might be doing something wrong, perhaps taunting the demon too fast or too often.
2) Someone on our realm who has allegedly done the encounter claimed that our raid setup was faulty by "taking too many druids" (we had four - two restoration, one feral, one balance).
Is there some mechanic in this fight I have overlooked which makes druids somehow less useful?
3) After considering rotating only two tanks (as in, the warriors) instead of three or letting a protection paladin tank instead of the feral druid, the same person also claimed that this fight simply requires three protection warriors (which we don't have -.-).
4) Our decursing also seems to be quite messy, we even had a few people die from the curse. Is there some rough guideline we could tell our decursers on who to decurse when or is it simply a matter of them needing more shouting at?
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1. Depends on when he dies, if he dies early it usually means he taunted too early. Or if he dies during the phase it means that healers are not prepared for a corrupting strike.
2. I don't think 2 druids is too much, it's an extra two decurses which is always handy! But anymore than two i would say is excessive.
3. Never had any problems with a druid tanking. The only time where i'd say a protection warrior is more beneficial is the enrage on the Dragon. In that situation i'd say it's more beneficial to have a protection warrior. But even on our more recent kill we had a Druid tank tank from around 15% to 2% of enrage. Granted he died but it was enough to down him.
4. If decursing is messy, then question 2 is definetly a no brainer 
Last edited by Caesium : 05/12/08 at 1:39 PM.
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05/12/08, 9:48 AM
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#299
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B-B-BLOODBATH
Regen
Troll Druid
No WoW Account
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Originally Posted by Emtee
Hi,
My guild is currently working on Kalecgos (our best try so far was both Kalecgos and Demon at around 30%), but there seem to be a couple of issues that prevent us from going further, and I hope you can help us solve them
1) At the moment we use a three-tank rotation (two protection warriors, one feral druid). In the first couple of tries our druid died really fast to the demon, so we asked him to equip some SR gear which did keep him alive a lot longer.
However, on our latest tries he always seems to get killed by corrupting strikes when tanking while in the shadow realm.
Is there anybody here who has experience with a druid tank on this boss? I fear ours might be doing something wrong, perhaps taunting the demon too fast or too often.
2) Someone on our realm who has allegedly done the encounter claimed that our raid setup was faulty by "taking too many druids" (we had four - two restoration, one feral, one balance).
Is there some mechanic in this fight I have overlooked which makes druids somehow less useful?
3) After considering rotating only two tanks (as in, the warriors) instead of three or letting a protection paladin tank instead of the feral druid, the same person also claimed that this fight simply requires three protection warriors (which we don't have -.-).
4) Our decursing also seems to be quite messy, we even had a few people die from the curse. Is there some rough guideline we could tell our decursers on who to decurse when or is it simply a matter of them needing more shouting at?
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1) Hopefully your druid was not going down first, I've run x2 Prot/x1 Feral since live and it becomes obvious that sending a warrior down first is easier because that way every time a warrior leaves downstairs he can re-apply thunderclap for the druid.
Additional stam may help, as Corrupting strike deals roughly 9-10k to a druid and the stun prevents any dodges. My only advice to him or any tank is to never taunt before 2 healers are downstairs with you and the fact that Kalecgos(human) can take a fair beating. So when you go down watch Target of target and as soon as Kalecgos eats a corrupting strike taunt (Otherwise this is where kalecgos will also eat the majority of damage).
2) They are full of BS and I'd be willing to wager that they take no part in raid-leading and therefore are more or less talking out their ass.
3) 3 Protection warriors is absurd, I haven't been in a single raid with 3 protection warriors in nearly a year
4) Ideally you decurse someone with... 15 seconds remaining? I'm not 100% but I think even that grid addon triggers at 15 seconds.
I wouldn't recommend wearing any SR really, Shadow Protectioning the raid definitely won't hurt... but it shouldn't be making the difference, a few pieces of arcane resist however definitely can make this fight a ton easier as mentioned infinite times in the past 12 pages.
Last edited by Regen : 05/12/08 at 9:50 AM.
Reason: spelling
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05/12/08, 10:11 AM
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#300
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Piston Honda
Orc Death Knight
Dunemaul
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Originally Posted by Emtee
Hi,
My guild is currently working on Kalecgos (our best try so far was both Kalecgos and Demon at around 30%), but there seem to be a couple of issues that prevent us from going further, and I hope you can help us solve them
1) At the moment we use a three-tank rotation (two protection warriors, one feral druid). In the first couple of tries our druid died really fast to the demon, so we asked him to equip some SR gear which did keep him alive a lot longer.
However, on our latest tries he always seems to get killed by corrupting strikes when tanking while in the shadow realm.
Is there anybody here who has experience with a druid tank on this boss? I fear ours might be doing something wrong, perhaps taunting the demon too fast or too often.
2) Someone on our realm who has allegedly done the encounter claimed that our raid setup was faulty by "taking too many druids" (we had four - two restoration, one feral, one balance).
Is there some mechanic in this fight I have overlooked which makes druids somehow less useful?
3) After considering rotating only two tanks (as in, the warriors) instead of three or letting a protection paladin tank instead of the feral druid, the same person also claimed that this fight simply requires three protection warriors (which we don't have -.-).
4) Our decursing also seems to be quite messy, we even had a few people die from the curse. Is there some rough guideline we could tell our decursers on who to decurse when or is it simply a matter of them needing more shouting at?
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1. I don't wear any SR. I have about 23k health fully buffed, and I'm armor capped. Rarely get shit on.
2. Our virgin kill was 2 ferals 2 restos.
3. That warrior is a stuck up bitch who doesn't like non-warriors tanking. For Kalecgos/Brutallus/Felmyst, a druid tank will take less damage than an equivalently geared warrior tank.
4. Assuming you're doing 4 groups, 2 healers per group, the group healer should be aware of who in their current phase has the curse. Out-of-range alpha indicators on your raidframes helps with this (as well as, obviously, a way to see the curse).
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