Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (1696) Thread Tools
Old 05/12/08, 10:20 AM   #301
 Regen
B-B-BLOODBATH
 
Regen's Avatar
 
Tauren Druid
 
Illidan
Originally Posted by Xelopheris View Post
3. That warrior is a stuck up bitch who doesn't like non-warriors tanking. For Kalecgos/Brutallus/Felmyst, a druid tank will take less damage than an equivalently geared warrior tank.
Just a little misclarification. A druid will take consistently less damage however over the course of every single fight they will finish the fight with a higher amount of damage taken than an equivalently geared warrior (mainly due to do parry/miss -- or otherwise lower total avoidance and 10% less damage taken from magical sources.)
 
User is offline.
Reply With Quote
Old 05/12/08, 10:51 AM   #302
Emtee
Glass Joe
 
Night Elf Priest
 
Chromaggus (EU)
I think we also have a problem with tank rotation, could anyone assist me with that? At the moment they all go in the first, second and third portal.

Our melee goes in some sort of rotation as well, should they just go with their groups instead?
 
User is offline.
Reply With Quote
Old 05/12/08, 11:06 AM   #303
 Regen
B-B-BLOODBATH
 
Regen's Avatar
 
Tauren Druid
 
Illidan
Originally Posted by Emtee View Post
I think we also have a problem with tank rotation, could anyone assist me with that? At the moment they all go in the first, second and third portal.

Our melee goes in some sort of rotation as well, should they just go with their groups instead?
I've always done 1-3-4 or 1-3-5 (depending on arcane debuff luck, just make sure if your MT is going to take #5 instead of 4 that one of the OTs does not taunt until a portal has already spawned because depending on timing it may spawn on him immediatedly), 2-3-5 or 2-4-5 can work as well if you don't want a tank taunting until ~4 healers are down there.

We run 4 portal groups which do not include tanks and maybe 1 floating healer, so most groups have 5 people. Melee group usually consists of (rogue rogue war shaman r.druid pally/priest) Give them the group of 6 so both rogues get downstairs for lust/synergy.
 
User is offline.
Reply With Quote
Old 05/12/08, 1:41 PM   #304
Caesium
Glass Joe
 
Blood Elf Paladin
 
Chromaggus (EU)
Our tank rotation is 1-3-5.

We have 5 groups and 10 healers. Our most recent kill was actually 11 healers.
 
User is offline.
Reply With Quote
Old 05/13/08, 6:51 AM   #305
Omedan
Glass Joe
 
Undead Warlock
 
Area 52
Sorry, bad post

Last edited by Omedan : 05/13/08 at 6:57 AM.
 
User is offline.
Reply With Quote
Old 05/14/08, 1:17 AM   #306
Brohm
Glass Joe
 
Blood Elf Paladin
 
Zul'Jin
Noticed tonight (in 2.4.2) that everyone in the spectral realm was eligible for the revitalize buff. I believe only melee DPS was getting it previously.

Last edited by Brohm : 05/14/08 at 10:44 AM. Reason: Grammar failure.
 
User is offline.
Reply With Quote
Old 05/14/08, 4:51 AM   #307
Akj
Piston Honda
 
Orc Warlock
 
Suramar
From what we observed tonight, it is no longer possible to despawn Kalecgos after a wipe by having a hunter pull and then FD. We also had the patrolling protector aggro on us through the walls midway during an attempt.
 
User is offline.
Reply With Quote
Old 05/14/08, 9:02 AM   #308
 Regen
B-B-BLOODBATH
 
Regen's Avatar
 
Tauren Druid
 
Illidan
Originally Posted by Akj View Post
We also had the patrolling protector aggro on us through the walls midway during an attempt.
That is easily solved by tanking Kalecgos parallel with the exit and having melee only dps from the inner side.

Last edited by Regen : 05/14/08 at 9:03 AM. Reason: forgot period ;)
 
User is offline.
Reply With Quote
Old 05/14/08, 12:45 PM   #309
Kram
Glass Joe
 
Gnome Rogue
 
Moonrunner
Originally Posted by Akj View Post
From what we observed tonight, it is no longer possible to despawn Kalecgos after a wipe by having a hunter pull and then FD. We also had the patrolling protector aggro on us through the walls midway during an attempt.

Someone noticed that he seems to leash/reset somewhere around the end of the hall you come from (far west I think?), probably inside the turret. We were going to try an MD to someone mounted who runs over there but ended up killing him that pull.
 
User is offline.
Reply With Quote
Old 05/14/08, 2:25 PM   #310
Vaxum
Von Kaiser
 
Night Elf Hunter
 
Kil'Jaeden
Originally Posted by Akj View Post
From what we observed tonight, it is no longer possible to despawn Kalecgos after a wipe by having a hunter pull and then FD.
We were FD-despawning him fine last night. Some folk have said that you need to FD before the shot hits him, this is what I always do & it is still working after 2.4.2 went live.

As the following poster said, this has nothing to do with resists or his leash range - but it works.

Last edited by Vaxum : 05/14/08 at 4:04 PM. Reason: Clarifying that FD/despawn still works
 
User is offline.
Reply With Quote
Old 05/14/08, 3:17 PM   #311
Akj
Piston Honda
 
Orc Warlock
 
Suramar
Originally Posted by Vaxum View Post
We were FD-despawning him fine last night. Some folk have said that you need to FD before the shot hits him to avoid resists, this is what I always do & I haven't had a resist yet.
It has nothing to do with resists. The wall that he summons only seems to applies to players now and both Kalecgos and a patroller passed through it to reach the raid. We did get around the despawn/reset issue by leashing him at either end of the corridor.
 
User is offline.
Reply With Quote
Old 05/14/08, 3:59 PM   #312
Dralmoo
Don Flamenco
 
Orc Hunter
 
Shadowmoon
Curious if many people have had success doing Kalec with 8 healers, and if so what strategy are you using? It seems like with 8 basically you will always wind up with only 1 or even briefly 0 tank healers up top with the first MT at some point around portal 4, depending on luck. We've always got around this by having a 9th "shadow" that MT but it's clunky.

Last edited by Dralmoo : 05/14/08 at 4:23 PM. Reason: typo
 
User is offline.
Reply With Quote
Old 05/14/08, 4:10 PM   #313
lairpie
Don Flamenco
 
Night Elf Druid
 
Alterac Mountains
We haven't had much time to work on kalecgos, too many people busy with midterms and such, but in the one night we had some time on him, that was our biggest problem. We decided to just bring 9, which sucks when you plan to bring 7 for the next boss.

Our other theory is to setup healers such that regardless of which groups got ported down first, it was a druid that was the last healer to go down. The idea obviously would be that the hots would help stabalize that transition. Also, a druid can easily live through a ton of stacks of that arcane debuff by just using bark skin and using free GCDS on self-hots. That strategy does depend on not having your resto druid(s) force ported. If you only have 1 druid its doable, but there's a decent chance he'll get force ported and you're screwed. If you have 2, you're pretty safe.

Hopefully I'll post here tonight saying that one of those ways worked.
 
User is offline.
Reply With Quote
Old 05/14/08, 4:29 PM   #314
 Regen
B-B-BLOODBATH
 
Regen's Avatar
 
Tauren Druid
 
Illidan
Originally Posted by lairpie View Post
We haven't had much time to work on kalecgos, too many people busy with midterms and such, but in the one night we had some time on him, that was our biggest problem. We decided to just bring 9, which sucks when you plan to bring 7 for the next boss.

Our other theory is to setup healers such that regardless of which groups got ported down first, it was a druid that was the last healer to go down. The idea obviously would be that the hots would help stabalize that transition. Also, a druid can easily live through a ton of stacks of that arcane debuff by just using bark skin and using free GCDS on self-hots. That strategy does depend on not having your resto druid(s) force ported. If you only have 1 druid its doable, but there's a decent chance he'll get force ported and you're screwed. If you have 2, you're pretty safe.

Hopefully I'll post here tonight saying that one of those ways worked.

You are overcomplicating things, its quite easy to manage with 4 groups including: 2 healers, at least 1 decurser whether its a mage or one of the healers(druid), and dps. 3 tanks float as well as 1 healer (we use a priest) that doesn't go down until the original MT takes his portal.

In general to people who are continuing to post: This encounter has been discussed pretty thoroughly, please just take the time to review the previous pages to maybe find some hints or strategies that make the encounter easier (ex. ~2 pieces of arcane resist gear), it gets pretty frustrating having to answer the same question over and over.
 
User is offline.
Reply With Quote
Old 05/14/08, 5:55 PM   #315
lairpie
Don Flamenco
 
Night Elf Druid
 
Alterac Mountains
I've read every page of this thread at least once, a lot of it more than once.

It's obviously easier to bring 9 healers, the guy that asked the question and my response both indicate that. However if you simply don't have 9 healers which would be fairly common of guilds still working on him, setting it up so that a druid or maybe even 2 are specifically the last 2 healers to port is a way to get around this because the hots continuing to tick will help buy time for the healers popping back to get oriented and healing. This is not a simple rehash of the same 'bring a 9th healer' solution.

Originally Posted by Regen View Post
In general to people who are continuing to post: This encounter has been discussed pretty thoroughly, please just take the time to review the previous pages to maybe find some hints or strategies that make the encounter easier (ex. ~2 pieces of arcane resist gear), it gets pretty frustrating having to answer the same question over and over.
So don't respond. Either people will discuss different ideas as I did, or they'll give up on waiting for a response and read back as you suggest.

Last edited by lairpie : 05/14/08 at 5:58 PM. Reason: added the last part
 
User is offline.
Reply With Quote
Old 05/14/08, 7:14 PM   #316
Gozul
Von Kaiser
 
Blood Elf Warlock
 
Garona (EU)
On a sidenote, the debugging of Revitalize is a huge help for those still struggling with Kalecgos.
 
User is offline.
Reply With Quote
Old 05/15/08, 3:32 AM   #317
Sardaukar
Piston Honda
 
Undead Warlock
 
Tichondrius
Originally Posted by Gozul View Post
On a sidenote, the debugging of Revitalize is a huge help for those still struggling with Kalecgos.
Ya we got our first kill tonight. It really felt like the buff was up at least 1/3 of the time on the demon side - it was pretty nice. The healing isn't all that much but the mana regen is no joke. We had a couple of good low % pulls with a 9 healer strat, had one of our resto shaman drop for a pull because of some RL stuff, subbed in a really undergeared mage (all that was on really) which brought our decurser count up to 5 for the first time, and then proceeded to kill him very cleanly (our enhancement shaman bite it like 45 seconds in but beyond that we didn't lose anyone til the enrage). I guess every raid group is different - looks like the 5th decurser did it for us.
 
User is offline.
Reply With Quote
Old 05/15/08, 5:00 AM   #318
khel
Piston Honda
 
Tauren Druid
 
Stormreaver (EU)
I just wanted to get some things about the enrage clarified. I expected that we just needed to kill the demon first, and then the ports would stop happening, and the entire raid on the dragon side could pile up for more efficient raid healing and just burn down the dragon before the enrage killed a tank. Yesterday though with two sub-10% wipes, we ran into some unexpected things.

Does the demon get banished at 1% no matter what?
If we keep the dragon above 10% until the demon dies will that prevent the demon from getting banished and stop the ports?
Do ports keep happening until the encounter is over?
 
User is offline.
Reply With Quote
Old 05/15/08, 5:28 AM   #319
Anedris
Great Tiger
 
Troll Priest
 
Steamwheedle Cartel
The enrage stacks so fast that killing either one first is generally not an option - unless you have them both low when one goes down you're going to get destroyed. The dragon will continue to port people as long as he is active (I think he ports people even after the demon is banished, though not sure as the encounter never lasts long past that point. I believe the only thing that stops ports is banishing the dragon).

The demon banishes at 1% no matter what. So does the dragon. The objective of the encounter is to banish them both, at which point Sathrovarr will die and Kalecgos will become friendly, thank you, and fly away.
 
User is offline.
Reply With Quote
Old 05/15/08, 6:40 AM   #320
 Cadfael
Playing Nelf until Tauren Priests
 
Cadfael's Avatar
 
Night Elf Priest
 
Perenolde (EU)
Ports happen as long as the dragon Kalecgos is not banished, which he will do at 1% unless Sathrovarr is also at 1% then, in which case you've won. If the dragon Kalecgos banishes, there are no longer ports, so no new players can enter the inner veil. The ones already inside must be able to get Sathrovarr down or it's a wipe/despawn.

If Sathrovarr reaches 1%, he just banishes. People inside the inner veil have no way to exit it prematurely except dieing, which doesn't help at all.

Enrage happens as soon as one of the two reaches 10%, no matter which one. So if you wait to sync their healths, do it before 10%. If they are less than 2% apart, just burn them down, with maybe a little less effort on the dragon as you may want to send new people into the inner veil.
 
User is offline.
Reply With Quote
Old 05/15/08, 7:20 PM   #321
Phlis
Don Flamenco
 
Phlis's Avatar
 
Draenei Shaman
 
Magtheridon
Originally Posted by Sardaukar View Post
It really felt like the buff was up at least 1/3 of the time on the demon side - it was pretty nice. The healing isn't all that much but the mana regen is no joke.
I disagree about the healing. We got our first kill on teusday, before our server gimped out(thankfully), and I attribute it to two things; the raid just getting the encounter finally and increased DPS from revitalize being up. My group(ele, holy priest(tank healer), shadow priest, mage, boomkin) was healed entirely by revitalize + VE, with some chain heals flying around. The DPS boost from revitalize helped a lot, but being able to basically forget resistance gear and just full burn the demon really helped in lowering the total time of the encounter and keeping demon/dragon even. The heal is no joke, it helps a lot.
 
User is offline.
Reply With Quote
Old 05/15/08, 8:09 PM   #322
Eury
Von Kaiser
 
Draenei Shaman
 
Eonar (EU)
We use a very simple tactic that works just fine for us:
First of all we have 4 groups (2-5) that take portals. We assign 1 tank healer and 1 raid healer per group. In the tank group (group 1) we have 2 tanks that movies individually, we also have a raid healer for the melee group and a resto druid that decurse the melee and heal the tank.
The 5th member in the tank group is a paladin and is our 9th healer that stay out until the 5th portal to make sure that the dragon tank gets healed until healers from the first group is back. If the paladin gets ported before that a group follows him and their assigned tank healer stays out instead (usually another paladin). Tanks also got assigned groups if they get ported.

In demon phase we just cluster up behind the demon and abuse CH and CoH as much as we can. When you get back outside you move to your assigned area and take a new portal as soon as you can.

We rarely have any issues and usually one- or twoshot Kalecgos each week.
 
User is offline.
Reply With Quote
Old 05/16/08, 3:49 AM   #323
Furies
Glass Joe
 
Night Elf Warrior
 
Xavius (EU)
Read this and tell me what you think is wrong into this, cause for me seems so easy in theory, but execution fails badly.

Now let's go the facts.
We did few mistakes wich caused us still having big issues. The main issue was that after you exit a portal you get a debuff witch will make you unable to take another portal for the next 60 seconds. What this means?
This means this group doesnt have to spread at all before there are like 10 seconds on the debuff, this groupe being unable to take anymore dmg that can cause a probably kill of a player.
More considering groups art taken each 20-25 seconds in the demon realm this means after the first 4 portals, the rest of the portals if things go good and we don't have big delay will be PRESTABLISHED. This meaning actualy 3 groups can hug themselves after the first portal and just 1 of the group wich has the debuff expering should go to a let's say left side of the room to spread(this leaving them even more space to spread).

Another thing wich i didnt knew is that Kalecgos(HUMAN FORM) is doing a spell called "Revitalize" it's bugged atm they say but still for melees etc it is a big benefit. It works like a hot for healing being suposed to regen 2k mana and health over 10 seconds, so from now on we will tank the demon facing away of Kalecgos(human) and the raid inside will just stay on the top of eachother inside between Kalecgos (Human) and the Demon making cross heal damn easy and more benefiting of this spell.



The setup witch i think should be something like:

G1 dps warrior/rogue/rogue/enh sham/resto sham
G2 lock/lock/SP/holy priest/resto sham
G3 tankadin/SP/paly/holy priest/paly
G4 tank/SP/hunter/paly/holy priest
G5 tank/decuser(healer)/decurser(dps)/decurser(dps)/decurser(dps)

Another thing I was thinking that if this timeline i made is corectly this means that on portal 5 if you rotate 4 groups, you will have almost 100% the 3RD tank witch leads to a portal lost(having only the tank be abel to enter it)
This in the case ofc 3 tanks rotate in this order: 1-3-5,etc. Maybe it's better to rotate 1-3-4 or just have 2 tanks rotate?


Thanks for your support.
 
User is offline.
Reply With Quote
Old 05/16/08, 12:55 PM   #324
 Regen
B-B-BLOODBATH
 
Regen's Avatar
 
Tauren Druid
 
Illidan
I'm not understanding why you are piling all the decursers into group 5. Portal rotation is more or less decided by tanks on the fly. 1-3 and either 4 or 5 depending on how bad the MT's debuffs are

Here is what I suggest for your setup:

G1: DPS War/Rogue/Rogue/Enh Sham/Resto Druid(Decurser)/Pally
G2: Lock/Mage(Decurser)/SP/Holy Priest/Resto Sham
G3: Lock/Mage(Decurser/SP/Holy Priest/Pally
G4: Hunter/Mage(Decurser)/SP/Resto Shaman/Pally

OT1: Warrior (Takes first Portal) OT2: Prot Pally (Takes third Portal) MT: Warrior (Takes 4/5 Portal --- Preferably 4)

Extra Holy Priest: Floater --- never leaves MT, if MT is upstairs still so is he, goes down as soon as he goes down.

1st Portal: If the lock from G3 gets ported first the rest of G3 follows along with OT1.
2nd Portal: Mage from G2 gets ported, G2 follows
3rd Portal: Hunter from G4 gets ported, G4 Follows along with OT2. (At this point OT1 should be coming up within 5-10 seconds)
4th Portal: Only G1 is left, G1 follows with hopefully the MT. If you can avoid a wasted 5th portal you are now locked down to G3, G2, G4, G1 for the rest of the fight.

Make sure you organize something so that if one of the OTs or Floater Priest gets ported down he/she knows which group to call.
 
User is offline.
Reply With Quote
Old 05/16/08, 3:03 PM   #325
Thebeefe
Glass Joe
 
Undead Warlock
 
Nordrassil (EU)
Originally Posted by Regen View Post
Just a little misclarification. A druid will take consistently less damage however over the course of every single fight they will finish the fight with a higher amount of damage taken than an equivalently geared warrior (mainly due to do parry/miss -- or otherwise lower total avoidance and 10% less damage taken from magical sources.)
Keeping in mind the spikes a druid takes are quite a bit lower. In my expierence they are superior at Brutallus if the healers can cope with extra total damage, because Warriors take such large spikes on occasions.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Kalecgos Vectivus The Dung Heap 2 04/01/08 3:14 AM
Kalecgos Zenge The Dung Heap 5 03/27/08 6:28 PM
Kalecgos khel The Dung Heap 11 03/26/08 10:35 AM