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Old 04/05/08, 12:13 PM   #126
Bungie
Von Kaiser
 
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Draenei Death Knight
 
Hellscream
Originally Posted by Intermission View Post
- A method that I think is a great idea borrowed from an old fight: SR tank(or 2). When a curse is cast, keep dispelling it until it ends up on the person(or 2) wearing max Shadow Resist. Once it's on this person, heal them through the last few ticks, which should only hit for around 1k/second with 75% resists. This relies on one thing, that the curse does not jump after it fades naturally.
I was under the impression from our own attempts on him that portals are resistible and shadow based, and normally for my guild when a portal is resisted it is a wipe, while it doesn't happen that often, having members of the raid in full SR would seem to me to make things harder rather than easier.

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Old 04/05/08, 12:57 PM   #127
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by Bungie View Post
I was under the impression from our own attempts on him that portals are resistible and shadow based, and normally for my guild when a portal is resisted it is a wipe, while it doesn't happen that often, having members of the raid in full SR would seem to me to make things harder rather than easier.
That can't be true, we did around 20 hours of attempts before our first kill, always had shadow prot up and never had any resists. Maybe people are standing too close to the shrubs.

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Old 04/05/08, 3:22 PM   #128
Illundai
Bald Bull
 
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Orc Death Knight
 
Talnivarr (EU)
The curse jumps after running it's full duration.

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Old 04/05/08, 5:37 PM   #129
Hand
Piston Honda
 
Human Warrior
 
Kil'Jaeden
Originally Posted by Illundai View Post
The curse jumps after running it's full duration.
Er, are you sure about this one? I'm positive it didn't on PTR because that was part of our strat -- we would let it run out on tanks so the curse would just disappear, since the tanks have enough HP to survive it. Although, as is always subject to PTR bosses, they could've changed it when it went live.

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Old 04/06/08, 4:02 AM   #130
Reguj
Glass Joe
 
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Dwarf Priest
 
Ragnaros (EU)
We ran a full shadow rez try (Shahraz gear), and no portals got resisted, and the dot does disappear after 30 sec (not bounce to someone else). This way the highest tick was 1600. I didn't resist the portal damage however...

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Old 04/06/08, 6:17 AM   #131
Vazu
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Night Elf Druid
 
Uldum
Is it feasible to have a feral tank on Kalecgos (the dragon) as he hits the 10% enrage? I'm hearing from others that it should be a Warrior. Any feedback?

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Old 04/06/08, 6:44 AM   #132
thorin5
Von Kaiser
 
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Draenei Shaman
 
Hellscream
Originally Posted by Reguj View Post
We ran a full shadow rez try (Shahraz gear), and no portals got resisted, and the dot does disappear after 30 sec (not bounce to someone else). This way the highest tick was 1600. I didn't resist the portal damage however...
Spectral Blast is arcane, so shadow resist would naturally do nothing for that

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Old 04/06/08, 8:58 AM   #133
angi
Von Kaiser
 
Night Elf Druid
 
Kil'Jaeden (EU)
Originally Posted by Vazu View Post
Is it feasible to have a feral tank on Kalecgos (the dragon) as he hits the 10% enrage? I'm hearing from others that it should be a Warrior. Any feedback?
On our first kill i accidently tanked the dragon, because our 2 warrior tanks died. I got spam-healed and palas used lay on hands and i died at 1% (kiting ftw.) because i had around 13-14 debuffs, but it is possible . If you have the choice, it is much easier with a warrior tank activating shield wall/last stand for the last percents.

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Old 04/06/08, 9:28 AM   #134
Tauftamir
Double entry all the way... so intense!
 
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Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by Hand View Post
Er, are you sure about this one? I'm positive it didn't on PTR because that was part of our strat -- we would let it run out on tanks so the curse would just disappear, since the tanks have enough HP to survive it. Although, as is always subject to PTR bosses, they could've changed it when it went live.
Illundai is correct.

There seemed to be so much speculation about this that we pulled Kalecgos and me and a Druid entered the Demon Realm. We were the only two people in there.

When the Curse reached the end of the duration it was immediately applied to the Druid. When the Druid decursed me, it was immediately applied to the Druid. This also happened when we were stood at maximum decurse range.

After seeing this and having too many deaths coming along in the Demon realm, we just had everyone clump up so we could get a lot more benefit out of Chain heal or Circle of Healing.

As far as getting more DPS goes, we use a 4 group rotation, and each group has a Shaman in it (so 5 total). Each group is set up such that the DPS in it get a Heroism and totems from their own Shaman to be used when they first go through the portal.
At the moment we have groups use heroism at the start. It's not unusual for a couple of people to die so I'd rather we get maximum benefit from it when everyone is up.

Wow Web Stats (Only one person logging so don't expect wondrous things )

EDIT: to answer the poster above - we have done this with Warrior, Feral, and Protadin Tanks.

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Old 04/06/08, 10:52 AM   #135
 Klasto
Piston Honda
 
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Orc Warrior
 
Sunstrider (EU)
Originally Posted by Vazu View Post
Is it feasible to have a feral tank on Kalecgos (the dragon) as he hits the 10% enrage? I'm hearing from others that it should be a Warrior. Any feedback?
Depends on your status on the dragon side I guess, we just used 2 warriors shield wall after each other. Would have been a wipe without our panic buttons cause of losing too many people at that point.

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Old 04/06/08, 11:12 PM   #136
 Intermission
Spiral out, keep going
 
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Undead Mage
 
Frostmourne
• Kalecgos' Human form is incorrectly casting his Revitalize spell on targets without mana
From a 2.4 known issues list.

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Old 04/07/08, 12:33 AM   #137
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Originally Posted by Vazu View Post
Is it feasible to have a feral tank on Kalecgos (the dragon) as he hits the 10% enrage? I'm hearing from others that it should be a Warrior. Any feedback?

In theory any tank will do. Kalecgos seems to have around 3M hp, so the dragon at 10% is just 300k hp. With a proper planning , you are looking at around 7 dpsers to take him down. thats around 40k damage per person and with cooldowns (we use heroism then), its not that hard to get it down in like 20 seconds. Enrage at that point isnt stacked to high (im not sure how fast it stacks, but seems to be 10% speed/dmg per 5 sec - someone correct me if im wrong). 40% more damage/attack speed is decent stress on healing, but with people spamming tank and neglecting the raid healing at that point a bit, its totally manageable. However our 1st kill and probably most early kills (and i assume most questions are asked by people without extensive PTR experience), are gonna be messy with few people alive etc. Enrage can get really really high then. I remember one try I got to tank 180% dmg/attack speed. With imp LOH dragon was hitting me for 15k and only very lucky avoidance carried me through (shield wall was burned a lot earlier). We didnt kill him , but you get the idea.

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Old 04/07/08, 8:38 AM   #138
Newb1e
Glass Joe
 
Orc Rogue
 
<oRk>
Gul'dan (EU)
On two of our attempts last night, we noticed something strange: Although enough people without the debuff were in the "Dragon Realm", no portal occured for over a minute. After reading through the WWS Logs, one of our members pointed out that it could be due to the Ember of Azzinoth (the pet that is summoned by the dagger Illidan drops) being selected as target for the portal and somehow screwing it up - I'm wielding this dagger and was in the Dragon Realm both times, so has anyone experienced this before and can confirm/deny that pets (in general oder summoned ones only?) can be targets for the portal and screw up the rotation?

Last edited by Newb1e : 04/07/08 at 8:41 AM. Reason: spelling

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Old 04/07/08, 9:46 AM   #139
Teez
Piston Honda
 
Draenei Shaman
 
Kel'Thuzad
Originally Posted by Newb1e View Post
so has anyone experienced this before and can confirm/deny that pets (in general oder summoned ones only?) can be targets for the portal and screw up the rotation?
Coincidentally, last night we figured out what was causing our portals to spawn late - we had heard about an issue with pets, and obviously the issue with standing on hedges, but last night we had people repeatedly complaining about LUA errors. After a few attempts we noticed that those LUA errors always happened when a portal was supposed to spawn ... but didn't. Upon further investigation, it turned out that those errors were related to BigWigs and Recount going on about "unknown entity Totem of *****/**** Totem" - we haven't had a portal spawn late since we stopped using totems on the dragon side.

I'm thoroughly enjoying this fight, and I think it's perfectly tuned and layed out, but the fact that buggy RSTS mechanics can throw the whole fight off (up to 3 skipped portals in a row for us, that's basically irrecoverable) is really driving me up the walls. On the other hand, I guess I'm to blame for hiding LUA errors and thus not noticing this until last night.


Originally Posted by Shha View Post
(im not sure how fast it stacks, but seems to be 10% speed/dmg per 5 sec - someone correct me if im wrong).
Correct, as we saw last night, and as mentioned a couple pages back. Crazed Rage - Spells - World of Warcraft

Last edited by Teez : 04/07/08 at 9:50 AM. Reason: typo


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Old 04/07/08, 12:10 PM   #140
Moriantum
Glass Joe
 
Tauren Warrior
 
Kul Tiras
kal

I'm a bit confused about the 10% enrage. Forgive me for probably asking a dumb question here, but is the goal to kill the demon and dragon around the same time, like a Romeo and Juliet fight? Or do you want to burn the demon down quicker so he banishes, and then focus on the dragon? If so what % do you want the dragon at when the demon does banish? Thanks for your help.

Edit:

After reading more I just assume since they both enrage when the demon hits 10% you ideally want to keep them close so that you have less enrage time fighting the dragon, but the demon still needs to die first as portals stop spawning when the dragon is banished.

Last edited by Moriantum : 04/07/08 at 12:56 PM.

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Old 04/07/08, 12:33 PM   #141
Kassa
Glass Joe
 
Night Elf Druid
 
Shadow Council
I'm slightly confused. We've had ~10 hrs of attempts on Kale so far. We've gotten the dragon down to 1% pretty consistently, though we seem to be having the issue of the human kale dying. We're getting taunt resists and the demon is beating on the human quite a bit. The human ends up dying at the same rate the dragon/demon are.

I realize he has a ton of HP but what's going on? Our tanks in the demon realm are taunting (we run with 3) and the only waiting we do is for a corruptor strike and to ensure healers are down. We are running with 3-2-2-2 .. with the 9th healer, a paladin, going down on the first portal. We use 4 portal groups and were finding that the paladin healer would get portaled in the 5th portal regardless and would be the only one available to go on that portal (with a tank) so we switched for the healer to go in the first portal thus having him back up for the tank switch.

We're doing pretty well, we've had I think 6-8 1% wipes, which are heartbreaking. We can't seem to figure out how to keep the human alive. Is this due to abnormally low dps? Overall, we're not a low dps guild or raid so I can't imagine that but I can't see another reason for why the human keeps dying.

Any help would be great...thanks!

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Old 04/07/08, 12:42 PM   #142
Tyrian
Bald Bull
 
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Human Mage
 
Frostmourne
We can't seem to figure out how to keep the human alive. Is this due to abnormally low dps
I hate to state the obvious: But are your tanks playing good enough or geared enough? I just rewatched our kill video (we use 3 warrior tanks whilst learning the fight) and we had the human npc at 50-60% when the demon was at 15%. They said holding agro was difficult (if only you could give him salv) but easily doable for a warrior. What classes are your tanks? Are they trying to do stuff like spellreflect Shadowbolts at the expense of focusing more on getting better tps? I cant really offer tanking advice as a mage, but it appears that if your tanks are fully geared - they should be able to hold agro enough off human kalec (in your 3 tank rotation) easily enough that his HP or death would never be an issue.

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Old 04/07/08, 1:01 PM   #143
Starfire
Honorary Toastr
 
Night Elf Priest
 
Dragonblight
Originally Posted by Kassa View Post
I'm slightly confused. We've had ~10 hrs of attempts on Kale so far. We've gotten the dragon down to 1% pretty consistently, though we seem to be having the issue of the human kale dying. We're getting taunt resists and the demon is beating on the human quite a bit. The human ends up dying at the same rate the dragon/demon are.

I realize he has a ton of HP but what's going on? Our tanks in the demon realm are taunting (we run with 3) and the only waiting we do is for a corruptor strike and to ensure healers are down. We are running with 3-2-2-2 .. with the 9th healer, a paladin, going down on the first portal. We use 4 portal groups and were finding that the paladin healer would get portaled in the 5th portal regardless and would be the only one available to go on that portal (with a tank) so we switched for the healer to go in the first portal thus having him back up for the tank switch.

We're doing pretty well, we've had I think 6-8 1% wipes, which are heartbreaking. We can't seem to figure out how to keep the human alive. Is this due to abnormally low dps? Overall, we're not a low dps guild or raid so I can't imagine that but I can't see another reason for why the human keeps dying.

Any help would be great...thanks!
Not much, but it can certainly help... is your paladin using Judgement of Light on Sathrovarr? It'll heal up Kalcegos by a measly amount, but its something.

And are you making sure imp. demo or curse of weakness is up? Insect swarm and all that jazz? They really add up, all together I mean.

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Old 04/07/08, 1:04 PM   #144
Kassa
Glass Joe
 
Night Elf Druid
 
Shadow Council
I hate to state the obvious: But are your tanks playing good enough or geared enough?
Feel free to state the obvious, perhaps I'm missing it! Our tanks are generally really excellent. Two of them have been our tanks since Molten Core, clearing everything (BWL/AQ40/Naxx) pre-BC and then clearing everything post-bc before Sunwell. I'd have to check their gear but they're at least 4/6 T6 I know that. I'll have to check with them regarding techniques and seeing if they're using spellreflect (which I doubt as I'm almost positive everyone in the raid gets it).

We've tried a variation of tanks:
2 warriors - didn't work very well our tanks kept dying.
2 warriors, 1 paladin - works ok. Our least geared tank (replacement for missing tank) died a lot.
2 warriors, 1 druid is our ideal I think.

Our paladin and lesser geared tank reported a lot of taunt resists but I noticed when I went in on the second portal that the human was ~75% hp (same as demon), which seems to tell me the tanks are having a hard time holding aggro, but I'm not a tank :/.

EDIT: We do have CoW up, no insect swarm (hehe) and I believe demo when both warriors are down below but they're not both below for long.

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Old 04/07/08, 1:19 PM   #145
zeidrich
Square Tires; Frozen to the Ground.
 
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Goblin Warrior
 
Mal'Ganis
Originally Posted by Kassa View Post
Feel free to state the obvious, perhaps I'm missing it! Our tanks are generally really excellent. Two of them have been our tanks since Molten Core, clearing everything (BWL/AQ40/Naxx) pre-BC and then clearing everything post-bc before Sunwell. I'd have to check their gear but they're at least 4/6 T6 I know that. I'll have to check with them regarding techniques and seeing if they're using spellreflect (which I doubt as I'm almost positive everyone in the raid gets it).

We've tried a variation of tanks:
2 warriors - didn't work very well our tanks kept dying.
2 warriors, 1 paladin - works ok. Our least geared tank (replacement for missing tank) died a lot.
2 warriors, 1 druid is our ideal I think.

Our paladin and lesser geared tank reported a lot of taunt resists but I noticed when I went in on the second portal that the human was ~75% hp (same as demon), which seems to tell me the tanks are having a hard time holding aggro, but I'm not a tank :/.

EDIT: We do have CoW up, no insect swarm (hehe) and I believe demo when both warriors are down below but they're not both below for long.
Having the demon and human both at 75% is fine.

Kalecgos is a beast when it comes to holding aggro. The first few taunts, kalecgos will probably pull back off you with heroic strike. With our strategy Kalecgos is often near 70% before I taunt the _first_ time, just because I want to ensure that enough healers are there with us, and that things have stabilized before I taunt.

That said, once we start taunting, by the time the demon gets to ~10%, Human Kalec is still like 40% health.

So 75% and 75% at the start is not terrible.

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Old 04/07/08, 1:25 PM   #146
Kram
Glass Joe
 
Gnome Rogue
 
Moonrunner
Sounds like a dps issue since your tanks seem to be doing everything correctly. How long does the fight take for you? Perhaps breaking up too much synergy for portal groups?

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Old 04/07/08, 2:01 PM   #147
Kassa
Glass Joe
 
Night Elf Druid
 
Shadow Council
I'd say it usually takes us ~5-6 minutes for a successful attempt. On the longer end, we've gone through 2 full rounds of portals + 2. Thanks for all the input!! If it's a dps issue or a group make up, it's pretty easy to fix.

Last edited by Kassa : 04/10/08 at 1:43 PM.

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Old 04/07/08, 5:15 PM   #148
jbl7979
Glass Joe
 
Tauren Warrior
 
Frostwolf
I don't think the demon tanks should really have an issue with holding aggro down below. We have only killed Illidan three times and have no tank gear from him for example, and I can easily hold aggro over the demon for a long time. Actually, at this point, my guild's biggest problem is that our tanks keep dying to Sathrovarr or to Kalecgos right before the next tank takes him.

Has anybody here tried a four tank strat, where two tanks rotate on Kalecgos and two on Sathrovarr? In this scenario, the Kalecgos tanks would have high AR and the Sathrovarr tanks would have high SR. One of the Kalecgos tanks would be a Paladin who could bubble off too many debuffs. Im trying to think of a way to mitigate our tanks not being fully geared out in t6, especially our 3rd tank.

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Old 04/08/08, 6:58 AM   #149
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
Originally Posted by jbl7979 View Post
I don't think the demon tanks should really have an issue with holding aggro down below. We have only killed Illidan three times and have no tank gear from him for example, and I can easily hold aggro over the demon for a long time. Actually, at this point, my guild's biggest problem is that our tanks keep dying to Sathrovarr or to Kalecgos right before the next tank takes him.

Has anybody here tried a four tank strat, where two tanks rotate on Kalecgos and two on Sathrovarr? In this scenario, the Kalecgos tanks would have high AR and the Sathrovarr tanks would have high SR. One of the Kalecgos tanks would be a Paladin who could bubble off too many debuffs. Im trying to think of a way to mitigate our tanks not being fully geared out in t6, especially our 3rd tank.
I really can't pinpoint exactly what your problem is there. Perhaps (in the case of the dragon) your tank is tanking Kalecgos too long and as a result is the cause of death.

We found heavy communication between the tanks and healers to be such a big help in keeping all of our tanks alive. Giving 3 second warning between taunts so that healers know when to switch off obviously helps a ton. The only time the tanks break this rule I believe is when two tanks are in the spectral realm and they notice a corrupting strike on the current tank, in which case they taunt it off. Other little things you can do is wait until Kalec has the corrupting strike debuff on him before taunting. The demons damage is only scary (from what I can tell) when he peforms corrupting strike on your tank, and shortly after.

I don't think resist gear is really an option. Both bosses hit rather hard on the tanks and removing stamina/ac/avoidance for resist gear would only cause more of a headache.

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Old 04/08/08, 9:15 AM   #150
Noekie
Glass Joe
 
Human Death Knight
 
Ravencrest (EU)
Sunday Kalecgos attempts put us on a 1% (banish immune deamon ) 2% (dragon) wipe. It was getting late and going back on monday first 2 attempts were similar: another 1%/2% and 1%/5% wipe both caused by enrage killing tanks after shieldwall. If its a mather of dps or bad healing I leave in the middle, we didnt kill the boss.

Things started to become messy then. 3 hours of pain with portal "bugs". We had several attempts just failing because a portal did not spawn correctly. We are running a 5 group rotation with 4 tanks and missing a portal results in the 5th group getting 14+ stacks plus an untanked demon (When the group without a tank gets a portal and the next group does not get his / her portal it results in 40 seconds of no tank going down).

Reading above remarks on pets and totems it would be very nice to some more feedback on this situation, also on hedges.

Changing a tactic after getting 1% wipes is drastic in my opinion but do you think the portal bug is giving us more trouble than another tactic?

(for the record: running 4 prot tanks, 4 decurser 2 mages 2 druids, 9 healers. We have 5 seperate groups, 1 lacks a tank and another 1 decurser, 2 healers each group or 1 healer 1 spriest. We are getting 7 min fights.)

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