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Old 04/07/08, 3:50 PM   #301
Galred
Von Kaiser
 
Human Death Knight
 
Uldum
Originally Posted by Mjollnir View Post
Yes, this is a composition question.
What are guilds doing with their hunters? Given a specific spec, in which groups are these individuals being placed?
For last night's kill, the hunter group was:

BM Hunter
BM Hunter
SV Hunter
Resto Shaman (dropping Mana Tide/GoA)
Affliction Warlock (the Destruction warlock was in a shadowpriest group)

The raid featured a Ret paladin refreshing Judgement of Wisdom, so between JoW, BoW, Mana Tide, and mana oil the hunters didn't have mana problems. This isn't the best group for the warlock, but with 2x Ferocious Inspiration it isn't completely awful and we are buffing the SV hunter's Expose Weakness (via GoA) along with his personal DPS (via FI).

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Old 04/07/08, 4:26 PM   #302
Suvega
Glass Joe
 
Dwarf Priest
 
Archimonde
Alright after a few -long- nights of tries, and several re-reads of this entire thread, I think I need some help from the great gods o EJ

Our sole problem (currently), is tank instagibs. I can't figure out a way to coordinate heals and tanking such that the tank doesn't get instagibbed during a stomp/mh/oh combo.

To give some background, our current setup is something like this:

Tank Healers:
3 paladins, switching between down rank and max rank heals in rotation to avoid oom.
They have a 'focus' chain to get heals timed in such a way that you don't have huge spike of healing folowed by a lack for 2sec.
1 Holy priest - Switching from GHr2 for spamming, to max rank during stomps.

Soak Healers:
2 Shaman. Shaman is healing their group for when taking slashes, and chain healing off other tank when their group isn't taking slashes.

Burn Healers
1 priest
1 druid

Dmg buffs/debuffs on boss, are CoR, imp Demo Shout (5/5), and Scorpid Sting.
1 War tank, 1 Druid Tank. Both in (arguably) the best gear available to them atm.

As like another poster in this thread, our problem is that the gank get's instagibbed. -A lot-. Aside from luck, we can't find a reliable way to _ensure_ that a stomp doesn't pwn the tank. Specifically the warrior.

With 100% uptime of inspiration and/or Ancestral Fortitude, the warrior tank is taking in updwards of 12k main hand hits during a stomp. From watching videos, this seems really excessive. Every WWS I've seen with tanks have them taking no more then 10.5k melee hits. This seems like the most likely culprit for instagibs imo.

What could be causing this? He's chaining ironshields, blocking everything. CoR + 5/5 Demo should negate themselves, and from the WWS I've seen none of the tanks have Devo Aura.

We've tried gearing the tank for mitigation (using 2 trinkets, popping one for each stomp combined with last stands), as well as stam (a bit over 24k as a human). Either result in gibbing

Shadow embrace seem's like the only solution atm, unless someone can find something.

Thoughts? Thanks for your time.

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Old 04/07/08, 4:29 PM   #303
Elerion
Great Tiger
 
Worgen Priest
 
Ravencrest (EU)
On a different forum the question came up about parry gibs on Brutallus. Someone mentioned Brutallus doesn't reset his swing timer when he parries, that this functionality had been removed for all sunwell bosses. Is there any truth to this?

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Old 04/07/08, 4:33 PM   #304
Dyalad
Glass Joe
 
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Blood Elf Paladin
 
Kargath
It should be a mix of coordination between your healers and your tanks.
At some point in the fight, you'll end up with a tank transition right at the moment a stomp is about to happen. Usually you try (if possible) to do the transition right after the stomp is cast to alleviate the healing on the MT. It occurs around 65-50% in the fight.

Your MT healers should start kicking in their max heals a 2 seconds or so before a stomp is coming, and keep going until the stomp is over. That's where there is the highest chances of being gibbed. Healer wise, think of it a little bit like bloodboil - stomp is like the felrage target. You need to throw in your big heals because they're going to die otherwise.

As much as damage is more "predictable" with 2 druids, we've found that 2 warriors don't get gibbed as much during a stomp that our druid.

edit: I can only guess it's bad luck. While you feel your warrior gets gibbed, we felt the same but with our druid tank. Could it be the gear or poor transitioning? We had a hard time timing our heals properly until we had some taste of the fight with stomp / transition timing.

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Old 04/07/08, 4:52 PM   #305
Danoobiel
Glass Joe
 
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Night Elf Rogue
 
Terrordar (EU)
Nothing new on the Expose armor topic but I found out you can increase DPS with [Flame Cap] and [Commander's Badge].

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Old 04/07/08, 5:04 PM   #306
Zaran
Von Kaiser
 
Blood Elf Paladin
 
Kil'Jaeden
Originally Posted by Danoobiel View Post
Nothing new on the Expose armor topic but I found out you can increase DPS with [Flame Cap] and [Commander's Badge].

[Commander's Badge] seems like a terrible waste of a trinket slot. Any reasoning behind suggesting this or just some random thought with no math to back it up?

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Old 04/07/08, 5:28 PM   #307
• Chicken
Co-starring: The Egg
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
I think he means you use it once before the fight starts and then switch to a different trinket. It's a small bit of extra DPS if you time it well, since the Netherwing Ally summoned by the badge stays up for quite some time.

buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of

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Old 04/07/08, 6:15 PM   #308
Northerner
Great Tiger
 
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Troll Mage
 
Mal'Ganis
It seems to be 40 seconds in duration unless he gets killed of course. He isn't exactly stunning dps but hey, when you are squeezing out what you can you might as well use it. I would feel like quite the fool if I didn't get it swapped back out in time though.

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Old 04/07/08, 6:18 PM   #309
Galred
Von Kaiser
 
Human Death Knight
 
Uldum
Suvega, do you have a hunter with an owl for the Screech debuff? It takes off 210 AP and stacks with Imp Demo Shout.

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Old 04/07/08, 8:24 PM   #310
Zaran
Von Kaiser
 
Blood Elf Paladin
 
Kil'Jaeden
Originally Posted by Chicken View Post
I think he means you use it once before the fight starts and then switch to a different trinket. It's a small bit of extra DPS if you time it well, since the Netherwing Ally summoned by the badge stays up for quite some time.
Ah yes, never thought of that. Suppose it couldn't hurt if DPS was coming right down to the wire.

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Old 04/07/08, 10:56 PM   #311
CD
Von Kaiser
 
Night Elf Druid
 
Neptulon (EU)
Originally Posted by Suvega View Post
Alright after a few -long- nights of tries, and several re-reads of this entire thread, I think I need some help from the great gods o EJ

Our sole problem (currently), is tank instagibs. I can't figure out a way to coordinate heals and tanking such that the tank doesn't get instagibbed during a stomp/mh/oh combo.

Soak Healers:
2 Shaman. Shaman is healing their group for when taking slashes, and chain healing off other tank when their group isn't taking slashes.
Ask your raid healing shamans to do more tank healing, fill the gap in raid healing by utilizing VE and large soaking groups.
MS is usually 40-45% of the total damage in the fight and you can literally half the amount of healing you need to devote to it with 2 shadow priests.

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Old 04/07/08, 11:42 PM   #312
delling
Von Kaiser
 
Undead Priest
 
Dunemaul (EU)
We killed Brutallus tonight.

We didn't put a lot of pulls in, but rather tried to learn a lot and make significant changes over 2 1/2 nights.

He is afterall a very simple boss with an almost non-existant learning curve. So after we figured out how to position the 2 soak groups, and the burn spots, we just changed DPS groups and healer strategy until he died. It took about 25 pulls in total!

Things worth noting:
  • As other people have mentioned, find out who your top DPSers are. Pimp out your best players. Group synergy is really important here. The 3 hunter-shaman-druidtank group is great.
  • Using 1 druid tank is fantastic. No threat issues, pretty damn easy to heal on the stomp, and negligible difference at other times. Having a single prot warrior gives you shield wall for the last few percent, or horrible taunt-on-stomp moments.
  • Shadow priests are REALLY good here. A shadow priest with improved VE can solo heal his meteor slash group... Also, healers don't really need these spriests. At least your priests probably don't - give the spriests to the destro locks and paladins.

This guy was surprisingly easy; although I guess that's the reward for farming Illidan for a few months. Now I just hope we can recreate the kill next week without a few respecs!

And Felmyst looks really tricky...

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Old 04/08/08, 3:11 AM   #313
 Intermission
Spiral out, keep going
 
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Undead Mage
 
Frostmourne
Originally Posted by Mjollnir View Post
Yes, this is a composition question.
What are guilds doing with their hunters? Given a specific spec, in which groups are these individuals being placed?
We usually have a hunter group, subject to the encounter and attendance. The group is ideally SV/BM/BM/Feral/Shaman, but often just SV/BM/BM/BM plus a shaman or a feral. Obviously this would vary heaps from guild to guild, but the setup below worked well for us. We killed Brutallus the first time the tanks lived for 6 minutes using this setup:

melee:
arms warrior / ret paladin / enhancement shaman / rogue / rogue

hunter:
feral druid / enhancement shaman / survival hunter / bm hunter / bm hunter
(feral would swap into the MT group with imp and commanding when tanking, probably wont bother in the future)

caster:
shadow priest / resto shaman / fire lock / fire lock / fire mage

healer:
shadow priest / holy priest / holy paladin / holy paladin / resto druid

tank:
prot warrior / resto druid / holy paladin / affliction warlock / fire mage

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Old 04/08/08, 3:33 AM   #314
shorto85
Von Kaiser
 
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Night Elf Warrior
 
Garona
We got our first kill tonight coming off a night of sub 1% 10.4mil wipes. A couple things we changed in our setup was having one hunter spec for improved hunters mark to boost melee dps a little more. We had our affliction warlock that was sitting in the tank group respec destro which he normally raids as. Having a ret paladin would have been quite nice for us but we haven't been able to recruit a good one yet so we had a holy paladin keeping wisdom up. Also, 0 glaive sets in the raid as well, both rogues only have MH glaives.

WWS parse from tonights kill:
Wow Web Stats

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Old 04/08/08, 3:52 AM   #315
Inaiwae
Piston Honda
 
Night Elf Druid
 
Sylvanas (EU)
Originally Posted by Dyalad View Post
...

As much as damage is more "predictable" with 2 druids, we've found that 2 warriors don't get gibbed as much during a stomp that our druid.

edit: I can only guess it's bad luck. While you feel your warrior gets gibbed, we felt the same but with our druid tank. Could it be the gear or poor transitioning? We had a hard time timing our heals properly until we had some taste of the fight with stomp / transition timing.
Is your druid properly equipped? If he is, he should be definitely easier to keep up than the warrior.

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Old 04/08/08, 4:54 AM   #316
acote
Glass Joe
 
Night Elf Hunter
 
Uther
Originally Posted by Galred View Post
Suvega, do you have a hunter with an owl for the Screech debuff? It takes off 210 AP and stacks with Imp Demo Shout.
2/5 Imp DS (-48 AP) brings a mobs AP to 0 w/o CoR. CoR raises a mobs AP by 135. Therefore, wouldn't screech + unimproved DS bring a mobs AP down to 0? Can anyone verify I have not made a mistake here?

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Old 04/08/08, 5:01 AM   #317
Warbo
Von Kaiser
 
Tauren Druid
 
Black Dragonflight
I would like to request some form of information about what kind of gear do protection warriors use when tanking brutallus while eating the stomps. We finally killed Brut after three days of attempts using a war/feral druid comp, but one of the major reasons for us taking so long to down brutallus was because the warrior would get insta-gibbed so many times. Basically, there's often times, mostly during stomps, where he basically fall from full to zero in a second.

I'm the feral druid and avoidance seems to work well. I changed my gear entirely or used my extra tier 6 pieces to just stack avoidance. I ended up the fight with 55% overall avoidance, at the expense of only ~21k hp raid buffed, and it works really well.

However, no matter what we do, our prot warrior keeps getting burst down. We have all the non-burn healers ( so 5 of them) que up heals right as stomp goes of. Their heal goes off, in time, but brut basically kills said warrior so fast that nothing can be done. He tries to use a CD ( moroes' trinket, nightmare seed, last stand, shield wall, etc) every time he's going to eat a stomp, but there's just times where he goes down to zero with what amounts to basically nothing we can do.

His gear is your standard t6 geared tank gear, max stamina, with the moroes and the heroic MgT trinket.

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Old 04/08/08, 5:02 AM   #318
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
Originally Posted by Trouble View Post
I think three tanks is superior in terms of keeping tanks alive, but we switched to two tanks due to the change to meteor slash. I know you can still do it with three but it easier for us to switch to do. That said, I wouldn't be interested in using warriors in a two tank strategy at all.
I was thinking about switching to purely bears, since bears have much better mitigation and seem to die a lot less, but that means that you need to completely gut a DPS warrior's damage by asking him to be debuff bitch. Did you bring two DPS warriors or just accepted that one of the DPS warriors would be doing completely crappy DPS?

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Old 04/08/08, 5:13 AM   #319
Stolidus
Von Kaiser
 
Blood Elf Paladin
 
Aerie Peak
To my understanding an arms warrior doesn't actually lose loads of dps by being in battle stance for the occasional TC, and he's already partially a "debuff bitch" for BF so a personal dps loss there shouldn't be the most worrisome thing (Here's our kill Wow Web Stats , as you can see the pathetic arms warrior dps didn't really hurt us that much).

Also, as others have mentioned, I didn't notice a very large difference between the survivability of our feral and our warrior.
The key differences in keeping them alive were armor buffs from CH spam and the use of some sort of CD for every stomp. This is actually a fight where your druid can use ironshields by quaffing them before he taunts, and an activatable trinket and nightmare seed/last stand for every stomp are very noticeable.

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Old 04/08/08, 5:14 AM   #320
Yessia
Don Flamenco
 
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Blood Elf Death Knight
 
Mal'Ganis
Originally Posted by Mearis View Post
I was thinking about switching to purely bears, since bears have much better mitigation and seem to die a lot less, but that means that you need to completely gut a DPS warrior's damage by asking him to be debuff bitch. Did you bring two DPS warriors or just accepted that one of the DPS warriors would be doing completely crappy DPS?
2H warriors aren't completely terrible dps, we had one with less then optimal gear respec arms so we could have 2 druids tank and he did ~1100 dps on our kill tonight(no wf), when you add in what his blood frenzy was doing for all of the other melee it brings his dps very close to an accetable hybrid dps level. We also had a combat swords rogue with imp EA using that over sunder, the warrior was only responsible for tc/demo.

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Old 04/08/08, 5:14 AM   #321
Zaran
Von Kaiser
 
Blood Elf Paladin
 
Kil'Jaeden
Originally Posted by Warbo View Post
I would like to request some form of information about what kind of gear do protection warriors use when tanking brutallus while eating the stomps. We finally killed Brut after three days of attempts using a war/feral druid comp, but one of the major reasons for us taking so long to down brutallus was because the warrior would get insta-gibbed so many times. Basically, there's often times, mostly during stomps, where he basically fall from full to zero in a second.

I'm the feral druid and avoidance seems to work well. I changed my gear entirely or used my extra tier 6 pieces to just stack avoidance. I ended up the fight with 55% overall avoidance, at the expense of only ~21k hp raid buffed, and it works really well.

However, no matter what we do, our prot warrior keeps getting burst down. We have all the non-burn healers ( so 5 of them) que up heals right as stomp goes of. Their heal goes off, in time, but brut basically kills said warrior so fast that nothing can be done. He tries to use a CD ( moroes' trinket, nightmare seed, last stand, shield wall, etc) every time he's going to eat a stomp, but there's just times where he goes down to zero with what amounts to basically nothing we can do.

His gear is your standard t6 geared tank gear, max stamina, with the moroes and the heroic MgT trinket.
The World of Warcraft Armory

Was our warrior on both kills, for the first he obviously didn't have the pants, belt or boots but he did have tier 6 pants, shade of akama boots and the bloodboil belt.

Pretty standard warrior gear (he does have some pretty crazy avoidance tho) and we've never noticed any issues in keeping him up or him getting insta jibbed.

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Old 04/08/08, 5:15 AM   #322
 Intermission
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Undead Mage
 
Frostmourne
Originally Posted by Mearis View Post
I was thinking about switching to purely bears, since bears have much better mitigation and seem to die a lot less, but that means that you need to completely gut a DPS warrior's damage by asking him to be debuff bitch. Did you bring two DPS warriors or just accepted that one of the DPS warriors would be doing completely crappy DPS?
A couple pages ago people discussed this. I believe having a rogue swap to an imp Expose rotation led to better raid dps than the arms warrior sundering every ~25 seconds (including the dps lost/gained from rogue/warrior, and raid dps gained from more armor reduction).

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Old 04/08/08, 5:27 AM   #323
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
Originally Posted by Intermission View Post
A couple pages ago people discussed this. I believe having a rogue swap to an imp Expose rotation led to better raid dps than the arms warrior sundering every ~25 seconds (including the dps lost/gained from rogue/warrior, and raid dps gained from more armor reduction).
I am not talking about sunder, I am talking about keeping up commanding shout/demo shout/thunderclap. Sunder is important too - but you need a second warrior to keep up battleshout for melees if you want commanding shout on the tanks.

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Old 04/08/08, 5:37 AM   #324
Ish
Von Kaiser
 
Blood Elf Warlock
 
Draenor (EU)
question here for the Melee..

We have 2 brut kills under our belt but on both of them our melee doesent seem to be outputting the damage. Its normally fine on Terron and other BT fights but this fight has got me scratching my head wondering what on earth is going on.

The debuffs we run for melee are as follows, CoR, Surv hunter, FF, 5 stack SA. The melee group consists of either 3x rogue, 1 x enhance 1 x arms or swap out 1 rogue for 1 retri.

Positioning is behind brut so parries are not a problem, they dont need to move for burns so they are stationary.

We run with a warrior tank and a feral tank, would it be viable to have one rogue keep imp EA up or would that screw over the warriors TPS too much?

And before anyone asks, yes they are going all out on consumables i.e demonslaying.

I realise he has a high armor value but seeing WWS charts from other guilds downing him I see rogues at 2.5k, warriors at 2k.

Last kill the top rogues where around 1800 to put it in perspective.

Anyone have any form of ideas of how I as RL can arrange the fight more in favor of the melee?

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Old 04/08/08, 5:43 AM   #325
khel
Piston Honda
 
Orc Death Knight
 
Stormreaver (EU)
Originally Posted by Ish View Post
Anyone have any form of ideas of how I as RL can arrange the fight more in favor of the melee?
The group placement sounds pretty ideal for the encounter. I would compare WWS's between your own kills and some other guilds and see what's going on. Drum rotations, haste potions, dps cycles, and gear choices all play big roles.

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