Hey everyone. I just made up my own Brutallus strategy guide based off conversations with other guilds. My guild will be attempting Brutallus this Monday, and we were wondering if anyone could give feedback, especially on the diagram of positioning and helping keep tanks up.
Thanks!:
Brutallus has three notable abilities:
- 1) Burn - A fire based damage over time attack. At any point during the duration of the debuff, if the afflicted player moves within 2-3 yards of another player, they will spread a fresh debuff to the new player. Burn is randomly targeted. Damage starts at negligible amounts and increases every few ticks, culminating with a ~6000 tick at the end. The debuff lasts 60 seconds, can be resisted, and is removed by Cloak of Shadows, Iceblock, and Divine Shield.
What's critical to understand about Burn is that it will NOT kill you at the start. Unlike on Illidan with Parasitic Shadowfiends, there isn't a huge rush to "get to the right place." It's significantly more important that you get there WITHOUT SPREADING THE BURN.
- 2) Meteor Slash - Meteor Slash deals 20000 fire damage split between everyone in a 30 yard radius in front of Brutallus (180 degrees). In addition to the damage, each player hit receives a 30 second debuff that increases all fire damage taken by 75%. The debuff stacks indefinitely. Brutallus uses Meteor Slash approximately every 10 seconds.
What's critical to understand about Meteor Slash is that it + Burn = death. When you get burned, you need to avoid getting hit by Meteor Slash IN THE SECOND PORTION OF THE BURN. Again, this goes back to the "there's no big hurry" thing. The only way that Meteor Slash will cause you to die is if you have it up while in the last 10 seconds of Burn.
This is also what forces a tank rotation. I'll go into this in more detail later. Big thing to realize here is that it isn't that much damage. In the diagram below, you'll see that a minimum of 8 people are always in front of Brutallus. The last "meteor slash" will hit everyone for 6.3k damage. All three meteor slashes will deal 13125 damage to everyone on a side. This can be will often be less, however, as you usually have 9 people in front of Brutallus on each side. However, what I really want to stress with this is that the damage is actually pretty easy to heal through. You have, more or less, 60 seconds to heal those 8 people for 13125 health. Effectively they need only 218 heals-per-second in order to stay alive. Shadow Priests can handle that pretty damn well.
- 3) Stomp - This is a tank thing. This reduces the armor of Brutallus' primary target by 50% for 10 seconds and also deals 18850-21150 physical damage after mitigation. It will hit a well geared tank for approximately 5000. Note that this attack removes the Burn debuff. It is not avoidable.
On top of all that, Brutallus has a 6 minute enrage timer and has 10 million hp. This requires a sustained raid DPS of 27778. Practically, you need around 29k dps to account for potential spell knockbacks and burn movement. This requires around 1933 DPS per person with 15 DPS. 1812.5 with 16 DPS.
Positioning:
Strategy:
Going to keep this as simple as I possibly can.
The tank rotation:
So, basically there are three groups. Group A and B are with a tank. Group C is the melee DPS.
Groups A and B are going to be getting hit by Meteor Slashes. Meteor Slash gives a debuff that increases the fire damage you take by 75%, and it stacks. It lasts for about 30 seconds. It hits for quite a bit of damage to everyone in the 180 degrees in front of him. So, in order to counter this, we have to setup a tank rotation. Tank A starts out. 3 Meteor Slashes go by, and tank B taunts and starts tanking. The tanks will go on like this for the entire fight. It's important to understand that the tanks cannot move and cannot get burned.
The key thing to understand here is the massive amounts of damage. There is an "instagib" factor in this fight on the tanks. Stomp+3rd Meteor Slash+MH+OH = dead. So, tanks need to be pretty quick about getting the correct rotation down. However, tanks also need to be aware of the heals on them. Before taunting, tanks should CALL OUT that they are taunting in X seconds in order to get a few heals started on them.
Healing Brutallus:
Important thing for healers is that you cannot be playing "catch-up" on the tanks in this fight. You have to be AHEAD of the heals on nearly everyone, and that comes from understanding the fight. Meteor Slash is NOT an urgent thing to heal through. 1-2 Circle of Healings will prevent that group from dying to the 3rd one. Shadow Priests can help heal through it even more. But this fight is interesting in that it requires you to be comfortable with people not having full health.
Again, you can't be playing catch-up on heals. Heals need to be going on the tanks early. Burn targets too.
Healer assignments:
2 healers healing Burn targets. Even then, these healers will be able to spot heal the raid and the tanks. There will be a lot of times where the burn ticks for very low amounts, or the burn got removed by something. These will likely be a resto druid and a resto shaman.
4 healers on the tanks. These will likely be a resto druid, holy paladin, a resto shaman, and a holy priest.
1 healer on raid probably a resto druid, though could be another Holy Priest.
IF A HEALER GETS TARGETED FOR BURN, HEALER ASSIGNMENTS WILL SWITCH.
So, let's say healers B and C are healing burns, and healer A is healing the tank.
Healer A gets targeted for burn.
Healer B is now a main tank healer. Healer A now switches to healing himself and raid through the burn.
Burns:
When you get burned and you can't remove it, your goal needs to be to get to the burn area within 10 seconds. It's absolutely critical that you be there pretty damn quickly. However, the #1 goal is to NOT SPREAD THE BURN. Burn will jump to anyone who comes within 4 yards of you. Basically, anyone who's in range to initiate a trade with you will get hit by the burn. If a Burn spreads, it's basically a wipe. It'll put a huge strain on healers who now have more damage in the meteor slash to deal with, on top of two people taking full burn ticks at the same time.
If you're a melee DPS, just make sure you're spread out enough so that it doesn't spread. Rogues CloS to get rid of it
If you're a healer, be ready to use Nature's Swiftness on the tank while moving over to the burn Spot. Heal yourself and the raid.
If you're a ranged DPS, try running 30 yards away from Brutallus first, then going to the burn spot. If that's not practical, don't worry about it. Just make your way over, careful not to hit anyone.