Does Ellysia canceling her heals? Looks like she has much lesser casts than the other tank healers. She should use the highest gh rank possible for her without going oom and spamming this without cancelling. While stomp she should switch to gh 7. And Gethe shouldn't use FoL. FoL spam's like a drop of water on a hot stone on brutallus tanks.
That's the WWS if you guys are interested. IMO dps is close enough that we can get brut if we can live to the 6 minute mark, but that isn't happening at all, and im not qualified to judge healing.
Again...OMG Ironshields. On both tanks. And train them to use cooldowns EVERY stomp. Last Stand, Nightmare Seed, Moroes/Shadowmoon, whatever. Also Barkskin every taunt, I couldn't tell if he was doing that.
For last nights attempts, I was using Greater Heal rank 5, Shadowfiend/Earring/IF around 40%-50% and when we wiped at 12% I was around 30% mana, give or take 5%. I don't recall cancelling much, because I was getting quite irritated that everytime a heal would land, the tank was 'just' topped to full and it would hit for 0. I am happy the tank was at full health, but unhappy that my heal was poorly timed. I'm going to use rank 3 next time, and see how that goes for me. My rank 3 heals for about 4400-4600, crit for 6700. Will that be enough?
The only other problem I can see where I was not casting, was when I was running to our burn location. One attempt I actually got burned 3 times almost in a row.
Any feedback or suggestions would be greatly appreciated.
That's the WWS if you guys are interested. IMO dps is close enough that we can get brut if we can live to the 6 minute mark, but that isn't happening at all, and im not qualified to judge healing.
Affliction Lock with imp in the tank group will make such a huge difference, demo shout is falling off a LOT, when demo is off and recklessnes is up brut can probably 2 shot your tank. Get your hunter to bring a bird as double protection against this.
The druid isn't wearing the Commendation of kael, which is the perfect trinket for the fight.
We had an awsome kill this week, our warrior died when the druid was about to taunt his last taunt, and the druid tanked it for 6 meteor slashes by running to the other tanks spot after 3 slashes, it was great to see.
For last nights attempts, I was using Greater Heal rank 5, Shadowfiend/Earring/IF around 40%-50% and when we wiped at 12% I was around 30% mana, give or take 5%. I don't recall cancelling much, because I was getting quite irritated that everytime a heal would land, the tank was 'just' topped to full and it would hit for 0. I am happy the tank was at full health, but unhappy that my heal was poorly timed. I'm going to use rank 3 next time, and see how that goes for me. My rank 3 heals for about 4400-4600, crit for 6700. Will that be enough?
The only other problem I can see where I was not casting, was when I was running to our burn location. One attempt I actually got burned 3 times almost in a row.
Any feedback or suggestions would be greatly appreciated.
Rank3 is fine for non-stomp periods, however be sure to ramp up to rank7 a few seconds before, and during the stomp (incase healing falls behind, you want your tank topped off going into the stomp).
Also, when you or your MT healers get burned, it helps to communicate when your moving, so they can uprank accordingly.
You have to be careful of the stomp timer as well, it's dangerous to be on the move during a stomp.
The worst is when you get burned immediately prior to the stomp and are soaking meteor slashes. You don't want to refresh the debuff, and you certainly don't want to stop healing the tank. Personally, I always err on the side of keeping the tank alive, since I can always get soulstoned, or help heal myself via binding heal, but I'm still undecided if this is the wisest course of action.
Last edited by ionlylooklazy : 06/18/08 at 10:21 AM.
That's the WWS if you guys are interested. IMO dps is close enough that we can get brut if we can live to the 6 minute mark, but that isn't happening at all, and im not qualified to judge healing.
Browse the actor log file for your warrior, goto the last page: Wow Web Stats
#1 - 3 heals landed at exactly the same time, very poor or unlucky overlapping
#2 - "Brutallus's Swing hits Opacita for 12757 Physical damage" that's way too much where was the iron shield and demo shout?
The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.
I just finished flipping through the last few pages of this thread, and seems like we are having the same issues as Frogmite.
History. Killed Illidan mid-Feb, Kalegoes was second week after sunwell opened, and since then we've had brutal attendance issues and have basically had to replace half the guild. 2 out of 3 new locks, 2 outa 5 new mages, new rogue, new main warrior tank, 2 new priests, 3 new pallies, new elemental shaman....etc etc. So gear is all over the place, ranging from T4/badge geared healers to 6/8 T6 with dual glaive rogue.
Basically any time we are able to get Kal down early in the week we try to get attempts in on Brut, and we must have done well over 150 attempts by now. Not ONCE have we made it to enrage. Brut is always fully warrior debuffed, scorpid sting, etc. Several nights we've run 9 healers in an attempt to keep the tanks up, with no luck.
Last night was our best night on him ever, getting him to about 11% with ~40 seconds left, when we lost both tanks.
That's the WWS if you guys are interested. IMO dps is close enough that we can get brut if we can live to the 6 minute mark, but that isn't happening at all, and im not qualified to judge healing.
Along with making sure that people are actually using the right heals a couple of things to think about:
- Our MT healers usually arrange between them to have one of them start casting a heal immediately before the offtank taunts - this makes for smoother tank transitions.
- Tell one of your Shaman to bounce chainheal off the MT to heal slash groups, even using healing wave during stomps if necessary
- As long as your healers are geared properly, the 2 Holy Palis plus holy Priest should be able to keep up the tanks as long as they get help from at least one of the Shaman and any spare HoT from the Druids. If you have more Resto Shaman, they are a better choice than 3 Restos.
I know it's tempting to take more healers than you need to stabilize the fight, but it looks like at your gear level and dps output you will have to go with 7 healers/2 Shadow priests to kill him.
I'd advise:
2 Holy Pali / 1 Holy Priest for MT
Resto Druid for Burn Healing
3 Shaman for raid healing - 1 helps out on last few seconds of Burn, 1 helps out on MT healing especially during Stomp.
1 Shadow Priest for each ranged dps group, making sure VE is up at all times.
As long as you have a SP in each ranged dps group they should need relatively less healing from Slash, allowing the raid healers to focus more on those soakers not in a SP group. We max out our soak groups. The melee are the only ones who don't soak, which leaves us 18 potential soakers, which is usually split as 8 behind the Feral and 10 behind the Warrior. The feral soakers are always the Warlocks and Hunters (good HP pools) plus the healers with the most HP.
It took us 4-5 nights to master the healing and start getting enrages except the unlucky wipes*.
The general consensus is that this is a dps fight but i believe that this is more likely a healing fight. If you can keep everyone alive for 6 mins, dps is the easiest part of the job. Max consumables will do the trick.
For healing we were using this:
MT healing:
1 paladin -> holy light
2 priests -> 1 with greater heal, 1 with flash heal
Instead of using 2 priests with greater heal and pala with fol, the above setup gives more inspiration uptime on tanks. 3 secs before tank swaps, one of the priests were swapping to the next tank and sends a PoM. After the tank swap, the other priest also casts PoM. These 2 PoMs running on the meteor grp heals tanks for 6.3k on average and raid for 24k (assuming PoM heals for 2k)
Meteor healing:
2 shamans can easily handle meteor dmg, top locks that lifetap occasionally if you don't give them SPs and spam tanks at stomps.
Burn healing:
1 druid + 1 pala
Both standing with melee, so not subject to meteor dmg. Pala focusing on the last 15 sec of burn, and druid hotting for the first 45 secs of burn.
In our raid setup, we used 2 SPs and gave all tank healers + burn druid + 1 of the meteor shamans SP. the 2nd meteor healing shaman was giving agi totem to tanks and got tanking feral's innervate. The burn pala should not have mana problems.
* Sometimes during the stomps, your tank will not dodge/parry 4 attacks in a row, which hits a war tank for 25-30k. This happens in a 1.5 sec window. so if your heals lands at the same time before this window, you'll lose you tank.
As a shaman healing meteor slash on this fight I barely ever switch off the tanks. Until the first Meteor Slash comes up I am usually spamming r8 HW on the tank (A higher rank if I have a shadow priest). When the first Slash hits I throw two or three r4 CH on the tank and if your positioning in a box around the tank (I'm convinced this is the best positioning strategy) they will heal the rest of the group to full. Then I go back to spamming HW on the tank. When the next Slash hits I chain heal (rank 4 still, unless you have a shadow priest it's a good idea to just use rank 4 for the entire fight) and then back to HW. After the third slash I'll switch and heal the other tank for a few seconds during the transition and then come back to heal my group to full. Also I uprank for stomp.
Another thing that really helped us is recognizing how you can exploit the stomp/meteor slash timers to not tank with stomp or to only tank with it for a few seconds. If the third meteor slash has gone off but stomp is in 5 seconds, wait until just after it hits the tank to taunt. You can avoid the very first stomp by just taunting before the third meteor slash, right after stomp hits because you don't need to wait out the debuffs when the fight has just started. Make sure your healers are aware of this strategy so they can switch to the other tank accordingly.
"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
Regarding casters in melee range, I'm the resident affliction lock for our guild, and I stand in the middle row of the box setup. I'm probably 6-7 yards to the right of the MT, and possibly 1-2 yards behind him. According to Omen, I have a 130% threat ceiling. It isn't much of a concern for me, since I'm affliction. I haven't actually tried meleeing to see if I could hit him, but as long as you can't melee him, you should have the 130% threat ceiling. I'd recommend checking that out while the tanks/healers work their issues out, which will likely take several pulls.
Last week I was in the second row of people in the box formation. I pulled aggro and died with Omen showing me at 115% and also showing that I had a 130% threshold. It took like 2 fireball crits to go from 110ish to 115, which makes me wonder why I didn't die sooner - maybe he was Burning someone or maybe someone had an outdated version (but even the outdated versions are pretty accurate).
Last week I was in the second row of people in the box formation. I pulled aggro and died with Omen showing me at 115% and also showing that I had a 130% threshold. It took like 2 fireball crits to go from 110ish to 115, which makes me wonder why I didn't die sooner - maybe he was Burning someone or maybe someone had an outdated version (but even the outdated versions are pretty accurate).
It could be you were actually in melee range and hovering just below 110% and those two crits put you over. I don't know how Omen rounds but if it rounds up then it would explain it.
"Oh he's a sad little man? He's thrown a kettle over a pub, what have you done?"
While true, there are better DPSers and Healers that do that job full time and have better quality gear.
The question is
Why wouldn't a Protection Paladin be good for this fight?
I don't think it's so much that prot pallys aren't good. Just that druids and warriors seem to be better. Warriors obviously have good cooldowns to use and druids naturally build incredible amounts of threat so putting the two together makes for a good match. There's been a few pallys who tanked him who posted their experience in this very thread and were successful so it's clearly possible. I would go ahead and read the thread and not just assume that since it's 31 pages you shouldn't bother. If anything a 31 page thread should indicate there is a lot to be discussed and that you should investigate further.
Warriors obviously have good cooldowns to use and druids naturally build incredible amounts of threat so putting the two together makes for a good match..
Actually it isn't so much Druids generating "incredible amounts of threat" as you put it that makes them better, but the combination of having the same basic ability cooldowns available as a Protection Paladin while being better suited to surviving worst case scenarios due to the high armor. That's also what it comes down to really.
Protection Paladin threat on Brutallus is actually very high due to him being one of the few mobs capable of maximizing threat from every possible source we have, but Prot Paladins are the class least suited to surviving Stomp which is a pretty big downside.
Edit: More on the general topic there's also the simple factor that very few guilds ran an active Protection Paladin pre-SWP and thus would be more likely to use the tanks they're more familiar with as main tanks on an encounter like Brutallus.
Last edited by Chicken : 06/24/08 at 4:18 PM.
buff /bÊŒf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
Simple question. Why wouldn't a Protection Paladin be good for this fight?
All of the strats seem to indicate only Warriors or Druids. That effectively gives me nothing to do during the fight.
It can be done with a prot paladin, however, I know my guild isn't really going to mess around with using one to MT this fight. There are a few reasons for this.
First, our prot paladin is also our ret paladin. Keeping wisdom/crusader judgements up full time is something that only he can do (without requiring a healer to refresh their own judgement...either tank splat, burn death, or lower up time of wisdom would be the result).
Second, druids and warriors are simply superior tanks for a fight like this. Imp. TC is pretty important to the fight (and saves your arms warrior from losing a few hundred DPS), and the warrior keeps up sunders (although this is arguably worse DPS than having a rogue use Imp. EA), in addition to having oh shit buttons for stomps (last stand, shield wall). Druids take more predictable damage (more over time, but at a more even interval) and generally out threat warriors and paladins, in addition to being able to go cat form and DPS when not tanking. They can also Barkskin -> Bear Form -> taunt to smooth out transitions.
Third, our prot/ret paladin came to us as a prot paladin from a guild a few bosses behind us. We have some very consistent tanks (one being our GM with nearly 100% attendance, another being our OT with near 100% attendance, and we added a feral with high attendance), so when we realized we wouldn't need him as prot a whole lot (even though his gear was good through BT) we had him go ret the majority of the time. Since we made that decision, he's been gearing for ret as his primary role, and picking up tank pieces secondary (at least as far as tier pieces go), and is thus not really geared enough to handle the encounter.
That being said, there are many guilds that have done it with any combination of tanks. I know I read about an early kill being done with feral/protadin, so it can obviously work, but it's more about how your guild can manage. I still think that warriors and druids are overall the main choices for tanks on a fight like this, and that's probably why you see warrior/druid combinations being more popular than combinations with paladins.
I think most guilds do not use a protection paladin because most guilds use their two best-geared tanks, and very few guilds run with a protadin as their number one or number two tank.
It's actually probably almost the ideal protadin encounter. He's a duel-wielding demon, so threat output is going to be enormous, and because he duel wields there's a pretty good chance a fatal hit is going to be small-ish (eg. an OH), bringing ardent defender into play. You'll also block almost everything which more or less makes up for the difference between imp. RD and def stance.
Against the warrior a protadin will output far more threat, take about the same damage, but has to go at least one stomp without a cooldown of any kind (Moroes, seed, Moroes, no cooldown, Moroes, seed - or something similar) and of course a nightmare seed isn't the same as last stand or shield wall. Against the druid the protadin should again output more threat, but damage income will be as spiky as a warrior without the use of last stand or shield wall. If you run protadin/druid you can use imp. EA for additional ArP for the raid but you'll need a DPS warrior to keep up imp. TClap (which is a DPS loss for that warrior, although the extra ArP should result in this setup being an RDPS increase). If you run protadin/prot warrior you already have your debuffs covered.
A protadin also keeps up JoW or imp. JotC if you lack a retadin, and provides a blessing if you want to run fewer holydins (to make room for more shaman, for example).
As with any tank attempting to tank Brutallus you will need near-perfect gear, however.
Our guild is having the most success using two druid tanks, a rogue with Imp Expose armor, and an arms warrior in battle stance keeping up Thunderclap. Before last night we were using Warrior/Druid tanks and only hit the enrage once, last night we got to the enrage several times with druid tanks. Also with the druid tanks, we cna use expose armor and not have threat problems with a warrior tank.
Anyone else have good success with druid tanks and expose armor?
Our guild recently downed Brutallus. While burn healing isn't much of an issue, I feel there is more that I could do to prevent any deaths. I've read multiple posts saying druids can solo heal burns without a paladin. The question is, how do they do it? Is there a certain amount of spell haste you might want to have? Any certain mods.. i'm thinking switching back to Grid might be a bit better for this fight, I usualy use xperl and it goes quite easily. Honestly, it's not a huge issue mainly because it's myself and a paladin doing it, I just want to eventually hit the point where if need be, I could solo heal burns.
Doesn't this "solo healing" refer to first 40 seconds, where said Druid can keep up all 3 people by just HoTs? I think I did manage to hold out solo through few Burns, when our Druid DCed, but it's a huge mess if you get Meteor + Burn somewhere, not to mention huge spikes near the end - I'd certainly not want to repeat that.
Doesn't this "solo healing" refer to first 40 seconds, where said Druid can keep up all 3 people by just HoTs? I think I did manage to hold out solo through few Burns, when our Druid DCed, but it's a huge mess if you get Meteor + Burn somewhere, not to mention huge spikes near the end - I'd certainly not want to repeat that.
yeah, the meteor + burn is what sucks the most.. It's wiped us a few times because I fell behind in healing and.. yeah.. I've seen cases where some druids were the sole burn target healer. Not quite sure the exact story behind it, I know a shaman could do the same. I need to do a lot more homework on it, but.. Meh. I'd like a couple suggestions from druids who've killed Brutallus multiple times, just things you do to make it easier. >_<
Just for a little clarification, this entire topic was brought up because of an event that was freak at most tonight. One of our priests had to bail on us, which took my second burn healer and put him on the main tank, and we proceeded to bring in a shaman who did NOT know what he was doing, and was probably too high to understand what I was telling him about the burn. Sooo, that being said I want to be able to pick up on his slack if he's not picking up his targets like he should. I'm just extremely frustrated right now because all of the weight of the burn deaths falls on me because i'm the durid. T_T
The question is
Why wouldn't a Protection Paladin be good for this fight?
Protection Paladins are fine for it. We've had one tanking him on our first kill and tank deaths weren't an issue whatsoever on his side apart from silly rng gibs like doubleswing+stomp+doubleswing lining up or whatever, his threat is great as well.
Our Prot Pala doesn't really have the Holy / Ret gear to be on par with other Paladins we have in the guild while the Feral Druid we have does fine enough DPS to justify his presence in the raid, and we didn't want to sit either of them on every Brutallus, so we went on with this and it works ok.
Solo-healing burns is usually possible, but if someone gets burned with a good amount of time remaining on a 2- or 3-stack slash while other burns are still ticking you're going to lose people unless you get help or get lucky (or maybe you could do it with extremely good gear - i.e., lots of haste). Generally I would count on using a few soulstones and battle resses if you're running with one unaided burn healer since bad luck can screw you.