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Old 09/18/08, 4:18 AM   #1076
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Maelstrom View Post
As far as I can see, your healing lead is trying to shift blame away from his department.

Asleep Flash of Light heals Majaya for 1932.

Just before the stomp, tell your paladin(s) this isn't Karazhan.
This.

The numbers i'm seeing in your WWS are around the right area for a Warrior, but the Feral is a little on the high side. Tell him to wear more armor and to take Ironshields. While you are learning he should be using every high-armor item he can lay his hands on, especially the Karazhan and badge rings plus Badge of Tenacity and a Staff with armor.
Whilst learning I just stacked armor and gemmed for stamina to give the healers the most room for error possible. Now that we have the fight down I regemmed for agility while maintaining about 21k HP

Brutallus will always occasionally throw you a curveball and output unhealable damage, but that will only usually happen 2-3 times maximum in a series of attempts such as your WWS shows.

Tell your Holy Paladins that FoL just doesnt cut it for MT healing on this fight at all. They need to use ranks of HL and it needs to be healing for over Brutallus's normal hit amount - in your case 4000-4500 - PLUS it needs to be upranked during Stomp.

Make sure that your Shaman help out on the MT where possible by targetting chain heal on him too.

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Old 09/18/08, 4:57 AM   #1077
Celani
Piston Honda
 
Blood Elf Mage
 
Sentinels
Thanks for the input. As a follow up question, our healers are complaining of running out of mana, and I thought it was because of the extra damage the tanks are taking (and apparently the druid is taking too much, but the warrior dies just as often to stomp MH/OH). If they just flat out aren't healing the tanks enough, how can they be running out? What advice can you give them?

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Old 09/18/08, 2:01 PM   #1078
kalbear
Bald Bull
 
Tauren Druid
 
Balnazzar
Our healing lead is saying that our two tanks are taking far more damage than any tank that has ever killed Brutallus ever did. After reviewing the parses, I have to agree. Both tanks have full MH/BT gear and Kalecgos bracers. Why are they taking so darned much more damage than everyone else?
For starters, your priests don't appear to be healing them with inspiration reliably enough. On some fights I saw quite a few ancestral fortitudes but no inspirations. If you have any choice in the matter, all shamans should be chain healing through the tanks and all priests should be healing the tanks.

There is no reason, ever, that a shaman should be LHWing a tank. Ever.

Your druid isn't doing as much as they can to survive, though. This druid is crittable before flasking, and a flask of fort isn't as good as an elixir of agility/elixir of major defense. (and they did get critted once in the fight...that must have been fun) While they may be over the armor cap normally, the thing you want to maximize is how much armor they have after a stomp. Only 11 ironshields used the entire fight and no nightmare seeds is not good. They probably want to use a badge of tenacity instead of the SMI for the extra armor. If they need, use resilience enchants to get uncrittable instead. They also don't appear to be using adamantite weightstones. I don't see a scroll of protection/agility buff on them either.

Thanks for the input. As a follow up question, our healers are complaining of running out of mana, and I thought it was because of the extra damage the tanks are taking (and apparently the druid is taking too much, but the warrior dies just as often to stomp MH/OH). If they just flat out aren't healing the tanks enough, how can they be running out? What advice can you give them?
They're not downranking enough. During non-stomp periods they should likely be able to downrank a couple ranks on their big heals. Only during stomps should they need to use their biggest heals. They may also not be cancel casting enough, but I found that you don't want to encourage cancelling casting here.

And the druid should, under normal circumstances, be taking less damage than the warrior. That they're not is a bad sign. Though during non-stomps, they look fine:

20:42'59.310 Evelinda Greater Heal heals Phicossax for 5984.
20:42'59.418 Brutallus #13 melee swing hits Phicossax for 6103 Physical.
20:42'59.418 Brutallus #13 melee swing hits Phicossax for 3000 Physical.
20:42'59.593 Asleep Flash of Light heals Phicossax for 2669. (Critical)
20:43'00.002 Phicossax Thorns was fully resisted by Brutallus #13.
20:43'00.003 Phicossax Thorns reflects 31 Nature damage to Brutallus #13.
20:43'00.143 Phicossax gains 948 health from Evelinda Renew.
20:43'00.680 Brutallus #13 melee swing hits Phicossax for 2868 Physical.
20:43'00.680 Brutallus #13 melee swing hits Phicossax for 5709 Physical.

That's very healable damage for Brutallus. Taking 6k MH/3K OH is very good. That they got one flash of light in that time is the bad part.

Last edited by kalbear : 09/18/08 at 2:07 PM.

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Old 09/19/08, 12:58 AM   #1079
Asheneyes
Glass Joe
 
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Night Elf Priest
 
Eredar
Originally Posted by Celani View Post
What advice can you give them?
As said before, smart use of downranking is critical in this fight. When there's no stomp there's no reason for your healers to cast max rank heals. Also, you're giving your healers a shadowpriest which is somewhat of a luxury on Brutallus. I can see why you're doing that, after all, you have a dead tank problem. But you might find at a later time period that that's not a very smart choice in the long run, namely when you run into DPS issues to actually manage a kill. If your healers cannot sustain healing for six minutes with a shadowpriest in their group how do you expect them to heal through the encounter when that shadowpriest goes to those who actually do need it? I really don't see a reason for tank healers to have the shadow priest unless they're a paladin. Certainly not for the priests.

So, again, they need to downrank during nonstomp. Make them use their cooldowns efficiently. The fight's six minutes long, that means a shadowfiend can be launched early, for example. They need to use pots and use the correct elixir combination. Dark runes are helpful. For priests, inner focus timers, earring, maybe even 2 piece t5 bonus for efficiency.

What I also found weird when looking at your WWS it seems as if your priests are assigned to a respective tank? They don't have an equal amount of healing done for the two tanks. What is that about? You need to have all your tank healers on the active tank at all times, maybe have one switch early as the taunt is incoming.

Finally, please assure that your tanks do whatever they can to alleviate healing issues. Not enough ironshield potions, incorrect gear, that's not acceptable. Sunwell is a team effort and while it certainly looks as if your healers aren't quite pulling their weight yet there's no reason for the tanks to slack, too.

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Old 09/19/08, 3:27 AM   #1080
Celani
Piston Honda
 
Blood Elf Mage
 
Sentinels
Originally Posted by Asheneyes View Post
As said before, smart use of downranking is critical in this fight. When there's no stomp there's no reason for your healers to cast max rank heals. Also, you're giving your healers a shadowpriest which is somewhat of a luxury on Brutallus. I can see why you're doing that, after all, you have a dead tank problem. But you might find at a later time period that that's not a very smart choice in the long run, namely when you run into DPS issues to actually manage a kill. If your healers cannot sustain healing for six minutes with a shadowpriest in their group how do you expect them to heal through the encounter when that shadowpriest goes to those who actually do need it? I really don't see a reason for tank healers to have the shadow priest unless they're a paladin. Certainly not for the priests.
Depends on the raid setup. Some nights we're physical heavy with an extra enhancement shaman and three hunters. In this setup, with only 1-2 DPS casters outside the optimized caster group, we can afford 2-3 healers getting VT as the DPS is covered by it and the hunters by JoW/fel mana. When we run 2-3 mages and 2-3 locks, most healers won't have it. I know I can't go 6 minutes without VT in my gear and break the average DPS threshold needed to kill him. With it, 1800-1900 DPS pre molten fury is on pace for 2000-2300 if everything goes right. Threat has been a bit of a problem, so I'm losing some DPS early to having to have tranquil down until the second taunt (and thus losing a cooldown burst with wrath of air). Threat has been good on some attempts; I had a nice RNG parse with no invis at 2200 DPS, but most of the time I'm riding 129% and have to throttle back to an 80% invis (which is where a lot of those parses end).

I'm going to press for the holy paladin in a VT group. I played one through T5 and thanks to season 1 it's really tough without VT. Ours is using 90% mixed rank holy lights, with pots and dark rune use to try and keep up; basically doing everything he can. He got behind on a few flashes when whiffing fumes on mana. Not much you can do but give him VT, even if it means bringing another physical DPS over a caster.

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Old 09/19/08, 5:27 PM   #1081
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by Ragnor View Post
Assuming 2200 +heal, 30% HL crit (24% FoL), 100 haste, BoL on the tank, Libram of absolute truth

FoL (Max) does 1317-1361 hps and uses 98 mana/sec
HL (R7) does 1818-1892 hps ans uses 184 mana/sec
HL (R9) does 2472-2594 hps and uses 268 mana/sec
HL (Max) does 2962-3132 hps and uses 346 mana/sec

FoL is of course more efficient but the hps is terrible, it's half of the hps of HL R9

Down ranking holy light is perfectly viable for the fight, not using HL 9 or 7 at all when appropriate is foolish.
Not sure exactly where since you don't show your calculations, but your numbers are way off. Perhaps you are forgetting the penalty to the coefficient that spells trained before level 64 get.

Using your own gear numbers: (EDIT: ignoring haste since it affects all ranks of both spells exactly the same)

Casting one HL7 will heal for ~3256 using ~367 mana during 2 seconds.
Casting ~0.35 HL11 and ~0.86 FoL7 will heal for ~3703 using ~367 mana during 2 seconds.

I know you can't cast fractions of spells, but over time it's easy to make a rotation that uses these ratios of spells, for example 12 FoL7 and 5 HL11 is a close match. By using a rotation such as this instead of downranking to HL7 you can in the same time, for the same amount of mana, heal for 15% more. Keep in mind that the heals will also be less spiky, i.e. you will land 17 heals instead of 14 heals in the same period, and the choice is quite easy.

If you look at a fight such as brutallus, you would obviously not use a simple rotation, but rather choose HL11 at critical times (Stomp, switch, lots of burns causing other healers to be busy) and "downrank" to FoL7 during the periods where the tank is unlikely to die. Saying things like "you should never ever cast a flash of light on a brutallus tank" is just totally ridiculous, since it's in many ways the best paladin healing spell. Saying "You should never ever, ever cast a rank 7 holy light in any fight in the game" is probably closer to the truth, but adapting to the situation is better than having set rules, so don't quote me on that.

Last edited by MatsT : 09/19/08 at 5:45 PM.

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Old 09/20/08, 4:06 AM   #1082
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Just to clarify for Celani, per hit the Druid should be taking noticeably less damage than the Warrior, but if you look at overall damage received in the course of the fight, the Warrior generally comes out top in our early parses due to skills and the ability to actually do stuff while tanking.
Now that I regemmed for agi our parses show very little difference, but I don't recommend that your Druid do this until he has Brut/Felmyst drops and your healers are comfortable with the fight - it would sharpen the learning curve a bit.

Druid taking less per hit is purely down to to armor, with dodge making up the rest of his avoidance. Using the Badge of Tenacity "on use" effect and Frenzied Regen means he has at least something he can do for Stomps and he should be using Barkskin just before every taunt - have a macro to take an Ironshield and use Barkskin for the 2min and 4min point in the fight where you need to do both.

Warrior should be rotating his cooldowns. He should be wearing at least one "on use" trinket and have Nightmare Seeds. This, combined with LS/SW etc will mean that for every Stomp there is something being used. I know our MT tends to use the more powerful abilities in the middle-end portion of the fight when the healers are under stress due to multiple Burns and Stomps arriving very quickly after taunts.

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Old 09/20/08, 7:52 PM   #1083
PsiVen
Don Flamenco
 
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Dwarf Paladin
 
Kilrogg
If you're dying to Stomps and healers running out of mana, I would advise focusing more on armor + avoidance rather than armor + stamina. You should be able to survive a topped-off Stomp+MH+OH, but if you get hit by more than that heals need to land somewhere in between to live no matter how much health you stack. More avoidance will make the healers more comfortable with downranking outside Stomps as well.

As for the HL/FoL comparison, keep in mind the effects of BoL, set boni, and the higher crit rate of HL. I think both methods will come out with similar HPS/MPS, but I disagree with the sentiment that you'll get "less spiky" healing by alternating between FoL and max rank HL which are opposite ends of the spectrum as far as healing amounts go.

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Old 09/20/08, 9:22 PM   #1084
Ragnor
King Hippo
 
Human Paladin
 
Blackrock
With a spriest, flask, oil regen food and a couple of mana pots you can R9 the whole fight up ranking to 11 before stomp, during the danger period in stomp and for tank changes.

Sure you might throw a handful of FoL's during the middle of the non stomp periods but too much FoL spam is risky and unnecessary unless you have other healers carrying you.

The numbers I posted are from one of the Holy Paladin thread spreadsheets that factor in BoL, crit and latency or planned overlappnig delay between casts.

There's no need for all tank healers to blindly spam on this fight. You can have one healer "lead" the healing rotation usually a paladin, you can you have second healer put your first healer on focus and start their casts 0.5 sec after the 1st healer (over lapping heals), you can have your third tank healer focus the 2nd tank healer and start their casts 0.5sec after the 2nd healer. If you need a third healer they can do the same thing or do whatever they heck they like.

Work smarter not harder.

Last edited by Ragnor : 09/20/08 at 9:29 PM.

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Old 09/21/08, 5:31 PM   #1085
Darkrenown
Don Flamenco
 
Orc Death Knight
 
Stormrage (EU)
We had our first night of fairly serious Brut tries tonight, could anyone take a look at this WWS and give tips?
Wow Web Stats
I'm mainly looking for tanking or healing tips, we were mostly trying to live to the enrage so DPS weren't potted for most of it and the group setup wsn't every good for several of them, although do say if anyone was using the wrong spells or rotations if you catch any.

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Old 09/21/08, 5:46 PM   #1086
Yaelle
Von Kaiser
 
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Night Elf Druid
 
Arthas (EU)
Originally Posted by Darkrenown View Post
We had our first night of fairly serious Brut tries tonight, could anyone take a look at this WWS and give tips?
Wow Web Stats
I'm mainly looking for tanking or healing tips, we were mostly trying to live to the enrage so DPS weren't potted for most of it and the group setup wsn't every good for several of them, although do say if anyone was using the wrong spells or rotations if you catch any.
I'll post only on your Feral tank.
He used Barkskin 3 times in 23 tries, and didn't use Ironshield potions.
I've got that macroed, so I have a pretty much 100% up time on ironshields and Barkskin on every taunt, which makes Tank transition very much easier.

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Old 09/26/08, 1:42 AM   #1087
Anobix
Von Kaiser
 
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Undead Mage
 
Stormscale
I'm going to join the group of people posting WWS. We had our second real night of attempts (first enrage pull - 10%), 7 healers, 2 tanks, 16 dps.


Wow Web Stats

Anything that stands out as terrible/bad? There is definitely some room for improvement in the raid, but most of it was through dry runs. Myself and easye were in a non-spriest group (moonkin/ele/warlock/2mage) so we were using mage armor + mana gems + mana pots to not go oom.

We had two BM hunters, no survival, and our ret pally was only there for a little bit.

any questions, of course throw them out there.

Last edited by Anobix : 09/26/08 at 2:55 PM.

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Old 09/26/08, 2:16 AM   #1088
Asheneyes
Glass Joe
 
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Night Elf Priest
 
Eredar
No ironshields, no barkskin. But hey, at least there were some 01001000 going around.

Have your tanks make use of everything at their disposal. Every little bit helps to eek out a kill. Skimping on consumables isn't the way to go in Sunwell. So get rid of those stoneshield pots and use the better ones. Also, trinket use for stomps seems to be a bit off. 24 attempts and the WWS shows only eight uses of the pocketwatch?

But maybe a tank can comment in more detail on your data.

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Old 09/26/08, 2:49 AM   #1089
Verimon
Glass Joe
 
Draenei Shaman
 
Bronze Dragonflight (EU)
Judging from try 21:

You had two people die from Burn, which costs something even with combat resses/ankhs as they'll come back with no buffs. And actually Lokuti died twice from Burn, though I expect the last death was during the enrage.

I'll mainly comment on your melee group. It seems you only have one drummer, but even then the melee group only received 2 Drums of Battle.
Lokuti spent time healing himself instead of pounding out more dps. He also didn't use haste potions. Question: Did he totem twist? It doesn't look like it, because with no JoW up you can't sustain it without chugging one or two mana potions. It's a sizeable dps increase. His shock rotation would also indicate he didn't.
Judging on the rogues, Deztroy let Slice and Dice drop 10 times, which is really bad. He also only used 2 Haste Potions. That's a good cause for fairly low dps.
Jeezey did a lot better not letting SnD drop more than twice. I can't judge how many Haste Potions he took because he's using a DST which has a proc of the same name.
Linguine used no haste potions at all.
Cevigney used no haste potions at all.

I assume your melee were using Elixir of Demonslaying. If they were, they forgot to renew them at the 5 minute mark.
Obviously spending 30 seconds wiping is costing a lot of dps, up to the tune of 150 for your melee as Brutallus is very fast once he gets going and you can't hit him a lot when he runs around killing people in panic.

I rechecked the buffs for the whole night, and it doesn't seem like many people were using consumables. That's not to say they're cheap bastards though. If you were still having issues with tank deaths (which it appears) then you were likely doing dry runs. Turning on the consumables will give you most of the dps you need.

Edit: Dry runs doesn't mean you shouldn't use flasks! Bellshade only bothered with one flask as did Deztroy, Raikel, Deionarra, Syde, Tangor, Tafsir and Megahorn.
Warlover used elixirs, but only on 17 tries. Lokuti only used 3 Elixirs of Demonslaying and nothing else. Paxil only used elixirs on 6 tries and nothing else.
Aawe, Kilahral and Cavalcade didn't use flasks or elixirs at all.

It seems you were still trying to avoid tank deaths when you had a lucky try and people weren't prepared for it with consumables. There's no real reason to not be flasked at all times, flasks are cheap or even free. Once you get your tank deaths sorted and start using consumables properly you'll have a much better picture of where you stand.

Last edited by Verimon : 09/26/08 at 3:05 AM. Reason: Typo

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Old 09/26/08, 3:42 AM   #1090
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Anobix

When looking through your WWS I initially assumed Aawe was MT healing, but this seems not to be the case

Aawe is in a Shadow Priest group, and although he does heal the MT he doesn't do this exclusively and seems to be throwing heals on random people in the raid also. Not only this but he is predominately using Flash of Light even on the main tank. I expect that he ends every try with nearly full mana?
The only reason to have a Pali in a SP group in this fight imo is so that he can spam heals on the tanks for the entire fight. If he isn't doing this throw him out of the SP group and tell him to use Mana Pots, stick someone in that group who needs the mana - Mage/Lock/Hunter for more dps or another healer who is under more pressure.

Actually, having said all that, with the amount of ranged dps in your raid, I'm suprised that any of your healers get a SP at all - we give our SP to the dps and the healers have to use pots. We Innervate the low MT healers when boss is at 45%

With your setup, which is very similar to ours, I'd recommend the following:

2 x Pali and 1 x Holy Priest on the MT (or 2 priest/1pali, but if you do this you need to log in another Pali for buffs)
1 x Resto Druid burn healing
2 x Shaman raid healing, bounce Chain Heal off MT whenever possible, and always during Stomp
If you have a 3rd Resto Shaman then always include him simply due to totems/Bloodlust - raid heal and help out on Burn healing in the last 10secs of each Burn. Log in the 3rd Paladin for buffbot.

Here's an example of how I would set up your raid - we don't have a Moonkin, but it gives you an idea of how we optimize for dps:

3 x Lock, SP, Elem Shaman
2 x Mage, SP, Moonkin/3rd Mage, Resto Shaman
MT Warrior, Enh Shaman, Rogue, Rogue/Ret Pali, DPS Warrior
MT Feral Druid, Hunter, Hunter, Resto Shaman (dropping agi totem), 3rd Hunter or Rogue
Holy Pali, Holy Pali, Holy Priest, Resto Shaman, Resto Druid

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Old 09/26/08, 7:39 AM   #1091
Anobix
Von Kaiser
 
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Undead Mage
 
Stormscale
Thanks guys/gals for the quick responses, linked them to my guild's forums to see how they handle the critcism.

Will post again when I get to work.

Originally Posted by Asheneyes
No ironshields, no barkskin. But hey, at least there were some 01001000 going around.

Have your tanks make use of everything at their disposal. Every little bit helps to eek out a kill. Skimping on consumables isn't the way to go in Sunwell. So get rid of those stoneshield pots and use the better ones. Also, trinket use for stomps seems to be a bit off. 24 attempts and the WWS shows only eight uses of the pocketwatch?

But maybe a tank can comment in more detail on your data.
I will need to ask the tanks why they were not using their trinkets/pots. They should have been, we have plenty made at their disposal.

Originally Posted by Verimon
Judging from try 21:

You had two people die from Burn, which costs something even with combat resses/ankhs as they'll come back with no buffs. And actually Lokuti died twice from Burn, though I expect the last death was during the enrage.

I'll mainly comment on your melee group. It seems you only have one drummer, but even then the melee group only received 2 Drums of Battle.
Lokuti spent time healing himself instead of pounding out more dps. He also didn't use haste potions. Question: Did he totem twist? It doesn't look like it, because with no JoW up you can't sustain it without chugging one or two mana potions. It's a sizeable dps increase. His shock rotation would also indicate he didn't.
Judging on the rogues, Deztroy let Slice and Dice drop 10 times, which is really bad. He also only used 2 Haste Potions. That's a good cause for fairly low dps.
Jeezey did a lot better not letting SnD drop more than twice. I can't judge how many Haste Potions he took because he's using a DST which has a proc of the same name.
Linguine used no haste potions at all.
Cevigney used no haste potions at all.

I assume your melee were using Elixir of Demonslaying. If they were, they forgot to renew them at the 5 minute mark.
Obviously spending 30 seconds wiping is costing a lot of dps, up to the tune of 150 for your melee as Brutallus is very fast once he gets going and you can't hit him a lot when he runs around killing people in panic.

I rechecked the buffs for the whole night, and it doesn't seem like many people were using consumables. That's not to say they're cheap bastards though. If you were still having issues with tank deaths (which it appears) then you were likely doing dry runs. Turning on the consumables will give you most of the dps you need.

Edit: Dry runs doesn't mean you shouldn't use flasks! Bellshade only bothered with one flask as did Deztroy, Raikel, Deionarra, Syde, Tangor, Tafsir and Megahorn.
Warlover used elixirs, but only on 17 tries. Lokuti only used 3 Elixirs of Demonslaying and nothing else. Paxil only used elixirs on 6 tries and nothing else.
Aawe, Kilahral and Cavalcade didn't use flasks or elixirs at all.

It seems you were still trying to avoid tank deaths when you had a lucky try and people weren't prepared for it with consumables. There's no real reason to not be flasked at all times, flasks are cheap or even free. Once you get your tank deaths sorted and start using consumables properly you'll have a much better picture of where you stand.
Yes, the two people dying from Burn hurt us pretty badly on try 21. It made the melee lose their totems (for the time being, and as you noticed Lokuti died twice to it). We haven't really sprung into making people go LW to get drums, and I am even more weary to ask people to do so with the drum change coming in the next patch. I am not sure of Lokuti totem twisted, I would have to ask, although I believe he normally does [but as you noticed, mana issues probably prevented him from doing so]. I am not sure why SnD fell so many times, I wlll have to post that up. Along with your note about not using Haste Potions, those should have been standard to use anyway, especially when they don't have anything else to use in that potion slot. The melee were (as far as I know) all using elixirs of demonslaying.

I agree with what you are saying about using consumables, I tried to get people to push and use them, but a lot were under the thought process (and I kind of agree with them) to not blow consumables until we are regularly getting under 30% or so and such, but the tanks need to be using them no matter what.

Originally Posted by Daboran
Anobix

When looking through your WWS I initially assumed Aawe was MT healing, but this seems not to be the case

Aawe is in a Shadow Priest group, and although he does heal the MT he doesn't do this exclusively and seems to be throwing heals on random people in the raid also. Not only this but he is predominately using Flash of Light even on the main tank. I expect that he ends every try with nearly full mana?
The only reason to have a Pali in a SP group in this fight imo is so that he can spam heals on the tanks for the entire fight. If he isn't doing this throw him out of the SP group and tell him to use Mana Pots, stick someone in that group who needs the mana - Mage/Lock/Hunter for more dps or another healer who is under more pressure.

Actually, having said all that, with the amount of ranged dps in your raid, I'm suprised that any of your healers get a SP at all - we give our SP to the dps and the healers have to use pots. We Innervate the low MT healers when boss is at 45%

With your setup, which is very similar to ours, I'd recommend the following:

2 x Pali and 1 x Holy Priest on the MT (or 2 priest/1pali, but if you do this you need to log in another Pali for buffs)
1 x Resto Druid burn healing
2 x Shaman raid healing, bounce Chain Heal off MT whenever possible, and always during Stomp
If you have a 3rd Resto Shaman then always include him simply due to totems/Bloodlust - raid heal and help out on Burn healing in the last 10secs of each Burn. Log in the 3rd Paladin for buffbot.

Here's an example of how I would set up your raid - we don't have a Moonkin, but it gives you an idea of how we optimize for dps:

3 x Lock, SP, Elem Shaman
2 x Mage, SP, Moonkin/3rd Mage, Resto Shaman
MT Warrior, Enh Shaman, Rogue, Rogue/Ret Pali, DPS Warrior
MT Feral Druid, Hunter, Hunter, Resto Shaman (dropping agi totem), 3rd Hunter or Rogue
Holy Pali, Holy Pali, Holy Priest, Resto Shaman, Resto Druid
Aawe was actually the pally assigned to burn healing, so I figure that would explain some of the FoLs and pushing her heals around to other people. That being said, I agree with you, if she is doing burn healing there isn't any reason for her to have an spriest in her group.

I like your group makeup, I will pu that out there for the raid leader, unfortunately we were a bit shaman short that night (had to bring in a pseudo-undergeared one for part of them -- megahorn who was ele for part and resto for the rest

Last edited by Anobix : 09/26/08 at 8:44 AM.

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Old 09/26/08, 8:29 AM   #1092
Mihir
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Tauren Druid
 
Talnivarr (EU)
Originally Posted by bracul View Post
Small amount of tries this evening: Is there any more advice that our guild could get - apart the obvious 7-8healer issue?

Right now our second Spriest isn't availabe, so I'm not quite sure whether we could simply switch one healer with a 2nd Spriest. Should we put in another Warlock for a healer instead?

We have had some taunting issues, where either me (feral tank) or the warrior tank did some stupid mistakes. I'm not quite sure if there had been a kill in one of that attempts.

Wow Web Stats
(I apologize for the german version, but since wowhead is so kind to translate, I hope it doesn't matter that much

P.S: I know I should have used some Ironshield Potions during the tries :/ I'm also aware of my strange gem-choice :/
If you compare to my guild's first kill, Wow Web Stats , i took a lot more damage than you did on those tries, so your healers need to step up their game. better heal staggering with focus targets on each other, better stomp/final burn coordination, more ancestral fortitude uptime, etc.

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Old 09/26/08, 8:29 AM   #1093
Daboran
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Twisting Nether (EU)
Originally Posted by Anobix View Post
Thanks guys/gals for the quick responses, linked them to my guild's forums to see how they handle the critcism.

Will post again when I get to work.
Just a further tip - in my group setup above, we would put group 1 and 4 behind the Feral as soak, group 2 and 5 behind the Warrior.

Advantages:
- This usually ends up giving the Warrior an additional soak member which works out well as the Mages/Healers tend to have less HP to play with.

- Automatically you get one Resto Shaman behind each tank for soak healing. Make sure though that soak healers can reach everyone on both sides by ensuring that both groups are well clumped behind their tank. Because they are clumped tightly, all soak groups must watch out for people getting Burn and if necessary move to provide them with a route to get out of the clump and go to a safe spot.

- Our Resto Druid stands just in front of and to the left of the Warrior MT. Here he can reach both Burn "safe spots"

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Old 09/26/08, 4:06 PM   #1094
sovelis41
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Draenei Shaman
 
Zul'Jin
Originally Posted by Daboran View Post
- Automatically you get one Resto Shaman behind each tank for soak healing. Make sure though that soak healers can reach everyone on both sides by ensuring that both groups are well clumped behind their tank. Because they are clumped tightly, all soak groups must watch out for people getting Burn and if necessary move to provide them with a route to get out of the clump and go to a safe spot.
I reccommend the grid setup. I've always liked how it works. Setup your soak groups like a tic-tac-toe board. A typical arrangement for us:
 

           D D D
           D T D
           H H D
H    M M   
      M    BRUT
H    M M   
           H H H
           D T D
           D D D
Note: Brutallus' girth may not be to scale in this drawing.

D: Ranged DPS
Both burn healers (typically 2 resto druids) provide a nice marker for the safe area. The grid formation gives everyone a clean escape from their spot to make it to the burn zone.

You pay for the whole chair, but you only need the edge.

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Old 09/27/08, 6:52 AM   #1095
Daboran
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Twisting Nether (EU)
The grid works well, but bear in mind that some guilds tank with the groups at ~90 degrees, not 180. We do anyway.

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Old 09/29/08, 5:51 AM   #1096
blackened
Glass Joe
 
Undead Mage
 
Daggerspine (EU)
Mage Rotation

We've just completed kalcegos (only just) and i can't find anything about a rotation for a mage here, i was thinking something like

45 sec - flame cap
1 min - Hex shunken+combustion
As soon as comb is off - destro pot+Icy veins
1 min 20 sec - Skull of guldan (the flamecap, desto pot and icy veins will still be up here ofc)
3 min - Hex shrunken+destro pot OR mana pot (depends on how much I've critted, how good my SP are etc.)
3 min 20 sec - Skull
5 min - or when he's going down faster at about 30% Flame cap
5 min 20 sec OR when he's at 20% - Bloodlust and repeat the rotationthingy from 1 min

any suggestions?

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Old 09/29/08, 9:41 AM   #1097
Pheroz
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Malfurion
It's in the mage threads, basically it's like this

0:15ish - Flamecap, Destro pot, Skull, Icy Veins
0:35ish - Combustion + Hex

Skull as soon as it's off cooldown, with either destro pot or mana pot. If your worried about having to mana pot or evocate ever, this must be a mana pot

Hex Head as soon as that's off cooldown.

Repeat initial cooldown rotation @ 19%, with bloodlust at the same time you <Flamecap, Destro pot, Skull, Icy Veins>.

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Old 09/29/08, 10:42 AM   #1098
blackened
Glass Joe
 
Undead Mage
 
Daggerspine (EU)
thanks for the info, this thread is very unwieldly to find information in!!!

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Old 10/02/08, 7:00 AM   #1099
kroodid
Glass Joe
 
Undead Warlock
 
Neptulon (EU)
Healing advice

Hi guys,

My guild attempting Brut. too, and i have a question about MT healing. I am holy paladin and usually i am a MT healer, I want suggestion from another paladin first .. which libram you use guys (assuming that i heal in full 6 min.). Did you swap librams during the fight. We running standart setup 2 tanks , 7 helers. Any suggestions about how to spend my CD's ? i mean DI, DF, and mana pots. Which flask / Elexir's you using for the fight. I spamming constantly HL rank 8 in the fight and last rank during the stomp ofc.

Thanks in advance

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Old 10/02/08, 7:18 AM   #1100
Daboran
King Hippo
 
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Tauren Druid
 
Twisting Nether (EU)
Our Pali MT healer swaps trinkets during the fight I believe and uses the HL libram.

If you are MT healing you are not going to have time for anything too fancy. You are going to be casting non-stop for the whole fight - take mana pots on every cooldown and bubble yourself if you get Burn.

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