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04/04/08, 2:29 AM
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#201
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Piston Honda
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Originally Posted by Whiteknight
We put our 2 spriests in the soak group, but not actually taking slashes. So they got no pushback and they were healing soakers the entire fight. It worked pretty well for us.
Our soak groups were one group of healers and one group of mages. In particular our paladin healers got to be soakers because the mana return from them getting healed up allows them to uprank more. Resto druids soak well too, particularly if they're mainly doing instant HoT spells. With concentration aura running in a heal group, a lot of the pushback is limited. Pallies get 100% pushback prevention. We kept our resto shamans out of the soak groups as much as possible.
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Where (in terms of either of the previous diagrams) do you have the spriests stand to accomplish this, and has that been effected by the change in the slash arc? Sorry if this is an ignorant question as I have unfortunately not passed kalecgos yet.
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04/04/08, 5:12 AM
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#202
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Von Kaiser
Tauren Warrior
Jaedenar (EU)
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Originally Posted by Whiteknight
We put our 2 spriests in the soak group, but not actually taking slashes. So they got no pushback and they were healing soakers the entire fight. It worked pretty well for us.
Our soak groups were one group of healers and one group of mages. In particular our paladin healers got to be soakers because the mana return from them getting healed up allows them to uprank more. Resto druids soak well too, particularly if they're mainly doing instant HoT spells. With concentration aura running in a heal group, a lot of the pushback is limited. Pallies get 100% pushback prevention. We kept our resto shamans out of the soak groups as much as possible.
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Shadow Priests in soakers group are indeed extremely useful to top up the soakers, however, we had our SPs soaking the slash as well. Pretty much we had everyone except 1 raid healing shaman and the melees soaking some slashes, with rotations in and out depending from burns etc.
However, as far as healing goes: for 2 tanks strat users at least, I assume soaking group never get more than 3 stacks of the Meteor Slash debuff. There is no need for healers to top up a group with Shadowpriest (bar people with burn in that group) after the 3rd stack is applied. They won't get damage until 48 seconds later anyway and that can be easily be left to the Shadow Priest to compensate with VE, and maybe a chain heal from your raid healer (if you use a shaman for that). Infact, the only time a group with SP will actually need focused healing is after slash #2 hits, and just to ensure that they won't get killed by slash #3 12secs later. Healing power can hence be focused on the tanks and burning people then.
Here's our WWS for yesterday's kill if it may be useful to anyone:
Wow Web Stats
Last edited by Legh : 04/04/08 at 9:38 AM.
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04/04/08, 5:56 AM
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#203
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Don't FWOOSH me, Bro.
Dwarf Rogue
Proudmoore (EU)
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Any news on Brutallus' armor value yet?
I would guess it's 7700 unsundered, but having reliable numbers might make it easier to optimize melee-gear for the fight.
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04/04/08, 5:58 AM
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#204
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Super Macho Man
Night Elf Rogue
Proudmoore
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It's 7685 undebuffed. I tested it on live and test, and there's calculations in one of the rogue threads based on a TClap with FF up that confirm it.
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04/04/08, 6:01 AM
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#205
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Von Kaiser
Orc Death Knight
Doomhammer (EU)
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I would also like to know his armor value.
To me it 'feels' a little higher than normal.
I guess the drop in dps over most BT/MH fights is a little from that and a little from losing 5% hit due to Sunwell Radiance buff.
[edit] Thanks to above poster, got in before I clicked submit 
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I used to be a hardcore raider, now i'm a hardcore father.
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04/04/08, 6:10 AM
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#206
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Glass Joe
Undead Priest
Sylvanas (EU)
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Originally Posted by Halle
I guess the drop in dps over most BT/MH fights is a little from that and a little from losing 5% hit due to Sunwell Radiance buff.
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Sunwell Radiance ( Sunwell Radiance - Spells - World of Warcraft) does not affect your chance to hit the mob. It increases the chance a mob will hit the tank, and reduces the chance a tank will dodge his attacks by 20%.
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04/04/08, 6:48 AM
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#207
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Von Kaiser
Orc Death Knight
Doomhammer (EU)
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Ah I totally read it wrong.
Thanks for the correction.
Guess this makes me wonder why my dps seems lower on Brutallus than elsewhere then?
It might be due to my positioning not being optimal as he does the 90 degree turn for each tank making me not always directly behind.
WWS for anyone interested: Wow Web Stats
Last edited by Halle : 04/04/08 at 6:56 AM.
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I used to be a hardcore raider, now i'm a hardcore father.
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04/04/08, 7:07 AM
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#208
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Soda Popinski
Dwarf Priest
The Venture Co (EU)
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Because he has 7700 armor and almost everything in Hyjal/BT has 6200.
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04/04/08, 7:20 AM
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#209
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Piston Honda
Orc Death Knight
Al'Akir (EU)
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I already pointed this out on the first page of this thread, but theres still a lot of people that dont know that he has in fact 10.5M HP and not 10M. You need 29 166.666 raid DPS to beat the enrage timer, not 27 777.777.
A lot of guilds are failing the enrage because they think they have enough DPS to beat it when they actually dont.
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04/04/08, 7:22 AM
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#210
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Von Kaiser
Orc Death Knight
Doomhammer (EU)
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Doesnt seem to make that much difference on most encounters though. I read a lot of them at are Brutallus' armor level too, unless I'm reading incorrect info.
High Warlord Naj'entus: 7685
Supremus: 7685
Shade of Akama: 7685
Gurtogg Bloodboil: 7685
Reliquary of Souls: 7685 (apart from the phase 1 which is 0)
Illidan Stormrage: 7685
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I used to be a hardcore raider, now i'm a hardcore father.
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04/04/08, 9:11 AM
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#211
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Has anyone figured out how Stomp works with armour buffs?
Does it reduce armour bonuses like Ironshield Potions and Devotion aura as well?
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04/04/08, 9:13 AM
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#212
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Von Kaiser
Orc Death Knight
Doomhammer (EU)
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My tanks say Ironshield are unaffected.
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I used to be a hardcore raider, now i'm a hardcore father.
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04/04/08, 11:38 AM
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#213
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Don Flamenco
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The armor may "feel" high because it's higher than other uninterrupted tank 'n spank fights.
Q: What fights are you still doing where you get to DPS uninterrupted?
A: Gorefiend/Winterchill/Anatheron (depending on ghost/decay/sleep of course).
All of those fights are really short and have 6200 armor. You already expect your DPS to be a little low on some of the other 7700 armor fights because you don't get 100% time on target (Naj/Sup/Illidan) or because of possible threat limit (Gurtogg). However, it's easy to think "wow I'm awesome" on certain 7700 armor fights where your damage is high, but that has everything to do with either A: cooldowns stacked on a really short fight (akama), or B: fight mechanics that multiply your damage (souls).
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04/04/08, 2:26 PM
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#214
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Great Tiger
Night Elf Death Knight
Tortheldrin
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Originally Posted by Giske
I already pointed this out on the first page of this thread, but theres still a lot of people that dont know that he has in fact 10.5M HP and not 10M. You need 29 166.666 raid DPS to beat the enrage timer, not 27 777.777.
A lot of guilds are failing the enrage because they think they have enough DPS to beat it when they actually dont.
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Thats funny because almost every WWS parse says 10 M health.
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04/04/08, 2:40 PM
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#215
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Piston Honda
Night Elf Warrior
Winterhoof
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Originally Posted by Flamingcloud
Thats funny because almost every WWS parse says 10 M health.
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Check the total damage done at the bottom, it's 10.5Mil, WWS is probably bugging because it doesn't display 3 numbers properly, as the highest HP total for any fight before Brutallus has been around 9.5mil on Kael'thas.
Also, we can know his exact HP, because when he resets, he gets healed for his max HP: 10,502,917.
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04/04/08, 2:40 PM
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#216
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Originally Posted by Flamingcloud
Thats funny because almost every WWS parse says 10 M health.
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You know what's even funnier? The first WWS link I could find scrolling up had 10.505.526 damage.
And their log of the night had two wipes at 10.436.740 and 10.201.434 damage.
And checking half a dozen logs from the WWS search has values of 10.504.000 to 10.508.000.
It's definately 10.5 M HP, and that 0.7% wipe must have been painful.
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04/04/08, 2:41 PM
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#217
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Von Kaiser
Troll Rogue
Black Dragonflight
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Originally Posted by Flamingcloud
Thats funny because almost every WWS parse says 10 M health.
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Check the total damage dealt out at the bottom.
Using the WWS from a few posts up:
Raid 10 505 526 28 393
Looks like 10.5 million to me.
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04/04/08, 2:42 PM
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#218
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Mr. Sandman
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Originally Posted by Flamingcloud
Thats funny because almost every WWS parse says 10 M health.
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If you look at the sum of the "Dmg Out" column, it adds up to 10.5m. (for ours this week 10,510,169 to be exact)
WWS just truncates it to the nearest million once you reach double digit millions for mob HP I guess.
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04/04/08, 4:25 PM
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#219
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Bald Bull
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Originally Posted by Halle
Doesnt seem to make that much difference on most encounters though. I read a lot of them at are Brutallus' armor level too, unless I'm reading incorrect info.
High Warlord Naj'entus: 7685
Supremus: 7685
Shade of Akama: 7685
Gurtogg Bloodboil: 7685
Reliquary of Souls: 7685 (apart from the phase 1 which is 0)
Illidan Stormrage: 7685
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There are three mob types in World of Warcraft: Warrior, Paladin and Mage. Certain basic attributes are assigned to mobs at creation based on these three archetypes. Brutallus and all the others you've mentioned are "Warrior" type, as evidenced by their lack of a mana pool (the other two types have mana). This armor level is the basic level assigned to all 73 Warrior mobs, which is why Tigole's statement regarding Brutallus ("his armor is totally normal") was accurate. He could have elaborated, but didn't.
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I'm a Shaman.
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04/04/08, 7:05 PM
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#220
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Von Kaiser
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For those of you killing brut, who do you give your shadowpriests to? Our tank healers were going oom at around 1 minute until enrage (with flask, oil, food, and potting on CD) and I'm wondering if it would be worth it to give them one over one of our caster groups.
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04/04/08, 7:13 PM
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#221
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Bald Bull
Blood Elf Paladin
Jaedenar (EU)
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Originally Posted by AriasImmortal
For those of you killing brut, who do you give your shadowpriests to? Our tank healers were going oom at around 1 minute until enrage (with flask, oil, food, and potting on CD) and I'm wondering if it would be worth it to give them one over one of our caster groups.
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We give them to our tank healers and mages. We have enough dps when our warlocks are lifetapping/mana pots so no reason for them (or hunters) to need a spriest.
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04/04/08, 8:47 PM
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#222
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Bald Bull
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We usually run with a single Shadow Priest because their personal DPS is pretty poor compared to the alternatives at high T6 levels of gear, and that guy is in a caster DPS group. Your healers should be able to manage their mana for the duration of the fight without outside help. It's only 6 minutes, and honestly any mana-using class should be able to figure out how to time their pots and other cooldowns to sustain for 6 minutes. If your healers run OOM with max consumables at 5 minutes...well, they need to do better. Even with fantastic gear I'm gassed by the end of Brutallus, but if I play right and don't get totally screwed by the RNG with my pots I'll manage.
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I'm a Shaman.
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04/04/08, 9:07 PM
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#223
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WTB Blood Fury back
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Originally Posted by AriasImmortal
For those of you killing brut, who do you give your shadowpriests to? Our tank healers were going oom at around 1 minute until enrage (with flask, oil, food, and potting on CD) and I'm wondering if it would be worth it to give them one over one of our caster groups.
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This will largely depend on the following:
-How many Healers? 6, 7, 8, 9?
-How many shadow priests do you have?
-Do you have a ret paladin?
-How tight are you on the enrage timer vs how close are your tanks to dieing?
-How good are the dps'ers that you are potentially giving shadowpriests to and how much of a gain will they see from increased mana?
Those are probably some of the major contributing factors. Analyze some WWS' of kills with a raid makeup similar to your own or change your raid makeup to provide better synergy. Generally I would follow the principal that no matter how high your dps is, a dead tank is a dead tank. That said, once your healers can keep the tank alive for 6 minutes, they need precisely ZERO more mana and you need to push dps. Try and figure out ways for various groups of players to be less dependent on shadowpriests, then give the shadow priest to whoever actually requires it.
Hopefully I'm giving you enough help without just giving answers away (there are more than one correct way to do this). Play around with the encounter and see what your raid needs.
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04/04/08, 9:14 PM
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#224
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Glass Joe
Night Elf Priest
Kul Tiras (EU)
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Originally Posted by constantius
the last 6 ticks (2400x3, 3200x3). Win.
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From what I can tell from our wws reports, Burn ticks for 10x100, 11x200, 11x400, 11x800, 11x1600 and finally 6x3200.
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04/04/08, 10:49 PM
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#225
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R-R-RAGE QUIT!
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Originally Posted by AriasImmortal
For those of you killing brut, who do you give your shadowpriests to? Our tank healers were going oom at around 1 minute until enrage (with flask, oil, food, and potting on CD) and I'm wondering if it would be worth it to give them one over one of our caster groups.
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I cannot speak for other healing classes, but as a priest you could use your cooldowns very efficiently so that mana would not be a problem.
Shadowfiend x2 (early so it is up at the end)
Super Mana Potion x3 (combined with an alchemist's stone is even better)
Dark Rune x3
Inner Focusx2 (In conjunction with a clearcast is good for at least 1 tick outside of the rule which raid buffed should be around 1k mana)
Bangle/Earring combination (could equal a lot of mana with procs combined with spirit clicks)
Last edited by Sinndir : 04/04/08 at 10:50 PM.
Reason: Spelling
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