So, as all of you scryers that are exalted with the Shattered Sun know by now, the [Shattered Sun Pendant of Acumen] is horribly broken for Scryers right now.
The scryer proc is an Arcane Bolt that has a 50,000 yard range with no LOS and hits for about 400 damage (it can crit). It can proc off of almost anything, including buffing, drinking, receiving certain buffs/auras, and will immediately and uncontrolably fire on your current target (some people are reporting in the forum that it can be forced to proc by jumping up and down in water (!)). From what I have been able to test, multi-target spells like Circle of Healing or Holy Nova have a greater chance to proc the Arcane Bolt.
So, I'm pretty sure Blizz will fix this horrible proc soon, as it is breaking Sheeps, and causing all classes to accidentally pull trash or bosses while they are buffing. However, until then, does anyone have any cool ideas for using the proc in a non-wipe-your-party fashion?
1) If that pesky druid is running away from you in WSG with only 1k health left, just keep him targeted and keep spamming a low rank buff on yourself until it procs (or a Holy Nova if you're near other people). Two bolts and he's dead! Even more interesting would be to find a crazy hiding spot near the opposing faction's base and just keep spamming him with bolts.
2) I'm thinking it might be useful to mass-pull instances on my prot pally. When I'm helping lowbie rogues farm the Torturing Poker, I can just stand on the inside of SM GY and /target Interrogator Vishas, and then change my auras rapidly until it procs the bolt. Hopefully it will pull Vishas and his associated trash mobs, as well as the 2 or 3 mobs on the way to him. Let the mountain come to Leeroy, right?
3) I am also wondering if there is some value to being able to kite NPCs in Alterac Valley 50,000 yards. Any ideas?
Any other cool ideas on how to have fun with this trinket before they inevitably fix it?
It only procs off the initial cast from what I've been able to test. However, I believe the "bloom" from lifebloom, or the jump from Prayer of Mending will actually proc it as well.
Um, haven't tried that. Anyway- I'm not really interested in finding new ways to proc it- i have no problem with that. I'm just asking if anyone has any other cool ideas to use the 50,000 yard bolt on in a way that won't wind up with me dying.
If you find a boss that is both targettable way out of range, like say Illidan, and also teleports players out of reach, you could soulstone up some warlocks and skip a large part of an instance.
If you find a boss that is both targettable way out of range, like say Illidan, and also teleports players out of reach, you could soulstone up some warlocks and skip a large part of an instance.
Illidan isn't hostile until after his dialog is triggered.
a lock + shammie, + any other could easily work too. Shammie runs to the edge and self-rez's, rezes the other 2. Though if it put everyone in combat, then it should port the entire group to him when he does the fireball spread. Would definately require an initial wipe, but might be faster than actually clearing the scout gauntlet.
a lock + shammie, + any other could easily work too. Shammie runs to the edge and self-rez's, rezes the other 2. Though if it put everyone in combat, then it should port the entire group to him when he does the fireball spread. Would definately require an initial wipe, but might be faster than actually clearing the scout gauntlet.
It sounds like you're implying that the Warlock could summon. They can't in Zul'Aman. This thread is going places.
The proc has an internal cooldown so "chain-proccing it to kill a fleeing druid" is not going to work.
I would be curious as to whether you could aggro the Illidari Council from the Ashtongue quartermaster however. I believe they are targettable from there. (And unlike Illidan they are hostile from the start.)
Oh, and I have the Aldor version (+spell damage proc) and it procs off making bandages, so I would guess that find herbs/find minerals should proc the Scryer zap.
I am reminded (vaguely) of the time Warlocks were given the Seed of Corruption "trigger" explosion as a learned spell, allowing them to do arbitrary amounts of damage in a given period of time at effectively unlimited range without LoS ... or while dead. Edited: Ah, internal cooldown, I should have guessed.
Seems like this could be used to maintain tags on world bosses, to prevent competition or to harass a group attempting the boss.
It sounds like you're implying that the Warlock could summon. They can't in Zul'Aman. This thread is going places.
They still can't summon there? I thought with 2.4 warlocks can summon anywhere now.
Anyway, agro'ing Dragonhawk won't work, he won't port you to him, just reset (I tried in a pug before 2.4, there is actually a spot in broken stairs behind him that you can DoT him without getting "not in LoS" message, he yells, put everyone in combat, then reset.
It sounds like you're implying that the Warlock could summon. They can't in Zul'Aman. This thread is going places.
I was indeed implying that. It was faulty, in that I didn't realize locks could not summon there. This obviously would not work then.
However, if you can engage dragonhawk, and it does put the entire group in combat, then his first firebomb spread, would pull everyone to him. The hawks from both sides that would be up would wipe everyone, but if a shammie or SS'ed rezzer got to the edge in time, it would still work.
Or bug the hell out of the zone and get suspended for a few days for exploiting a bug. One of the 2.
Right, I was trying to find a trick that wouldn't be an exploit. I'm thinking now about shifting it to PVP griefing... Maybe an improved flight master kite?
Right, I was trying to find a trick that wouldn't be an exploit. I'm thinking now about shifting it to PVP griefing... Maybe an improved flight master kite?
How would you keep the mob from evading during the internal cooldown? I guess you could have multiple people with the necklace, but it's random enough that I suspect maintaining control of the mob would prove quite difficult.
They still can't summon there? I thought with 2.4 warlocks can summon anywhere now.
Anyway, agro'ing Dragonhawk won't work, he won't port you to him, just reset (I tried in a pug before 2.4, there is actually a spot in broken stairs behind him that you can DoT him without getting "not in LoS" message, he yells, put everyone in combat, then reset.
They removed summoning in Zul'Aman because players were climbing the first door without actually opening it, and trigger the prisoner cooldown. Warlock + 2 players do it, summon everyone, clear trash, zone back in, start event, rush the event and only have to do the bosses. Quick bear mount run. *edit* Or even what manly suggests.
Not sure if they hotfixed it back with 2.4.1, but regardless that is why you would not be able to summon in ZA at the moment.
On that note, I'd warn people that most of these "fun tricks" can and likely will be considered exploitation with all associated account risks. No harm in some tomfoolery or theorycraft because it will get fixed quickly I imagine (which adds another note of how valid this thread really is) but keep it in mind if you are seriously considering stuff like the above example.
1- zone in ZA
2- use exalted neck and pull trash
3- start timer with instance cleared
Not that I recommend it, people have been banned for exploiting ZA timers with walljump/blink bug.
Theres quite a number of uses, but my favorite is probably for farming instances. Assist a priest doing mind vision, target last boss of like maraudon or whatever instance, then aoe the entire instance at once.
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS. Very Manly Staff
To clarify these thoughts on Jan'Alai, his teleport was changed in 2.4 to only port people that are outside his bomb area. Generally, it's for when you're out on the egg platforms. I don't expect pulling him from the entrance will work though, his teleport is on a significant timer, and he will run down the stairs and leash long before the teleport would happen.
1- zone in ZA
2- use exalted neck and pull trash
3- start timer with instance cleared
Not that I recommend it, people have been banned for exploiting ZA timers with walljump/blink bug.
Theres quite a number of uses, but my favorite is probably for farming instances. Assist a priest doing mind vision, target last boss of like maraudon or whatever instance, then aoe the entire instance at once.
I wouldn't expect this to work in very many places. Most mobs in instances just have too far to run, and won't path the whole way up. For example, if you zone into Scholomance and look over the right railing, you can see a ghost on the balcony below, and if you shoot it, he'll path up to the entrance and bring quite a lot of the instance with him. However, if you shoot the undead on the floor below, they'll just evade; just that extra little bit of range they have to go, and the mobs can't path up properly. It's possible that some instances' pathing would work properly, but my guess is that the vast majority will simply have too far to go.
What instances would mobs have the least distance to run? You could also use it to skip part of an instance, rather than the whole thing; for instance, you might be able to skip the abominations/ramstein/zerg/black guard in UD Strat by pulling the Baron from outside the gate to the slaughterhouse plaza, or you could shoot Talon-King Ikiss from the first room in Sethekk Halls.
Also, unless you're a priest and mind visioning the mob yourself, I don't think it's possible to assist-target a mob unless you were able to manually /target that mob yourself.
In a similar vein, we had Supremus run over and start stomping the raid last night while we were clearing his trash. What was the cause? A warlock with the necklace equipped lifetapped with him targeted. I'd say this is one of the better bugs in a while, up there with focus/shadowstep.