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Old 04/10/08, 7:43 AM   1834 links from elsewhere to this Post. Click to view. #1
Touf
Don Flamenco
 
Tauren Warrior
 
Ner'zhul
Felmyst

Or the OMG RAID DAMAGE, where are all our priests? fight.

We don't have a good handle on it yet.

Phase 1:

People die. A lot. Generally one or two people are low enough to die to 2 ticks of encapsulate. Is this just a positioning problem, do people suck, or what? We've been running 2/2/2/2 healer, 10k health. 2 shadow priests too, so gas nova isn't much of a problem. Thinking about upping it to 9 healer or 11k. Pretty much using the Bosskillers strat. Basically it chugs along then someone dies to encapsulate.

Phase 2:

The few times we got there with a semblance of order, everyone just died. Currently using a prot warrior and druid for the bulk of the tanking, with consecrate and piercing howls from a holy paladin and arms warrior. Earthbinds and a frost trap all around. Our prot paladin is away, is it doable without one? It seems a lot like Tidewalker, except the other healers can't afford to wait much at all.


Incidentally, I can't recall any other boss fight that has flat out required two of a class. Perhaps 4 of 2 classes, such as decursing, but here it's just "2 priests or go home, and if you only have 2 good luck." I really hope they don't have something with hunters...
 
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Old 04/10/08, 8:24 AM   #2
Kirion
Don Flamenco
 
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Kirion
Tauren Shaman
 
No WoW Account
We haven't killed him yet, but had a couple of solid attempts.


We are using 9 healers. 8 is probably fine too. You need to position groups around priests so adjacent groups wont het hit by encapsulate. When Felmyst casting it, tank is not taking any damage - make mt healers, and healer of adjacent group heal encapsulated group. Everyone near encapsulated person need to run asap and use heathstone/arcane prot potion macro. Mana is not a problem here, even for healers. Use BigWigs - encapsulate timer there is much better.

We are handling p2 pretty bad so far. The problem is mostly with announces where to run. Anyone got some tips on running pattern?

And for the love of god, i hope blizzard will fix p2 disconnecting bug soon.

42.
 
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Old 04/10/08, 8:28 AM   #3
james
Piston Honda
 
Human Priest
 
Outland (EU)
Killed this guy last reset. I'd dread doing this fight with less than 5 priests. For sure, 3 priests is enough to dispel everyone, but the amount of healing I was able to do when I stopped Mass Dispelling my group nearly doubled.

We found HOT classes best suited to raid healing. The aura ticks at 1000 per 3s. Most druids rejuvs will tick at > 1000. My renew ticks at 920+ per 3s. A nice advantage of this was that we didn't have to depend on people being in any particular place - so we were able to have good spreading along 4 sides. We took 8 healers.

The other advantage was that encapsulated groups still received some healing (from HoTs) as they were moving. Improved spreading greatly reduced encaps issues, and having 2 CoH priests able to spam whoever got an aggro warning generally kept people alive until the other healers were able to join. Shortfalls were generally covered by a nice timed PoH or by chucking a CoH/ProM/extra HOTs to another lower HP group. Very enjoyable fight for me as a healer.

Our tacs are particularly shaman unfriendly, and probably could be much improved with some timed huddling. We did consider using some arcane resistance (Violet Badge) but people were unwilling to lose the DPS. Our WWS is @ Wow Web Stats and might be said to be ridiculous for the raid stacking we used.

Couldn't imagine doing this fight without a Protadin. Ours is usually Holy and respecs for the fight - blues/Karazhan/Badge/BT gear mix - about 16k HP raid buffed - so pretty low requirement. Our other paladins healed with Righteous Fury to help control where the skeletons spawned from.
 
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Old 04/10/08, 8:41 AM   #4
Skulli
Don Flamenco
 
Undead Priest
 
Talnivarr (EU)
Use arcane protection cauldrons. You can still use pots/hs while encapsed.
Have priest felmyst as focus, so they can react fast to the gas-nova cast and have a stopcasting/cast mass dispel macro.
Also tipp for priest, use the spirit class trinket while running from breath. You should have full mana bar after that phase.
 
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Old 04/10/08, 8:53 AM   #5
james
Piston Honda
 
Human Priest
 
Outland (EU)
I tried to modify Quartz to suppress the Corrosion casts (like some rogues modified it to suppress Deaden casts) but couldn't get it to work. Any ideas on that one?
 
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Old 04/10/08, 9:02 AM   #6
Illundai
Just likes to disagree.
 
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Human Death Knight
 
Talnivarr (EU)
Yeah, we basicly run 9 healers on Felmyst. And 5 priests. It just makes it so much easier. As for Encapsulate, the trick is to have a sort of square setup on your group spots. And one group in each corner. You have to position so that there is a healer on both sides of the "square". Also, very important is to note that healers from the group next to you should be able to reach you.



(scale is off, groups are far enough from eachother to not hit the adjacent groups with Encapsulate.)

We also had a Prot Paladin in melee, dispelling the bottomleft group (which were 2 healers + affliction warlock + MT). Your groups need to know EXACTLY who is where. So as soon as the target for Encapsulate is known, they know where to run. And everyone that can remove it, should. You absolutely also have to be on full HP when Encapsulate hits, it's a killer.
For our first kill, we used Arcane Protection Potions. You can chug them when you're encapsulated (as can you use healthstones, by the way) and if that's not enough, use [Battlemaster's Determination]. Those trinkets are such a big help, it's quite the lifesaver.

Also, important to know that she does not keep hitting the MT whilst she is channeling Encapsulate. Not to mention that she will delay going up if she is late on the casting of it. Which means your MT healers can help out (they should be in range of most people, really).

As for phase 2. Use one person calling out the direction where to run. Don't argue. Trust that person. Even if he does fuck up, it's pretty annoying the first few times. Besides that, we have always used a prot paladin on the skeletons, it really makes it a nonissue.
 
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Old 04/10/08, 9:30 AM   #7
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
A cauldron and seperate potions for damage mitigation, 2-3 warlocks for different size health stones.
Each warlock can give you up to 3 types of health stones, though you may want to reserve this for important classes such as priests. A Soulshard stockpile only last so long otherwise.

The [Cauldron of Major Arcane Protection] lasts for 5 minutes, so it's cost efficient to place them at 3-4 corners around the boss when the fight starts. You'll be able to use a potion early, and as much as 2 more if your cooldown allows it. We used the same method at mother shahraz.

Properly spreading out has always been an issue for our guild though, so i suspect we'll spend a lot of time on her.

It's highly preferred to have a protection spec paladin for the skeletons.
We've got experience with using a holy paladin with tanking gear for both tidewalker and a lot of hyjal trash, but it just doesn't compare to an actual prot specced paladin.
Especially some of the more recklessly seeding warlocks were pulling aggro quite regularly compared to the other paladin.

For healers, about 9 would be recommended for learning the fight, 2 paladins, 3 priests, 2-3 shamans, 1-2 druids.
Shadow priests can use mass dispell as well if you are short on holy priests.

Some more info at bosskillers
I'm curious why some guides mention nature resistance on the offtanks when bosskillers lists most of her abilities as being non resistable.
Felmyst - WoWWiki - Your guide to the World of Warcraft for example mentions it being needed, but then contradicts itself a few lines later about not needing it.

Originally Posted by Touf View Post
Incidentally, I can't recall any other boss fight that has flat out required two of a class. Perhaps 4 of 2 classes, such as decursing, but here it's just "2 priests or go home, and if you only have 2 good luck." I really hope they don't have something with hunters...
Well, there was the old "tranq shot" thing for MC and BWL.
Rogues for Reliquary of souls while not mandatory, makes the first phase a lot easier.
Shaman tremor totems at archimonde.
I wouldn't say it's just not done.

Edit: Fixed a silly misconception.

Last edited by Zurgat : 04/10/08 at 11:07 AM.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
 
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Old 04/10/08, 10:08 AM   #8
xyruul
Piston Honda
 
Tauren Druid
 
Korgath
The real question is, can he be killed while in the air? I'm currently of the opinion that he'll just stay at 1% until he lands, then die. I always wanted to kill nightbane in the air but the closest we ever got was 5% with our typical melee stacked raid. It would be mildly humorous if it wasn't possible all that time.
 
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Old 04/10/08, 10:11 AM   #9
Narishma
I R COH spam
 
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Dwarf Priest
 
Stormrage (EU)
Originally Posted by xyruul View Post
The real question is, can he be killed while in the air? I'm currently of the opinion that he'll just stay at 1% until he lands, then die. I always wanted to kill nightbane in the air but the closest we ever got was 5% with our typical melee stacked raid. It would be mildly humorous if it wasn't possible all that time.
Almost positive he will circle at 1% and die instantly upon landing.
 
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Old 04/10/08, 10:17 AM   #10
pinchet
lobstar!!
 
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Dwarf Priest
 
Scilla
100% positive he will not die in the air. Twice now he's enraged in the air and we've brought him to 1% and then he's died to minimal hits after touching down.

Last night:
02:45'24.953 Shadow Priest's Shadow Word: Death hits Felmyst for 1713 Shadow damage
02:45'28.968 Shadow Priest's Mind Flay dots Felmyst for 692 Shadow damage
02:45'29.875 Shadow Priest's Mind Flay dots Felmyst for 705 Shadow damage
02:45'31.531 Shadow Priest's Mind Flay dots Felmyst for 719 Shadow damage
02:45'31.625 Felmyst is afflicted by Death
 
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Old 04/10/08, 10:22 AM   #11
Dynasty
Von Kaiser
 
Human Paladin
 
Kul Tiras (EU)
Originally Posted by xyruul View Post
The real question is, can he be killed while in the air? I'm currently of the opinion that he'll just stay at 1% until he lands, then die. I always wanted to kill nightbane in the air but the closest we ever got was 5% with our typical melee stacked raid. It would be mildly humorous if it wasn't possible all that time.
Copy & Paste from Bosskillers:

A solid group on their first successful kill will likely take Felmyst to 1% in the air. As of the 2.4.1 patch, Felmyst cannot die in the air. An enraged Felmyst in the air does nothing different: she will die immediately upon landing. This may or may not be changed in the future.
 
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Old 04/10/08, 10:24 AM   #12
Illundai
Just likes to disagree.
 
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Human Death Knight
 
Talnivarr (EU)
Yeah, she dies upon first hit when she lands if you "kill" her in the air.
 
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Old 04/10/08, 10:25 AM   #13
Elerion
King Hippo
 
Dwarf Priest
 
Ravencrest (EU)
Originally Posted by Zurgat View Post
Shadow priests can use mass dispell as well if you are short on holy priests, but they will drop out of shadow form because the spell is considered holy.
What? No.
 
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Old 04/10/08, 10:59 AM   #14
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
This fight is why I love having the DPS benchmark at the front of a zone.

I feel the DPS demands and the AE phase of this fight have been exaggerated. You have the dps to kill Brut, you have the dps for felmyst period. This fight is tuned with considerable wiggle room, take advantage of it.

Bring as many healers as you need to keep everybody alive. I would not flinch if someone told me they beat this fight with 10 healers. 10 seems very possible to me if the rest of the group is composed correctly.

Since the dps demands are manageable make sure people always err on the side of survival over dps. No one should ever eat ticks of encapsulate because they only had 1 second left on a cast or had just popped a trinket etc.

Learning how to tell where the breaths will land is bound to cause some amusing wipes. "Down. Wait, stay. Crap it was down..." Have someone who is not busy in the air phase dedicated to making these calls. Melee dps is a good choice. Also, if your breath caller runs to the other end of the field from Felmyst to watch her prior to the deep breaths it seems easier to get a good perspective on where she intends to breathe. That might just be a personal preference though.
 
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Old 04/10/08, 11:24 AM   #15
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
One of her breaths looks like it's going to be a middle is really a full north one. We've wiped a few times because of that.
 
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Old 04/10/08, 11:27 AM   #16
Redux
Von Kaiser
 
Undead Priest
 
Korgath
Originally Posted by Narishma View Post
Almost positive he will circle at 1% and die instantly upon landing.
I can confirm this, it happened for us this week.
 
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Old 04/10/08, 12:08 PM   #17
Illundai
Just likes to disagree.
 
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Human Death Knight
 
Talnivarr (EU)
The different breathspots are definitely very distinct. It's just a matter of recognising them. In time you'll get that right, it's really a minor portion of the fight.
 
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Old 04/10/08, 12:26 PM   #18
Jalhar
Von Kaiser
 
Night Elf Druid
 
Dragonblight (EU)
Originally Posted by Illundai View Post
The different breathspots are definitely very distinct. It's just a matter of recognising them. In time you'll get that right, it's really a minor portion of the fight.
Yeah, but that's the part who lead to the fastest / funniest wipes
We had some good attempts totally ruined with "okay, stay, breath is going middle" as famous last words
Btw, it looks like if everyone is mind controlled, everyone dies and encounter is reset, right ?
 
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Old 04/10/08, 12:53 PM   #19
epiphenom
Piston Honda
 
Human Mage
 
Stormrage
Originally Posted by Jalhar View Post
Btw, it looks like if everyone is mind controlled, everyone dies and encounter is reset, right ?
Right. Also, they count as suicides, so no repair bill. Helpful if you obviously won't win.
 
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Old 04/10/08, 1:03 PM   #20
Traek
Von Kaiser
 
Orc Death Knight
 
Mannoroth
It is your healers' fault if anyone dies to encapsulate. It requires quick healing without hesitation. If anyone dies to being in range of the encapsulate aoe, it's not the healers' fault. Some guilds might use pain suppression, but really the key is getting a heal on the target as quickly as possible by any means. It might help to know that Felmyst turns and targets her encapsulate target for a split second before it hits.
 
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Old 04/10/08, 1:04 PM   #21
 Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Originally Posted by Touf View Post
The few times we got there with a semblance of order, everyone just died. Currently using a prot warrior and druid for the bulk of the tanking, with consecrate and piercing howls from a holy paladin and arms warrior. Earthbinds and a frost trap all around. Our prot paladin is away, is it doable without one? It seems a lot like Tidewalker, except the other healers can't afford to wait much at all.
Now would be a good time to embrace the idea that players play classes, not specs, and that a prot paladin should be 50g, a hearthstone, and a resummon away.

Incidentally, I can't recall any other boss fight that has flat out required two of a class. Perhaps 4 of 2 classes, such as decursing, but here it's just "2 priests or go home, and if you only have 2 good luck." I really hope they don't have something with hunters...
I wouldn't ever want to do Felmyst with only 2 priests. That wouldn't be fun. It's definitely balanced around 3 priests, which strikes me as completely reasonable. Between holy and shadow, do people really not have 3 priests? On the other hand, people who insist you must have 5 or something silly like that aren't doing the fight correctly.
 
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Old 04/10/08, 1:18 PM   #22
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
Well to be honest we dont have 3 reliable priests. Not due to lack of trying, but there is simple not enough people interested in raiding, and our priests burned out during 8month bt farm. We are managing it so far, but playing with alts on progression sunwell encounter just doesnt seem right. Looking at 25 slots and 9 classes, the average seems to be at like 2.8 people per class. Id say the encounter should be balanced around 2 priests not 3. Alas, we cope with it, and its not a huge grief.
 
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Old 04/10/08, 1:19 PM   #23
Ghando
Bald Bull
 
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Tauren Shaman
 
Mal'Ganis
First, saying something like "I can't recall any fight requiring TWO of a single class!" Please. That's ridiculous. If you can't field two or three of a given class reliably (and three Priests, given that Holy and Shadow are both valuable raid specs), your roster is incomplete and that's a "you" problem.

Our first kill came with five Priests because five happened to be available that night and it made sense to bring as many as possible. On subsequent kills we changed our positioning to make our strategy 100% comfortable with three Priests, which is totally reasonable any given night. An important realization to make is that Encapsulate is unlikely to kill anyone quickly provided they're topped off; at 3500 per tick it should take a minimum of three ticks to kill anyone from full health, and honestly who can't get 20ish yards away from an Encapsulated guy by the time it ticks three times? Add onto that Arcane Pots/Health Pots/Healthstones/outside heals, and it should really be impossible barring a disconnect or massive player error to die from an Encapsulate, even if you're stacked right on top of the victim when he's targetted by Felmyst.

Keeping that in mind, our new strategy just stacks the raid up in several clusters positioned to keep everyone in healing range of everyone else at all times, with at least 20 yards of space around every cluster so the Encapsulate damage won't go outside of that group. Stacking up like that absolutely increases the damage you take from Encapsulate over a more spread-out strategy, but with the following two enormous advantages:
1) Chain Heal/CoH are able to be extremely efficient and effective, keeping everyone above 90% health at all times. When learning the fight deaths were very common among people sitting near 50% health, and very rare among people who were about topped off.
2) You will never miss a Mass Dispel for range/positioning concerns. It is possible for a Gas Nova to resist dispel, but this is rare and the victim can be single-dispelled in short order.

Between these two advantages the fight feels a lot more controllable, and three Priests is as many as you'll ever need.

I'm a Shaman.
 
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Old 04/10/08, 1:26 PM   #24
TheDooft
Von Kaiser
 
Tauren Shaman
 
Ysondre (EU)
- Doing it with a poor stuffed prot pal is doable (but harder). There is a link to his stuff

- 8 heal seems fine, (we got 2 sham & 3 priest on raid and 1 pal & 2 drood on tank)

- A key is to find a farseer in your raid

- I think her luck factor is about the same as Brutallus's : who's get burn/encapsulate ?
 
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Old 04/10/08, 1:27 PM   #25
Shha
King Hippo
 
Night Elf Warrior
 
Scilla
I can see your reasoning, alas when the average of a class/raid is BELOW 3, id say fights should allow for fluctuations and work with 2. Its not a huge problem , and Ill live with current incarnation of a really good fight, but still i dont like that part.
 
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