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Old 08/01/08, 6:40 AM   1 links from elsewhere to this Post. Click to view. #351 (permalink)
Von Kaiser
 
Human Warrior
 
Spirestone
Originally Posted by Arghoslent View Post
It's like tanking Archimonde. Once the fear cooldown is over, I must be ready to stance dance, so I'd better not be caught in Global Cooldown. I only use Heroic Strike and Shield Block (abilities that don't trigger GCD). Since aggro is not really an issue at Archimonde, it's perfectly acceptable.

But I can't imagine a healer/shadow priest being able to afford NOT to cast anything for 10+ seconds. Maybe the SP can, but it's loss of DPS (and the DPS requirement for Felmyst seems to be quite high).
You know that's totally unnecessary, stance switching isn't tied to the gcd (but there is a seperate cooldown on switching stances, so you can't just switch back to defensive for a moment) Berserker Rage is on the gcd, but from the time the fear starts casting at archimonde, even if you're in a gcd you have enough time to get into berzerker (which doesn't use a gcd) and get while you might not get berzerker rage up before the fear lands your worst case would be activating it immeadiately after the fear (before you start running.) As you won't even move, and as fear no longer leads to target swaps, there's really no good reason to stop using your standard abilities.
 
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Old 08/03/08, 3:29 AM   #352 (permalink)
Von Kaiser
 
Undead Warlock
 
Zul'Jin
Originally Posted by Krazen View Post
The DPS requirement on Felmyst should be rather trivial, if you aren't losing too many players. Your ranged should be dpsing in the air phases.
This depends on how many healers and shadow priests you bring to the fight. We hit several enrages before getting our kill running with 10 healers and 2 shadow priests. The DPS requirement is NOT trivial because your dps will become threat-capped by continuing to dps in the air phases. There are only 4 ground phases with roughly 7 million health to go through - your tank must build enough threat in 4 minutes to take out 7 million points worth of damage. Agro management here is critical. Looking at a lot of WWS parses of guilds getting their first kill, many occur around minute 11 (Where Felmyst lands).

At the same time, if you bring fewer healers/dps, and your dps can ramp it up, he's right - the enrage timer isn't nearly as brutal as Brutallus. We had our first kill on Monday killing her in the enrage after a 22% and 9% wipe to the enrage. Our 2nd kill, this Thursday, happened early in the 4th ground phase. It's just about keeping people alive and having everyone be on their a-game in terms of threat management and such.

Make sure shamans are dropping tranquill air the entire fight, and either GoA or WF for the tank (depend on what class of tank you chose).

Progression is a marathon, not a sprint.

Season 3 Gladiator: http://www.wowarmory.com/character-s...ris&n=Blackins
 
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Old 08/03/08, 4:34 AM   #353 (permalink)
Banned
 
Gnome Warlock
 
Kil'Jaeden
Originally Posted by Blacksen View Post
This depends on how many healers and shadow priests you bring to the fight. We hit several enrages before getting our kill running with 10 healers and 2 shadow priests. The DPS requirement is NOT trivial because your dps will become threat-capped by continuing to dps in the air phases. There are only 4 ground phases with roughly 7 million health to go through - your tank must build enough threat in 4 minutes to take out 7 million points worth of damage. Agro management here is critical. Looking at a lot of WWS parses of guilds getting their first kill, many occur around minute 11 (Where Felmyst lands).

At the same time, if you bring fewer healers/dps, and your dps can ramp it up, he's right - the enrage timer isn't nearly as brutal as Brutallus. We had our first kill on Monday killing her in the enrage after a 22% and 9% wipe to the enrage. Our 2nd kill, this Thursday, happened early in the 4th ground phase. It's just about keeping people alive and having everyone be on their a-game in terms of threat management and such.

Make sure shamans are dropping tranquill air the entire fight, and either GoA or WF for the tank (depend on what class of tank you chose).
To be honest it sounds like your tank's threat capabilities are rather sub-par if you are having difficulty with the enrage timer because your DPS is so threat-capped. Due to the nature of the fight, all ranged DPS can use their threat drop mechanisms very effectively - mages can get a full invisibility after the first skeleton phase, before Felmyst lands, and Warlocks can Soulshatter at the same time. With intelligent use of threat resets, threat should be fairly trivial after the first ground phase, leading to an enrage timer which should not be very difficult. You can take him down 5-8% after the fourth ground phase fairly easily, and kill him when he lands while enraged.
 
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Old 08/03/08, 2:55 PM   #354 (permalink)
Von Kaiser
 
Undead Warlock
 
Zul'Jin
Originally Posted by Clandestine View Post
To be honest it sounds like your tank's threat capabilities are rather sub-par if you are having difficulty with the enrage timer because your DPS is so threat-capped. Due to the nature of the fight, all ranged DPS can use their threat drop mechanisms very effectively - mages can get a full invisibility after the first skeleton phase, before Felmyst lands, and Warlocks can Soulshatter at the same time. With intelligent use of threat resets, threat should be fairly trivial after the first ground phase, leading to an enrage timer which should not be very difficult. You can take him down 5-8% after the fourth ground phase fairly easily, and kill him when he lands while enraged.
Boomkins, Elemental Shamans, Shadow priests, who unfortunately don't have any threat-dump mechanic, SHOULD be threat capped. If they're not, then they're not pulling their weight in dps. Like I said though - agro management is critical. This isn't a fight like Brutallus where you can soulshatter as soon as you get kinda close to the tank.

Progression is a marathon, not a sprint.

Season 3 Gladiator: http://www.wowarmory.com/character-s...ris&n=Blackins
 
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Old 08/03/08, 4:26 PM   #355 (permalink)
Piston Honda
 
Orc Rogue
 
Bonechewer
Threat use to be tight on Felmyst but like said, intelligent use of invisibility/soul shatter should be all you need to stay below the tank.

We typically run with 4-5 shaman (of all specs) and what we found was effective is rotating blood lusts into the melee group (they do a lot of damage to felmyst). For the first two bloodlusts I throw our feral druid who tanks Felmyst in the melee group and threat doesn't seem to be an issue past that point. Feral druids typically produce a lot of threat, and one with ~2 blood lusts shouldn't have many problems keeping ahead of the casters.
 
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Old 08/04/08, 7:04 AM   #356 (permalink)
Von Kaiser
 
Human Warrior
 
Magtheridon (EU)
I cant say that I agree that dps is trivial on felmyst, in my experience it can be quite a challange. We have killed him atleast 7 times now and we have only once managed to kill him before he enrages. He can be a pain if you are low on ranged dps, which can happen now and then. Or if you loose one player to some random mistake. Usually we only bring 8 healers and each kill still seems to be tight close on the enrage. Watching the threat meter we usually dont have any threat issues and its rare that our casters have to hold back. I guess it just comes down to how good your ranged dps are at dpsing in the air phase and how many ranged dpsers you actually bring.
 
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Old 08/06/08, 11:38 PM   #357 (permalink)
Von Kaiser
 
Undead Warlock
 
Zul'Jin
Probably an "Onxyia Deep-Breaths more" syndrome, but has anyone noticed her now consistently doing 2 encapsulates per ground phase? Before we'd get 1 90% of the time, 2 7% of the time, and none 3% of the time. It seems now that she's ALWAYS doing two.

Last edited by Blacksen : 08/06/08 at 11:38 PM. Reason: Clarification

Progression is a marathon, not a sprint.

Season 3 Gladiator: http://www.wowarmory.com/character-s...ris&n=Blackins
 
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Old 08/07/08, 7:52 PM   #358 (permalink)
Von Kaiser
 
Human Mage
 
Aman'Thul (EU)
Originally Posted by Blacksen View Post
Probably an "Onxyia Deep-Breaths more" syndrome, but has anyone noticed her now consistently doing 2 encapsulates per ground phase? Before we'd get 1 90% of the time, 2 7% of the time, and none 3% of the time. It seems now that she's ALWAYS doing two.
No, this week we got only 1 encapsulate and I think even no encapsulate at all during one ground phase.
 
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Old 08/08/08, 9:08 PM   #359 (permalink)
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Von Kaiser
 
Tauren Shaman
 
Frostmourne
Originally Posted by Blacksen View Post
Boomkins, Elemental Shamans, Shadow priests, who unfortunately don't have any threat-dump mechanic, SHOULD be threat capped. If they're not, then they're not pulling their weight in dps. Like I said though - agro management is critical. This isn't a fight like Brutallus where you can soulshatter as soon as you get kinda close to the tank.
Does your tank have threat support? Constant ES + Enhancement Shaman?
 
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Old 08/11/08, 12:31 AM   #360 (permalink)
Von Kaiser
 
Human Warrior
 
Ragnaros (EU)
Originally Posted by Blacksen View Post
Boomkins, Elemental Shamans, Shadow priests, who unfortunately don't have any threat-dump mechanic, SHOULD be threat capped. If they're not, then they're not pulling their weight in dps. Like I said though - agro management is critical. This isn't a fight like Brutallus where you can soulshatter as soon as you get kinda close to the tank.
As a warrior tank, if i steal a spot in the enhancement shaman group i will output around 120k threat per ground phase. Four ground phases puts me at around 480k threat total. This will allow dpsers to output 750-1000k damage without going above the 10% threshold, and a single dpser shouldn't be able to do that much before the boss dies (10-13% of the bosses total hp by one dpser). Shadow priests is another issue, but that depends mostly on their groups and the raid healing. If a shadowpriest gets placed with 3 hunters and his Vampiric Embrace doesn't overheal at all, it could be a problem. As long as the raid is constantly topped off by chain heals and CoH, it shouldn't be an issue though.
 
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Old 08/11/08, 3:57 AM   #361 (permalink)
Glass Joe
 
Dwarf Priest
 
Frostmourne
Is there an add-on that announces Mass Dispel resists? Somebody mentioned something called "Afflict" but I can't find any more information on this.

Thanks
 
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Old 08/11/08, 4:53 AM   #362 (permalink)
Piston Honda
 
Human Rogue
 
Forscherliga (EU)
BigWigs Bossmods does that already I am sure, because I had to help out with my shadow priest for our last kill.
If I get a resist, my charakter would say "xyz resisted mass dispell". This was also annouced per raidchat. Our prot paladin then took care of it.

"...gone missing."
 
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Old 08/11/08, 7:46 AM   #363 (permalink)
Glass Joe
 
Orc Warlock
 
Vashj (EU)
First I apologize if what I am asking has been adressed but I scanned the thread and couldn't find anything.

Have anyone experienced random mind controls from Felmyst during the airphase? My guild has been practicing now three nights without a kill and we suck a bit but should get her down, 2% wipes suck. The problem I have is a minor one in the bigger scheme but I have noticed that if I have aggro from Felmyst during airphase (I am a warlock) I get randomly mind controlled. Now the first three times this happened I chalked it down to me sucking at running and despite what my screen said I hadn't made it in time but the fourth time it happened We had gotten three south breaths in a row and I was standing by the tree happily seeding the skeletons when all of a sudden I get mindcontrolled in the middle of the raid. I was the only one mindcontrolled and the breaths had never been close and nor had there been any need of running so that one I am sure was not due to me running poorly. It has only happened when I have aimed to do as much dmg as possible to Felmyst and then shatter when she lands. Is this all in my mind or can anyone confirm that it is something that has happened to them as well?
 
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Old 08/11/08, 8:15 AM   #364 (permalink)
Von Kaiser
 
Curtis's Avatar
 
Human Priest
 
Vol'jin (EU)
Never seen something like that.

All MC we have are because of people late/bad positionned, even if sometimes they said on their screen it looked ok.
 
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Old 08/11/08, 12:08 PM   #365 (permalink)
Von Kaiser
 
Undead Warlock
 
Zul'Jin
We found one bug with the encounter on mind-controls with battle-rezzing. If you battle rez someone who's dead in a mind-control cloud, they'll get mind-controlled upon being rezzed.

---------------------------

     x            Mind-Control Area
 Dead Person
---------------------------

raid
If you battle-rez x, he'll get MC'd.

Progression is a marathon, not a sprint.

Season 3 Gladiator: http://www.wowarmory.com/character-s...ris&n=Blackins
 
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Old 08/11/08, 12:25 PM   #366 (permalink)
Von Kaiser
 
Lyssa's Avatar
 
Tauren Druid
 
Lightbringer (EU)
Originally Posted by Blacksen View Post
If you battle-rez x, he'll get MC'd.
We've encountered this as well; and found it to work (as in, x will not get MC'd) if x waits with accepting the res until the mist is gone - even if the CR was cast while the mist was there. I suppose it could be some bug, with the person being ressed, is momentarily at the spot he died before 'moved' to the ressers' location. In any case - it's probably safest overall to simply wait with ressing until the air phase is over.

Hood - we've also experienced what seemed to be a 'random' MC in the raid but I think at the end we boiled it down to being caused by lag.
 
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Old 08/11/08, 12:47 PM   #367 (permalink)
The Arcana
 
Silmeria's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Make sure you jump at the end of your kite or strafe in a different direction. The server doesn't update your position constantly but will force an update if you take these actions. To expand: the server still thinks you're in the mist while your client has you located just beyond the mist. Alternatively, this effect is what allows you to keep riding your mount for a few seconds on what is normally dismountable terrain (and even stay mounted if you go straight through back onto mountable areas). I typically just keep jumping when moving away from the mist, personally.

Some people like to call this the Heigan effect, back from the Naxx encounter in pre-TBC which involved some positional woes.
 
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Old 08/11/08, 1:06 PM   #368 (permalink)
Glass Joe
 
Orc Warlock
 
Vashj (EU)
I know about the "Heigen effect" struggled with it quite a bit back in the day. The first 3-4 times it happened I chalked it up to that even though it seemed unlikely but the last time I never did any running. The entire raid were standing north, the breaths were all going south and I got MCed in the middle of the raid and being the only one. Felmyst is flying, I get an aggro warning then I find myself MCed well out of any mist. I want to believe it is server not updating but as I said the last time I never even got to run, we all stood still killing skeletons by the tree while the breaths went down south. The rest of the raid saw me all of a sudden turn red in the midst of them.
 
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Old 08/12/08, 11:41 AM   #369 (permalink)
Glass Joe
 
Dwarf Warrior
 
Skywall
I had the same problem last night twice while tanking Felmyst. I was standing directly on top of the paladin tank while waiting for a breath to come and became MCed.

Last edited by Ajayef : 08/12/08 at 11:50 AM.
 
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Old 08/12/08, 12:35 PM   #370 (permalink)
Von Kaiser
 
swelt's Avatar
 
Night Elf Rogue
 
Hellscream (EU)
Learning Felmyst at the moment. One of our hunters suggested Aspect of the Pack as a means to avoid encapsulate damage. It appears that encapsulate does not trigger the daze (I guess in the same way that it doesn't cause spell pushback?). The gas nova did however. I've searched, but not seen any reference to guilds using this trick. Is this because there is a downside we aren't seeing? Perhaps a nova followed immediately by encaps while still dazed?
 
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Old 08/13/08, 9:27 AM   #371 (permalink)
Von Kaiser
 
Curtis's Avatar
 
Human Priest
 
Vol'jin (EU)
Originally Posted by swelt View Post
Learning Felmyst at the moment. One of our hunters suggested Aspect of the Pack as a means to avoid encapsulate damage. It appears that encapsulate does not trigger the daze (I guess in the same way that it doesn't cause spell pushback?). The gas nova did however. I've searched, but not seen any reference to guilds using this trick. Is this because there is a downside we aren't seeing? Perhaps a nova followed immediately by encaps while still dazed?
Well, I don't remember having nova->encapsulate combo but think it could happened.

Anyway I would rather have said that having your guys awake is more important than getting +30%speed, and there are some side effects using Aspect of the pack (your hunt dps a bit less and forgetting to remove it on P2 can be deadly thought). I may be wrong as we decided to wear a bit of RA and just eat it, i have no experience in running out of encaps.
 
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Old 08/13/08, 12:54 PM   #372 (permalink)
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
Originally Posted by Curtis View Post
Well, I don't remember having nova->encapsulate combo but think it could happened.

Anyway I would rather have said that having your guys awake is more important than getting +30%speed, and there are some side effects using Aspect of the pack (your hunt dps a bit less and forgetting to remove it on P2 can be deadly thought). I may be wrong as we decided to wear a bit of RA and just eat it, i have no experience in running out of encaps.
I've never seen a nova+encaps combo; the worst I've seen is a nova immediately after an encaps (and the MD priests have to be really careful about running back after encaps if the nova CD is up.) I would guess there's probably a lockout to prevent the two from overlapping, just because that would be a massively difficult thing to deal with.

As far as the Pack thing, it should be easy enough to switch on situationally. Just macro it with your healthstone/pot and hit it when your group gets encaps'd.

Incidentally, for anyone trying to set up such a macro, here's what we use:
#show Master Healthstone

/use Master Healthstone

/use item:32840
/use item:22845

/use Battlemaster's Alacrity

/cast Death Coil
First line uses healthstone (obviously).

The next two lines use a conjured (cauldron) arcane pot, or a regular arcane pot. The item numbers prioritize the conjured pot. (We have everyone carry a conjured pot plus a stack of normal pots.)

Next line triggers the extra hp from a Battlemaster trinket (obviously, substitute the name of the actual trinket you have).

Last line is some kind of instant "save my ass" class ability that absorbs damage, heals, or increases movement speed. Examples:
  • Warlocks: Deathcoil (assuming you're targeting Felmyst; not sure why you wouldn't be)
  • Warriors: Defensive stance
  • Druids: Travel form
  • Mages: Blink (but make sure you're facing the right way first!)
  • Hunters: Aspect of the Pack (??? Only if you're absolutely sure encaps damage won't daze!)
  • Rogues: Sprint
  • Shamans: Ghostwolf (if talented for instant cast, which is a good idea on this fight)
  • CoH priests: self-cast CoH (also heals other group members; keep spamming as you run)
  • Other priests: self-bubble
  • Holy paladin: self-cast Holy Shock (if necessary; hp should be fairly high)
  • Prot paladin: nothing (but should have enough hp to never die from encaps)
  • Ret paladin: nothing (run your ass out, bubble if it's going to be close)

My comrades are my weapons, and I am their shield.
 
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Old 08/13/08, 6:25 PM   #373 (permalink)
Glass Joe
 
Blood Elf Priest
 
Kilrogg (EU)
Originally Posted by Blacksen View Post
- Mass Dispells are seeming to be a problem due to pushbacks. We've got shadow priests on dispell duty, and they start casting mass dispell as soon as they see his cast bar. However, the initial cast damage + pushback seems to be killing us and making it so that the mass dispell doesn't go off till after the first tick. Suggestions?
I found the same problem with pushback.

Rem to take into account the added time of the GCD from PWS.

Also I'm stacking as much haste gear as possible to get the cast time down.

Originally Posted by Kwis View Post
Thanks for the reply, I have made one I like now that seems to do exactly what I'm after.

If I Hold a modifier key down and use it I get the Dispel no matter what.

If I just press the macro once I get PWS, second press I get MD.

#showtooltip Mass Dispel
/stopcasting
/castsequence [nomodifier] Power Word: Shield(Rank 12), !Mass Dispel
/cast [modifier] !Mass Dispel
 
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Old 08/13/08, 6:44 PM   #374 (permalink)