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Old 04/10/08, 6:54 PM   2 links from elsewhere to this Post. Click to view. #51
Jarlyn
mage no more
 
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Blood Elf Paladin
 
Turalyon
We have had significant issues with disconnects during phase 2 of Felmyst, and not from people who've previously had problems. Not sure if anyone else is in the same boat, but some combination of video cards (or something) causes random disconnects for us. We've been having the people with these issues stare at the ground, which seems to have corrected the problem, but it's definitely been a factor in our progression on the fight at times.

For phase 2, we use a group-up spot and handle the adds a lot like Morogrim. A couple paladins with RF on spamming heals to draw the adds to one place, where they're picked up by our protadin. It requires the occasional BoP on the paladins (saving bubble for encap, obviously), but it's helped make P2 in general much, much more controllable for us.
 
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Old 04/10/08, 7:01 PM   #52
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
Originally Posted by Jarlyn View Post
We have had significant issues with disconnects during phase 2 of Felmyst, and not from people who've previously had problems. Not sure if anyone else is in the same boat, but some combination of video cards (or something) causes random disconnects for us. We've been having the people with these issues stare at the ground, which seems to have corrected the problem, but it's definitely been a factor in our progression on the fight at times.
One of our guildies had a repeatable problem where they would crash in phase 2 if a person was hit by the breath & mind controlled. Completely wiping interface/wtf/cache clean and starting over fixed the problem.
 
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Old 04/10/08, 7:56 PM   #53
Clandestine
Don Flamenco
 
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Human Death Knight
 
Lightbringer
I think the difficulty of this fight can vary too much from one attempt to the next. I've seen videos of kills where the raid never has to dodge a single deep breath and there is one encapsulate in the entire fight. I think that Encapsulate should be on a more strict cooldown so he always uses it either one or two times per ground phase, and the air phase should force movement more often. This would make the fight more consistent in difficulty.
 
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Old 04/10/08, 8:01 PM   #54
Bruise
Glass Joe
 
Human Warrior
 
Ysera
Originally Posted by Illundai View Post



(scale is off, groups are far enough from eachother to not hit the adjacent groups with Encapsulate.)

We also had a Prot Paladin in melee, dispelling the bottomleft group (which were 2 healers + affliction warlock + MT).
So you have 4 people to manually dispell, correct me if I'm wrong but this will likely burn their mana real fast, plus having the gas nova ticks twice and maybe more. You have a good setup for spreading out from each others tho, so encaps will not wipe your raid. We currently use the prot pally to dispell the the main tank only and it works fine.
 
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Old 04/10/08, 8:46 PM   #55
Hand
Piston Honda
 
Human Warrior
 
Kil'Jaeden
Originally Posted by Clandestine View Post
I think the difficulty of this fight can vary too much from one attempt to the next. I've seen videos of kills where the raid never has to dodge a single deep breath and there is one encapsulate in the entire fight. I think that Encapsulate should be on a more strict cooldown so he always uses it either one or two times per ground phase, and the air phase should force movement more often. This would make the fight more consistent in difficulty.
I also don't think you should be able to immune it. Kind of ridiculous that it can go paladin, paladin, mage, paladin, mage, rogue, rogue and the raid takes 0 encapsulate damage over the entire course of the fight. Then the next pull you could get it on the main tank 8 times in a row, dps would be behind, threat would be terrible, your melee could die, etc.. Fights should not vary so drastically in difficulty from pull to pull based on stupid shit like that.
 
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Old 04/10/08, 9:29 PM   #56
Elerion
King Hippo
 
Dwarf Priest
 
Ravencrest (EU)
Is that really any different from Brutallus hitting your MT 6 times in a row during Stomp or any other random wipe material stuff that can happen on almost any other fight?

Sure, you can luck out and get all encapsulates on the immune classes one week, and if you have the rest of the fight down at that point, you might kill him then despite not having learned the encounter fully. But so what? You're going to have to go back next week and do it again, and in two weeks there will be no bragging rights for having downed Felmyst once.
 
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Old 04/11/08, 1:57 AM   #57
dalien
Glass Joe
 
Human Mage
 
Lightbringer
Has anyone experienced the joy of skeletons evading and resetting the encounter? We had it happen two weeks ago, then again last night (while she was at 1% in the air, whee). I'm pretty sure dragging the skellys through the terrain around the tree (the roots and such) is what has been causing it to happen.
 
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Old 04/11/08, 3:22 AM   #58
 Vallkor
wat
 
Night Elf Hunter
 
Sen'jin
Originally Posted by dalien View Post
Has anyone experienced the joy of skeletons evading and resetting the encounter? We had it happen two weeks ago, then again last night (while she was at 1% in the air, whee). I'm pretty sure dragging the skellys through the terrain around the tree (the roots and such) is what has been causing it to happen.
We have seen that happen a few times, mostly during our first night of attempts. Assumed it was due to them pathing over the roots/boxes lying around. Just be careful where your tank goes and it shouldn't be an issue.
 
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Old 04/11/08, 3:41 AM   #59
Endoscient
King Hippo
 
Ermad
Human Paladin
 
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Originally Posted by dalien View Post
Has anyone experienced the joy of skeletons evading and resetting the encounter? We had it happen two weeks ago, then again last night (while she was at 1% in the air, whee). I'm pretty sure dragging the skellys through the terrain around the tree (the roots and such) is what has been causing it to happen.
We had that happen when they aggroed someone who was standing on top of the cart object. To be safe, really should not stand on any terrain object.
 
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Old 04/11/08, 4:38 AM   #60
Legh
Von Kaiser
 
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Tauren Warrior
 
Jaedenar (EU)
Originally Posted by Praetorian View Post
And I think the tank can be Encaps'd, just like anyone else. It's not aggro-based, and really not a bad thing to have happen at all, though sometimes half-asleep who were expecting to see Felmyst turn before Encaps get caught napping.
Yes, yes it can. I have been encapsulated a couple of times in the past three weeks, and as you said it's definitely the easiest encapsulate to deal with for healers. Or at least for our ones

However, you can clearly see who's going to be the target of the encapsulate about 2-3 seconds before the damage actually starts, and (from what I could notice) 1-2 seconds before BigWigs warning. We have one member of the raid dedicated to call the Gas Nova/Encapsulates on Ventrilo; it worked good to avoid people taking their nap time just before Encapsulate.
 
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Old 04/11/08, 5:05 AM   #61
SavoryBeetle
Glass Joe
 
Night Elf Druid
 
Spirestone
Has anyone else had aggro problems during the transition from the first flight phase to the second ground phase? It seemed tonight that no matter what some of our dps did that they still got targeted first that if they pushed DPS. For example, our mage fully invised as Felmyst landed, iceblocked when Felmyst went for him first so that she went to our MT, and then blinked away after the iceblock to try avoid 110% aggro distance, but Felmyst still killed him. Soul shatter also didn't seem to make a difference to our warlocks. In all cases, the person pulling aggro was nowhere near our MT's threat on Omen. Do aggro drops just do nothing while she is in the flight phase?
 
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Old 04/11/08, 5:08 AM   #62
Xantcha
Piston Honda
 
Night Elf Druid
 
Jubei'Thos
Originally Posted by SavoryBeetle View Post
Has anyone else had aggro problems during the transition from the first flight phase to the second ground phase? It seemed tonight that no matter what some of our dps did that they still got targeted first that if they pushed DPS. For example, our mage fully invised as Felmyst landed, iceblocked when Felmyst went for him first so that she went to our MT, and then blinked away after the iceblock, but Felmyst still killed him. Soul shatter also didn't seem to make a difference to our warlocks. In all cases, the person pulling aggro was nowhere near our MT's threat on Omen. Do aggro drops just do nothing while she is in the flight phase?
Make sure Fel Myst is in RANGE of your threat dropping abilities before you use them.
 
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Old 04/11/08, 5:21 AM   #63
SavoryBeetle
Glass Joe
 
Night Elf Druid
 
Spirestone
Originally Posted by Xantcha View Post
Make sure Fel Myst is in RANGE of your threat dropping abilities before you use them.
That makes sense for the warlocks, and it was our initial guess, but would that apply to a mage who fully invised in between applications of Felmyst's DOT?
 
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Old 04/11/08, 5:41 AM   #64
Afabar
Don Flamenco
 
Night Elf Death Knight
 
Chants Eternels (EU)
Originally Posted by SavoryBeetle View Post
That makes sense for the warlocks, and it was our initial guess, but would that apply to a mage who fully invised in between applications of Felmyst's DOT?
It reset aggro. Tested and validated by myselft
 
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Old 04/11/08, 6:26 AM   #65
Halle
Von Kaiser
 
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Orc Death Knight
 
Doomhammer (EU)
Originally Posted by SavoryBeetle View Post
Has anyone else had aggro problems during the transition from the first flight phase to the second ground phase? It seemed tonight that no matter what some of our dps did that they still got targeted first that if they pushed DPS. For example, our mage fully invised as Felmyst landed, iceblocked when Felmyst went for him first so that she went to our MT, and then blinked away after the iceblock to try avoid 110% aggro distance, but Felmyst still killed him. Soul shatter also didn't seem to make a difference to our warlocks. In all cases, the person pulling aggro was nowhere near our MT's threat on Omen. Do aggro drops just do nothing while she is in the flight phase?
We have some pro paladins ready on the BoP button for the occasions that this happen.

The fight does have a lot of random elements but nothing that cant be solved by leaving your tards on the sideline and only taking those that can stay awake for the duration of the fight.

I used to be a hardcore raider, now i'm a hardcore father.
 
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Old 04/11/08, 6:55 AM   #66
Vaccine
Vaccine's internet IS a big truck
 
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Tauren Druid
 
Darksorrow (EU)
BoP can work but I've not really had problems on this fight keeping aggro. I get misdirects on the pull and I also use my DPS staff instead of my tanking staff as he doesn't hit me that hard. Due to the air phase I can have dodge trinkets up 100% of the time during Corrosion.

After the first air phase its usually impossible for DPS to catch me on aggro, as thats when they tend to burn their aggro drops. We also used Tranquil Air a little in some groups to help in phase 1 only. DPS is fine though, we had him on 1% when he went airborne for the 2nd kill, gutting.


On the green beams we have everyone spread out to the sides and start moving round in a circle. Someone gets a beam they know where to lead it to make it harmless to movement from breath later. The problems we had at the start was with DPS classes deciding they would stand still and continue to DPS him till out of range, then get lanced by a beam. Once we had that ironed out it was easy.

On prot pallies, we dont have a permanant one on the books as they are a waste of a slot (in my opinion) except on specific AoE fights. Instead we just geared a holy paladin with any tank loot that was going to dis. He just respecs for this fight (and Hyjal) and its more than adequate. He tanks 75% of the adds, our Warrior tank has about 25% (he swings [Nightfall] during the ground phases) and I as MT don't take any. I used too but after getting dazed on what would have been our first kill (25% air phase, no deaths, got dazed and mind controlled on last beam ) we found it unnessecary to have me tank any anyway, I just stay in travel form the whole phase and ensure I don't get hit by anything nasty.

I like this fight, its my favourite of the four I've experienced so far. Its fun, theres lots to do and it was overwhelming at first. But once the strat is nailed it is very repeatable. The second kill we had one wipe before downing him (after about 7 on Brutallus due to problems with a new burn healer getting the fight) which was caused by the dodgy breath animation. I don't know what that means as I never look up but apparantly one of the posistions looks like another one.

Excellent fight anyhow, and in my top 3 for TBC fights.

 
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Old 04/11/08, 9:33 AM   #67
 Intermission
Spiral out
 
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Intermission
Orc Hunter
 
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Originally Posted by Halle View Post
We have some pro paladins ready on the BoP button for the occasions that this happen.

The fight does have a lot of random elements but nothing that cant be solved by leaving your tards on the sideline and only taking those that can stay awake for the duration of the fight.
Unfortunately many guilds don't have the depth to remove them all at once. Fights like these really exaggerate it too.
 
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Old 04/11/08, 9:33 AM   #68
Amonra
Piston Honda
 
Human Priest
 
Hellscream
Originally Posted by constantius View Post
If you allow a tick, you *really* screwed up. No matter what kind of a priest you are.
It's downright insulting to suggest that any priest allowing a tick has screwed up. Maybe it is possible with the luxury of a sub 50ms latency, but I play with a 300-400 ms latency and it simply isn't possible to always avoid the first tick. Well, not unless I spend time doing nothing.

Gas nova is a 1.0 second cast time, not 1.5 seconds btw.

So the sequence is more like:

0.0 Gas Nova starts
0.4 My client registers that gas nova has started
0.7 My reaction time kicks in and I realise I need to dispel and start casting MD
X.X seconds lost to being in the GCD of the previous spell
0.7 + X I start casting MD
1.1 + X The server realises I have started casting MD
2.5 + X The server realises I have finished casting MD (I have a little spell haste)
3.0 First tick of gas nova.

If I lose more than 0.5 seconds due to being stuck in the GCD of my previous spell then I am not going to get the dispel off before the first tick. This would mean that 2/3 of the time I can't avoid the first tick.

Realistically my latency is often a little better, and I can often react slightly quicker so I can usually avoid the first tick about 50% of the time.

So unless a guild is lucky enough to have very low latency priests with snake-like reactions, then their strategy needs to assume that a tick of gas nova is going to happen fairly often. Either that or all priests have to stop casting when gas nova is ready which could mean anything up to 40 seconds of inactivity (I've seen a whole phase go past with no gas nova).
 
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Old 04/11/08, 9:41 AM   #69
Dokos
Super bear
 
Tauren Druid
 
Illidan
We've tried several things for felmyst and settled for...

3 ranged groups behind him with 5 people stacked right on top of eachother.
2 melee groups on each leg.

groups: ranged ranged ranged holy priest shaman

If encapsulate hits a healer in the ranged group, all the adjacent groups heal that person with coh/chain heal. The other healer stand there and heals himself (even if he's a MT healer, felmyst doesn't melee while encapsulating).
DPS just moves, pops a healshtone / hp pot if needed. The only requirement for this to work is people remembering who is in their groups so as soon as felmyst turns and targets someone they know to move immediately.

Bringing 6 priests, 3 shadow, 3 holy or any combo that allows your priest to keep their global cooldown clear for MD's makes this fight SO much easier. Your groups will be constantly topped off and the MD's will fall right on time.

If you are really having trouble with MD's landing on time.... as a temporary solution priests can always spec focused power. You can still get all the aoe healing talents except for CoH and just use renew on phase 2.

Phase 2 is just having enough brains to realize that standing at 90 degrees of where the 2 lasers landed is the safest spot to be in.

Last edited by Dokos : 04/11/08 at 10:20 AM.
 
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Old 04/11/08, 10:22 AM   #70
Kirion
Don Flamenco
 
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Kirion
Tauren Shaman
 
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Originally Posted by Amonra View Post
It's downright insulting to suggest that any priest allowing a tick has screwed up. Maybe it is possible with the luxury of a sub 50ms latency, but I play with a 300-400 ms latency and it simply isn't possible to always avoid the first tick. Well, not unless I spend time doing nothing.

Sorry, but if you allow ticks on regular basis, you suck. This is not a dps fight and there is no such thing as 40 sec delay on gas nova.

3 seconds is more that enough to dispell. There is cooldown timer on nova. Stop healing, stop dps when it ends, keep boss in focus frame and place targeting circle on your group. Cast it as soon as you see nova warning. We have 2 priests with rather bad connection, but they almost never miss ticks.


We killed him yesterday, after a lot of p2 training. What helped us is to create strict pattern on where and when to run and announce every step. Something like: Tree, move to border, fire, move to border, etc.

As for encapsulate, on our kill there she casted in 4 times on our (melee) group, 2 times in row for last one. Both HS and pot was on cd, but noone died. Its totally possible to survive, you just need to run faster. New warning in BigWigs helps too.

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Old 04/11/08, 10:32 AM   #71
Caligula
Don Flamenco
 
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Human Priest
 
Magtheridon
Originally Posted by Kirion View Post
Sorry, but if you allow ticks on regular basis, you suck. This is not a dps fight and there is no such thing as 40 sec delay on gas nova.

3 seconds is more that enough to dispell. There is cooldown timer on nova. Stop healing, stop dps when it ends, keep boss in focus frame and place targeting circle on your group. Cast it as soon as you see nova warning. We have 2 priests with rather bad connection, but they almost never miss ticks.


We killed him yesterday, after a lot of p2 training. What helped us is to create strict pattern on where and when to run and announce every step. Something like: Tree, move to border, fire, move to border, etc.
You're definitely wrong here. I've seen entire phases with 0 gas novas, and sometimes you get 3 in quick succession after the CD is up. Yes, the obvious answer to avoiding ticks it to have someone stand there targeting the ground with their MD and waiting for it. Your raid is going to continue to take aoe damage while your priests are sitting there waiting, which is OK as long as you have a contingency plan to cover for their healing.

I agree with the person who said the difficulty level varies an awful lot between attempts. Our quickest wipe resulted from one of our Mass Dispelling priests got an Encap (he was situated in his group that he was dispelling), which was immediately followed by a Gas Nova, it wasn't pretty. We also had an attempt where she didn't do an Encap or Nova for an entire phase.

 
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Old 04/11/08, 10:52 AM   #72
Elerion
King Hippo
 
Dwarf Priest
 
Ravencrest (EU)
Originally Posted by Kirion View Post
there is no such thing as 40 sec delay on gas nova.
Bull. Don't make bombastic comments unless you know they are correct. We haven't seen the 0 Nova phase, but we've had a couple of phases with a single nova just before she took off and nothing else.
This is not a dps fight
While it's not a dps fight in the strictest sense, depending on your tactics it can get very tight. Sure, if you run a strategy with no movement aside from when Encapsulate hits, using 8 healers and no tanks beyond MT and Prot Pala, you'll have plenty of dps. If you run a more movement oriented "let's play it safe" strategy with 9.5 healers, DPS can be nearly as tight as Brutallus.
 
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Old 04/11/08, 10:53 AM   #73
Kirion
Don Flamenco
 
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Kirion
Tauren Shaman
 
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Originally Posted by Caligula View Post
You're definitely wrong here. I've seen entire phases with 0 gas novas, and sometimes you get 3 in quick succession after the CD is up. Yes, the obvious answer to avoiding ticks it to have someone stand there targeting the ground with their MD and waiting for it. Your raid is going to continue to take aoe damage while your priests are sitting there waiting, which is OK as long as you have a contingency plan to cover for their healing.

I agree with the person who said the difficulty level varies an awful lot between attempts. Our quickest wipe resulted from one of our Mass Dispelling priests got an Encap (he was situated in his group that he was dispelling), which was immediately followed by a Gas Nova, it wasn't pretty. We also had an attempt where she didn't do an Encap or Nova for an entire phase.
And i'v never seen such thing in 4 days of tries. Its always 1 or 2 encapsulates, always gas nova cast in a few seconds after cd ends. I guess, we both have anecdotal evidence here. Also maybe it's a bug? Link wws please. Just assign dedicated healer (other than dispeller) for each dispell group. It's very easy to heal aoe aura with chain heals or CoH. Also, from our logs minimum time between encapsulate end and gas nova is 3 sec. It''s enough.

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Old 04/11/08, 11:01 AM   #74
tedv
Bald Bull
 
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Undead Priest
 
Mal'Ganis
Originally Posted by Amonra View Post
So the sequence is more like:

0.0 Gas Nova starts
0.4 My client registers that gas nova has started
0.7 My reaction time kicks in and I realise I need to dispel and start casting MD
X.X seconds lost to being in the GCD of the previous spell
There's the problem. You're casting spells when Gas Nova might be cast. When the cooldown is up, the only spells you can safely cast are those with a cast time, because you an interrupt them to cast Mass Dispel without having any latent GCD. The only times I saw someone take a tick of gas nova was when the priest was too slow or flat out missed them.
 
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Old 04/11/08, 11:05 AM   #75
Hiba
Piston Honda
 
Undead Priest
 
Burning Legion (EU)
Originally Posted by Kirion View Post
Also, from our logs minimum time between encapsulate end and gas nova is 3 sec. It''s enough.
Exactly like this, your raid needs to understand that after encapsulate there might always come Gas Nova (and more often it comes than not), and move immediately back to positions. However, after Gas Nova you have longer time before the encapsulate can be casted, so even if your group takes 1 tick, it's no problem since 3xCoH in 3 seconds and they are full HP.

Originally Posted by tedv View Post
There's the problem. You're casting spells when Gas Nova might be cast. When the cooldown is up, the only spells you can safely cast are those with a cast time, because you an interrupt them to cast Mass Dispel without having any latent GCD. The only times I saw someone take a tick of gas nova was when the priest was too slow or flat out missed them.
I target the center person of my group, and cast CoH every time the aura hits. If I get global CD from CoH just when cast nova is cast, the group might take 1 tick of it, but it does not matter since I always cast CoH immediately when Mass Dispell cast is finished. This way the group gets CoH right before and after the Gas Nova, and you can easily top them of in 2 extra CoH. And it's quite rare that I have the the 1 tick going off with this tactic, I think minimum of 75% of the casts are before the first tick and most of the time I can CoH any other of the 3 groups that are in my range and might get late dispell. After Encapsulation in my group I'm usually much more careful with GCD, can't risk missing the Gas Nova right after it.

Last edited by Hiba : 04/11/08 at 11:13 AM.

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